My View on the Strategy of RWL

Started by Aqualis, March 07, 2003, 02:34:28 PM

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Aqualis

 At first this will appear to be random numbers, but hopefully it will make sense later on.

$tdefense = $enemy[guards] * 500 * min(1,$enemy[rats] / (100*$users[guards]+1))

10,000 * 500 * (200,000 / (100 * 8,000 + 1)) = 1,249,998 Defense Points

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5,000 * 500 * (1,000,000 / (100 * 2000 + 1)) = 12,499,938 Defense Points

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2,000 * 500 * (2,500,000 / (100 * 1000 + 1)) = 24,999,750 Defense Points

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10,000 * 500 * (2,500,000 / (100 * 1000 + 1)) = 124,998,750 Defense Points
but
10,000 * 500 * (2,500,000 / (100 * 5000 + 1)) = 24,999,950 Defense Points
but
10,000 * 500 * (2,500,000 / (100 * 10,000 + 1)) = 12,499,988 Defense Points

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100,000 * 500 * (20,000,000 / (100 * 20,000 + 1)) = 499,999,750 Defense Points
Whereas 100,000 * 500 * (20,000,000 / (100 * 0 + 1)) = 1,000,000,000,000,000 Defense Points

The difference is staggering

But

100,000 * 500 * (0 / (100 * 0 + 1)) = 0 Defense Points

Amazing isn?t it. No matter how many guards you have, if you have no troops, you have no defense.

But

100,000 * 500 * (1,000 / (100 * 0 + 1)) = 50,000,000,000 Defense Points

One thousand troops makes such a large difference, but it is not as big as it could be, as shown by previous calculations.

But (yes, another ?but?)

100,000 * 500 * (1,000 / (100 * 10,000 + 1)) = 50,000 Defense Points

WOW

And, just to exaggerate my point

1,000,000,000 * 500 * (1,000 / (100 * 10,000 + 1)) = 499,999,500 Defense Points

but if you add more troops you Defense Points skyrocket

1,000,000,000 * 500 * (1,000,000 / (100 * 10,000 +1)) = 499,999,500,000,000,000 Defense Points

and

1,000,000,000 * 500 * (100,000,000 / (100 * 10,000 + 1)) = 49,999,950,000,000,000,000 Defense Points

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And now for some more realistic calculations. They serve no purpose, but they might be of help in someway to someone.

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3500 * 500 * (725,000 / (100 * 4,000 + 1)) = 3,171,867 Defense Points

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1,000 * 500 * (500,000 / (100 * 4,000 + 1 )) = 624,998 Defense Points

2,000 * 500 * (500,000 / (100 * 4,000 + 1 )) = 1,249,997 Defense Points

3,000 * 500 * (500,000 / (100 * 4,000 + 1 )) = 1,874,995 Defense Points

4,000 * 500 * (500,000 / (100 * 4,000 + 1 )) = 2,499,994 Defense Points

5,000 * 500 * (500,000 / (100 * 4,000 + 1 )) = 3,124,992 Defense Points

6,000 * 500 * (500,000 / (100 * 4,000 + 1 )) = 3,749,991 Defense Points

7,000 * 500 * (500,000 / (100 * 4,000 + 1 )) = 4,374,989 Defense Points

8,000 * 500 * (500,000 / (100 * 4,000 + 1 )) = 4,999,988 Defense Points

9,000 * 500 * (500,000 / (100 * 4,000 + 1 )) = 5,624,986 Defense Points

10,000 * 500 * (500,000 / (100 * 4,000 + 1 )) = 6,249,984 Defense Points

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1,000 * 500 * (1,000,000 / (100 * 5,000 + 1 )) = 999,998 Defense Points

2,000 * 500 * (1,000,000 / (100 * 5,000 + 1 )) = 1,999,996 Defense Points

3,000 * 500 * (1,000,000 / (100 * 5,000 + 1 )) = 2,999,994 Defense Points

4,000 * 500 * (1,000,000 / (100 * 5,000 + 1 )) = 3,999,992 Defense Points

5,000 * 500 * (1,000,000 / (100 * 5,000 + 1 )) = 4,999,990 Defense Points

6,000 * 500 * (1,000,000 / (100 * 5,000 + 1 )) = 5,999,988 Defense Points

7,000 * 500 * (1,000,000 / (100 * 5,000 + 1 )) = 6,999,986 Defense Points

8,000 * 500 * (1,000,000 / (100 * 5,000 + 1 )) = 7,999,984 Defense Points

9,000 * 500 * (1,000,000 / (100 * 5,000 + 1 )) = 8,999,982 Defense Points

10,000 * 500 * (1,000,000 / (100 * 5,000 + 1 )) = 9,999,980 Defense Points

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0 * 500 * (500,000 / (100 * 5,000 + 1)) = 0 Defense Points

0 * 500 * (1,000,000 / (100 * 5,000 + 1)) = 0 Defense Points

0 * 500 * (2,000,000 / (100 * 5,000 + 1)) = 0 Defense Points

0 * 500 * (4,000,000 / (100 * 5,000 + 1)) = 0 Defense Points

0 * 500 * (8,000,000 / (100 * 5,000 + 1)) = 0 Defense Points

0 * 500 * (16,000,000 / (100 * 5,000 + 1)) = 0 Defense Points

0 * 500 * (32,000,000 / (100 * 5,000 + 1)) = 0 Defense Points

0 * 500 * (64,000,000 / (100 * 5,000 + 1)) = 0 Defense Points

0 * 500 * (128,000,000 / (100 * 5,000 + 1)) = 0 Defense Points

0 * 500 * (256,000,000 / (100 * 5,000 + 1)) = 0 Defense Points

0 * 500 * (512,000,000 / (100 * 5,000 + 1)) = 0 Defense Points

0 * 500 * (1,024,000,000 / (100 * 5,000 + 1)) =0 Defense Points

Don?t forget to add the troop defense to this too. The numbers shown are only the guard?s defense power.

If you attack with rats, you need about ? the number of rats that your opponent has to break him.

If you attack with weasels, you need about 4 times as many as your opponent to be able to break him. Of course, you could have less since that is a 25% difference between your attack and his defense. I just don?t feel like figuring it out.

If you attack with stoats, you need about 80% the number of troops as your opponent to break him. Again, you could have less, but I didn?t want to take the time to figure out the exact numbers.

If you attack with skiffs, you need about 1.5 times the amount of your opponent to break him, not factoring in guards.

Let?s take this example:

6500 Enemy Guards

2,300,000 Enemy Stoats

5300 User Guards

The enemy defense (guards only): 14,103,747

Add in the troop defense and the total comes to: 21,003,747
But

If you have no guards, the enemy?s defense rises to: 7,475,000,006,900,000

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If I made any mistakes in this, please tell me. These numbers seem to be too big. Some make sense, some don?t.

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My Idea?s On Land Division (500,000 acre example)

100,000 guards
180,000 markets
50,000 huts
100,000 barracks
25,000 foragers
25,000 camps
20,000 tents

Guards: You need these. If you have none of these a lot more people can break you. I believe that my above information shoe this adequately enough.

Markets: In my opinion, the lifeblood of any horde. Not enough of these and you lose money until you lose troops. Then you lose troops until you stop loosing money. Less troops mean lower net worth. Lower net worth make you a bigger land target, because you loose no land you become land fat. What happens next depends on your standing, but most likely you will be leveled.

Huts: You need a lot of these. Leaders are essential to any horde. Espionage, stealing, murdering, poisoning, moving, burrowing, raiders, they all depend upon your leaders. Plus, you can attack other warlords with them. They also generate the loyalty needed to  perform all those actions.

Barracks: The main source of your troops. The more of these you have the larger the army you have. Simple.

Foragers: You need food to support your troops just as much as money. Run out of this, and so do your troops.

Camps: They lower the cost of everything. They also make more mercenaries available to you.

Tents: They provide workers. The more workers you have, the more money you make.

That?s my view. Some of it is probably out of proportion, but it looks like it would work for a while. You might gain troops so fast that your market soon become useless and you have to build more, but I hope this setup works for at least a hundred turn with all the troop training settings set to 25%. Loot and you might make 10,000,000 a turn. That?s not a lot high up in the ranks, but better to have more troops than money

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My View On Certain Strategies

I will cover:

The Food Strategy
The Money Strategy
The Land Strategy
The Troop Strategy
The Leader Strategy
The Market and Mercenary Strategy
The Pansy Vs. Weakling Strategy
The Location Strategy
The HPR Strategy

Some of these are in use, some have been universally rejected, and some I made up.

First:

The Food Strategy

The basic idea is to build a lot of foragers and have your net worth consist of mostly food. This may make you rise in the ranks but it leaves you with to little to support a reasonable army, thus making you a fairly good target.

Pros:

You rise in ranks
Will probably never run out of food
You don?t need to worry as much about negative gains

Cons:

Small army
Easy target
You won?t be able to gain land by attacking once you rise in the ranks
You won?t be able to defend against attacks

As you can see, not the best strategy.

The Money Strategy

In this strategy you build a ton of markets and tent to give you a lot of money and make you rise in the rankings. I believe the main downside to this is that enemy warlords can use ?Steal? and take a good chunk of change, thus lowering your net worth. Say you have $1,000,000,000 and are rank 53. Not to bad, but the large amount of markets had left you with very little room for barracks and huts. Then, Enemy Horde attacks you with ?Steal? a few times, and you lose $300,000,000, dropping you to rank 86. One attack and you lose thirty-three ranks. This is an exaggeration, since you will probably never get that high in the first place using this strategy.

Pros:

Lot?s of money
You can use all that money to buy troops.
You don?t need to worry as much about negative gains

Cons:

Easy land target
Small army, possibly
You may not be able to defend against attacks
You may not be able to successfully attack
Very easy to lose all that money
Land could be better used to make rise even higher

The Land Strategy

The idea is to mass a certain troop type and attack a bunch of other warlords a ton of times and rise in the ranks really fast. The downside is you become extremely landfat and provide an excellent target to almost everyone due to only massing one troop type.

Pros:

Lot?s and lot?s of one troop type
Lot?s of land to build stuff
Able to attack a lot of people with that one troop type
Able to defend well against that troop type
You rise very fast

Cons:

You fall very fast
You only have one troop type
You can?t defend or attack with other troop types
A lot of people will attack you with other troop types and take a lot of your land

If you combined this with The Money Strategy you might do well, especially if you mass Rats and Stoats with a small amount of Skiffs thrown in. Don?t forget guards.

The Troop Strategy

In this one, you mass all different kinds of troops and try to attack as much as possible to rise in the ranks. You build about 80% of your land as Barracks so no matter how many troops you loose per turn you gain more back. The rest of land is divided between the other buildings.

Pros:

LOTS of troops of all types
You can break a lot of people
Not many people can break you
You rise somewhat fast

Cons:

Extremely bad economy
Lose many barracks and your troop lose will increase effectively destroying your army
No money
Very few leaders due to most of you land being barracks
Severe lack of food

No the best strategy, but better than some.

The Leader Strategy

I think I first heard of The Beetles using this strategy. The point is to build about 80% of you land as huts. You have many leaders with which to do your bidding.

Pros:

LOTS of leaders
Can break almost everybody with leaders
Easier to kill other players
Easier to remain non-landfat

Cons:

Very little troops
Few of any other type of building
Can be easily broken with all kinds of troops, which allows your huts to be destroyed, causing you   to lose leaders.
Bad economy
Lack of food

An OK strategy, but far from being the best. Works well when combined with the food strategy.

The Market and Mercenary Strategy

Here you build 70% markets and 30% foragers and almost nothing else. You loot for almost all your turns then use your exorbitant amount of money to buy massive amounts of troops. Usually you end up massing one troop, making you weak in other areas.

Pros:

Lots of money
Lots of food
Lots of one type of troop (two types if you?re good)
Can attack and defend well with those one or two types

Cons:

Can attack and defend well with those one or two types only
Weak in leaders
Weak in other troop types
Markets can be destroyed fast, eliminating you income
Same with foragers as markets
If you get high you will quickly be annihilated

In my opinion one of the worse strategies.

The Pansy Vs. Weakling Strategy

The most frowned upon of all the strategies. A strong warlord attacks the warlord farthest below him that he can without desertions. Don?t do this one; people will hate you for it.

Pros:

Almost assured of breaking opponent

Cons:

No respect
People look down on you
Not much land gain

Not much more can be said.

The Location Strategy

This must be used in combination with one of the above strategies simply because you use your location to give you strategy an advantage.

Pros:

Strategic advantage
Can easily attack other people in your region

Cons:

If you are in any location other than Southswards, you will most likely have to use Prepare   Raiders in the Generals hut

The HPR Strategy

The Happy Pony Raising Strategy. I believe Ragefur coined the fraise ?happy pony raising?. This is where you concentrate on your economy and don?t attack other people much. Sometimes you can get far with this strategy and other times you just kind of go splat.

Pros:

Less enemies
If you make high in the ranks you are a pretty good player
Keep your army stronger

Cons:

Less land
You may get attacked a lot
Very rare you make it to first place

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As a final note, since there seems to be an uproar against killing other warlords I found this quote especially fitting:

   Generally in war the best policy is to take a state intact; to ruin it is inferior to this.
   ~Sun Tzu, The Art of War

And this one:

   Do not put a premium on killing.
   ~Li Ch?uan

If there is anything I need to fix in any of this please tell me. It will be greatly appreaciated.

~Aqualis
"Less talky, more drivey." ~Hawk, Applegeeks Issue #161

~the mighta awualis

calria

 WOW that is thourough! It'll take me a few days to figure out most of those numbers, though!

Badrang the Tyrant

 That was one of the longest posts I've read (excluding TR Shadow's role-play)...

Holby

 Mhmm. Very long and thought out well.
You may remember Beatles saying that when he was using the Warhammer account, he had /no/ markets or tents.

There's many strats to the game, and they can't be all covered. However, I think you've done a great job, and congratulations on it. :)
I will not deleted this

 The Beetles???  :D
I was a HPR on the old server.... I had such a large amount of food and so few troops....

Dead Eye

 very long post, but good and thourourgh(bad spelling, sorry, possibly one of the hardest words i ever had to spell)
Dead Eye Trueflight of the Seas, Servent to the Emperor and Empress of the Northlands<br><br><a href='http://kevan.org/brain.cgi?Itha' target='_blank'>http://kevan.org/brain.cgi?Itha</a><br><br>Spokesperson for The winter clan. <br><br>Part of the ROC since some time in October-Nov

Deathclaw

 Some of those numbers seem screwed up, but then again, I am probably wrong. Good job, and long post.
Glory, Glory, Man United!

~>John<~

 The enemy defense (guards only): 14,103,747

Add in the troop defense and the total comes to: 21,003,747
But

If you have no guards, the enemy?s defense rises to: 7,475,000,006,900,000




Technically thats impossible, unless its a bug, because your guards have nothing to do with your opponenets defense points. If that was true, then I'd be dead, because I have no guards, just a lot of troops, and break fairly often
QUOTE
Heark! For the City of God comes before us!
And so he asked, "How is a man to judge in such times as these?" and he was answered, "As he always has judged, for good and evil have not changed and the differences are as great as they have ever been."

Former Emperor

Former Member of Rome

Menatus

 Land division? I disagree. Why make guards when they're just a waste of land? When Josh had 1,000,000 land, he had no guards.

My Idea?s On Land Division (500,000 acre example)

5,000 guards
225,000 markets (always around half, for me)
75,000 huts
125,000 barracks
40,000 foragers
25,000 camps
15,000 tents

That's good for me. ^_^;;; I have like 20 camps and 100 tents, though. All markets.

Dead Eye

 i have to do mostly markets, or else i will have negative money.  
Dead Eye Trueflight of the Seas, Servent to the Emperor and Empress of the Northlands&lt;br&gt;&lt;br&gt;&lt;a href=&#039;http://kevan.org/brain.cgi?Itha&#039; target=&#039;_blank&#039;&gt;http://kevan.org/brain.cgi?Itha&lt;/a&gt;&lt;br&gt;&lt;br&gt;Spokesperson for The winter clan. &lt;br&gt;&lt;br&gt;Part of the ROC since some time in October-Nov

TR Shadow

Quote from: Badrang the TyrantThat was one of the longest posts I've read (excluding TR Shadow's role-play)...
Mmmm?  My role play?  I've never done a role play...

RazorClaw

 I think that that's concerning your LOTR thing.  

Orcrist

 Very good job Aqualis, and I would like to add 2 more strats they you may not know of...

The No Guard Strategy
Using this strategy, you will rely on direct troop strength. Most emperors have used this strat:
Example of division of 500k acres of land, using this strat:
0 guards
200k markets
150k huts
100k barracks
50k foragers

Pros:
-you can espioniage basically everyone in the entire game, which comes in handy
-you have a great deal of troops...enough that absolutely no one can break thru you in anyway
-you have no guards to ruin your economy, so you normally gain 5-10 million dollars per turn, as well as 500k food a turn

Cons:
-the only con to this is if you don't build enough troops, someone can break thru you for a long time....i.e. I used this strat and became an emperor, but, when Raine, Kilk, and Retto massed rats, I didn't stand a chance, as I had no guards, even though i had an equal amount of rats (they could break thru due to the 2:1 ratio of offense- defense)

The Leader-Loot Strategy
-I have never seen anyone in RWL use this strat; however, I have seen, in other Promisance games, people become amazing with this strat.

Using this strategy, you will build only 2 structures: foragers and huts
An example of this on 500k acres of land:
400k huts
100k foragers

Explanation:
The foragers are only built to stop loss of food, so that you only have to concentrate on money. Then, using all of your leaders, you go to generals hut and loot....with soo many huts, you gain enough loyalty back that you can do this constantly, with little need for break. Using all of your money (believe me, I have tried this and got 15 billion dollars in 9 days....) you buy your troops...all of them.

Pros:
-You will field an incredibly big military, which will be constantly growing
-You will not ever be land fat, due to your # of troops

Cons:
-You're economy is bad (i.e. When I was at a networth of 85 mil, I lost 35 million dollars a turn...)
-If you are hit hard, it is very difficult to recover...as you have to completely refinance in your troops...

I believe that there are no other major strats in Promisance...Congrats again to Aqualis, for the longest post on record.

~Orcrist~

"We will win the war...it is a simple case of mathematics." -Samuel Grant

Badrang the Tyrant

 
Quote from: RazorClawI think that that's concerning your LOTR thing.
That is correct Sir! (that's a qoute off of a movie, I didn't knight you or anything Razorclaw :D )

Oh, and I have at least 1/3 of my land guards.  And I try to keep Barracks and Huts balanced.

Retto

 ::decides that, should anyone else put strategies into such coherent and easy to understand formats as Orcrist, they too will be added to the soon-to-be-up strategy section::

EDIT: saw things at bottom of Aqualis' post...will format...O.o
EDIT AGAIN: I hope Aqualis won't mind a small bit of editing so that, instead of just stating current strategies, it makes them strategies which can be successful, addressing the cons that can be addressed?
The 'ittle otter,
Retto