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Topics - Juska

#61
Development / Clans
March 18, 2005, 07:16:53 AM
 I propose that you should not be allowed to leave a clan after joining it for 3 days, no matter what, that means people cannot kick you out, you must stay there no matter what.

Reason? DC and his constant clan hoping is ruining the game, he needs to die everytime he tries to make a kill.
#62
Reg Discussion / Deathclaw
March 08, 2005, 07:55:53 AM
 Ok, you shadow clan hoping peice of (junk) I challenge you to a duel.

We both have clans with just us, and we only attack each other, those who attack us will be punished.
#64
Reg Discussion / Nohc #14
January 03, 2005, 10:19:17 PM
 Nohc your dead, I told you what you had to do to survive and didn't do it, so you have died. This is no declaration of war upon Wrath, but if you want to kill me in retaliation go ahead I will stay clanned.

If anyone overhits me, murders me, or purposely kills my troops in attacks you will also be killed. I will have less than 100k weasels and skiffs, hit me there.

2 kills now.
#65
Reg Discussion / Bounty
December 20, 2004, 03:55:56 PM
 Hit #30 Bloopinators below 200k and keep him there.

1tril cash 100bil food 75 million stoats, rats, and weasels

Take him below 200k and keep him there for 3 days.

Razorclaw send me my money back and I'll lift the bounty.

Edit: Someone please move this to the turbo forum.
#66
General Discussion / Rejoice!!!!!!
December 15, 2004, 07:01:26 PM
 Yes, underlinings.

Underlining all my posts was becoming a hassle anyway.
#67
Turbo Discussion / Lousy Undercutters
December 15, 2004, 06:43:53 PM
 I'm here trying to make a decent living be a selling farmer, got my grains at $9-24, no more than 500mil packages, and some big lousy freakin person undercuts me with 400bil grain @ $9!!!!!!!!!!!

So I'm selling at $8 now, whoever is selling that how bought we keep it above $15 so that the lower guys can live, adn we all make more cash.
#68
General Discussion / Some delete my post?
November 30, 2004, 08:14:08 PM
 I made a put about QMT and that their sign-ups are open and I know Nohc posted in it and I'd like to know why it was delete of it I just lost it. I was called "QMT"

It said: Sign-ups are open.

If you join you cna join my clan Revolution, or I'd be cool is all the rwlers made their own clan.

Come play against Promisance's best

QM Promisance

If it was deleted I'd like to know why, people advertise sites all the time here. I remmber one about WC Promisacne and an VI one we even had part of a topic going about this eariler. If I somehow lost the topic could someone direct me too it?
#69
Spa Room 101 / QMT
November 30, 2004, 03:50:45 PM
 QMT sign-ups are open, turns start flowing in 3 hours, Nov. 30th 7:00pm est.

If any of you want to join my clan it will be called Revolution. Or it'd be cool is all you rwlers made your own clan.

Come test your skills against Promisance's best!!

QM Promisance
#70
General Discussion / The Mole
November 27, 2004, 06:06:55 PM
 I love being the mole!!!!! First I had to steal a kill off shoe to get it, but he only deserves it for killing me, then I had to endure endless attacks by 4 different guys, but finally I've got nearly 800mil net and I love being the mole, though special spells all suck.
#71
Turbo Discussion / Turbo
November 18, 2004, 10:21:07 PM
 I know we don't usually start turbo suggestions till later, but I personally though this set was a huge dissappointment.

Right, so my suggestion is that next set the only land taking attacks allowed should be city capture, surprise attack and standard attack. Maybe leader land grab, but with 1/4 the land gain. This will make the unused troops and balancing very important. So what do you think?  
#72
General Discussion / When's the Reset?
November 11, 2004, 12:44:38 PM
 I was wondering when the server was going to reset, there's nothing worth playing for right now, wolf bite had 13bil net, some big at the top doing nothing. We need a reset. I heard it was going to be on the 8th, but that's gone past and it's now the 11th.
#73
Clans / Ice & Fire
October 29, 2004, 04:16:28 PM
 Ok, first off why the heck do neither of them have no leaders?

What's the point of even playing? Once some hits 457mil net they can just murder the emperors untill regular empires can kill them.

Secondly, the troop ratio's need fixed. Why give him the same amount of rats as weasels and so on?

Everyone is just gonna mass rats or stoats.

Thirdly, the he's too big thing needs to be fixed.

How to fix.

1. Give the man some stinking leaders!!!! I like the idea of being able to espy him at netime, but can't that be achieved through a little coding? Like a having a page that displays the current emperors stats? Or making so that ne one can espy them, not use other leader missions wihout the proer ratio? I think he needs a 200 leader/land ratio.
2. Make the troops proportional to their attack types, with rats and stoats still gaining a slight lead, but gving the other troop types a chance. Suggestion: 1,200,000,000 rats 300,000,000 weasels, 400,000,000 stoats, 225,000,000 skiffs. His 500,000 land all towers. Total net: Approx. 6,000,000,000 - that should be adjusted so that it doesn't go over 6bil, but adds leaders food and cash to the networth.
3. Make it so that neone can attack him with troops, and his losses are portional to the amount of troops he was attacking with. Like he's hit with 1mil rats he losses 8.05% of 1mil rats aswell and the same for leaders, but make the leader thing like you have to with 50x his size to attack toherwise ppl will just suicide untill they can murder him.
#74
Clans / Ice & Fire
October 28, 2004, 08:23:43 PM
 Can we have some clan forums please? I want to get to know my fellow Fire members and start to kill Ice. Can you make it so that when someone deletes or dies when they recreate they stay on the same side as before they died? That way the forums will be secure. Or can you give each member motd posting rights, which woulda eliminate the need for a forum, but would not be affective. Or can we vote for leaders/asst./dip 1 and 2? I think we outta have them even if just for show, and how come Ice is higher than Fire? I will fix that soon enough.......

So neway, we could use forums.
#75
Bugs / I can't kill #28
October 16, 2004, 10:26:05 AM
 Ok, #28 has 1,000 land and I try to attack and this happens:

Your raiders gather their provisions and venture forth,

Group 1 won through their opponents.
Group 2 won through their opponents.
Group 3 won through their opponents.
Group 4 won through their opponents.
After a failing struggle, your army is repelled by Zump Cheeseeater's defenses. In the attempt, you lost:
3,564 Rats
427 Weasels
20,091 Stoats
974 Skiffs
In their defense, Zump Cheeseeater lost:
7,958 Rats
9,071 Weasels
2,857 Skiffs

My forces brake through yet I am repelled and don't gain ne land.

Now I'll try again with just stoats, I've been using stoats the whole time and I have 500k and I know he can't repell that.

Your raiders gather their provisions and venture forth,

Group 1 won through their opponents.
Group 2 won through their opponents.
Group 3 won through their opponents.
Group 4 won through their opponents.
After a failing struggle, your army is repelled by Zump Cheeseeater's defenses. In the attempt, you lost:
2 Stoats
In their defense, Zump Cheeseeater lost:

He doesn't even have ne stoats.

And before that I wa sonly gain 20 land per attack when he had 1200, that's like 2% of his land and I got that like 10 times in a row, frontal assault land gain is what? 6%?

This needs fixed.
#76
General Discussion / Do not shy away from Death
September 29, 2004, 06:14:48 AM
 *tacks another I to his name*

Well done Loren, I only regret losing my kill count. Guess I'll hvae to work even harder now to regain it.
#77
Clans / IC?
September 23, 2004, 08:02:09 PM
 I thought the rule was you needed 3 members in a clan for a forum, and i can't find IC anywhere as a clan. Has that changed? If that's so I'd like a forum called OC, the outer circle cause if were allowed now......
#78
Help / Bugs / turbo
September 10, 2004, 07:40:33 PM
 I see #14 cody is in "Lower Northlands" when was that implemented, does neone know what the bonuses are? How do you get to it?
#79
Clans / Early Breakers
August 29, 2004, 07:11:47 PM
 Well, it looks like Dominion wants to take over the game and we of Redwall can't let that happen unchallenged can we?

So I'm looking for a band of warlords who want to fight them.

Who's with me?
#80
Strategy / Juska's True Rat Masser
August 07, 2004, 09:26:59 PM
 Fine then:

Juska's True Rat Masser

Races: Rat, Ermine, Wildcat, Crow, Weasel, Fox (Listed from best to worst)

Building % when running turns:

30% camps
50% barracks
19% foragers
1% huts (those are flexible (except the camps) change them to suit you)

Building %'s when getting turns:

55% Towers
44% Barracks
1% huts (again flexible if you can afford it go 99% towers, but that what I use)

Protection: explore 200 turns

1st run: Build 600 tents and 2400 markets, 30% camps 19% foragers 1% huts rest barracks(the camps for the first run are kinda optional depends) Set troop production at 75% rats 5% weasels 15% stoats 5% skiffs

Get some rats, and go out and attack all in your path untill you have 80 turns

Last 80 turns: Demolish all markets, foragers, and camps(again demolishing the camps are optional)
Build that all into towers.

2nd run: If you didn't demolish your camps sell all your weasels,stoats, and skiffs(all but your attacking troop) and then demolish your towers, now build as stated earlier (build %'s when running turns) If you demolished your camps then take out a loan demolish your towers and build as stated above. Now attack and farm untill you have 80 turns and then demolish all your camps/foragers and build towers.

3rd run: Repeat


Tips: Going into debt is ok, if you don't use rats as your attacking troops make sure you have at least 150 rats per tower to man them. You will be broken by leader massers, so make sure you have your defences up 24/7 and sack and capture/standard their bums when you run turns. IMPORTANT!!!!!!: Never sell troops on the mercinaires if you don't have 30% camps. Only use the public market if you want to store armies for an attack/ or you can sell troops while you have camps and then recall them 30min later after you've rebuilt your towers. Only run turns when you have 400-450 turns. Get to the Northlands ASAP for the +22.5% troop production bonus, make sure you have lots of loyalty to prepare raiders and recall them and raise defences, so every few runs build 10% huts then demolish them down to 1% before you use spells.

Pros: You can brake anyone in the game with rats or stoats. No one but super rat/stoat/skiffs(doubtful) massers will ever brake you with troops. You can attack almost non-stop. Works well in both turbo and regular(though not this round)

Cons: Leader players will always be a thorn in your side, but if you play right that's all they will be. You have to have 400-450 turns to run, never use less. You will always be a little short of cash unless you can go unbroken(like I did in turbo)

I think that's all if I think of something I'll post it. Feel free to ask questions.