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Messages - sh0e

#1
Turbo Discussion / 1.2 million down
December 06, 2004, 11:07:48 AM
 no.

those loss percentages are only for standard attacks

i dont know where you are getting those 1.25 and 1.5 numbers from
those equations are wrong
health does not directly affect the losses

loss multiplier can be multiplied by up to 1.56 depending on special attack actions

these are the loss multipliers based on offense/defense ratio
      $emod = sqrt($group[$i][op]/($group[$i][dp]+1));      // modification to enemy losses
      $umod = sqrt(($group[$i][dp]-$group[$i][tp])/($group[$i][op]+1));      // modification to attacker losses (towers not included)
#2
Turbo Discussion / 1.2 million down
December 06, 2004, 12:27:47 AM
 psh.. chicken feed

You managed to destroy:
3,132,837 Rats
#3
General Discussion / Latest Drawling
December 05, 2004, 11:37:25 PM
 impressive drawing
#4
General Discussion / Gah, it's getting annoying
December 05, 2004, 10:43:04 PM
 you bunch of noobz
the real word to use is obviously necrophilia
#5
Spa Room 101 / QMT
December 05, 2004, 07:45:55 AM
 maybe my secksiness is making me a walking target
but it seems ppl have a liking for attacking me in the middle of land grabs
and before i get a chance to actually make use of it
#6
Spa Room 101 / QMT
December 04, 2004, 10:29:44 PM
 ya
not fair man :\ i get the murders and the attacks without the trash/dirty talk :\ :\ :\
#7
Spa Room 101 / QMT
December 04, 2004, 10:08:06 PM
 no online attacks? are you joking?
maybe im just unlucky.. right in the middle of a big land grab some random guy decides to
randomly mass murder me (with almost everything hes got seemingly) and then attack me
this guy also being not on the score board.. and being a solo player.. bah
it also seemed very much as if the guy had been waiting for me to get online..

disable? i dont even think they need to do that
you cant drop it all.. and if you try to drop down low
someone else will quickly snatch it up
*them bizachnez are fast sobs
#8
Spa Room 101 / QMT
December 04, 2004, 06:41:42 PM
 meh.. i rather like the sound of that
i want ppl to trash talk me and talk dirty :\

anyhow id say its to be expected..
in a game revolved around killing and attacking harshly
trash talk comes with the territory
i mean how much fun is it really to stomp ppl in the ground if you cant piss them off and laugh?

btw im curious to hear how classic is going
#9
General Discussion / Game Balences
December 04, 2004, 04:36:18 PM
Quote from: JuskaWhy give it academy? Look at Wolf, it has bonuses already to loyalty and leadership, it is the leader race! So you give the leader race the leader spell, you don't go giving the leader race some (junk) thing which it doesn't need like Inspire fear, they shouldn't have to worry about defences because no one should be able to do leader spells against them. Put a large upkeep on food like QMT has boom no food storing problems.
well.. given the current attitudes
it seems ppl like food hoarding for nw.. much the way they like goldmine

anyhow im just going to second juskas notion
and the idea of "true" race specialization
#10
General Discussion / Game Balences
December 04, 2004, 02:07:09 PM
 
Quote from: Peace Allianceyes, it is close to gold-mine. very much so.

and i don't think wolf needs to be amplified :-p
*nvm i forgot to account for something
#11
General Discussion / Game Balences
December 04, 2004, 01:51:46 PM
Quote from: Peace Allianceyes, see we don't want to weaken gold-mine, because that wouldn't be much fun.. people LIKE to have very powerfull specials.

that being said, juska, wildcats pressgang is fine the way retto has it now, i think its balenced quite well.

why would wolf need acadamy? just to make it even BETTER at massing food? i don't think wolf needs acadamy...
because thats what wolfs are good at.. so you amplify it with a spell special

balanced my arse. you are telling me that wildcat pressgang is anywhere near comparison with goldmine? or even just not using the spell at all?
#12
General Discussion / Game Balences
December 04, 2004, 10:12:09 AM
Quote from: JuskaMarten - Drop the +20% troop production and reduce the costs and mercinaries to only -10%, and then put their off and def to 0%

Rat - make the lottery worth something, make the jackpot $1 billion, give rat a +25% bonus at winning the lottery and let Luck of the Devil buy 5 tickets and make the lottery have a 90% chance of picking someone tickets. Ex: 10 tickets were bought, the game itself add one more ticket, if the game picks it's ticket no one wins. If 100 tickets were bought the game adds 10 tickets and so on.

Or, drop the Rat's special ability all together and give him +10% foraging -10% food(how much the troops eat) and +%5 off. Along with their current bonuses, and penalize their leaders and loyalty even more if you want bonuses to equal negatives.


Wildcat - Give the Wildcat back it's former +%'s and -%'s leave give them back pressgang, but put a cap on the size bonus, and once they reacha certain point start a negative bonus like with regular leader spells. Ex: Once they hit 50mil net the size bonus no longer affects them, once they hit 100mil the pressgang return is cut in half and cut it in half for the each of the next 50mil increments.

Wolf - Give Wolf Academy, remove the +20% food negative and remove their scouting and costs bonuses.

Fox - Give the Fox +30% foraging -10% food +5% training and -5% cots -10% mercinares for bonuses and give them -10% loyalty, -10% leadership, -15% scouting, -20% income -5% def. Leave them with Falsify documents, but make the leader/hut ratio need only 50.

Lizard - Give the lizard +50% scouting, +10% build, +10% training, +5% income, +15% foraging for bonuses and -25% off. -25% def -10% loyalty -10% leadership +25% merc. for negatives and give them Search, make the ratio needed only 75 and make it mulitply scouting returns by 5x (50-250) and some kind of networth bonus so that they continually gain more land while growing in net.

Remove the Ermine

I'll try and comment on Weasel, Filtcheye, Stoat, Ferret, and painted One in the future.
wow.. juska basically covered everything that i would agree with

except for one little thing.. wildcat didnt use a "size bonus"
it was multiplied directly with your nw

but that kind of goes along with what i think should be done..
that the nw should instead be used to calculate a size bonus.. which could be capped

the problem was that the old equation was recursive
which made it a power function.. whih macde it increase too fast
if you made it use a size bonus instead and capped it
you could make it more linear and thus more constant and controllable
#13
General Discussion / Game Balences
December 03, 2004, 11:11:48 PM
 theoretically it works
but the requirements make it difficult to turn up anything

and the returns are horrible
even assuming that you optimize between huts and cities with max workers
just doing indy returns as much if not more than pressgang
and thats not counting turns making loyalty
#14
General Discussion / The Mole
December 02, 2004, 09:33:14 PM
Quote from: Peace Alliancethose are the most usefull skills in the game...  what would you have prefered? plus it was bonuses on EVERYTHING...
mole can be attacked infinitely
and as i mentioned before the -25% cost bonus acts as a defecit

and ya juska basically covered it.. although admittingly that would probably make mole overpowered
#15
General Discussion / Commanders Round 6
November 29, 2004, 01:38:09 PM
Quote from: Wolf SnareThe guy has a name..... it's N0hc!

he did have time to spend it.. I am curious as to why he didn't... It would have landed him second place easily...

And that is not hard to do with about 100 k acres of full huts... easily could have been made on the final day...

btw.., I won! ::agrees::
rank 2 is worthless
it would be difficult for him to have made all that on the final day
and end up with 800 million loyalty especially with the troops he had
perhaps not impossible but unrealistic for nohc