Redwall: Warlords

Discussion => Reg Discussion => Topic started by: windhound on December 30, 2017, 10:29:32 PM

Title: Next Round
Post by: windhound on December 30, 2017, 10:29:32 PM
Hey all
I know it's last min, but I'm assuming most current players will login within the next day to do their final run before the reset.

It's been suggested that we have a no public market round, are most of yall good with that? 
What about simply preventing removal of marketed goods?  Once you send troops / food to the market it's there.  Or hiking the market penalty to, I donno, 50%? 

I'm open to (simple) ideas
Title: Re: Next Round
Post by: Sevah on December 30, 2017, 11:14:46 PM
The problem with no market is that the stronger players will become way too big in a short amount of time.

Why not make the headquarters 100x stronger for the new players?
Title: Re: Next Round
Post by: windhound on December 30, 2017, 11:33:25 PM
I was under the impression that part of the problem with the market was that people were using it as a storage facility. 
'spose I could calc the upkeep costs for troops on the market, but that doesn't address food storage (add 'spoilage' over time?). 

Sorry, I haven't actively played in a bit, how does no market benefit the strongest players the most?

I'm absolutely open to making 'headquarters' more useful.  It appears to already scale negatively with net, the bigger you are the less you get.  It just doesn't give very much. 
Title: Re: Next Round
Post by: Gen. Volkov on December 31, 2017, 05:09:28 PM
Yeah, that is the problem with the market. It's not being used as a market, it's just being used to store troops or food. I would like a no market round, just to see how the game would function.

I think what Sevah means is that without the market to store food, the top players would be out of reach of the lower players fairly quite due to NW attack limits. There's also a market passing strat that some people use to build up large amounts of troops without having to deal with the upkeep costs.
Title: Re: Next Round
Post by: windhound on December 31, 2017, 05:55:51 PM
Hah..  I remember the 'no mercs' theme was created to encourage people to actually use the pub market.. 
On reset (tonight at 8pm EST (?)) I'll do a thing and disable the pub market. 

If people want something different after a couple weeks we can re-eval. 
Title: Re: Next Round
Post by: Disl on December 31, 2017, 08:10:45 PM
No public market is fine with me. I just use the public market because sacks hurt :(
Title: Re: Next Round
Post by: Sevah on January 01, 2018, 07:31:28 AM
What if you create a clan market?

Title: Re: Next Round
Post by: windhound on January 01, 2018, 11:02:48 AM
If the idea is to stop people storing goods (for free, minus the market tax) then a clan market doesn't really solve anything. 

Could:
- Charge upkeep for troops, the same as if they were in your regular army. 
- Decay food over time (1% per day?)
- Prevent removing anything off the market
- Decrease the amount you're allowed to put on the market at one time
- Increase the market tax it takes when you pull
- Clear the market, returning all goods (minus tax), a week before the reset (I think Turbo had this option)
- Preset prices, combine the Mercs and Public market. 

We want people to use the market, it's great for gameplay, we don't want the market to be a free storehouse. 
Title: Re: Next Round
Post by: Gen. Volkov on January 01, 2018, 11:18:31 AM
I think we might need a combination of those. Like the food decaying and troop upkeep, plus increasing market tax on pulls and on sales. The tax on sales is to hinder the market passing strat, it shouldn't hurt Indies who are just straight selling troops. Also probably decrease the amount of food you can stick on the market. If all of that doesn't fix it, then maybe consider combining mercs and market. I like keeping them separate.
Title: Re: Next Round
Post by: Shadow on January 01, 2018, 11:39:18 AM
I think of the new features introduced in 3.0 the market changes were probably the best ones. They addressed all these issues ^_^.  The solution there was no pulls, but you could sell your marketed goods to mercs at at any time.
Title: Re: Next Round
Post by: windhound on January 01, 2018, 11:51:14 AM
Forgot about that! 
Could probably bring the changes over fairly easily as well.. 
Title: Re: Next Round
Post by: Gen. Volkov on January 01, 2018, 05:28:29 PM
Yeah, that's also an option.
Title: Re: Next Round
Post by: windhound on January 01, 2018, 08:27:53 PM
Additional note, by request I've added a countdown timer to the top of the page where Game News was
I think it's accurate, will verify later. 
Title: Re: Next Round
Post by: Shadow on January 01, 2018, 09:50:24 PM
Quote from: windhound on January 01, 2018, 11:51:14 AM
Forgot about that! 
Could probably bring the changes over fairly easily as well..
It shouldn't be hard. There's some statistics gathering that might not port over without making a new table for it in the DB, but I don't think it's strictly necessary.
Title: Re: Next Round
Post by: Juska on January 16, 2018, 08:01:01 PM
Shadow, why do you have a Nidorino as your avatar?
Title: Re: Next Round
Post by: Shadow on January 18, 2018, 03:11:29 PM
pretty sure that's a disgusted pony
Title: Re: Next Round
Post by: Juska on February 13, 2018, 07:58:15 PM
It has a horn.....at minimum it's a unicorn.

Also I feel like I should get some kind of commendation for the random Pokemon reference, but meh.