Redwall: Warlords

Discussion => Development => Topic started by: cloud on December 11, 2011, 08:39:10 PM

Title: New Race Stat
Post by: cloud on December 11, 2011, 08:39:10 PM
I think it could severely influence the game if a stat % that increased/decreased the amount of land taken per hit was implemmented. I think allowing indy races to grab a higher % of land than leaders would make sense (and I'm a leader player). This would also add an optimal race when attempting kill runs.
Title: Re: New Race Stat
Post by: Shadow on December 11, 2011, 09:11:14 PM
Neat idea... I'll keep that in mind after we finish tweaking the market. I would really like to look at how offense and defense work, and that could be one way to go about it.

There is an optimal race for kills (two actually): ferret and magpie. Both have a race spell that allows them to heal faster than normal without spending loyalty.
Title: Re: New Race Stat
Post by: Rakefur on December 12, 2011, 08:48:55 AM
Would it be possible to have a leader/indy hibred (How do you spell that? *feels dumb*) race? Cause that would be cool.
Title: Re: New Race Stat
Post by: Shadow on December 12, 2011, 08:55:01 AM
Stoat fills that role, really. People just don't use it much since either one is stronger than the mix. Thanks for reminding me about that, though, I had some ideas for making hybrid worthwhile that got shelved a while ago.
Title: Re: New Race Stat
Post by: Firetooth on December 12, 2011, 11:16:20 AM
THis is an idea I've always thought of, but possibly also so it can work defensively for Lizard and maybe Wolf.

Also Shadow Wildcat is more of a leader/indy hybrid then Stoat imo.