We all know that the reg server has lost many players. One thing that has not been brought up as much is the lack of clans. Clans are to dangerous it seems. If you are in one and you have enemies, well you won't last to long.
So I am proposing something to change that.
Give clans more positives. Have the clans work on donating resources towards a common goal. First you give the clan a bank and a banker, err someone who controls the flow of supplies within the clan. He oversees who gives money and who doesn't and can in turn give out aid to any clan member or allie.
This could be easily abused. So lets add something else. Lets say, for analogy sake that once a clan gets 100 bill cash, 50 bill food and 10 bill of each troop that they can buy a fortress. The fortress gives extra defense and protection from any enemy trying to attack, steal, poison, etc.
I think this could bring back clans. We are at a stage where we are losing many players by the week. So this could be a good time to bring some new ideas to the table and help us get this game back on track.
Now, I know this might sound odd seeing as I rarely don't agree with anything this ole chum has to say, but I feel that this is a really good idea and could be quite another exciting part of the game.
Another idea of Ereptor's he's brought up before and still yet to be considered.
I think clans need a boost, but I'm against clan banks too many exploitations, if we do get banks make em along the line of Vahall and ZA Prom's ideas, those work fine.
limit attacks
Quote from: andrewlimit attacks
That is the only way a kill is possible, though.
I was thinking of some ways to balence clans. Since the next commanders i think will be a scewed version of a clan war...
Quote from: DeathclawThat is the only way a kill is possible, though.
dying is a main reason no one wants to be in a clan
Quote from: andrewdying is a main reason no one wants to be in a clan
But without a kill being possible, war is pointless. You NEED to be able to have kills.
But Ereptor's idea will make kills and other assualts harder. I think 10B of each troop type is too much. Maybe 100M.
Depends on how much you have, but he was just making a point, not using exact values.
Perhaps attacks could be limited, but it's 21 per person in the warring clan? that way, the other clan has to work together to make the kill, and it's harder to bring someone from 30K to zero.
Amazingly good ideas! Would make RWl reg much more fun! (not that it isn't at the moment, of course) :D
Go to valhall ask for the source code check it out and use it, it's based on clan total net so as your clans grows you can store more things.
Andrew, you have a point killing is too easy, I think that once your reach 750 land you should only be able to be broken for land by standard attacks. But getting rid of killing is like killing the game, it's a war game for pete's sake there must be killing.
I think clans ought to get bonuses, clans with 1 or 2 ppl get nothing, clans with 3-5 ppl get a +10% Off. and Def. bonus 6-9 get +10% Off. Def. Indy. and Loyalty and clan 10-12 players large get +10% in every category, the larger clan size decreases land grabbing potential so the bonus don't get too good, % is open for discussion and the categories, and number of ppl in the clan or other ideas ppl have(like total net average rank, average net and so on).
I also think shadow clans need to be adressed, no one should be able to leave or be kicked out of a clan for 48 hours, and empires in protection should not be able to join or create clans.
juska understands my point, kills are essential, but being in a clan gurantees death.
It doesn't guarantee death, and your original point was to eliminate the possibility of BEING killed, which Juska didn't agree with.
i said limit attacks not eliminate the ability to kill
there was a time when one did not have to be in a clan to kill
Quote from: andrewi said limit attacks not eliminate the ability to kill
You can't get kills with limited attacks. Kill runs take at least 100 attacks, sometimes more. Limit attacks, you can't kill.
Death stfu lousy shadow clan hoping peice of (junk).
Don't talk about clans and killing noob.
No, I agree with Juska about the shadow clan thing. Peace first demonstrated how easy it is to make kills with in and out of clans with Slayer. Than in this last "war" Wrath did the same thing. Protection people can join clans, but can't hold any position like leader. And the bug DC used should be fixed. The harder to break people with low land should be used too. Or watch as RWL slowly dies from it's 800 players, to it's 200 players, to its 100 players, to it's now 20 players, to the top 10. To one. B)
Quote from: JuskaDeath stfu lousy shadow clan hoping peice of (junk).
Don't talk about clans and killing noob.
Are you calling me a noob?
Quote from: DeathclawQuote from: andrewi said limit attacks not eliminate the ability to kill
You can't get kills with limited attacks. Kill runs take at least 100 attacks, sometimes more. Limit attacks, you can't kill.
Sorry to hop in, but your wrong. Just wrong.
You can still kill if you limit attacks. We have it at QMT. That is, limiting the number of attacks each EMPIRE gets, and taking away a hit limit? You get it? So just say Empire A needs 100 attacks on him to be killed (he can be clanned or unclanned). Empire B and C (which are in a clan), can attack a max of 50 times each. So Empire B attacks his 50, and he hits his attack limit. Than Empire C attacks his 50 and hits his limit, but Empire A is dead.
Seeing that you are a retard and a coward I'll spell it out for you.
D-e-a-t-h-c-l-a-w y-o-u a-r-e a n-o-o-b!!!!!!!!!!!!!!!!!!!!!!!!
Not really. Call him an idiot, a retard, whatever you wish, but he's been here longer than you.
Quote from: RazorClawNot really. Call him an idiot, a retard, whatever you wish, but he's been here longer than you.
Yes, I've been here longer than you and am a better player than you. How am I a noob?
The reason I said a hit limit would disable the ability to kill was because the hit limit on RWL is 22 on an unclanned or not at war person, not by a hit limit per horde attacking.
Come on Juska and other people, lets play nice.
Wolf Bite
(Admin Duties)
Quote from: Death EaterQuote from: DeathclawQuote from: andrewi said limit attacks not eliminate the ability to kill
You can't get kills with limited attacks. Kill runs take at least 100 attacks, sometimes more. Limit attacks, you can't kill.
Sorry to hop in, but your wrong. Just wrong.
You can still kill if you limit attacks. We have it at QMT. That is, limiting the number of attacks each EMPIRE gets, and taking away a hit limit? You get it? So just say Empire A needs 100 attacks on him to be killed (he can be clanned or unclanned). Empire B and C (which are in a clan), can attack a max of 50 times each. So Empire B attacks his 50, and he hits his attack limit. Than Empire C attacks his 50 and hits his limit, but Empire A is dead.
thats limiting attacks in a different way
at RWL empire A is not allowed to be hit more than 22 times by the whole game
if empire B gets in his 22 attacks, empire C cannot hit at all because the empire has reached their quota for the time
however, this probably has been tweaked and works differently for different games
QMT's version of limiting attacks allows kills, because maxxing is per horde attacking, not defending
RWL's makes it much harder, but still possible given a longer amount of time for the horde to become unmaxxed
Time doesn't matter when calling people noobs, Deathclaw is acting like a new person(noob) would even though he's been here for however many years therefore he is a noob.
I am better than you, if you think I'm not then accept my challenge and duel me otherwise stop your shadow clan hoping (junk) and play like a man and the vet you claim to be not like the noob I know you are.
I like the QMT limited attacks. Makes one-person kill runs impossible, but if you're unclanned, you're not immune.
JUska, shut the (hades) up. I'm really sick and tired of reading it.
Well, I haven't posted in a day, since I've given up trying to convince DC he's wrong.....
Besides my posts in this topic are like a week old, you coulda posted in the hot topic.....
All around the forums you're putting DC down. It's really degrading, so stop it.
I could care less about upholding his "good" reputation.
Why are sticking up for him now when you clearly sticking all the blame on him in your ealier posts?
this has nothing to do with that. I'm sick of you thinking you are a better person than everyone else and treating him like he's trash. Maybe through your shallow eyes.. I pity you.
Is it my fault he is?
I'd almost rather have DC's pity than yours.
*sigh*
my god, you're pathetic. Grow up.
heh. cut it out
'snare, this topic was 5 days stale and you bring it back with somthin very closely resembling flame
Juska, we've gotten the message you dont care for deathclaw, we dont need further proof ;)
thanks
Quote from: JuskaDeath stfu lousy shadow clan hoping peice of (junk).
Don't talk about clans and killing noob.
^_^
Fair enough, he isn't worth it. though I believe that was more offencive than what I said.
and I just chose this topic randomly, since juskas slander is all over the forums anyways.
:toast: to my slander.
Course you all know I don't like DC, it was Snare idea to start it up again.