what are cities for

Started by The Masked Wolf, February 02, 2012, 08:06:11 PM

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Rakefur

I'm pretty sure they are 1000 tents and 500 camps. 1500 worth of buildings for the price of 1000
Quote from: Pippin on October 13, 2011, 04:40:07 PM
RAKEFUR IS 8% PIRATE 90% SMACK TALK AND 2% STOOPID
Quote from: Kilkenne on January 30, 2012, 08:23:56 PM
"I want in. Only I want to be a nazi."-Rakefur 2012

Durza

regarless powerful if you can maintait them
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Shadow

we are going to have to rethink them for 3.0, they are too powerful atm
<=holbs-.. ..-holbs=> <=holbs-..

Wolf Snare

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Shadow

#19
They're also horrible broken in a number of ways that don't related to game balance anyway. But yes, they are too good for literally every strategy, especially after some of the balances going in.
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cloud

They're great at low land/low net but become horribly expensive later on. If I wanted to max out cities I'd need over $400 billion. I dont even mess with them now.
"Through the wonders of scientific and mathematical reasoning, we can now reasonable infer that "cloud" is in fact "a bear"."
-Kilk

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Wolf Snare

You claim they're too good for every strategy now, but really they only finally serve a function other than save you butt from getting killed. Do elaborate please.
1. Fire Bringer (#22)
1. Jaturungkabart (#12)
1. Estranged (#50)
1. Fierce Deity (#17) 
1. bored... (#98)
1. Versace (#24)
1. Noah Calhoun (#10)
1. Day Old Hate (#7)
1. The Grand Optimist (#12)
1. Beast Mode (#7)

Shadow

#22
cities give you the potential for significantly ore workers per acre. This means more cash, more food, or more troops depending on your building spread. It also means faster hut filling. Basically workers are everything, and cities give you a lot more per acre than any other building spread.

It's not that they are a bad idea, they just throw off the initial balance so we need to tweak them to work with the new setup.

Anyway, aren't you on of the ones making heavy us of cities this round? You know how powerful they are.

I've always thought cities were a sort of like a half-finished idea that kinda got abandoned so long ago that everyone forgot it was never done.
<=holbs-.. ..-holbs=> <=holbs-..

cloud

I always thought there should be multiple types of "cities". Like fortresses that provide barracks/towers, or plantations that consist of markets/farms.
"Through the wonders of scientific and mathematical reasoning, we can now reasonable infer that "cloud" is in fact "a bear"."
-Kilk

Once an emperor, always an emperor...

Rakefur

#24
There was a topic about that...

Can't find it, maybe it was in dev.
Quote from: Pippin on October 13, 2011, 04:40:07 PM
RAKEFUR IS 8% PIRATE 90% SMACK TALK AND 2% STOOPID
Quote from: Kilkenne on January 30, 2012, 08:23:56 PM
"I want in. Only I want to be a nazi."-Rakefur 2012

Ian2424

Uhh, it's needs to be about 20% cooler.
Quote from: Krowdon on April 28, 2012, 07:53:37 AM
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