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Messages - Death

#61
Reg Discussion / Re: Is 3.0 ready for reg?
August 07, 2012, 03:44:27 PM
Variety is the spice of Prom my nigga.

That said, taking into account the thing we talked about with the storehouse I'd say 3.0 is readyish in theory, but I am of the mind that you should ask if Reg players want it. I know I'm not the only one with a preference for Reg.
#62
Reg Discussion / Re: Is 3.0 ready for reg?
August 07, 2012, 11:24:52 AM
Are you really sure you want both servers running the same exact code? What Reg has now is pretty solid.
#63
Someone, somewhere needs to just go ahead and do a DnD Prom. The idea has stuck out to various people for so long. I mean DnD is still popular enough and it's... you know, it's DnD, not very flashy. Seems like a text game would kind of work especially well there, lol.
#64
I am saying that even just plain Prom is more active as a part of the whole "this theme isn't working" bit. I said that other sites have been more successful without a theme or with better themes, not that Prom is successful. By my definition the only successful Prom games in the last 5 years have been QMT, WGZ, and NWO.

I;ll take another shot at this though. A themed Prom... attracts people into the theme. Not into Promisance AND the theme. The theme catches them and they try Prom, some like it and stay, some don't, it has been demonstrated to work much better than default Prom.
#65
You really need to pay closer attention, but okay, I will simplify this for you.

RWL is Redwall themed. It gets members who are looking for a Redwall game and who have an interest in Redwall. It does not draw on other Proms for players, it uses the theme.

RWL has few players so the theme is not currently benefiting it so well.

I made this to discuss doing away with the Redwall theme and ideally getting another one.

Another theme.

Another theme with which to get members who are interested in a subject as opposed to just drawing on Promisance.

It is not some magic plan to get players from nowhere, it works exactly the same as the way things are currently except with a theme that could attract more people. You are the only one who seems to be having trouble here. I am just suggesting something be discussed.

Sorry if I'm coming off as annoyed but I'm honestly at a loss here.
#66
Spa Room 101 / Re: Music
August 06, 2012, 03:28:03 PM
I see your Queen and raise you Motörhead. https://www.youtube.com/watch?v=1iwC2QljLn4
#67
Spa Room 101 / Re: Music
August 06, 2012, 01:12:03 PM
...Seriously?
#68
Nah it was like 2 or 3 I think. I feel like I should state that around the same time there was a more popular Prom that was just plain Prom themed, though.
#69
Yeah Shadow, we wanted to give the fresh players a chance to get accustomed to the game for a few months before we let a whole lot of experienced players in because we thought the experienced players would take it too seriously and spoil the game for the people who had no idea what they were doing. Was pretty interesting to get all the feedback, nice to know what people who don't play Prom like to see in a Prom. Lots of superfluous options and balance.

And there's still like, Black Nova Traders, Green Dragon, Earth, Kingdom of Loathing I think, that one thing where you like... use turns to walk... and there are random encounters. Basically I mean people still really get into text based games even though there are a lot of options. Hell, people still modify GBA games and release them to much success.

In my experience the best way to advertise was always getting a high Google rank for searches related to your theme.
#70
Development / Re: Hall of fame+records
August 06, 2012, 11:20:42 AM
I will explain the way Valhall does it because in terms of features like that they were always miles ahead. On the main page you see...

Halls of Valhall - This is where the results of every set of every game were recorded like this with the empires and all and the user account linked to them next to it... and just for the record Maw embezzled someone for a huge deal of cash that set and that is the only reason that doot viking beat me.

Records - Like Firetooth's screencap, you can search by user and see every finish that player has in every game.

Basically it's just recording the scores and implementing a way to navigate them. The points thing was kind of eh. Basically you were awarded a certain amount of points for every hour you were at a certain rank with the amount varying by the rank (like 100 for being in 1st, 90 for being in 2nd) and at the end of the year those were summed up so people could see which players were at the highest ranks for the most amount of time. Thing was it didn't really account for players who store cash and such so it wasn't the best way to compare players. We just stuck to voting for awards for that.
#71
I personally think the reason FaF didn't work out is that it wasn't marketed very well. A lot of people who were big into playing many Prom sites had no idea what FaF even was when I would mention it to them, hahah.

It's not a magic source of players though, it's like, just marketing towards a larger audience. Really basic stuff. We shut the site down because we were poor though so I can't provide a link to it now. It's basically exactly what RWL has done, attracting fans of a certain series, but just doing it with a series that is more popular (we used Fire Emblem). I think Shadow and Sevah both played there once, the one we launched was Age of Diplomacy. Before that there was a game called Fire Emblem Empires that also launched with over 100 players that I think at least someone here must have played. No recruiting from Prom sites was required, there are just a lot of people willing to play Promisance if it's made properly and has a theme they like.

About Prom being something special when it was launched though, that was never true. Promisance itself is based on another empire management game and there were several games like it around at the time. Nothing was ever special about it. Though it's understandable that most people don't know that, not many had the benefit of knowing a lot of people who played Promisance from the day the first game launched. History lessons are fun.

Appealing to the general Prom crowd would pretty much be a waste at this point anyways. I mean I'm sure the overall amount of people who would play a non-Redwall Prom is greater than the amount that would play a Redwall one, -but- actually luring them to the site is basically unachievable. Themes are great tools.
#72
Development / Re: Hall of fame+records
August 06, 2012, 08:13:20 AM
Yeah that is a pretty good idea, QMT does it too. They also have the ability to view the results of every round.
#73
I think that would end up just being a few RWL players and not attracting anyone from outside since if they want to play basic themeless Prom they have Empires, QMT, NWO, etc.
#74
Quote from: Holby on August 06, 2012, 07:46:43 AM
Aside from when RWL started, we never had hundreds of active players. We've always been consistently active, and that's rare.

But if promisance as a game isn't that active (which strangely you seem to agree with now), where are we going to exponentially grow our population from? If we drastically changed RWL, maybe we could draw those prom players, at least for a time. But with the stark differences in our code to what they know, why would they bother? Those that have played in the past haven't stayed, haven't liked many aspects of our game. Why would they want to play it now?

I don't think there's any future, or much hope, of drawing the prom crowd. If there was, I think we would have tried much harder to do it.

We'd have to market it as something entirely different, attracting other demographics. Make it a casual game or something, I don't know. I just don't see there being a relatively simple way to make the changes you suggest.
This really depends on what one would call active, I don't think the current playerbase is what I would call active. Seems pretty low to me.

You obviously are not paying attention to what I'm saying. I have stated and restated that I am not saying this site needs to be a regular Prom to attract some huge amount of players that are playing themeless games, I am talking about any possibility, especially the possibility of ANOTHER theme. That is why I have mentioned that themed games do so well without depending on Promisance. Like I said, think bigger.

And Firetooth, that is every single website ever basically, lol. Websites are populated by human beings and some people are assholes. But this kid thing is really like... a glaring issue in my mind. A bunch of people in their twenties talking to tweens... yeah that's normal.
#75
Quote from: Firetooth on August 06, 2012, 07:34:09 AM
I think it would be betraying what the site is built on. You might as well just make a new website if that's what you were trying to do.
This is actually an excellent point I think, and something I can't speak to because, as we all know, I am not into Redwall. It's a matter of if this site is defined as a Promisance or as a Redwall site.

If you guys wanna be a Redwall site though omg you need more series content or something.