Redwall: Warlords

Discussion => Polling => Topic started by: The Lady Shael on August 17, 2011, 01:02:08 PM

Poll
Question: Should Emperors have the ability to tax everyone?
Option 1: Yes! votes: 14
Option 2: No! votes: 2
Option 3: Indifferent votes: 0
Title: Emperor Tax
Post by: The Lady Shael on August 17, 2011, 01:02:08 PM
Right now Emperors have two perks: a little crown next to their name, and the ability to send mass-messages to everyone in the game.

In some past Turbo rounds, we've had Emperors set up that taxed everyone in the game...about 0.005-0.02% of cash and food gained per turn (it doesn't sound like much but over time, and from every player in the game, it's somewhat significant).

A lot of players thought this was pretty neat, and I think it provides a little more incentive for other players to unseat the Emperor. The Emperor can control how much the tax is...so if they want, they can be a benevolent Emperor and set the tax to 0. Or they can be greedy and set it to max.

What do you guys think?
Title: Re: Emperor Tax
Post by: Pippin on August 17, 2011, 01:05:57 PM
*likes* good idea, would not only want others to remove and emperor but also be an incentive to become an emperor.

what would the max tax be?   *sets to 70% and gets 5b net*
Title: Re: Emperor Tax
Post by: Shadow on August 17, 2011, 01:08:06 PM
Eh. Emps in the last while have been plenty powerful without it ^_^
Title: Re: Emperor Tax
Post by: Pippin on August 17, 2011, 01:27:48 PM
there isnt enough perks for the emp at the moment though  >:(
Title: Re: Emperor Tax
Post by: The Lady Shael on August 17, 2011, 01:37:29 PM
In the past, we've had a max of 0.02% per turn, which might even be too much. Assuming you make $10,000,000 per turn, the Emperor would get $2,000 of that per turn. The ideal tax amount would be not enough to give the Emperor a drastic and rapid advantage over everyone else, but just enough to be slightly annoying to other players. The Emperor can make promises, like, "let me keep the tax set at the max rate and I will give free stuff to everyone" or something. Or he/she can just be a jerk and set it at max rate and say "come at me bros".
Title: Re: Emperor Tax
Post by: Pippin on August 17, 2011, 01:40:11 PM
Quote from: The Lady Shael on August 17, 2011, 01:37:29 PM
Or he/she can just be a jerk and set it at max rate and say "come at me bros".

this i like, an emp isnt an emp without being evil.
Title: Re: Emperor Tax
Post by: Firetooth on August 17, 2011, 01:44:23 PM
Great idea, but only a minimal amount. Perhaps 0.01% tops? May sound small, but is far from it.
Title: Re: Emperor Tax
Post by: Pippin on August 17, 2011, 01:45:38 PM
thats 1b per turn if someoe is on 1 tril :o
Title: Re: Emperor Tax
Post by: The Lady Shael on August 17, 2011, 01:47:22 PM
(psst it's actually only 100,000,000)
Title: Re: Emperor Tax
Post by: Uiblis on August 17, 2011, 02:26:42 PM
Ironic because a moment ago I was just thinking how being Emperor was a bit disappointing.

Suddenly this poll appears.  :)

Agree with Firetooth, even 0.01% is a bit much, considering everyone in the game uses turns.
Title: Re: Emperor Tax
Post by: Pippin on August 17, 2011, 02:28:30 PM
Quote from: The Lady Shael on August 17, 2011, 01:47:22 PM
(psst it's actually only 100,000,000)

thats disapointing :(
Title: Re: Emperor Tax
Post by: Uiblis on August 17, 2011, 02:31:36 PM
still a lot if you think about it.

At 100,000,000 per turn for 450 turns (slightly less or more if you make or lose cash) you'd get 45 billion cash
Title: Re: Emperor Tax
Post by: Sharptooh on August 17, 2011, 02:37:57 PM
Awesome idea :) only if it's a small amount though. 0.02% sounds good to me

It would give more incentive to fight against the emperor and also make it slightly more easy to solo emp, I can see this being annoying though if (like last REG round) the emp team totally dominates, maybe there would be a way of disabling it if the emperor got too much power? (i.e he has 20X more net than the closest person to him, or something equivalent)

Also does this take into account profit from missions too? Or just net income from workers?
Title: Re: Emperor Tax
Post by: Shadow on August 17, 2011, 02:40:26 PM
the tax is on per turn production, not on saved amounts, iirc
Title: Re: Emperor Tax
Post by: Uiblis on August 17, 2011, 03:47:41 PM
Should implement it. Immediately.

Wait a sec, only per turn production? Then make it 0.02%.
Title: Re: Emperor Tax
Post by: Rakefur on August 17, 2011, 03:49:06 PM
Quote from: Uiblis on August 17, 2011, 03:47:41 PM
Should implement it. Immediately.
Right, Emperor Ubilis. :P
Title: Re: Emperor Tax
Post by: Uiblis on August 17, 2011, 03:51:43 PM
Lol, I won't be some evil tyrant setting the tax to max and telling everyone what to do.

Except to spell my name correctly.
Title: Re: Emperor Tax
Post by: Rakefur on August 17, 2011, 03:54:20 PM
Oops, sorry. :-[
Title: Re: Emperor Tax
Post by: Uiblis on August 17, 2011, 03:55:50 PM
Yeah, for some reason everyone does that. Either switch up the letters or omit one.
Title: Re: Emperor Tax
Post by: The Lady Shael on August 17, 2011, 04:00:43 PM
*made that mistake on a Turbo immort once* >.<
Title: Re: Emperor Tax
Post by: Uiblis on August 17, 2011, 04:32:52 PM
Back on topic:

How long will it take to put this in?
Title: Re: Emperor Tax
Post by: The Lady Shael on August 17, 2011, 04:49:11 PM
Probably not for a little while. :/ Usually we test things on Turbo for a month before pushing it to Reg.
Title: Re: Emperor Tax
Post by: Pippin on August 17, 2011, 04:49:58 PM
now would be a good time seeing as there are 2 emps.
Title: Re: Emperor Tax
Post by: Uiblis on August 17, 2011, 05:00:10 PM
A month. I might not still be emp in a month.

just a petty complaint.

Should make another emperor round, test it using a robot account.




Title: Re: Emperor Tax
Post by: Rakefur on August 17, 2011, 05:01:38 PM
Quote from: Uiblis on August 17, 2011, 05:00:10 PM
Should make another emperor round, test it using a robot account.
Please, NO!!!
Title: Re: Emperor Tax
Post by: Uiblis on August 17, 2011, 05:03:43 PM
Then name the emperor land farm.
Happy?   :)
Title: Re: Emperor Tax
Post by: The Lady Shael on August 17, 2011, 05:06:11 PM
Quote from: Uiblis on August 17, 2011, 05:00:10 PM
A month. I might not still be emp in a month.

just a petty complaint.

Sorry, I don't make the rules. =/

Oh wait.....I do.

:D


I'll see what I can do, personally I'd like to see this change up asap too. But, gotta talk it over with staff and make sure it's well thought-out.


Title: Re: Emperor Tax
Post by: Pippin on August 17, 2011, 05:07:03 PM
the emperor deserves nothing but the finest cheese and ale.
Title: Re: Emperor Tax
Post by: Uiblis on August 17, 2011, 05:07:38 PM
Quote from: Pippin on August 17, 2011, 05:07:03 PM
the emperor deserves nothing but the finest cheese and ale.

Some food and cash from everyone in the game too.
Title: Re: Emperor Tax
Post by: Pippin on August 17, 2011, 05:08:11 PM
well that to if you wanna get greedy.
Title: Re: Emperor Tax
Post by: Uiblis on August 17, 2011, 05:10:08 PM
*forgets that Shael is omnipotent*

*commends her for logic*
Title: Re: Emperor Tax
Post by: Sevah on August 18, 2011, 02:25:30 AM
Quote from: The Lady Shael on August 17, 2011, 01:02:08 PM
Right now Emperors have two perks: a little crown next to their name, and the ability to send mass-messages to everyone in the game.

In some past Turbo rounds, we've had Emperors set up that taxed everyone in the game...about 0.005-0.02% of cash and food gained per turn (it doesn't sound like much but over time, and from every player in the game, it's somewhat significant).

A lot of players thought this was pretty neat, and I think it provides a little more incentive for other players to unseat the Emperor. The Emperor can control how much the tax is...so if they want, they can be a benevolent Emperor and set the tax to 0. Or they can be greedy and set it to max.

What do you guys think?

Thats how it should be  :)
Title: Re: Emperor Tax
Post by: Neobaron on August 18, 2011, 06:32:49 AM
No sure if its been mentioned yet, but this used to be standard.

At least for some reason I remember it being standard.

I think it would be hilarious, and more severe too. More incentive to pay attention to the clans that jump early rather than ignore events until the last week of the round.
Title: Re: Emperor Tax
Post by: Pippin on August 18, 2011, 06:42:15 AM
i say let them have an evil tax collector to go round knocking on their doors and charging 70% tax just to be meaner.
Title: Re: Emperor Tax
Post by: Rakefur on August 18, 2011, 06:53:06 AM
I think different networths should be able to be taxed different amounts.
Title: Re: Emperor Tax
Post by: Pippin on August 18, 2011, 06:58:50 AM
the bigger the emp the larger the hold on land and control, i like it.
Title: Re: Emperor Tax
Post by: The Lady Shael on August 18, 2011, 08:28:53 AM
Quote from: Neobaron on August 18, 2011, 06:32:49 AM
No sure if its been mentioned yet, but this used to be standard.

At least for some reason I remember it being standard.

Having official emps wasn't really standard until a few months ago. We just had emp themes before that, and I think we had the tax feature in two or three or those themes.
Title: Re: Emperor Tax
Post by: Dark Claws on August 18, 2011, 10:39:36 AM
Last reg round, Holby taxed everyone over 100 million networth. Doesn't have to be official, but would be cool if I actually was emp and taxed people.
Title: Re: Emperor Tax
Post by: Pippin on August 18, 2011, 10:40:34 AM
wouldnt officially call that a tax but similar i suppose, a net cap.
Title: Re: Emperor Tax
Post by: Dark Claws on August 18, 2011, 10:42:15 AM
True, would actually be cool if there was a robot account that was there to aid the emp in collecting taxes.
Title: Re: Emperor Tax
Post by: Pippin on August 18, 2011, 10:42:59 AM
i'd do it for free, sacking and stealing is my specialty. and i'd keep 90% of it.
Title: Re: Emperor Tax
Post by: Uiblis on August 18, 2011, 10:52:02 AM
Quote from: Dark Claws on August 18, 2011, 10:42:15 AM
True, would actually be cool if there was a robot account that was there to aid the emp in collecting taxes.

Why would you need an account to collect taxes?
Title: Re: Emperor Tax
Post by: Pippin on August 18, 2011, 10:53:16 AM
BECAUSE AN EVIL TAX COLLECTOR FOR AN ALMIGHTY RULER IS ESSENTIAL.
Title: Re: Emperor Tax
Post by: Uiblis on August 18, 2011, 11:23:24 AM
Corrupted tax collector like you would just take everything.
Title: Re: Emperor Tax
Post by: Pippin on August 18, 2011, 04:10:35 PM
90% actualy
Title: Re: Emperor Tax
Post by: Sevah on August 18, 2011, 09:54:56 PM
I'm not that kind of emperor. My position helps all the new players. They ask for something and I send it. I get to teach lots of tricks
Title: Re: Emperor Tax
Post by: Neobaron on August 19, 2011, 01:13:30 PM
QuoteHaving official emps wasn't really standard until a few months ago. We just had emp themes before that, and I think we had the tax feature in two or three or those themes.

Hmm. Maybe i'm thinking of another promi then, but i'm fairly certain it was RWL.
Title: Re: Emperor Tax
Post by: Dark Claws on August 19, 2011, 04:48:09 PM
If there was a tax, it should be for a certain group networthwise and a certain number (possibly what you tax your workers).
Title: Re: Emperor Tax
Post by: Gen. Volkov on August 20, 2011, 12:49:11 AM
I am for this.
Title: Re: Emperor Tax
Post by: Night Wolf on August 20, 2011, 08:48:47 AM
Would be cool if you could select who you want to tax and who you dont.
Title: Re: Emperor Tax
Post by: Rakefur on August 20, 2011, 09:40:35 AM
Quote from: Night Wolf on August 20, 2011, 08:48:47 AM
Would be cool if you could select who you want to tax and who you dont.
Or this:
Quote from: Rakefur on August 18, 2011, 06:53:06 AM
You should be able to tax different networths different amounts.
Title: Re: Emperor Tax
Post by: Uiblis on August 22, 2011, 07:37:03 AM
Wouldn't that be kind of complicated? How would that work?
Title: Re: Emperor Tax
Post by: Dark Claws on August 23, 2011, 06:28:55 PM
Sorta like the worker tax I guess. Instead, you would also input data on the warlord networth range to tax  ie. 100 mil to 500 mil. This could help increase the strength and reign of the emporer, but would anger rebels. Maybe if we do that, a robot account could be made to aid resistance leaders (I know it's a stupid idea, but I'm just typing what I think).
Title: Re: Emperor Tax
Post by: Shadow on August 23, 2011, 07:51:04 PM
THe problem is subjectivity. Code is objective, so it cannot usually identify  "resistance" player without human input. That's not to say that you couldn't write a particularly clever algorithm to do so, but I really don't think that that would be a good or even productive use of time.
Title: Re: Emperor Tax
Post by: Rakefur on August 23, 2011, 07:59:23 PM
Quote from: Dark Claws on August 23, 2011, 06:28:55 PM
Sorta like the worker tax I guess. Instead, you would also input data on the warlord networth range to tax  ie. 100 mil to 500 mil. This could help increase the strength and reign of the emporer, but would anger rebels. Maybe if we do that, a robot account could be made to aid resistance leaders (I know it's a stupid idea, but I'm just typing what I think).
Quote from: Shadow on August 23, 2011, 07:51:04 PM
THe problem is subjectivity. Code is objective, so it cannot usually identify  "resistance" player without human input. That's not to say that you couldn't write a particularly clever algorithm to do so, but I really don't think that that would be a good or even productive use of time.
Too bad. :'(
Title: Re: Emperor Tax
Post by: Dark Claws on August 25, 2011, 10:05:53 AM
Why does it need to care about resistance players? If I don't like the goverrnment, I still pay my taxes.
Title: Re: Emperor Tax
Post by: Shadow on August 26, 2011, 07:20:32 AM
removed spam
Shadow
Modding
Title: Re: Emperor Tax
Post by: Rakefur on August 26, 2011, 07:21:59 AM
Quote from: Shadow on August 26, 2011, 07:20:32 AM
removed spam
Shadow
Modding
Pip's going to cry.
Title: Re: Emperor Tax
Post by: Pippin on August 26, 2011, 07:54:23 AM
 :'(
Title: Re: Emperor Tax
Post by: Durza on August 26, 2011, 09:24:49 AM
if tax/turn is the problem make it per day
Title: Re: Emperor Tax
Post by: Kilkenne on August 26, 2011, 09:31:40 AM
If you're going to tax, make sure that it taxes missions, too. And make it tax food gain. The percentage that you've listed isn't even that much, but emping should have some tangible benefit.
Title: Re: Emperor Tax
Post by: The Lady Shael on August 26, 2011, 09:36:27 AM
It taxes all the food and cash you make per turn from every player in the game...so I think that's a lot (basically other people running turns for whatever reason benefits you). In past rounds I've watched it from a robot emp account's point of view, and 0.02% was still a tangible profit. But we'll test this soon. ^.^
Title: Re: Emperor Tax
Post by: Kilkenne on August 26, 2011, 09:40:21 AM
Right now I believe it's set up to do per turn income, but mission income is actually independent of turn income. I believe it's only drawing on the final +n that you get from your workers, markets, and such. Unless you specified this already and I just didn't read (I think I skipped most of page 2 and half of page 3). But if it takes from missions, that'd be killer.