Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Twilight Shadow

#1
Reg Discussion / Re: Reg Round Results Dec 31st 2016
January 04, 2017, 09:40:41 AM
Quote from: Briar on January 03, 2017, 10:26:32 AM
I'm surprised TS didn't finish better. He'd been the shadow emp for months.

I was gone most of the weekend and forgot to take off my 270 bill food from the market. Either way good job everyone!
#2
Return to Redwall / Re: Return to Redwall Round Results
December 01, 2016, 12:10:56 AM
Good job to everyone! I will be looking forward to the next round (if there is another RTR round). It was nice to see nearly everyone in the server, group together to beat the introduced objective of the round.
#3
Return to Redwall / Re: The Badger is here!
November 18, 2016, 08:49:26 PM
Quote from: Wolf Snare on November 18, 2016, 03:41:08 PM
TS #7 provided the food it took to truly open the emperor up and put that land to use. Let's all give him /her a round of applause.

Im good without credit but thanks. Plus we still have not technically beat him. Just saying
#4
Help / Bugs / Re: Turbo-landfarm?
November 02, 2016, 10:57:48 AM
Thanks windy!
#5
Help / Bugs / Turbo-landfarm?
November 02, 2016, 09:34:48 AM
I am not sure but there is no land farm in turbo. Is it suppose to be like that this round? Thanks!
#6
Return to Redwall / Re: Another one bites the dust!
October 25, 2016, 04:01:12 PM
Looks like beta is attacking every 8 hours now with one attack (of 4) slightly an hour before.

Next should be around 9PM Pacific time

Edit:

Squad Beta (#53)
Turns (?)   550 (max 550)
Turns Stored (?)   150 (max 150)
Rank (?)   #9
Workers (?)   4,459
Acres (?)   30,311
Cash (?)   $15,000,000,000
Food (?)   3,500,000,000
Loyalty (?)   500
Networth (?)   $146,904,551
Location (?)   Western Shores
Race (?)   Stoat
Health (?)   99%
Tax Rate (?)   11%
Mice (?)   4,770,581
Moles (?)   9,929,063
Hares (?)   3,180,387
Ships (?)   1,987,742
Officers (?)   2,463,788
#7
Return to Redwall / Re: Battle of the Long Patrol
October 20, 2016, 08:23:34 AM
Squad Beta (#53)
Turns (?)   550 (max 550)
Turns Stored (?)   150 (max 150)
Rank (?)   #11
Workers (?)   196
Acres (?)   31,987
Cash (?)   $15,000,000,000
Food (?)   3,500,000,000
Loyalty (?)   500
Networth (?)   $143,278,185
Location (?)   Western Shores
Race (?)   Stoat
Health (?)   98%
Tax Rate (?)   11%
Mice (?)   4,445,552
Moles (?)   8,864,352
Hares (?)   2,963,703
Ships (?)   1,852,314
Officers (?)   2,598,061

Updated since the bots run
#8
Return to Redwall / Re: Battle of the Long Patrol
October 20, 2016, 01:08:18 AM
Quote from: Sevah on October 19, 2016, 11:12:57 PM
Delta just ran turns, gained 50m networth, no attacks, didn't prepare raiders so I can't stat it. Can someone check him when they run? See what it grew and we can plan a kill
AFTER:                                             BEFORE:(Volkov's Espy) 
Squad Delta (#55)                                     ""
Turns (?)   550 (max 550)                           ""
Turns Stored (?)   150 (max 150)                 ""   
Rank (?)   #7                                             ""
Workers (?)   259                                      Workers (?)   259
Acres (?)   26,745                                     Acres (?)   25,119
Cash (?)   $15,000,000,000                         same
Food (?)   3,500,000,000                            same
Loyalty (?)   500                                       same
Networth (?)   $187,972,214                      Networth (?)   $136,924,453
Location (?)   Western Shores                    ""
Race (?)   Stoat                                        ""
Health (?)   98%                                        ""
Tax Rate (?)   11%                                    ""
Mice (?)   6,000,000                                 Mice (?)   3,007,435
Moles (?)   4,000,000                                Moles (?)   2,004,956
Hares (?)   15,598,859                              Hares (?)   7,287,980
Ships (?)   2,500,000                                 Ships (?)   1,253,099
Officers (?)   2,605,500                            Officers (?)   2,625,000

Here you go.

These are for who wants to compare from initial start of kill until now: (below)

Squad Charlie (#54)
Turns (?)   550 (max 550)
Turns Stored (?)   150 (max 150)
Rank (?)   #9
Workers (?)   224
Acres (?)   26,239
Cash (?)   $15,000,000,000
Food (?)   3,500,000,000
Loyalty (?)   500
Networth (?)   $152,536,198
Location (?)   Western Shores
Race (?)   Stoat
Health (?)   98%
Tax Rate (?)   11%
Mice (?)   4,070,084
Moles (?)   2,713,389
Hares (?)   9,422,514
Ships (?)   1,685,739
Officers (?)   2,625,000

Squad Beta (#53)
Turns (?)   550 (max 550)
Turns Stored (?)   150 (max 150)
Rank (?)   #12
Workers (?)   223
Acres (?)   21,692
Cash (?)   $15,000,000,000
Food (?)   3,500,000,000
Loyalty (?)   500
Networth (?)   $134,254,752
Location (?)   Western Shores
Race (?)   Stoat
Health (?)   98%
Tax Rate (?)   11%
Mice (?)   2,902,255
Moles (?)   1,934,838
Hares (?)   1,934,838
Ships (?)   4,640,732
Officers (?)   2,598,061
#9
Return to Redwall / Re: Battle of the Long Patrol
October 19, 2016, 07:54:54 AM
So when Lucy did her attack to the badger lord, I see that the 4 hares at an identical time attacked her with a standard attack. Just something to note if one becomes big enough to hit the badger.

Otherwise they have been running 12 hours apart and use all of their turns in basically "0" seconds.
#10
Just curious, why the sudden change in the round style? And when this comes, will there only be five aids still?


[Edit]Also, I saw this appear...   "Badger?"   
#11
Spa Room 101 / Re: Last Word
September 19, 2016, 03:39:40 PM
Quote from: Krowdon on September 18, 2016, 10:34:20 PM
@shadow I think you do chemistry. How much root beer would I have to drink if I wanted to die.

I'd think it would be relatively equal to the amount of water. Plus it depends on your time frame if its half hour or hours :P
#12
Clans / Re: Knights of the Honor Code
September 14, 2016, 08:22:15 PM
Basically only read my name part. Yeah I was dropped to lower land than I'd like but I am not too worried. At Juska- Land dropping to land farm can also be for ratio (not sure if someone said that already or has replied to your statement about land dropping being a "low move").

Secondly, please don't try to drag me into an argument I was never a part of, even if its a use of an example.

I am planning on soloing unless someone starts to landlock. That will not be until October more than likely.

Good luck to everyone! 
#13
Help / Bugs / Re: Help??
September 11, 2016, 12:50:26 PM
Quote from: IronPaw on September 11, 2016, 12:13:17 PM
I accidentally built 100 camps can I delete them?? If not what do they do??

If you do not know what the buildings do in the construct page, there is an icon (?) next to them. Once you click on one, you can scroll down and, in the tip bar, it should tell you what they do.
Direct quote from tip bar for camps:
"Camps allow you to reduce your military expenses by more efficiently housing your units. They will also lower the price of mercenaries. Those first two benefits do not increase once you have 30% Camps. Camps also increase the rate at which more mercenaries are available. A fourth benefit of these underused buildings is that they get your goods to market quicker (Every 1,000 camps is one hour earlier, with a cap at 5.5 hours earlier)"
#14
Clans / Re: Knights of the Honor Code
September 06, 2016, 10:55:06 AM
From an unclanned player, I plan to attack you to about half your current land. During these attacks, I use capture once or twice but knowingly leave your ratio above 175. Is this still a dirty tactic? (people don't want to get gang-banged when trying solo play)  ;)

In general if it is coded that way, what makes "dirty tricks" not fair play if anyone can use the same method?
#15
So will this be resetting current reg or no?

***Never mind I see it has been put up now***