Redwall: Warlords

Discussion => Turbo Discussion => Topic started by: The Obliterator on March 23, 2012, 09:35:26 AM

Title: Land Lock Brocken
Post by: The Obliterator on March 23, 2012, 09:35:26 AM
There you go peoples.

Land lock has been broken. Have at it and try not to let them get it back so easily this time.

Next time i think ill try earlier though. I attacked with 67 mil weasels and apparently it was overkill. You can break with around 20-30 mil weasels.

Keep the land flowing.

Enjoy! (while it lasts)
Title: Re: Land Lock Brocken
Post by: Sevah on March 23, 2012, 11:14:20 AM
Eh, I'm bored of this game. The dynamics are rigged and everything is pointless. The land is easier to lock than break so I could either grab it back now since i'm on full turns or just click the X and go watch a movie.
I reckon I'll jus go watch a movie and come back tomorow when everyone's used the land. Make the most of it while it lasts. I got a few weasels to fix that hole that oblit left

Turns   550 (max 550)
Turns Stored   150 (max 150)
Rats   127,281,473
Weasels   19,159,031
Stoats   46,814,894
Skiffs   23,215,085
Leaders   8,391,810

Have at it. Go for it monkeys  ;)
Title: Re: Land Lock Brocken
Post by: Shadow on March 23, 2012, 12:09:11 PM
If you don't like the game, be constructive or don't play it. If you choose to play but have nothing constructive to say, then keep quiet. I'm thoroughly sick of your whining.

Incidentally, nice job unlocking land over the last week or so to all involved. I am happy to see that it was done more or less without the leader missions, which means that they are largely superfluous. Though I would like to add more options for net destruction, since it is hard to kill off net effectively atm. Would love to hear ideas (once you all see how the finalized attack system looks next round).
Title: Re: Land Lock Brocken
Post by: The Obliterator on March 23, 2012, 07:40:50 PM
I think the way it is not is fine.

Murders and then standarding works very well although you have to devote quite a bit of time and about half a run to it.
Thats fine i dont think there should be many more powerful ways to destroy net. It should have to be hard. At least harder than murder was.

Also a question how much cash and food does steal take now. It was used on me recently and it seemed a bit op :(

P.S. Thanks for buying all those weasels sevz its gonna help me fund my next run :D
Title: Re: Land Lock Brocken
Post by: Shadow on March 23, 2012, 07:42:18 PM
yea, steal is OP atm - net round I split it into two spells, one for cash and one for food, and tweaked it other ways too (details in a few days). Should even it out.
Title: Re: Land Lock Brocken
Post by: The Obliterator on March 23, 2012, 07:47:02 PM
Im talking about the amount of cash it takes. Food is on the low side. But i had about 20 bil cash with defenses up and they were stealing about 1bil cash a steal. Which is quite a bit.
Title: Re: Land Lock Brocken
Post by: Shadow on March 23, 2012, 07:48:04 PM
same as it always was, and food is the same percentage as cash taken
Title: Re: Land Lock Brocken
Post by: Peace Alliance on March 23, 2012, 07:50:22 PM
The difference is just that now 1b cash is a lot, before it would have never been worth the effort if defenses were raised.

Either way it'll be a wee bit more balanced next round, and really people aren't meant to be able to stockpile cash safely
Title: Re: Land Lock Brocken
Post by: The Obliterator on March 23, 2012, 07:54:59 PM
Im not trying to stockpile just hold enough for my next run.

But im glad its being looked at and im sure it'll be great next round.

P.S. i think a clan storage round would work great with 3.0 hint hint nudge nudge :D
Title: Re: Land Lock Brocken
Post by: Shadow on March 23, 2012, 08:00:33 PM
clan storage is definitely in the ideas shed, but I need shael to make the framework for me, I think.
Title: Re: Land Lock Brocken
Post by: Sevah on March 23, 2012, 10:11:23 PM
The game is dodgy cos you don't listen Shadow. You think you know best but you don't know best so deal with the reputation of being an idiot cos you deserve recognition.
Title: Re: Land Lock Brocken
Post by: The Obliterator on March 23, 2012, 11:20:20 PM
Sevz i along with a lot of other people are getting a bit fed up with your complaining. Im not saying that the other side hasn't been doing some of the same as well but you are one of the main people who does it. Shadow, as much as he would like to be one, is not a god. He is not omnipotent. He has a real life as well and he cannot spend every waking hour on the game. I think he has done a great job of coding 3.0 and he has put a lot of time and effort into it. And i know for a fact that when i have an issue and bring it up on the forums it is answered very quickly. Just try to appreciate what shadow has done for a bit before you complain again.

Now that iv had my rant lets get back to playing.
Title: Re: Land Lock Brocken
Post by: Sevah on March 24, 2012, 12:52:42 AM
Oblit, try remember that i've been playing promisance codes a lot longer than shadow has. The way he codes things starts from a poor mentality and he's trashing rwl without any accountability for the bad things and seeking praise for the few goods. Cos you all like him you just believe he's right and I'm the idiot who won't leave the admins alone.

Take notes of the time's I've said nothing and just played the game. It's very easy for a clan to dominate if they had the right attitude. If it weren't for me you'd all see how 1 clan can outmatch the game with a weak strategy then Shadow would nurf that strategy leaving everyone in more turmoil than present.

I'd rather let it be known that the game is gonna be beta for many years at this rate. I'll be fine, I can adjust my strategy to be very successful but I have utter pity for the people who aren't aware of what's going on. A great player can be gone for 1 important day and lose chance of competing for first but on the other hand that great player can sign up with only a few days to go and WIN depending on the actions the players take over the course of the round. Soon you'll see the repercussions whether i'm ignored or not
Title: Re: Land Lock Brocken
Post by: Gen. Volkov on March 24, 2012, 01:07:45 AM
Sevah, you still have yet to suggest anything concrete.
Title: Re: Land Lock Brocken
Post by: The Obliterator on March 24, 2012, 04:05:01 AM
Im not saying that all your knowledge is null and void. You are a great player and im not gonna take that away from you.

I would welcome ideas that would make the game better so share them with us. Then we can discuss and work through it. I would love for that to happen rather then log onto the forums to see 5 new messages just to tell us that shadow is doing a horrible job. He is doing the best that he can and no im not siding with him, even i have my differences with him sometimes, i just want to see this pointless complaining stop.

The development page has been quiet for far too long. Just go there start a topic and flood us with ideas so we can discuss and then we can finally get somewhere.
Title: Re: Land Lock Brocken
Post by: Sevah on March 24, 2012, 04:14:39 AM
Hitlimit should be at 32 in these dynamics.
Race mods need to be curved and mostly within +20 and -20
Market tax is absolute rubbish and very abusable. Storage capacity and changing prices is very abusable.
Mercenaries sale price is absolute peril
Stored turns should release at 2 instead of 5
Attacking losses are too high and very abusable.
1 active landlocker will drain a server that no one else defends
clans that intelligently use the race modifiers can individually be 50x more powerful than they deserve
Clan sharing should be 25% tops.
etc etc

Implementing changes must be thought of before they're made. Prevention is better than cure.
You all don't listen to me when i'm in the bottom spot because you know better and you're doing fine. When I'm in top spot you remain ignorant and in disbelief that I'm just a man like you are just a man so you'd rather mess me up. Many discredit me for thinking smarts. Nitpick all my flaws and declare I cheat or got helped if you can't do nothin in the game to stop me

The reality is that you are all at competition with me and hold a biased opinion. Your opinion. We are at war on the scoreboard but you all don't need to be at war with my ideas. The difference would be staggering to how much the game would advance by simply listening to the guy in top spot cos maybe it isn't an accident. I've shown the capability to completely dominate redwall 3.0 at will. Sure things could go a little better for all of us but that's life. I've done better than most you put together when I rub it in.
Someone start up a poll for Shael to return to the throne.
I'm done arguing with idiots about everything I say cos they bring you down to their level and beat ya with experience.
Title: Re: Land Lock Brocken
Post by: The Obliterator on March 24, 2012, 04:53:55 AM
Copied the ideas to a topic in development and added some ideas of my own.

Lets get the ball rolling
Title: Re: Land Lock Brocken
Post by: Peace Alliance on March 24, 2012, 06:39:53 AM
As you requested, Sevs, I have noted when you are not criticizing us about game changes. Those times are when you're boasting about your own success. Oddly enough the change in your attitude always directly correlates to when you start getting your butt kicked ingame.

You are, therefor, a sore loser. Nothing more
Title: Re: Land Lock Brocken
Post by: The Obliterator on March 24, 2012, 06:57:26 AM
Peace can we look to some more positive thinking now.

I was able to have a very amiable conversation with sevz today online about this so im sure we can stop the pointless arguments.
Provoking him is not gonna do any good except keep this going much longer than it should have already gone for.
It takes two to fight....

Oblit (lol just realised that i spelt the name of the topic wrong)  :-\

P.S. there is a new topic in the development section that you could add to
Title: Re: Land Lock Brocken
Post by: Peace Alliance on March 24, 2012, 07:22:22 AM
There isn't really an argument here, I don't often engage in those with sevs.

I do, however, speak the truth. This isn't provocation, sevs is an adult and should be able to handle frank honesty. Isn't that what you Aussies are known for?
Title: Re: Land Lock Brocken
Post by: The Obliterator on March 24, 2012, 07:32:43 AM
I would say its borderline....still i didn't really see a point to posting it.

As for what aussies are known for. Have you heard of steryotypes. We are only human and we differ one from the other quite a bit :D
Title: Re: Land Lock Brocken
Post by: Sevah on March 24, 2012, 12:26:06 PM
Australia is a multicultural country, there is no typical Australian

You don't talk the truth Peace Alliance. You talk to please yourself and reassure yourself that you are always right. You and kyle both have something to hide which is why you run by the name Hidden Fox and he runs by the name Shadow.

I've dominated this whole round and still have a heap of cash to win so don't call me a sore loser. I agreed with Oblit that I'd leave the land open today. Yesterday I didn't even bother to run and it would of been nail in the coffin.
This is beta.
Title: Re: Land Lock Brocken
Post by: Peace Alliance on March 24, 2012, 01:11:33 PM
Most folks know that Sevs isn't to be taken seriously - but I know Oblit hasn't been around much lately, so I will clear up a few things.

1. Of course I know what stereotypes are, I wasn't being serious, and that should have been obvious.
2. Telling Sevs about the real world always terrifies him. There is a reason he hires people to attack a passive player.
3. Sevs locked up land for less then a week, with the help of 7 players. As soon as he supposedly lost the support of those players he plummeted. But I don't intend to imply that he is a bad player - he is good at this game, but his boasting misrepresents his actions.
Title: Re: Land Lock Brocken
Post by: Sevah on March 24, 2012, 02:05:09 PM
Quote from: Peace Alliance on March 24, 2012, 01:11:33 PM
Telling Sevs about the real world always terrifies him. There is a reason he hires people to attack a passive player.
More like it's because your a jerk and it's cheaper for me to pay someone else to smash you than encounter shame losses for attacking such a weak punk.

Refraining from offensive actions does not make you passive. Your a lying scumbag that lies to yourself so much you believe it. It's a coping mechanism for all lazy people who aren't accountable for themselves. I see it all the time. Easier to just blame someone else

How am I afraid of the real world? Last time you and shadow started running your mouths I said I would jump on a plane and fight you both 2 on 1. A sanctioned fight in a ring with a professional ref.
Now your telling people not to take me serious? What you think that because you're behind a keyboard you can get away with being a dog?
I'm wishing bad karma on you aye. One day we'll meet in a dark alley.
Title: Re: Land Lock Brocken
Post by: Shadow on March 24, 2012, 02:09:34 PM
QuoteHow am I afraid of the real world? Last time you and shadow started running your mouths I said I would jump on a plane and fight you both 2 on 1. A sanctioned fight in a ring with a professional ref.
Now your telling people not to take me serious?
While this post is also hilariously unintentionally ironic...

QuoteWhat you think that because you're behind a keyboard you can get away with being a dog?
I'm wishing bad karma on you aye. One day we'll meet in a dark alley.
RL threats have no place on this board and will result in banning (note that I didn't say gagging).

Shadow
Modding
Title: Re: Land Lock Brocken
Post by: Sevah on March 24, 2012, 02:15:04 PM
Quote from: Shadow on March 24, 2012, 02:09:34 PM
While this post is also hilariously unintentionally ironic...

QuoteWhat you think that because you're behind a keyboard you can get away with being a dog?
I'm wishing bad karma on you aye. One day we'll meet in a dark alley.
RL threats have no place on this board and will result in banning (note that I didn't say gagging).

Shadow
Modding


:D
What part of it was a threat?
There was an offer a statement and a firm belief of speculation
Title: Re: Land Lock Brocken
Post by: Gen. Volkov on March 25, 2012, 12:06:06 AM
QuoteHitlimit should be at 32 in these dynamics.
Race mods need to be curved and mostly within +20 and -20
Market tax is absolute rubbish and very abusable. Storage capacity and changing prices is very abusable.
Mercenaries sale price is absolute peril
Stored turns should release at 2 instead of 5
Attacking losses are too high and very abusable.
1 active landlocker will drain a server that no one else defends
clans that intelligently use the race modifiers can individually be 50x more powerful than they deserve
Clan sharing should be 25% tops.

These are at least concrete suggestions, and the first one has merit. The second is how the race mods already are, I believe. The rest seem to be a laundry list of things you don't like and you think would help you dominate the game more. So we don't generally listen to them.
Title: Re: Land Lock Brocken
Post by: Peace Alliance on March 25, 2012, 08:27:22 AM
Yeah one thing I noticed from his dev topic is that most of his beefs are because there is both an up and a downside to things. Basically, he's mad because the game is balanced.
Title: Re: Land Lock Brocken
Post by: Shadow on March 25, 2012, 08:54:33 AM
The game is pretty far from balanced ^_^

It's just that most of the suggestions wouldn't actually help that.
Title: Re: Land Lock Brocken
Post by: Sevz on March 25, 2012, 09:21:02 AM
Quote from: Shadow on March 25, 2012, 08:54:33 AM
The game is pretty far from balanced ^_^

It's just that most of the suggestions wouldn't actually help that.

One thing leads to another. It's hard to tell you to change part 2 when part 1 isn't solved.
It's rude to point.