Redwall: Warlords

Discussion => Development => Topic started by: Sharptooh on February 07, 2012, 03:02:35 PM

Title: Different clan types?
Post by: Sharptooh on February 07, 2012, 03:02:35 PM
This was the idea I had regarding different clan types, although I think it'd be too complex to implement (and possibly understand), and even though there are almost definitely multiple flaws within. I thought I might as well post it anyway, I suppose it could be tweaked to decrease the complexity/increase feasibility.

The names for the different types are only placeholders:

Alliance
- can't attack other alliance member
- Moderate to low aid limit
- Very small alliance bank (storehouse or whatever you want to call it, this obviously relies on it being implemented)
- Can share a very small portion of troops between alliance members
- Alliance forums (clan forums) exist
- Leadership structure works as with current clans

Democratic collective
- Can't attack other alliance members.
- Very high aid limit
- Medium sized clan bank
- Can share a medium portion of troops between alliance members
- Alliance forums exist
- small decrease in cost of fellow clan members goods on the market (1-2% maybe?)
- Small decrease (1-2%?) in production due to bureaucracy
- Laws (e.g. who the clan is at war with, whether everyone has to share their troops or not, the tax rate for the clan bank and possibly more) have to be decided by a vote, this obviously makes democratic collectives a lot less maneuverable than other clan types, a leader exists in the clan but their role is largely symbolic, if the vote is a tie, the clan leaders vote counts for two.
- Voting for laws is not anonymous, and last 48 hours, if a majority is reached before the time limit the law is passed.

Non-democratic collective
- very High aid limit
- medium alliance bank
- Clan forums (although the clan leader can turn these on or off)
- Can share a large portion of troops for defence
- Clan leader has final say in everything, no assistant or diplomats exist (or if they do, they don't have power to change anything within the clan)

On reflection the clan types are quite unbalanced, I hashed this together a while back and put it on paper, the different clan types are meant to fill different roles, e.g. Democratic collective is great for supporting other clan member and trying to keep everyone in the clan happy, however they can be rather unmaneuverable in difficult situations, and tensions could rise over decision making. Whilst the Non-democratic collective is incredibly flexible with arguably worse economic benefits and the normal alliance acting as a sort of imbetween.

Obviously the bonuses for being in said clan type could be changed.
Title: Re: Different clan types?
Post by: Rakefur on February 07, 2012, 03:36:57 PM
The Democratic collective seems way overpowered. The only thing that is really bad about it is hat it is democratic and will take a while to rouse into action.

But I like the idea.  :)
Title: Re: Different clan types?
Post by: Sharptooh on February 07, 2012, 03:44:07 PM
Yeah I was thinking the same thing :/ although you have to remember members of a democratic collective do take a small production hit.
Title: Re: Different clan types?
Post by: The Masked Wolf on February 07, 2012, 04:12:45 PM
very good start...
Title: Re: Different clan types?
Post by: Alazar is Back on February 09, 2012, 08:31:36 AM
Utter rubbish....
Title: Re: Different clan types?
Post by: Peace Alliance on February 09, 2012, 08:41:41 AM
Sounds like a good theme idea.
Title: Re: Different clan types?
Post by: Sharptooh on February 09, 2012, 10:40:56 AM
Quote from: Alazar is Back on February 09, 2012, 08:31:36 AM
Utter rubbish....

Thanks for your constructive feedback Alazar  :-*

Admittedly the bonuses and/or negatives of being in any one tpye are not well thought through by myself, but the base idea of having different clan types with different bonuses and negatives seems like an -ok- idea to me
Title: Re: Different clan types?
Post by: Shadow on February 09, 2012, 10:50:43 AM
I'm not sure there are really any benefits to any of those clan types that the highest level one doesn't have. Perhaps if the lower level ones were still able to attack each other for land, while being loosely allied, it would be a viable alternative.
Title: Re: Different clan types?
Post by: Firetooth on February 09, 2012, 01:33:11 PM
Quote from: Alazar is Back on February 09, 2012, 08:31:36 AM
Utter rubbish....
I'm not going to flame you again, but you have no business posting in the dev forum if this is all you are able to contribute, give reasons and post more politely.

I think the underlying idea is good, but the clans are not balanced. Some are too strong, but I do think a modified version of this might work nicely.
Title: Re: Different clan types?
Post by: Peace Alliance on February 09, 2012, 02:06:40 PM
inter-clan lossless attacks: no health loss, no troop loss, no need to beat their defenses. That would be neat... Would also mean you really have to trust your clan mates, lol.
Title: Re: Different clan types?
Post by: Sharptooh on February 09, 2012, 02:25:40 PM
Quote from: Shadow on February 09, 2012, 10:50:43 AM
I'm not sure there are really any benefits to any of those clan types that the highest level one doesn't have.

Yeah I know :/ like already stated I didn't put nearly enough thought into the bonuses and downsides; although I'm sure if someone took the time to properly balance the three types with decent bonuses and downsides to being in each clan i think it might be an ok idea.
Title: Re: Different clan types?
Post by: Alazar is Back on February 14, 2012, 01:34:10 PM
By utter rubbish(i do stand by what I said) I mean that about 95% of the ideas he had listed were crap. The idea for different types of clans for a round or something is kind of interesting, but the interpretation that sharptooth had sucked. To be 100% honest...
Title: Re: Different clan types?
Post by: Firetooth on February 14, 2012, 01:49:49 PM
Just because an idea isn't "bring back RWL 2.0" does not mean it is bad.

You still haven't given reasons. I don't even think you have any, besides:


p.s "I don't like it because it's crap" is not a valid reason for disliking it, that's repeating your opinion.
Title: Re: Different clan types?
Post by: Durza on February 14, 2012, 01:51:50 PM
Its a lovely idea and adds a new twist to clans.  Like all ideas however it just needs to be fleshed out
Title: Re: Different clan types?
Post by: Shadow on February 14, 2012, 03:31:29 PM
Quote from: Alazar is Back on February 14, 2012, 01:34:10 PM
By utter rubbish(i do stand by what I said) I mean that about 95% of the ideas he had listed were crap. The idea for different types of clans for a round or something is kind of interesting, but the interpretation that sharptooth had sucked. To be 100% honest...

Being 100% honest while being both offensive and unhelpful is not a redeeming quality.
Title: Re: Different clan types?
Post by: Raggon on February 14, 2012, 04:48:27 PM
Quote from: Shadow on February 09, 2012, 10:50:43 AM
I'm not sure there are really any benefits to any of those clan types that the highest level one doesn't have. Perhaps if the lower level ones were still able to attack each other for land, while being loosely allied, it would be a viable alternative.

Maybe, as a clan gets stronger/bigger, you earn the right to have different types of government?
Title: Re: Different clan types?
Post by: Alazar is Back on February 18, 2012, 03:11:45 PM
Quote from: Shadow on February 14, 2012, 03:31:29 PM
Quote from: Alazar is Back on February 14, 2012, 01:34:10 PM
By utter rubbish(i do stand by what I said) I mean that about 95% of the ideas he had listed were crap. The idea for different types of clans for a round or something is kind of interesting, but the interpretation that sharptooth had sucked. To be 100% honest...

Being 100% honest while being both offensive and unhelpful is not a redeeming quality.

To stay on this 100% honest thing...I couldn't give a rats tai, take that back, I couldn't give 5 rat's tails...

It's pretty simple, really. There was little benefit from anything that was listed. If you really want, I can go through each bullet point and explain myself, but in this case it is pretty blatantly obvious to me that there is no need for that seeing as the ideas are rat feces.
Title: Re: Different clan types?
Post by: Shadow on February 18, 2012, 03:15:25 PM
Actually this is an interesting idea. The clans as listed perhaps are not useful, but the idea of different levels of official alliances ingame is not a bad one at all.

You often complain that people don't take you seriously, or that people talk down to you. This is why. If you took the time to actually respond civilly and logically to others, they would extend you the same courtesy. If you honestly don't care then no worries, but your reactions suggest otherwise.