Redwall: Warlords

Discussion => Clans => Topic started by: wolf bite on September 05, 2016, 11:23:04 PM

Title: Knights of the Honor Code
Post by: wolf bite on September 05, 2016, 11:23:04 PM
With all the players rejoining Redwall Warriors I figured many of us have either spent time as emperor or don't have much of a desire to hold that title. Sure, if we do well with honest playing, then we may rise in the ranks. But more important is who should NOT win.

Those Knights in the Honor Code will enforce the ways of Old. Any Beast who does unfair play against one of us, will have all of us to deal with. There is nothing harder for someone to fight than those that care not for winning, have nothing to lose and will relentlessly use every dirty trick against those that played dirty. Likewise, No Member of the Honor will strike a first unfair blow. We will not murder, poison, steal, sack, capture or take you to lower land than those around you in rank. We expect the same!

All for one, one for all. Recruitment has started. All that ask to join will be admitted. Any knight that joins will follow the above rules of fair play and retaliation against dirty players.


Clan Leader ~ "Grand Master Wolf Bite The Emperor Slayer"



Title: Re: Knights of the Honor Code
Post by: Twilight Shadow on September 06, 2016, 10:55:06 AM
From an unclanned player, I plan to attack you to about half your current land. During these attacks, I use capture once or twice but knowingly leave your ratio above 175. Is this still a dirty tactic? (people don't want to get gang-banged when trying solo play)  ;)

In general if it is coded that way, what makes "dirty tricks" not fair play if anyone can use the same method?
Title: Re: Knights of the Honor Code
Post by: wolf bite on September 06, 2016, 11:16:19 AM
Capture and sack did not exist before. Then when it was added it was considered an act of war to use them. Now people seem to rely on harming others and call it a strategy.

As to your scenario, The attacker really does not know how many leaders the defender has when they steal them or what the defenders intent was for their next run.

Land moves around, we all use it to take turns and does little good to hold when off line. So free to exchange. No real damage to the other is done by taking it. But when an attacker goes after the assets of the defender so that they are trying to harm the defender, this is deliberately targeting someone, or everyone.

When people are in a foot race and they can not win because they are not fast enough, do they trip the other players?

I am fine playing on my own skill without putting a boot on someone's head. I don't want someone else's "stuff". I will not take the first dirty shot.

But .... the game is much more fun when at war. I clearly have no fear and nothing to lose. I am willing to spend 3 months making a dirty player NOT win.

Maybe a better way to look at this is diplomacy. All members of Honor offer all players in the game an agreement of no harmful attacks.


Wolf Bite
Title: Re: Knights of the Honor Code
Post by: Shadow on September 06, 2016, 11:26:12 AM
The objection to capture seems silly. Those leaders are all going to desert the moment you take turns anyway, it's not like you would otherwise be keeping them. I guess it slightly weakens your defenses, but until you're sitting on a big stockpile and have people actively at war with you, there's no reason to call captures an act of war. And when you are in that situation, people aren't going to care that you object to them.

Sorry wolf, I think you'll find most people just ignore the objection to captures.

On the other hand, if you don't object to captures then you can use them yourself without being a hypocrite, and believe me, the benefits of using them outweigh the downsides of having them done to you by a big margin in most situations.
Title: Re: Knights of the Honor Code
Post by: wolf bite on September 06, 2016, 12:43:28 PM
But Shadow,

Your argument is not cut and dry, it is an opinion, which is debatable. Even someone who is not playing leaders and is attacked lower than their huts, can lose leaders for one turn and recover the land to rebuild the needed huts.


Wolf Bite
Title: Re: Knights of the Honor Code
Post by: Shadow on September 06, 2016, 02:39:26 PM
But you lose ALL the leader in excess of 175 ratio immediately when taking turns (or close enough that it is effectively immediate). Even with captures, your land drops fast enough that 21 captures takes your ratio above 175, so you are losing leaders regardless. Capture actually takes less land, so mathematically speaking, you will end up with more leaders after 21 captures starting your run than you would have if you had been hit with 21 drives.

From every perspective except defense ratio, captures actually benefit the person being captured in that they end up on higher land so therefore keep more leaders when they start their run. That's not an opinion, it's math ^_^. Seems pretty cut and dry to me.
Title: Re: Knights of the Honor Code
Post by: Juska on September 06, 2016, 06:04:38 PM
I've played multiple promisance servers where 5 consecutive attacks was considered an act of war and the clan would kill you. Anyone has the right to play according to a code or retaliation policy, knowingly violate the policy and you begin a war. That is one of the ways how you create depth and the necessary diplomacy that doesn't exist in the source code.

Title: Re: Knights of the Honor Code
Post by: Shadow on September 06, 2016, 06:28:35 PM
I don't disagree. I have no problem at all with such play. I am merely pointing out that mathematically speaking, the stance makes no sense whatsoever. If you want to play that way, that's fine, as long as you are aware that it is happening at cost to you. Maybe it makes for more nuanced diplomacy, and that's a wonderful outcome, but it come at the cost of efficiency. If that's a trade you're willing to make, go for it.
Title: Re: Knights of the Honor Code
Post by: Juska on September 06, 2016, 07:58:49 PM
For what it's worth, clan plan with a strong enforced policy that has a couple strong players can really help level the playing field for those players who don't do the math.
Title: Re: Knights of the Honor Code
Post by: Shadow on September 08, 2016, 09:06:51 AM
Yea, I do miss the days of the first era when nobody had a clue what they were doing and diplomacy was everything. But I think you need a pretty substantial player base with many strong alliances for it to really work out like that.
Title: Re: Knights of the Honor Code
Post by: wolf bite on September 08, 2016, 10:47:18 AM
Yes, it is all about the Honor which once existed in this game. Retto put in all kinds of extra ways to "level" the playing field during war around 2004. And still we only used them when at war. Diplomacy is long lived, very hard to casually do someone else harm than ask them to play nice.

Ah the days when we each played with our own abilities, and those alone. Now that our members are mostly no longer kids, in the work place they can see incompetent coworkers moving ahead be cutting the jugular of those around them.

The clan idea can from bring the honorable standards back to the game. We welcome players who don't care about winning. This will make a better game for everyone. And fun for the Knights. We basically have offered an ally to everyone.

Please send a message to the Knight staff when you ask to join. All willing to be the enforcers of Honor are welcome.


Wolf Bite
Title: Re: Knights of the Honor Code
Post by: Rough Raiders on September 09, 2016, 01:42:39 PM
Such honor, attacking warlords 15 ranks below you (you being your clan mate, not you wb). ::)
Title: Re: Knights of the Honor Code
Post by: windhound on September 09, 2016, 09:06:12 PM
Depends, right? 
That's the rank they ended up at, not necessarily where they started. 
If they were very far above the attacker would have taken desertions, so either they started at a lower rank and had a decent run or the land return was good enough that the desertions were worth it. 

So far this round the land is accumulating at the bottom, so either is plausible. 
I felt bad attacking someone a few ranks below me, but they had 17k acres.  I can't ignore that when most of the top ten is sub-10k


As far as capture, leaders only desert when you have too little land to support them.  I tend to do split runs where I assume someone is going to take my land, so I check back later and burn some loyalty with the improved ratio.  Someone using capture before the loyalty burn is messing me up. 
Not that they have any obligation to ensure I make resources at peak output, but I personally retal harder for captures.
Title: Re: Knights of the Honor Code
Post by: wolf bite on September 11, 2016, 10:56:58 AM
Announcement!

Ereptor (#30) has joined Honor. For those of you that don't know this emperor, he is one of the most evil and viscous beasts that ever walked Redwall. He has promised to behave and follow the rules of Honor. But at the same time is begging to be allowed to start chopping at heads.

Never in the past have I ever had relationships with Ereptor besides teeth to teeth fights to the death .... this should be .... interesting.

At the time we have him chained to a wall in the dungeon. He keeps laughing hysterically. I am not sure if this is a good first sign.


Wolf Bite
Title: Re: Knights of the Honor Code
Post by: Rough Raiders on September 12, 2016, 09:53:04 AM
Oh the irony. Ereptor was such a lance in game back then. Good luck keeping him contained wolfy!
Title: Re: Knights of the Honor Code
Post by: Juska on September 13, 2016, 04:16:07 PM
Ereptor just went crazy trying to kill my troops, including standard attacks. He lost something like 7 million rats to take 500 acres of land.....

For what purpose?
Title: Re: Knights of the Honor Code
Post by: wolf bite on September 13, 2016, 08:37:48 PM
Already respond via game mail. If someone is protected in all troops which you say you are, then trying to break is fair game. Using standard is often used to see which troop has the lowest loses, so sometimes it is wrong and the test has to be done again. You are the largest land source in his reach he wants you land, which is defended.


Wolf Bite
Title: Re: Knights of the Honor Code
Post by: Shadow on September 13, 2016, 09:13:01 PM
so smashing down someone's source of both net and income is fair game, but taking their leaders which would have deserted anyway is an act of war?

=/
Title: Re: Knights of the Honor Code
Post by: wolf bite on September 13, 2016, 09:21:08 PM
Shadow, you know that there is no compassion with the need to attack someone for their land. And if that land is defended the defender takes losses. Juska wants to have his cake and eat it too. He will bust anyone with his attacking army to get their land, and sure, there are defender losses. If someone wants no loses, then post what type of army they have none of. But if someone is defending in ALL armies and is holding a lot of land, then there will surly be losses. Not a complicated issue here.


Wolf Bite


Title: Re: Knights of the Honor Code
Post by: windhound on September 13, 2016, 09:36:36 PM
Normally I'd agree wolf, but this is kinda crappy.

Tue, 13 Sep 2016 10:07:16 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  Defense Held
Tue, 13 Sep 2016 10:07:13 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  Defense Held
Tue, 13 Sep 2016 10:07:10 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  Defense Held
Tue, 13 Sep 2016 10:07:08 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  Defense Held
Tue, 13 Sep 2016 10:07:05 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  Defense Held
Tue, 13 Sep 2016 10:05:47 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  Defense Held
Tue, 13 Sep 2016 10:05:21 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  Defense Held
Tue, 13 Sep 2016 10:04:56 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  196 Acres
Tue, 13 Sep 2016 10:04:28 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  272 Acres
Tue, 13 Sep 2016 10:04:02 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  Defense Held
Tue, 13 Sep 2016 10:03:07 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  Defense Held
Tue, 13 Sep 2016 10:03:01 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  Defense Held
Tue, 13 Sep 2016 10:02:05 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  Defense Held
Tue, 13 Sep 2016 10:00:56 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  Defense Held
Tue, 13 Sep 2016 09:59:47 -0700    Ereptor (#30)  Clan: Honor    Juskabally (#19)  Clan:    Guerilla Strike  Defense Held


That's not a land grab, that's personal. 

...btw wolf, you make up 52 of my 139 defenses.  37.4%.  What'd I do to you?   :P
Title: Re: Knights of the Honor Code
Post by: Gen. Volkov on September 13, 2016, 09:50:03 PM
Also, did Ereptor forget how to do an espy? Maybe he's running indy, but surely someone in Honor could have gotten an espy on Juska to let Reppy know which troop would be easiest to break with. I did that for Shadow right before he ran today. Not a single one of his attacks failed. I'm with Shadow and windy on this one, this seems more like a vendetta against Juska than a legit land grab.
Title: Re: Knights of the Honor Code
Post by: wolf bite on September 13, 2016, 10:21:17 PM
Hey windy,

You happen to run shortly before me. I have never taken you down under 10K in land. I have made  238 attacks for LAND ONLY. So only 21% of my attacks were in your direction. I assure you that all my decisions have been based on land. Never any offense intended.

As to Ereptor, I don't even think he knows Jaska to have targeted him? Not a sanctioned clan "hit" and he has given me his word it was based only on the quantity of the land and him building more armies to try to break the only large target in range. He brought it to me prior to it being on the forums or Jaska sending me in game mail. I believe him.


Wolf Bite
Title: Re: Knights of the Honor Code
Post by: Shadow on September 14, 2016, 07:41:08 AM
Quote from: wolf bite on September 13, 2016, 09:21:08 PM
Shadow, you know that there is no compassion with the need to attack someone for their land. And if that land is defended the defender takes losses. Juska wants to have his cake and eat it too. He will bust anyone with his attacking army to get their land, and sure, there are defender losses. If someone wants no loses, then post what type of army they have none of. But if someone is defending in ALL armies and is holding a lot of land, then there will surly be losses. Not a complicated issue here.


Wolf Bite

Sure, but single troop losses are fine for an indy, and all-troop losses are not. Pretty much the same way the leader losses are bad for a leader player, since both are the respective sources of all other resources. Basically, standard attacking an indy is far more harmful to an indy than captures are to a leader player, so you can't smash people down with the one hand while insisting that nobody do it to you on the other.

It looks to me like you're just trying to pick a fight. Which is fine, but if that's the case just go for it instead of setting up elaborate excuses.
Title: Re: Knights of the Honor Code
Post by: wolf bite on September 14, 2016, 08:42:02 AM
Shadow,

Jaska said they were standard attacks, But windy posted the attacks and they were all rats. So your whole last post is not based on fact. Who is trying to pick a fight?


Wolf Bite
Title: Re: Knights of the Honor Code
Post by: windhound on September 14, 2016, 08:49:05 AM
Quote from: wolf bite on September 13, 2016, 10:21:17 PM
Hey windy,

You happen to run shortly before me. I have never taken you down under 10K in land. I have made  238 attacks for LAND ONLY. So only 21% of my attacks were in your direction. I assure you that all my decisions have been based on land. Never any offense intended.
I know wolf, was just messin' with you
Just gets to be kinda funny when nearly 40% of your defences are from one guy in a clan named Honor :P
Title: Re: Knights of the Honor Code
Post by: Shadow on September 14, 2016, 09:10:04 AM
Quote from: wolf bite on September 14, 2016, 08:42:02 AM
Shadow,

Jaska said they were standard attacks, But windy posted the attacks and they were all rats. So your whole last post is not based on fact. Who is trying to pick a fight?


Wolf Bite

If I was picking a fight I would just sack and capture you a lot ingame ^_^.

Yes, now that I'm looking at those attacks I'm even more confused... more than 10 failed attacks?

We should be clear that intentional maxxing is still against the rules this round... I'm sure that wasn't the intention here, but please don't do that.
Title: Re: Knights of the Honor Code
Post by: wolf bite on September 14, 2016, 10:12:37 AM
What? This is getting hilarious. Now you bring up intentional maxing? Really reaching at straws trying to divert attention here. As if Ereptor was intentionally doing one rat attacks to help Jaska. Hehe. All this over one indy trying to break another indy who was holding all the land and defended in all armies. Whether or not it would have been wiser to have given up sooner all depends if Ereptor had broken Jaska or not. I believe when Jaska took the top for a short time defended in all armies, Woof broke him which which would have caused expected losses.

This from the clan who has taken over the game based on numbers and allies. Is sacking the rest of the players sending it up to create an emperor. Takes everyone under 8K in land in coordinated attacks, then drops the land to the land farm to separate the land and put it out of reach, until other players struggle to bring it back on top ... then repeats.

And you are picking on the neutral clan?


Wolf Bite
Title: Re: Knights of the Honor Code
Post by: Firetooth on September 14, 2016, 10:19:04 AM
What are you talking about WB? I drop land so I can get to ratio and save loyalty + provide a better leader defence. It's just basic leader strategy. As for hitting people below 10k, if people have abundant leaders that are gonna leave in desertions + no hole, of course they're the priority over hittin somebody like juska with no whole and maybe 5k more land. As for "coordinated attacks?" Me and shadow tend to reach full turns at the same time, so do run consecutively. So it's not coordinated, it's just we're both scraping at the same time. (Also, I run first and drop, so shadow is the one most inconvenienced by my supposedly-malicious land dropping.

ATM, Woof has done nothing wrong per most player's mutual understandings of aggression, whilst "Honor" are threatening us for no reason besides an antiquated understanding of honour long forgotten as it is not reflective of a deeper understanding of the game. I agree with shadow that you're spoiling for a fight.

-Firetooth, leader of Woof
Title: Re: Knights of the Honor Code
Post by: Shadow on September 14, 2016, 10:25:10 AM
Not accusing anyone of intentional maxxing wolf bite, but repeatedly failing attacks is a bad way to get anything done because of how the math works out. If you failed once, you are guaranteed to fail the second time unless something significant has changed. The last string of attacks are all 3 seconds apart, so presumably nothing has. Doing it multiple times is wasteful.

My request was simply that you don't do that anymore, it has no upsides for anyone.

I'm not picking on anyone (maybe Juska a little bit ^_^), and I don't think I've sacked or captured anyone in your clan all game. I just object to the attitude of "I don't want to win but I will destroy others' hard work if they don't follow my arbitrary rules". If you're going to complain about how other people play, put the effort in. If you're not going to bother putting in the effort and you don't care about winning, then there should be no reason to complain.

What am I trying to divert attention from, anyway?

Title: Re: Knights of the Honor Code
Post by: wolf bite on September 14, 2016, 10:28:38 AM
Thank you firetooth for admitting that if not for using the capture/sack you would not be pounding on people so hard.

Hehe,


Wolf Bite
Title: Re: Knights of the Honor Code
Post by: Shadow on September 14, 2016, 10:29:33 AM
Ah, the time-honored strategy of arguing by putting words in peoples' mouths.
Title: Re: Knights of the Honor Code
Post by: Firetooth on September 14, 2016, 10:37:39 AM
Quote from: wolf bite on September 14, 2016, 10:28:38 AM
Thank you firetooth for admitting that if not for using the capture/sack you would not be pounding on people so hard.

Hehe,


Wolf Bite
I have not sacked all round. As for capture, you and I both know those leaders are lost to desertions. When you first complained about the captures, you tried to get around that by saying that I didn't know how many leaders you had - even though I had espied you, and knew you had far too many leaders to support after I'd done scraping land off you. Stop being so disingenuous, as it does your "honourable" clan no favours when you can't even be honest.
Title: Re: Knights of the Honor Code
Post by: wolf bite on September 14, 2016, 11:20:55 AM
Let us put this into perspective. Members of the dominating and unopposed clan are belittling me for playing with one hand tied behind my back. If Capture and Sack are such a benefit, than I am the one disadvantaged by not using the features which did not exist in the original Old Code, as your clan continue to use those on the rest of the game.

There was no drop down under warlord's hut for about the first 3 years, with returning players from that era we are competing based on the Old Code. You guys really don't understand the nostalgia on a RtR game.

But if I am forced to untie my other hand playing by the New Code and logically go after the current leaders of the game, I am making a threat?

So it is being said I am not honorable to be neutral and not honorable if I play competitively? Would seem to Woof's benefit to have neutral players as they take over the game.


Wolf Bite
Title: Re: Knights of the Honor Code
Post by: Shadow on September 14, 2016, 11:59:33 AM
Nobody has ever objected to you using capture and sack! Nobody has ever said that you playing competitively would be dishonorable! In fact, I've said precisely the opposite. If you are going to threaten people for playing competitively, you should be playing competitively yourself.
Title: Re: Knights of the Honor Code
Post by: Gen. Volkov on September 14, 2016, 07:16:51 PM
QuoteThis from the clan who has taken over the game based on numbers and allies. Is sacking the rest of the players sending it up to create an emperor. Takes everyone under 8K in land in coordinated attacks, then drops the land to the land farm to separate the land and put it out of reach, until other players struggle to bring it back on top ... then repeats.

We haven't taken over the game, if we had, you'd know it. We have no allies that I'm aware of, and there are 4 members of Woof, same as Honor. Last I checked there are 31 active players in the game. As far I can tell, you are mad because we are good. I haven't sacked anyone all round, Firetooth hasn't sacked anyone all round, I don't believe Lucy or Shadow have either. I make no apologies for trying to do well in the game, but we aren't creating an emperor. It would be difficult, if not impossible, with the aid limits to effectively do so. All Woof has done to date is break Juska's attempted landlock a couple times, because it is in our best interest to keep the land flowing. It kinda sounds like you are trying to build a case against Woof, but we haven't really done anything. We don't take everyone to under 8k land, and the only coordinated attack we've done was on Juska to break his attempted lock. If we are dropping to the farm, its to boost the leader ratio to 175, there is no strategy beyond that, though I suppose when we broke Juska, that did have the additional benefit of stopping him from taking all the land right back. Are we trying to do well in the game? Yeah sure, but we aren't running coordinated and trying to create an emp. If we were trying to take over the game, you'd know, because we would have already done it, and would be bragging about it right now on the forums. Between Shadow and myself we've done it enough to practically be able to do it in our sleep. In fact, thinking about it, attacking us is probably the last thing you want to do, because then it would be in our best interest to expand Woof, lock land, and try to create an emp. That's pretty much the best way I can think of to keep people at bay.

Quote
Let us put this into perspective. Members of the dominating and unopposed clan are belittling me for playing with one hand tied behind my back. If Capture and Sack are such a benefit, than I am the one disadvantaged by not using the features which did not exist in the original Old Code, as your clan continue to use those on the rest of the game.

I would say you are actually gaining more of an advantage by not having those attacks used on you. The only way to hurt players in RTR, since there are no kills, is to take away resources. If basically the whole game isn't using capture or sack on you, that's a net benefit to you, despite you not using them yourself. So I can see where Firetooth and Shadow are coming from.

Quote
There was no drop down under warlord's hut for about the first 3 years, with returning players from that era we are competing based on the Old Code. You guys really don't understand the nostalgia on a RtR game.

I get what you are going for, but you have to realize that the game is far different from the one you and I first started playing in. That's the game Shadow and Firetooth know, so your rules don't come off the same way to them that they do to the returning oldbies. I remember when you would just sit in like 20th place, training new players and occasionally rousing yourself to stop and emp attempt. They don't, and since you stopped playing, the game has seen a lot of schemes that seemed innocuous at first, but turned into game takeovers. So they are naturally gonna be suspicious. Hell, I'm a little suspicious of you myself right now, since it seems like you are trying to build a case for war against Woof when we haven't really done anything. We certainly aren't dominating or taking over the game.
Title: Re: Knights of the Honor Code
Post by: Juska on September 14, 2016, 07:17:06 PM
Wolf Bite has addressed Ereptor's attacks, no harm was intended. Probably should of kept it off the forums, but it was just so odd.

Also, when Woof broke me two days ago Shadow purposefully dropped the land to the land farm for Firetooth to run on it. All 4 of the Woof members were online over a 15 minute period and Volkov definitely was aided and most likely aided Shadow. You guys are making coordinated runs, good for you, but don't deny it.

Also, dropping land to the landfarm for your clanmate to run on is low. If you're going to pull that then drop tag and play like friendly solo's and land pass.

Woof also hit TS to sub 5K land during the same run...


Title: Re: Knights of the Honor Code
Post by: Gen. Volkov on September 14, 2016, 07:28:47 PM
QuoteAlso, when Woof broke me two days ago Shadow purposefully dropped the land to the land farm for Firetooth to run on it. All 4 of the Woof members were online over a 15 minute period and Volkov definitely was aided and most likely aided Shadow. You guys are making coordinated runs, good for you, but don't deny it.

I don't deny doing any of this. It looked like you were trying to lock land, we decided that was not in our best interest, or the game's best interest, so we put a stop to it. Dropping land was more so it was harder for you to recreate the lock. Firetooth being able to get a good run in was kind of a side benefit.

I'm not sure what's so bad about dropping land to the land farm anyway. The land is still in the game, and none of us have any real defenses when we are on high land. We are doing our best to keep land flowing.

Quote
Woof also hit TS to sub 5K land during the same run...

We did? I honestly don't remember that. But then you had 63k land, so you had already hit everyone down pretty far. We had to do a bit of scraping to build up enough stoats to break you. Apologies to TS, I guess, we were trying to make sure the whole game wasn't land-starved.
Title: Re: Knights of the Honor Code
Post by: Juska on September 14, 2016, 07:42:24 PM
Yes, sucked for you that you couldn't open attack ops on me. Guess leaders are useful for something.....

I had just run, you saw my stats, you knew I wouldn't run for at least 24 hours. You dropped the land to landfarm to pass it to Firetooth rather than give someone else in the game a shot at grabbing from Shadow and making a decent run.

Earlier Firetooth denied making coordinated runs with Shadow.
Title: Re: Knights of the Honor Code
Post by: Shadow on September 14, 2016, 07:45:33 PM
I've been part of one coordinated run this round. It's not a regular thing due to time zones and schedules, but we'll do it when convenient. I've dropped land once this round.

Not that I see why anyone would apologize for that.
Title: Re: Knights of the Honor Code
Post by: Gen. Volkov on September 14, 2016, 08:04:34 PM
Quote from: JuskaYes, sucked for you that you couldn't open attack ops on me. Guess leaders are useful for something.....

Yup. That was frustrating.

Quote
I had just run, you saw my stats, you knew I wouldn't run for at least 24 hours. You dropped the land to landfarm to pass it to Firetooth rather than give someone else in the game a shot at grabbing from Shadow and making a decent run.

Yeah, I also saw that you had a bunch of saved turns. They build back pretty fast in RTR. We broke you in just one troop type, you could have made a partial run and built back to high troop levels pretty quick. As for not grabbing from Shadow... OK. So what exactly prevents them from grabbing from Firetooth and still getting a decent run in? Someone did that not long after. If Shadow had dropped and Firetooth had run and then we had stacked him with troops, you might have a point here, but nothing of the sort happened. We didn't impede land flow even a little bit, so I'm not really seeing much to complain about here. Especially from you, the guy who had 63k land, tons of troops, and was threatening massive retals to anyone who used leaders to take his land. We did the rest of the game a favor, and you know it.

QuoteEarlier Firetooth denied making coordinated runs with Shadow.

Yes, runs, plural. Which we aren't doing. We did_A_coordinated run to take you down. That has been the sum total of our coordinated clan activity to this point.
Title: Re: Knights of the Honor Code
Post by: Twilight Shadow on September 14, 2016, 08:22:15 PM
Basically only read my name part. Yeah I was dropped to lower land than I'd like but I am not too worried. At Juska- Land dropping to land farm can also be for ratio (not sure if someone said that already or has replied to your statement about land dropping being a "low move").

Secondly, please don't try to drag me into an argument I was never a part of, even if its a use of an example.

I am planning on soloing unless someone starts to landlock. That will not be until October more than likely.

Good luck to everyone! 
Title: Re: Knights of the Honor Code
Post by: Firetooth on September 14, 2016, 08:38:13 PM
Quote from: Juska on September 14, 2016, 07:42:24 PM


Earlier Firetooth denied making coordinated runs with Shadow.
Besides the run to take you down, we haven't. All I've done is drop land when I've finished when shadow run, and supply him resources sometimes for these runs; we haven't been coordinating attack to both hit everybody below 5k land with a million capture-sacks or whatever. (I was overzealous capturing a few like TS after your lock as I needed to rebuild my leaders fast to produce more resources for the clan, not make more loyalty than I need)

Also, like TS alluded to, most leaders drop land to ratio. That's what I do when shadow runs after me, which is something I'd usually do anyway, unless I was making loyalty.
Title: Re: Knights of the Honor Code
Post by: Juska on September 15, 2016, 08:18:00 PM
Yes. Shadow dropped 40K+ land to get the right ratio for his 300,000 leaders........

I don't promote dropping for a ratio as a general practice, but I understand the tactic and don't care that much.
Title: Re: Knights of the Honor Code
Post by: Shadow on September 15, 2016, 08:20:28 PM
I dropped land to pass it to my teammate because I am indy. That will happen on the rare occasions that we coordinate runs.

firetooh drops land to ratio because he is a leaderer

what's wrong with that?

Title: Re: Knights of the Honor Code
Post by: Juska on September 15, 2016, 08:29:26 PM
Drop tag Shadow. Or better yet you guys should all make your own Woof clans, then Woof 1/2/3/4 could alternate between declaring war on each other for the unlimited attacks and no desertions and allying for the aid benefits. You'd lose the shared troop bonus, but when you don't try to hold land that clan benefit is fairly useless.
Title: Re: Knights of the Honor Code
Post by: Gen. Volkov on September 15, 2016, 08:39:57 PM
A) I fail to see how Shadow dropping land is hurting anyone, or in any way a "low" tactic. I think its low to try to lock up land, and threaten people for using leader land attacks myself. B) Its not a regular practice anyway, and C) how we choose to play is none of your business in the first place. If we want to drop land, we'll drop land, and if you don't like it you can kiss my butt. That's been your attitude on leader land grabs and not leaving troop holes. You play the game the way you want too, and we'll play the game the way we want too.
Title: Re: Knights of the Honor Code
Post by: Shadow on September 15, 2016, 08:43:10 PM
There is no aid benefit this round, juska. We get 5 aids internally, same as unallied warlords.

really your 1-man clan scenario is probably the best approach, but meh. clan forums are nice to have.

drop tag's been around since before I even rejoined. You're the first I've seen complain about it.
Title: Re: Knights of the Honor Code
Post by: Juska on September 15, 2016, 08:49:51 PM
@ Volkov: Wonderful, then you guys will get off Wolf Bite's back for having an objection to sack/capture?

@ Shadow: Yeah, the RtR code does make allying kinda useless also in that scenario. I thought ally removed the aid networth limits, but it just tried in reg and it does not.
Title: Re: Knights of the Honor Code
Post by: Shadow on September 15, 2016, 08:53:29 PM
Why does our lack of objection to a feature make us less likely to be annoyed at wolf's objection? I don't see the connection?

I mean, Honor is using captures now, so the objection is even less valid than before.
Title: Re: Knights of the Honor Code
Post by: Gen. Volkov on September 15, 2016, 08:56:33 PM
I'm not on wolf bite's back about his objection to sack and capture. I can't speak for Firetooth and Shadow, but they'd probably leave him alone of he left them alone about using it. Wolf bite is trying to enforce his way of playing on the rest of the game. That's  an entirely different circumstance.

Oh, and yeah, Honor is using captures now. There are 12 of these on my recent attacks.

5.2 hours ago   Ereptor (#30) attacked you!   Your enemy captured 713 Acres of Land and destroyed:
53,762 Rats
36,252 Leaders
You managed to destroy:
214,365 Rats
Title: Re: Knights of the Honor Code
Post by: Firetooth on September 16, 2016, 05:48:10 AM
So, will "Honor" now admit that they are essentially just a bully-clan, spoiling for a fight with anybody who peacefully out nets their own disorganised effort? Unbelievable that any person sound of body and mind would declare war over a few captures - right after one of their members hit us with a load of captures! I like to think everyone can see through this pathetic charade lol. (I'm gonna do an rp reply in the RtR thread)

But seriously, any unclanned neutrals agree with WB? (the fact that Juska does only supports my case of the weird hypocrisy of these people, as Juska is the only person on the server to try to lock)