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Topics - Shadow

#481
Turbo Discussion / post clan forums
September 12, 2007, 03:48:33 PM
after the round is over you should post all 3 clan forums

it would probably make for an interesting read
#482
General Discussion / Your wish will come true if....
September 09, 2007, 05:36:43 PM
I read the funniest thing the other day - the secret to having all you wishes come true. Here it is:

Your wish will come true if you can stand in the corner of your room and not think of a white bear for 1 minute.
#483
Development / lottery
September 05, 2007, 08:42:39 PM
i hope im not kicking a dead horse, but could the lottery numbers be increased? 1bil isnt even noticeable for most strats.
#484
General Discussion / brother account
September 05, 2007, 05:49:50 AM
my brother would like to sign up and i dont want to get disabled. how can we do this?
#485
Bugs / nvm
September 03, 2007, 08:44:49 PM
delete this
#486
General Discussion / unused fields in army management
September 02, 2007, 08:17:14 PM
Troop Training
Leaders %
Guards %
Police %
Border Patrol %


what is this for?
#487
Turbo Discussion / Reviving
September 02, 2007, 03:38:53 PM
if someone is killed and revives their account, will they be in the same clan?
#488
Bugs / leader ratio
August 31, 2007, 11:27:41 PM
question: huts are supposed to hold 175 leaders each, but in actual fact the max ratio you can have before you lose leaders is 167 - ????????????????????? this has been buggin me for months but i just thought to post it now
#489
Development / market taxes
August 27, 2007, 05:31:00 PM
the 20% tax should be levied when you put stuff on the market rather than when you take it off... as things stand there is absolutely no reason for someone to take their stuff off the market

or perhaps 10% when it goes on and 10% when it comes off
#490
Strategy / Indy production
August 26, 2007, 07:03:49 PM
with training settings at 100% of any of the troop types, how many of each one is produced per barracks per turn?
#491
General Discussion / Security Issue - Read Please!
August 26, 2007, 06:44:59 PM
Every time i go to rovl.org i get a message from my virusscan saying that it blocked a program called

trojandownloader:JS/Psyme.gen

it happens every time i go to rovl... it's quarantined so it's no threat but whats that all about?

#492
Strategy / Filling up your huts
August 19, 2007, 09:20:45 AM
what is the equation for how many leaders you get per turn? from the diminishing returns id guess you gain a percentage of the remaining leaders per turn, but what percent?

if it works like this then theoretically it would take just as many turns to fill up no matter how many huts you have as long as your starting ratio is the same in both cases. is this right?
#493
General Discussion / Going away.. Again
August 18, 2007, 07:06:33 PM
On Sunday I'm off to the Magdeleine Islands. No idea whether I'll have computer access, and I kind of hope not, I spend way too much time on this infernal machine. So It'll be another round at least before my strat is tested properly :| I must say I'm proud of myself so far :roll:

As a gift to you all before i leave, ive temporarily broken snare's lockhold on reg and handed the reins to Alpha Fang. Make good use of the breathing space :-P.

But forget that for now, I'll see you all in 10 days. Ish. :-D
#494
Development / Stop turn clauses for missions
August 18, 2007, 12:09:10 PM
could you code in stop turns on [negative income, etc] clauses for gen huts missions'? i just made a stuipd mistake and pressganged 15 times with 0 cash because i wasnt paying attention lol.
#495
Turbo Discussion / Land farms
August 13, 2007, 08:33:13 PM
Since there are so few players could someone make a few land farms to jumpstart the land?
#496
Strategy / calculation mission costs
August 12, 2007, 07:53:25 PM
what is the formula for calculation the loyalty cost of a general's hut mission?
#497
General Discussion / I'm Back!
August 10, 2007, 11:54:46 AM
Toronto was awesome 8-)... Have I missed anything important?

I notice eire isn't running this round. What's with that?
#498
Strategy / camps and mercs
July 21, 2007, 10:23:32 PM
what % of land is the max effective to build camps on, and how much does it reduce the cost of mercs?

the game guide just says that the info is outdated
#499
Strategy / Taking cities
July 19, 2007, 10:31:02 PM
what are the requirements for a successful city steal?
#500
Turbo Discussion / attack types
July 10, 2007, 11:45:12 AM
when i attack someone with ~30k land with leaders i get 800-1200 land per attack. When someone attacks me (i have ~30k land) with troops, im losing about 4x as much per attack - is this normal?