Ferret

Started by Shores of Tripoli, April 05, 2012, 08:33:40 PM

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Shores of Tripoli

For ferret or Painted One?

Shadow

#16
That strategy won't work well for forager - most of your food gains come from taxing workers. You want 42% tax with lots of foragers to make the most food.

In addition, there is never any reason to be below 20% tax except to heal.
<=holbs-.. ..-holbs=> <=holbs-..

Shores of Tripoli

 I'm confused shadow, are you talking about the ferret still?

Shadow

<=holbs-.. ..-holbs=> <=holbs-..

Shores of Tripoli


Sevz

low tax gets a better percentage of workers and a bigger capacity if you were to run 10000 turns on x land they'd fill with the largest amount at 5%
Ferret fails if it converts workers and needs high tax. There's no set structures to work it under shadows coding except raise and drop tax depending on worker ratio
Maybe it changed so 43% tax makes a good rate of food without losing workers. This would mean 20% huts, 30% tents and 50% forages. Tax would be better at 25ish on full workers
Quote from: windhound on March 31, 2012, 05:10:16 PM
Coding out holes in the game is the best way to do things. 
Relying an the admins to patrol is a) time consuming for the admins in question b) unreliable c) only invites conflict
There is no conflict or "I didn't know any better!" excuses with a coded in rule.

Shadow

No. 20% tax and 5% tax hold the exact same amount of workers (I coded it like that on purpose).
<=holbs-.. ..-holbs=> <=holbs-..

Sevz

cool, what are the brackets then? does 70% tax work?
Quote from: windhound on March 31, 2012, 05:10:16 PM
Coding out holes in the game is the best way to do things. 
Relying an the admins to patrol is a) time consuming for the admins in question b) unreliable c) only invites conflict
There is no conflict or "I didn't know any better!" excuses with a coded in rule.

Shadow

There are no brackets, it is continuous. 70% gives you a short burst of income but it won't last.
<=holbs-.. ..-holbs=> <=holbs-..

Durza

That's because your tax is too high and workers start to leave, yes?
Question Mark (?)
Life is chaos, some of it is just more orderly.
Not liable for anything a Spa mod may change in my posts

Shadow

<=holbs-.. ..-holbs=> <=holbs-..

Ian2424

It would be cool if there was a round where you even if you had really high tax, workers still come, instead of leaving. Lol
Uhh, it's needs to be about 20% cooler.
Quote from: Krowdon on April 28, 2012, 07:53:37 AM
*beats Night Wolf with a penguin*

Shores of Tripoli

 That would be to easy

Ian2424

I know. It was supposed to be a really stupid round. See the "Lol"?
Uhh, it's needs to be about 20% cooler.
Quote from: Krowdon on April 28, 2012, 07:53:37 AM
*beats Night Wolf with a penguin*

Shores of Tripoli

 Yea, I know. lol