Redwall: Warlords

Discussion => Turbo Discussion => Topic started by: The Lady Shael on June 15, 2007, 09:53:08 PM

Title: What's new in this round
Post by: The Lady Shael on June 15, 2007, 09:53:08 PM
This will be updated as I remember stuff. Also, this was written hastily to get everything in before I reset the server. I'll make it more coherent later.

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Turns
Turns are being set back to every 10 minutes. =)

Locations
Three locations, the River, the Woods, and Underground. The Woods are for beginners/scouters, Underground is for leader strats, and River is for indy strats.
You can move to either of the other two locations from wherever you're at.

Raiders, or lack thereof
No raiders needed for this round. (this won't be a permanent thing)

Sea Serpents
New troop type, OP: 700, DP 540. You can only attack with them if you are in the River. You can't set training settings for them. They can only be bought.

Market
You can see what's on the market. Also, putting stuff on the market no longer affects your networth.
If you put goods on the market, it says it'll take 6 hours for your goods to reach the market, yet you see them show up on the Buy page right away. They won't be able to be bought after the 6 hours though. I'm fixing this soon so that they won't show up until after they're officially reached the market.

Races
There are only 8 races. Choose your race wisely, it pretty much decides your strategy.
Also, many of the races have new abilities. Check out the Races Guide here ( http://www.redwallwarlords.com/duels/rwl.php?action=help&guide=races ).

Race Abilities
Some of these I coded from scratch, so they may not work perfectly. >.< Let me know if you think it's not working, and I'll fix it as soon as possible.
A note on Fox's Cloak: We're still trying to figure out the best way to execute this one. You can only uncloak after you've cloaked 10 times. Also, on the scores page, your networth will go down, but you will be ranked according to your real networth. That's not our intention...I'm still trying to figure out how to make that work. On a more positive note, no one will know by what percentage your networth is lowered. =p

Kidnapping
Every Monday, Wednesday, and Friday, at around noon, a random member from the clan with the lowest average networth will be kidnapped into the other clan.

Attack system
Back to the old system, simplified, with no group attacking.

Account reviving
If you are killed, restarting a new account is only a matter of typing in a new horde name (if you want), choosing a new race, and clicking a button.

Lottery
Lottery winnings are a lot higher. =p [edit] Well, a little too high, apparently. They've been lowered.

Help Guide
Help guide as of now has not been updated (except for the Races page), so it won't help much. Though I'm hoping we can get updated info on there soon.
Title: Re: What's new in this round
Post by: Gen. Volkov on June 15, 2007, 10:25:30 PM
That lottery thing might unbalance the game a tad. LOL. 4 trillion dollars?????
Title: Re: What's new in this round
Post by: idunno on June 15, 2007, 10:28:17 PM
Unless they are expecting us to make massive/money anyways by attacking Stormfin and Gloomer but idk since im still in protection :/.
Title: Re: What's new in this round
Post by: Gen. Volkov on June 15, 2007, 10:30:48 PM
I'm thinking Stormfin and Gloomer are expected to last awhile, their nets are rather high, and I'm betting it's mostly troops.
Title: Re: What's new in this round
Post by: idunno on June 15, 2007, 10:32:01 PM
Yeah maybe. :P
Title: Re: What's new in this round
Post by: Gen. Volkov on June 15, 2007, 10:34:08 PM
I'm almost sure that's what it is, as I've played this sort of game before. However, if they do have lots of money, I bet they have ungodly numbers of leaders to protect them so that we can't steal it. However, the lottery will help people to rise in NW quickly and have a good shot at taking down one of the two relatively quickly.
Title: Re: What's new in this round
Post by: The Lady Shael on June 15, 2007, 10:40:29 PM
Meh, lottery jackpot is being lowered. Forgot to take some things into account.
Title: Re: What's new in this round
Post by: Badrang the Tyrant on June 16, 2007, 12:08:40 AM
Awesome!  I demand a reset of Reg right away.  After we test out some things first. :-D
Title: Re: What's new in this round
Post by: idunno on June 16, 2007, 07:49:13 AM
Btw, are Stormfin and Gloomer still supposed to be in protection?
Title: Re: What's new in this round
Post by: The Lady Shael on June 16, 2007, 08:05:51 AM
I'll take them out soon. Maybe tomorrow or later today.
Title: Re: What's new in this round
Post by: Rawr on June 16, 2007, 10:28:04 AM
Blah and it still says i need raiders to attack,...this just a temp thing or bug??...ah well...not like attacking him would do anything,..cept lose me land lol
Title: Re: What's new in this round
Post by: Badrang the Tyrant on June 16, 2007, 10:49:25 AM
I'm only getting turns once every 20 minutes...not 10. :-(
Title: Re: What's new in this round
Post by: White Fang on June 16, 2007, 11:12:42 AM
About the Kidnapping...it seems like a little unbalanced, considering that there's a 100 mil net difference between Gloomer and Stormfin; no matter how good the Stormfin players are, they're going to have the lower average networth for quite a while.
Title: Re: What's new in this round
Post by: kell on June 16, 2007, 01:14:24 PM
is it possible to get an in clan message system up,or give everybody positions like diplomat so we can work as a team?
Title: Re: What's new in this round
Post by: Gen. Volkov on June 16, 2007, 03:37:10 PM
QuoteMeh, lottery jackpot is being lowered. Forgot to take some things into account.

K then. I noticed you also lowered turns to 5 every 10 instead of 10 every 10.\

Also, found first minor bug, it says this:

QuoteWarning: Division by zero in /home/redwallw/public_html/duels/spells.php on line 629

When I Goldmine.

Oh and when I get turns vs. when it says I should get turns is WAY off.
Title: Re: What's new in this round
Post by: wolf bite on June 16, 2007, 05:52:59 PM
The only reason to have leaders and dips in a clan is to set the war setting and to kicks people, since there is no need for that, no reason to have those made. maybe a send mail to all clan would be nice.  People can surly take in on their own to vote for a leader to organize.


Wolf Bite
Title: Re: What's new in this round
Post by: Ruddertail on June 16, 2007, 06:06:59 PM
What would really be nice is to have a clan forum. Either in game, where everybody will see it, or, barring that, on the RWL forums.

Title: Re: What's new in this round
Post by: idunno on June 16, 2007, 06:39:25 PM
I dont know if this has been posted yet but raiders are still on and iirc theyre supposed to be off. 
Title: Re: What's new in this round
Post by: wolf bite on June 16, 2007, 07:40:37 PM
We have not programed in a in game forum as of yet.  Having one on the forums will not help because as people are kidnaped, they will give the pass word to the new clan.  Pokes Shael about a mas clan mail system.


Wolf Bite
Title: Re: What's new in this round
Post by: White Fang on June 16, 2007, 07:47:21 PM
Erm...the cost for loyalty and feasting is such that you actually net loyalty while doing them (and I'm using Stoat, who has no Loyalty bonus).

Also, are we really supposed to get 75 turns every 10 minutes?

EDIT: Oh, and the bug that creates unbuildable land after online fights has cropped up again. (#5, Alpha Dash).
Title: Re: What's new in this round
Post by: idunno on June 16, 2007, 09:15:03 PM
Somehow i doubt the 75 turn thing :P
Title: Re: What's new in this round
Post by: Ruddertail on June 16, 2007, 09:19:26 PM
Ah, so it's one of those setups. If it were a "group" setup - you put people in a group, then gave permissions as a group - it'd be easy enough. But, yeah...

Message clan is ok, I guess. Better then nothing.
Title: Re: What's new in this round
Post by: White Fang on June 16, 2007, 10:38:15 PM
Oh, another thing about the kidnappings: because of the insanely high net of the Big Ones, if there's an uneven amount of players between the two clans, the one with the most players will automatically lose out, regardless of actual skill.

EDIT: And the biggest problem with that is that one can never be even reasonably sure that your clan is or is not going to be the one kidnapped from, and thus all semblance of working together within the clan is destroyed. (After all, no one's going to help set up a clan chief, if that chief could suddenly be kidnapped to the other side because of uncontrollable numbers).
Title: Re: What's new in this round
Post by: The Lady Shael on June 17, 2007, 03:51:55 PM
That's the point, Gloomer and Stormfin are supposed to be the chiefs.  :-P

Gloomer and Stormfin are supposed to have exactly equal networths, something got messed up in my haste setting up the new round. I'm going to even them before tomorrow.

Also, neither Gloomer nor Stormfin can be kidnapped.

I understand what people are saying when things can get uneven...I guess us admins were thinking that once a clan sees one of their members had been kidnapped, they would try harder to surpass the other clan.

But if you have any suggestions to modify it, I'm open to ideas. I was thinking maybe instead of a random member being swallowed, a random member from the lowest three members in the lower clan would be picked. If anything, it might even drag the networth of the higher clan down a little bit.

I'll see what I can do about a in-game clan message board. (it might take a while >.<)

Thanks for all the bug notices, I'll try to fix those as soon as possible.
Title: Re: What's new in this round
Post by: Ruddertail on June 17, 2007, 04:41:39 PM
You could just make it dependant on total NW. That way, having one less or one more member doesn't put you at a significant disadvantage - the better team will win, regardless.
Title: Re: What's new in this round
Post by: Shadow on June 17, 2007, 04:56:18 PM
it is impossible to use the gold mine spell.. if my ratio is under 40 it says foiled, need x more leaders
if my ratio is over 40 it says foiled, need -x more leaders

this even when my ratio is 40.1

ive tried with a ratio of 20, 40.1, 50, 80, and 90, all with the same result

is this a bug or am i missing something?
Title: Re: What's new in this round
Post by: Badrang the Tyrant on June 17, 2007, 05:02:17 PM
If we are killed, can we rejoin the game?? I'd certainly hate to leave this since it has once again sparked my interest in RWL.? Nevermind..didn't see this in the very first post.? *slaps self awake*

Why not take one random member of the clan with the highest total net (after Stormfin has caught up to Gloomer)? ?This keeps the clan with the lower net in the game by adding more members but, the warlords with higher nets have a smaller chance of getting kidnapped than a warlord with a much lower net.

Also, I noticed after a Fox uses Cloak, the net on the scores page does go down, but to get around this, all you have to do is logout and view the top 10 to see the Fox's actual net. ?And is there a maximum the Fox can use Cloak?

EDIT:  My turns still are acting funny.  I don't know if I'm getting them once every 20 minutes (5 turns per 20 minutes) or if they just don't deliver on time like Volky said.
Title: Re: What's new in this round
Post by: White Fang on June 17, 2007, 05:57:10 PM
Yeah, total net would be a better indication, since then it's not dependent on how many people join when. (And, yeah, I know they're supposed to be gigantic; I was merely pointing out that, because of the disparity between them and us, nothing the players can do will make up for a gap in average networth if one clan has less members than the other).

And, personally, I think, yeah, it'd be a good idea to grab from the lower ranks of the lower clan; that way, the upper members can still do the stuff that allied upper members tend to do (such as pooling resources).
Title: Re: What's new in this round
Post by: Badrang the Tyrant on June 17, 2007, 07:16:08 PM
http://box277.bluehost.com/highload.html

Suspended?  Gah, I love getting interrupted while running turns.
Title: Re: What's new in this round
Post by: White Fang on June 17, 2007, 09:19:51 PM
Is it just me, or did the Big Ones' net go down?

(Also, the "by average networth" feature on the clan page is borked; Stormfin has a higher total net, yet less average net, even though the clans now have equal members).
Title: Re: What's new in this round
Post by: Gen. Volkov on June 17, 2007, 10:20:26 PM
Shadow, you need a 95 or better ratio to goldmine.

Where did the scores page go???

New bug: I get nowhere near the return I should when I break someone in a troop that they have nothing of.
Title: Re: What's new in this round
Post by: Shade on June 17, 2007, 11:12:02 PM
To add to the above, I recently broke someone and got a message that said something like 'you succeeded in breakign so and so's defenses, but were unable to capture any land'. I've never seen that before.
Title: Re: What's new in this round
Post by: windhound on June 17, 2007, 11:46:21 PM
er, some feature or another Shade, as that message had to be typed in the code.  there's a reason for it and unless someone beats me I'll look it up tomorrow sometime

see the news topic for info about the scores page going and the exceeds resources message, we'll work on making sure its more of a rarity

oh, and turns.  what the main page says has no bearing on what actually happens, as its two different things.  turns are run via cron (a system process) and the displayed amount of turns is set in a config file, which could be wrong.  that one I can fix if I'm not beat to it later, but its not a 'bug' per say
Title: Re: What's new in this round
Post by: Badrang the Tyrant on June 20, 2007, 02:12:09 PM
Hrm..My Cloak no longer seems to be working.  Used it three times and my net still shows as normal on teh Scores page.
Title: Re: What's new in this round
Post by: The Lady Shael on June 20, 2007, 02:19:59 PM
I took it out because I was afraid that was what was causing the scores page to crash. >.< But I'm putting it back in now.
Title: Re: What's new in this round
Post by: The Lady Shael on June 21, 2007, 12:34:21 AM
Yay, clan forums. =)
Title: Re: What's new in this round
Post by: idunno on June 21, 2007, 07:30:09 AM
Yay!  :-D
Title: Re: What's new in this round
Post by: Peace Alliance on June 24, 2007, 04:31:07 AM
-the 75 turn thing is 'cause retto randomly added in a feature in turbo where you'd start getting 75 turns per tick during certain hours of the day, so i'm assuming when we switched it back to 10 per tick, we didn't see where he'd coded in that other bit.

- clan balances... average NW is the best way to do it. This actually gives the advantage to the smaller clan in some ways. If there are only a few of you left, you have more land to attack for and gain, and it's easier to keep your own NW above the other clans average. Although the advantage will prolly still be on the bigger clan because you'll get whacked a lot more. ----- the thing is, duels is not always two balanced clans going after one another. it's kinda the point... a battle can often end up one sided, and if brave heart taught us anything its that sometimes you just gotta lift your skirts and let the breeze touch your butt cheeks.

- I'm back from europe now, so i can add my head into the throng of problem solving :)
Title: Re: What's new in this round
Post by: taekwondokid42 on June 26, 2007, 12:47:32 AM
How was eroupe, or wrong thread?
Title: Re: What's new in this round
Post by: Peace Alliance on June 26, 2007, 10:17:22 AM
ya heh, more somethin to ask in spa or IM i think