i think the sack feature should be removed
the reason is simple
say appa want's to get a massive networth he has alot of food a bit of cash and hardly any troops to consume his resources
i come along and sack him and his networth drops because i have just stolen his food and paid for my run
if Appa wants to get to say 10 billion networth with no army for expense i can just keep on sacking him and i netgain in 40 turns what takes him 450 turns to make
if this sack feature was removed then everyone could get massive networths without it getting sent to the enemy
this would encourage everyone to stock that cash that they get stolen due to the evil sack feature and make a much more interesting and defining game
the reason is simple
say appa want's to get a massive networth he has alot of food a bit of cash and hardly any troops to consume his resources
i come along and sack him and his networth drops because i have just stolen his food and paid for my run
if Appa wants to get to say 10 billion networth with no army for expense i can just keep on sacking him and i netgain in 40 turns what takes him 450 turns to make
if this sack feature was removed then everyone could get massive networths without it getting sent to the enemy
this would encourage everyone to stock that cash that they get stolen due to the evil sack feature and make a much more interesting and defining game