Development Topic (http://www.redwallwarlords.com/forums/index.php?topic=14517.msg298085#msg298085)
Please post your chars here. Follow this example:
QuoteName:
Species:
Gender:
Age:
Type of Position (Rank/Profession):
Level: 1
EXP. (Experience): 0
Weapon 1: (main)
Weapon 2: (secondary)
~~~~~~~~~~
HP (Hit Points):
MP (Mana Points):
Strength (Attack):
Intellect (Healing Knowledge):
Speed (Attack/Reaction Time):
Armor (Defense Against Physical Damage):
Resistance (Defense Magical):
Willpower (Magic Damage):
~~~~~~~~~~
Magic Abilities: [list-]
Magic Ability 1: [description]
Magic Ability 2: [description]
~~~~~~~~~~
Belt loop 1: [object]
Belt loop 2: [object]
Name: Emperor Ragefur Cutthroat
Species: Wolverine
Gender: Male
Age: 25 Seasons
Type of Position (Rank/Profession): Emperor/Referee
Level: 100
EXP. (Experience): 800
Weapon 1: Twin Swords of Doom
Weapon 2: Golden dagger
~~~~~~~~~~
HP (Hit Points): 100
MP (Mana Points): 100
Strength (Attack): 100
Intellect (Healing Knowledge): 100
Speed (Attack/Reaction Time): 100
Armor (Defense Against Physical Damage): 100
Resistance (Defense Magical): 100
Willpower (Magic Damage): 100
~~~~~~~~~~
Magic Abilities: Imperial Army, Wrath of Gulo
Imperial Army: Calls the Imperial Army to help, which increases strength and willpower, but takes armor and resistance down because of decreased watchfulness. Lasts 2 turns.
Wrath of Gulo: A bloodwrath-like condition which causes the afflicted to go berserk with anger for a short period of time, enabling him to cause a fantastic amount of damage during battle and to withstand a great deal of pain and injury, battling on until the death of the sufferer or all of their enemies. Lasts 1 turn.
~~~~~~~~~~
Belt loop 1: Greater HP Potion
Belt loop 2: Greater HP Potion
Name: Durmbank
Species: Rat
Gender: Male
Age: 30 Seasons
Type of Position (Rank/Profession): Slave/mining
Weapon 1: Pickaxe
Weapon 2: Shovel
~~~~~~~~~~
Level: 1
EXP. (Experience): 0
HP (Hit Points): 2
MP (Mana Points): 1
Strength (Attack): 2
Intellect (Healing Knowledge): 1
Speed (Attack/Reaction Time): 2
Armor (Defense Against Physical Damage): 1
Resistance (Defense Magical):0
Willpower (Magic Damage): 1
~~~~~~~~~~
Magic Abilities: Weak spot, Dirt chuck
Magic Ability 1: Weak spot causes Durmbank to cause more damage for the price of less reaction time. Lasts 2 rounds
Magic Ability 2: Dirt chuck is pretty much that. Enemy looses a turn, but it does less damage.
~~~~~~~~~~
Belt loop 1: Lesser HP Potion
Belt loop 2: Stone bag(Can be used as a quick, low-damage weapon)
((This is not my main character, just someone you can use))
Name: Camaclue
Species: ferret
Gender: Male
Age: 20 seasons
Type of position: Gladiator/Riddlesmith/Artful Liar/Librarian
Weapon 1: cane/sword combo
Weapon 2: wild card(weapon varies depending on arena)
Level: 1
EXP. (Experience): 0
HP (Hit Points): 2
MP (Mana Points): 1
Strength (Attack): 1
Intellect (Healing Knowledge): 1
Speed (Attack/Reaction Time): 2
Armor (Defense Against Physical Damage): 1
Resistance (Defense Magical):1
Willpower (Magic Damage): 1
Belt Loop 1:Greater HP Potion
Belt Loop 2:wooden Shield
Abilities: Liar's game, Fabula Factorem
Liar's game: Camaclue and his opponent switch HP and Strength for two turns
Fabula Factorem: The effects of the arena are reversed for 1 turn.
((My new main guy))
You can have up to three characters. I forgot to tell you that. This way, you can be having several fights at a time.
Your first char has 11 points. He should only have 10.
Name: The Mask
Species: Unknown (Probally otter)
Gender: Unknown
Age: Unknown
Type o' position: Gladiator/unknown
Primary weapon: A double-blade sword
Secondary weapon(s): Three poisioned throwing knives
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Level: 1
EXP:0
HP:2
MP:0
Strenght:1
Resitance:0
Speed:4
Willpower:1
Armor:0
Intellect:2
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Betloop 1: bronze sheild
Betloop 2: sandbag
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ability: The mask, copycat
Magic ability The mask: The Mask blend in with is surroundings, thus making ur attck null and void, for one turn
Magic abilty copycat:The mask mirors your stats for two turns
(Mah main dude)
Good, but look at the other topic, where the available objects are listed. Those might be an idea though.
where is it...never mind
Name: Rakar Swordson
Species: Fox
Gender: Male
Age: 21 seasons
Type of Position: Gladiator/new to the arena
Level 1
EXP 0
Weapon 1: Hand-and-a-half sword
Weapon 2: None
~~~~~~~~~~~~~~~~~~~~~
HP 2
MP 0
Strength 2
Intellect 1
Speed 2
Armor 2
Resirtance 1
Willpower
~~~~~~~~~~~~~~~~~~~~~
Belt Loop 1: Greater HP poition
Belt Loop 2 none
~~~~~~~~~~~~~~~~~~~~~
Abilities: Defensive Stance, Offensive Stance
Defensive Stance: Rakar enters a defensive postion, increasing odds of preventing damage at cost of offense. Lasts 3 turns or until he leaves the stance, do not use MP.(+2 armor, -2 attack)
Offensive Stance: Rakar enters an offensive state, increasing chance to deal damage at cost of defense. Lasts 3 truns or until he leaves the stance, do not use MP. (+2 attack, -2 armor)
Ideas: I like the other items, and terrain. I can pull out my Dungeons and Dragons books to help if you want( i have lists of terrain, and other possible features to include). Also, based on the level system(what ever it may be) allow the gladiators to change abilities based upon experiences.
Name: Charon
Species: Fox
Gender: Male
Age: Unknown, but not young
Type of Position (Rank/Profession): Gladiator/Ferrybeast
Level: 1
EXP. (Experience): 0
Weapon 1: Scythe
Weapon 2: Mace/torch combination
~~~~~~~~~~
HP (Hit Points): 2
MP (Mana Points): 1
Strength (Attack): 1
Intellect (Healing Knowledge): 2
Speed (Attack/Reaction Time): 1
Armor (Defense Against Physical Damage): 2
Resistance (Defense Magical):0
Willpower (Magic Damage): 1
~~~~~~~~~~
Magic Abilities: Reaper, Fires of Hellgates
Magic Ability 1: Reaper allows Charon to swing his scythe quickly, but can only hit if one step away from the enemy.
Magic Ability 2: Fires of Hellgates makes Charon burn his enemy alive. It lasts for two turns and the fire doubles any damage dealt.
~~~~~~~~~~
Belt loop 1: Oil(slows down enemies and the torch/mace does 1 more damage point)
Belt loop 2: Lesser HP potion.
Also the torch does more damage in the forest and lava pit, but less anywhere near water.
Name: The Masked Wolf
Species: Wolf
Gender: Male
Age: Who knows?
Type of Position (Rank/Profession): Gladiator/Warlord
Level: 1
EXP. (Experience): 0
Weapon 1: Two Double-balded, poisoned cutlasses(with a diamond hilt)
Weapon 2: Metal Javelin (poisioned)
~~~~~~~~~~
HP (Hit Points): 1
MP (Mana Points): 0
Strength (Attack): 2
Intellect (Healing Knowledge): 0
Speed (Attack/Reaction Time): 5
Armor (Defense Against Physical Damage): 1
Resistance (Defense Magical):0
Willpower (Magic Damage): 1
~~~~~~~~~~
Magic Abilities: The Masked Wolf, Horde Summon
Magic Ability 1: The Masked Wolf ability allows him to gain 3 speed and losses 2 strength(last for 1 turn)
Magic Ability 2: Horde Summon allows him to summon ten rats for two turns
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Belt loop 1: Bag o' sand
Belt loop 2: Lesser HP potion.
Why the poisoned everything? someone might get nicked and die a painful death. Remember, they have a chance of LIVING TO FIGHT AGAIN
"Magic Ability 1: The Masked Wolf ability allows him to gain 3 speed, 3 strength, and 3 armor(last for 1 turn)"
It's too much.
Why not gain 2 MP and lose 2 Speed.
Something like that.
It has top have a good thing and a bad thing.
Quote from: Camaclue on November 17, 2011, 08:57:00 AM
Why the poisoned everything? someone might get nicked and die a painful death. Remember, they have a chance of LIVING TO FIGHT AGAIN
the poision just burns them
yeah it just burns them
-1 health?/ turn for 3 turns
Name: Stormfin
Species: Pike
Gender: Male
Age: Unknown
Type of Position (Champion/Hunting)
Level: 4
EXP. (Experience): 0
Weapon 1: Jaws
Weapon 2: Tail
~~~~~~~~~~
HP (Hit Points): 1
MP (Mana Points): 0
Strength (Attack): 4
Intellect (Healing Knowledge): 0
Speed (Attack/Reaction Time): 6
Armor (Defense Against Physical Damage): 0
Resistance (Defense Magical):0
Willpower (Magic Damage): 0
~~~~~~~~~~
Magic Abilities: [list-] Torpedo, Battle Rage
Magic Ability 1: Torpedo: Adds 2 speed at the cost of -1 armor for 1 turn
Magic Ability 2: Battle Rage: Adds 1 strength, but loses 2 HP for 2 turns
~~~~~~~~~~
Belt loop 1: Lesser HP Potion
Belt loop 2: Smoke
Hm.... a Fish in a lava pit. BRING YOUR OWN SEASONINGS!!!!
question about that, don't you need water to survive? all battles are on land, as far as I know.
Yeah. I wasn't sure if a pike would actually fit in, so if it doesn't, you can just message me and I will delete it.
Hey, why not?
make Stormfin a champion, like a boss of a region. how many levels up?
I made him a champion, but I don't know what level to put him on. Any suggestions?
Level 4 boss. High speed and attack, low health and defense.
Done.
I'm the level 100 boss. To win the game, you must defeat me.
HUZZAH!
Now for me to make a Champion of the Forest.
Name: Andarr the Wild
Species: Squirrel
Gender: Female
Age: 18 Seasons
Type of Position (Rank/Profession): Squirrel Queen/Killing anybeast who goes into her land
Level: 6
EXP. (Experience): 0
Weapon 1: Savage Ax
Weapon 2: Bow and Arrows
~~~~~~~~~~
HP (Hit Points): 7
MP (Mana Points): 3
Strength (Attack): 4
Intellect (Healing Knowledge): 1
Speed (Attack/Reaction Time): 5
Armor (Defense Against Physical Damage): 4
Resistance (Defense Magical):1
Willpower (Magic Damage): 2
~~~~~~~~~~
Magic Abilities: Trap, Venom Arrows
Magic Ability 1: Andarr sets up a trap 1 step ahead of her, slowing down the enemy, [-1 speed]but lowers her defense for 1 turn.
Magic Ability 2: Venom Arrows makes the bow and arrows cause damage for 2 turns after a hit, but lowers her health, too.
~~~~~~~~~~
Belt loop 1: smoke
Belt loop 2: Greater HP potion
What do we want as level up system, 8 points a level, with max in a skill 100 points. anyone know where Mask is, I want to continue testing the battle system. However based on results given it seems to work, and is probably easier than what would heve been the system.
can we have like three beasties in tha arena at tha same time
HAHAHAHA
no. Two might gang up on one and kill him in an unfair fight.
but what if'n we say nae gangin' up
then it would be a jumble.
One guy might just slink off and let the other two kill each other, then he'll kill the winner.
good point...what if'n we had four
Team fights will happen later.
okay...check tha test battle ;)
Name: Elador
Species: Otter
Gender: male
Age: 19 seasons
Type of Position (Rank/Profession): Pilgrim, colonist.
Level: 7
EXP. (Experience): 2
Weapon 1: (main) Javelin
Weapon 2: (secondary) sling
~~~~~~~~~~
HP (Hit Points): 8
MP (Mana Points): 10
Strength (Attack): 7
Intellect (Healing Knowledge): 10
Speed (Attack/Reaction Time): 10
Armor (Defense Against Physical Damage):6
Resistance (Defense Magical): 6
Willpower (Magic Damage): 7
~~~~~~~~~~
Magic Abilities: [list-] Call to arms, Iron skin.
Magic Ability 1: [description] Call to arms allows me to call 3 otter warriors to my aid for 3 turns.
Magic Ability 2: [description] Iron skin increases my defense by 5 for 2 turns.
~~~~~~~~~~
Belt loop 1: [object] quill and paper.
Belt loop 2: [object] Favor of my lady (cloth hanging from my belt loop that gives me a boost of health for 2 turns).
This got abandoned on my part due to laziness. Nice character though.
Rakie is going back to this, so...
yeah.
H-dur...MI ES STUPIDOO.
k
Anywho, I finally tweaked the combat system. It works like so:
DEF+SPD+STR+(DEFr+(SPDr x STRr)) if total is > or = enemies points, then it's a hit
ATK+SPD+STR+(ATKr+(SPDr x STRr)) if total is > enemies points, then it's a hit
hit = SPDr+STRr
r=roll, because we're using a d6 and this is confusing I know, but I tested it.