Redwall: Warlords

Discussion => Turbo Discussion => Topic started by: The Lady Shael on February 26, 2011, 08:23:18 PM

Title: Race Roulette and other new features
Post by: The Lady Shael on February 26, 2011, 08:23:18 PM
The theme this round is Race Roulette. Every 72 hours, you will be allowed to change your race (for free) to a race you haven't tried before. You MUST change your race at least every week. Normal revolts are not possible.

Once you have tried all the races, you may choose any race.


And now on to the features...


Race Overhaul


Most of the stats for the races have been redone. Check out the Help->Races Guide to see the new chart. Shadow (the mastermind behind these calculations) will be posting a topic soon with the reasonings behind the changes. (see the topic here (http://www.redwallwarlords.com/forums/index.php?topic=12545.0))

A couple races also came with an ability change:

Painted One: the ability is now Pay Tribute, which is a combination of a watered-down Loot and Feast mission.

Fox: the ability is still called Cloak, but when you have Cloak cast at least once, you also get the bonus ability Falsify Documents. When someone does an espionage on you, the results returned to them are off by a random percentage (1-20%).



Emperor Tracking (aka secret feature #1)

This system will keep track of who is currently emperor, and what emperors we've had in the past. Depending on the "time-to-emp" (in this round, 48 hours), a player will become "Emperor" if they can stay in the number #1 spot for that amount of time. They get a little crown next to their name on the scores list and access to a page called "Throne Room", where they can send a mass-message (decree) to everyone in the game.

When another player unseats the current Emperor, they must also stay in the #1 spot for 48 hours to officially become Emperor. If the Emperor makes a comeback before that happens, the other player must try all over again.

Clan Requests (aka secret feature #2)

No more clan passwords! We are going with a more modern approach here, so to join a clan, you will send a "request" to the clan officers. On the Clan Management page, only the founder can view a list of the pending requests to join the clan and choose to Accept or Deny them. When you accept a request, the player is immediately put into the clan and they get a notification in their news feed. If they are denied, their request is cancelled and they also get a notification in their news feed.

You can only request to join one clan at a time. In other words, you can't just request to join every clan in the game, only the last request will be kept.

You may also cancel your request before it is accepted or denied.


Other Changes


-Clan Lock-in: There is no more clan lockout. However there is a clan lock-in, which means you must stay in your clan for at least 72 hours. Not even the clan founder can kick you out before then.

-News feed order: The news on your main page goes most recent first

-BAXX Turns graphics: some nostalgia for the oldbies, we put back in the graphics from the olden days on the Loot, Forage, Earn, and Scout pages. =)

-Validation off: the requirement for validation has been turned off on Turbo.


I might add more if I remember anything else.


Please remember that all new features in this round are in beta-mode, which means they have not been fully tested. If you find a glitch, it is YOUR responsibility to report it to the staff ASAP. This ensures that the round stays fun for every player. Thanks. =)

Title: Re: Race Roulette and other new features
Post by: Krowdon on February 26, 2011, 09:10:01 PM
Emperor Tracking is my new favorite thing. Thats just so neat.
Title: Re: Race Roulette and other new features
Post by: Night Wolf on February 26, 2011, 09:13:48 PM
Umm the only think I can think of is awesome awesome AWESOME!

An Idea for the clan requests thing maybe if it wouldnt be to hard to add maybe make it possible for the clan officers to send requests to others to join the clan?
Just thought that would be neat...Would also make recruiting new players into a clan slightly easier

But these new changes are really awesome shael
Title: Re: Race Roulette and other new features
Post by: Krowdon on February 26, 2011, 09:15:16 PM
Quote from: Night Wolf on February 26, 2011, 09:13:48 PM
Umm the only think I can think of is awesome awesome AWESOME!

An Idea for the clan requests thing maybe if it would be to hard to add maybe make it possible for the clanned officers to send requests to others to join?
Just thought that would be neat...Would also make recruiting new players into a clan easier

But these new changes are really awesome shael

*stabs Wolfy* You're going to make it take longer!
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on February 26, 2011, 09:29:59 PM
Oh, I should also mention that the Emperor Tracking feature is turned off right now....I will probably have it set to turn on when we get about 15-20 players signed up.
Title: Re: Race Roulette and other new features
Post by: Krowdon on February 26, 2011, 09:32:17 PM
Alright. Thats fine. :3
Title: Re: Race Roulette and other new features
Post by: Night Wolf on February 26, 2011, 09:43:53 PM
Quote from: Krowdon on February 26, 2011, 09:15:16 PM
Quote from: Night Wolf on February 26, 2011, 09:13:48 PM
Umm the only think I can think of is awesome awesome AWESOME!

An Idea for the clan requests thing maybe if it would be to hard to add maybe make it possible for the clanned officers to send requests to others to join?
Just thought that would be neat...Would also make recruiting new players into a clan easier

But these new changes are really awesome shael

*stabs Wolfy* You're going to make it take longer!
I wasnt talking about right now. Just thought it might be neat for something in the future
Title: Re: Race Roulette and other new features
Post by: Briar on February 26, 2011, 10:21:56 PM
I like the clan feature. It will prevent others from gaining access to clans but gaining the password in unsavory ways......
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on February 26, 2011, 10:55:40 PM
Secret feature #3 may be added during the round. ^.^
Title: Re: Race Roulette and other new features
Post by: Firetooth on February 27, 2011, 02:59:00 AM
Sounds awesome.

Reigning emp's could have an emp. prefix?
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on February 27, 2011, 08:14:14 AM
They'll already be very noticeable with a little crown next to their name. =)
Title: Re: Race Roulette and other new features
Post by: Firetooth on February 27, 2011, 08:29:32 AM
I suppose, but Emperor Firetooth has a wonderful ring to it :P
Title: Re: Race Roulette and other new features
Post by: Sevah on February 27, 2011, 11:02:03 PM
Hmm, as for the emperor thing.

What if someone is running turns and drops the networth temporarily to re make more? does the process start over? cos if so it'll take a huge lead and inactivity for the time. I suggest a 30 minute window should be allowed or the process would repeat over and over again without an emperor all round.
Title: Re: Race Roulette and other new features
Post by: Gen. Volkov on February 28, 2011, 12:41:42 AM
Quote-Clan Lock-in: There is no more clan lockout. However there is a clan lock-in, which means you must stay in your clan for at least 72 hours. Not even the clan founder can kick you out before then.

Um... wasn't the clan lockout put in place because a lock-in made less sense?
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on February 28, 2011, 06:06:20 AM
Sevz: That's true, the process would start all over again. Which is why it's good we're testing it on Turbo now, just for circumstances like these.

Truthfully though, you only need to stay in the top for the allotted time, and then you are allowed to drop out of first for that allotted time (without exceeding it) while still keeping Emperorship. So it's only the first time that's the hardest.

Gah, I could've sworn I set the time-to-emp to 48 hours. I need to look into that.


Volkov: You'll need to talk to Shadow or Holby for more details, but the lock-out time didn't fix the clan hopping problem. Not when clan leaders were allowed to kick members out.
Title: Re: Race Roulette and other new features
Post by: Shadow on February 28, 2011, 06:22:54 AM
The objection to lock-in was that if a clan member betrayed the clan and let someone unwanted in, they would be stuck there. This new request system avoids that by only letting senior officers let people in - no more passwords.

But no, the lock-out was never working, clan hopping has been going strong even with that in place.
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on February 28, 2011, 08:44:48 AM
Okay, time-to-emp is now 12 hours, to make things a bit faster-paced.
Title: Re: Race Roulette and other new features
Post by: Gen. Volkov on February 28, 2011, 05:40:47 PM
QuoteThe objection to lock-in was that if a clan member betrayed the clan and let someone unwanted in, they would be stuck there. This new request system avoids that by only letting senior officers let people in - no more passwords.

Oh. Yeah, I guess that works, though maybe it should just be the clan leader with that sort of authority.
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on February 28, 2011, 05:45:38 PM
As of right now, only leaders and assistants can accept or deny requests. We'll see how that works out, and change it as needed.
Title: Re: Race Roulette and other new features
Post by: Sevah on March 01, 2011, 05:53:20 AM
I quit the forums for a while. Quick question. Does an Emperor get a tax from the players?
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on March 01, 2011, 06:08:31 AM
Nope.
Title: Re: Race Roulette and other new features
Post by: Firetooth on March 02, 2011, 10:10:07 AM
Lol, I think Sevz seems to misunderstand the importance of being an emp before anybody has reached 100miul net  :D
Title: Re: Race Roulette and other new features
Post by: Shadow on March 02, 2011, 11:32:33 AM
Sevs was out of first for quite a while without losing the crown. Is that intentional?
Title: Re: Race Roulette and other new features
Post by: Firetooth on March 02, 2011, 11:37:38 AM
I don't even think he's been in first for 2 days yet, but maybe that's just me.
Title: Re: Race Roulette and other new features
Post by: Shadow on March 02, 2011, 11:40:41 AM
The time to temp was changed to 12 hours to speed up testing
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on March 02, 2011, 12:07:51 PM
He has to be out of first for 12 hours to lose his place as Emperor. London Look was just a couple hours from stealing it away!
Title: Re: Race Roulette and other new features
Post by: Firetooth on March 02, 2011, 12:24:09 PM
Quote from: The Lady Shael on March 02, 2011, 12:07:51 PM
He has to be out of first for 12 hours to lose his place as Emperor. London Look was just a couple hours from stealing it away!
Imo that's too long. If he's out of first for an hour maybe? 12 hours just seems too long.
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on March 02, 2011, 01:13:53 PM
An hour still doesn't seem fair, because a player can't be on all hours of the day to make sure they're still in first. Whoever is knocking them out needs to prove that they can keep the current Emperor out of first for a significant amount of time.
Title: Re: Race Roulette and other new features
Post by: Firetooth on March 02, 2011, 01:18:43 PM
Still, they're not much of an emperor if they're outside first for 10 hours. Ideally, I think it should be an hour. So you can trade net but keep the position when your net is aided back etc. If you get taken down or surpassed, you're not an emperor, just somebody who's currently in the lead.
Title: Re: Race Roulette and other new features
Post by: Shadow on March 02, 2011, 03:25:53 PM
Quote from: The Lady Shael on March 02, 2011, 01:13:53 PM
An hour still doesn't seem fair, because a player can't be on all hours of the day to make sure they're still in first. Whoever is knocking them out needs to prove that they can keep the current Emperor out of first for a significant amount of time.

My experience with emps is that once you get knocked out, you stay out. That said, they usually drop out of first when running, and emp runs with a team can take several hours easily. 12 hours is a bit long, 6 is probably about right.
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on March 02, 2011, 05:05:10 PM
For the purposes of this round, I don't have a problem with that.

But when we move it to Reg, the times need to be much longer. I remember that someone would have to stay in the top spot for a week before they were declared an Emperor.
Title: Re: Race Roulette and other new features
Post by: Genevieve on March 02, 2011, 05:39:52 PM
Quote from: The Lady Shael on March 02, 2011, 12:07:51 PM
He has to be out of first for 12 hours to lose his place as Emperor. London Look was just a couple hours from stealing it away!

:( I don't think I'm going to get another chance now. And the crown is so pretty!
Title: Re: Race Roulette and other new features
Post by: Gen. Volkov on March 02, 2011, 09:38:20 PM
QuoteBut when we move it to Reg, the times need to be much longer. I remember that someone would have to stay in the top spot for a week before they were declared an Emperor.

Yup, generally it's 7 days to be crowned emp, though to really be considered an emp, you need to dominate the game, not just be in first by a couple mil NW.
Title: Re: Race Roulette and other new features
Post by: Shadow on March 03, 2011, 09:36:21 AM
Over at FAF they have little icons like the crown - they have a shield, a sword, and a map. The shield goes to the person with the most successful defenses at the time, the sword goes to most successful offenses, and the map goes to the most land. Would be cool to add those here as well.

Incidentally, I always thought it was 10 days to emp.
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on March 03, 2011, 10:25:00 AM
Should there be a rank requirement? Like an emperor drops below rank 5, they auto-lose the crown?

I'll work on implementing the 6-hour time to lose emperorship. On Reg, how long should it be? A better way to phrase it is, how long should the Emperor spend out of the top spot to lose emperorship status?

On the FaF icons...those are great ideas, I guess the only reason I'm hesitant is because they were FaF's ideas first....and I know they were open-source and that they're not even around anymore...I admit I don't have any valid reason besides prejudice.
Title: Re: Race Roulette and other new features
Post by: Shadow on March 03, 2011, 11:30:17 AM
What exactly happened between FAF and RWL? They seem to hate each other, and nobody has been able or willing to tell me why...


It should be 6 hours on both reg and turbo to lose it, but I don't think a rank requirement is necessary. Maybe if they drop out of the top 10.
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on March 03, 2011, 11:45:24 AM
Honestly I don't ever want to go into detail on this subject, but it wasn't so much FaF. Mostly their administration, and their attitude towards the RWL staff. They loved toeing the line every chance they could, anything to get a rise out of the staff, mostly Retto.
Title: Re: Race Roulette and other new features
Post by: Firetooth on March 03, 2011, 11:48:50 AM
I saw an old topic once here about Beatles hacking, and Freenhults once said in chat to me that wolf bite waa  bitter old man, so yeah, no great relationship between FAF and RQL.

I didn't like FAF. Not a great community imo, weird form of prom too.
Title: Re: Race Roulette and other new features
Post by: SiegeMaster on March 03, 2011, 05:31:09 PM
whats FaF ???
Title: Re: Race Roulette and other new features
Post by: Gen. Volkov on March 04, 2011, 12:12:29 AM
QuoteOn the FaF icons...those are great ideas, I guess the only reason I'm hesitant is because they were FaF's ideas first....and I know they were open-source and that they're not even around anymore...I admit I don't have any valid reason besides prejudice.

They're still around. The site was down for awhile, I have no idea why, but it's back now.
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on March 05, 2011, 06:58:41 PM
Okay, a couple changes:

-if the emperor is out of the first spot for 6 hours or more, they lose the emperorship.

-if the emperor drops out of the top 10, they lose the emperorship
Title: Re: Race Roulette and other new features
Post by: Yellow Eyes on March 06, 2011, 01:28:01 AM
I like that Emporer Tax idea. That would add change up strategies tons. I'm not saying a huge tax, but I would say give the emperor the choice of what he wants to tax. I'd say a small number between 0 and 1, so it wouldn't mess up others too bad, and he only collects when people use turns. Also it could judge how he is as an emperor, taxing the people too high, and they have more incentive to go after him and knock him out. That might even be a fun turbo round, if the idea were to never get implemented into regular.
Title: Re: Race Roulette and other new features
Post by: Shadow on March 06, 2011, 08:01:05 AM
Interesting. We could finally have a use for the "war tax" field on the turn report!

I think that would have to be turbo only, though. Tax like that on reg,.. meh.
Title: Re: Race Roulette and other new features
Post by: Firetooth on March 06, 2011, 08:18:50 AM
I suppose you could introduce it on reg, but it'd have to take 2-3 days to become emperor, maybe? It'd defiently make reg more interesting.
Title: Re: Race Roulette and other new features
Post by: The Lady Shael on March 06, 2011, 08:37:30 AM
We've actually had rounds like that in the past. In the Pearls of Lutra round, and the Succeeding Emperor round, the Emperor was able to tax 0.01% of food and cash per turn. Which doesn't sound like a lot, but per /turn/ from everyone in the game adds up to a lot. We can try making the tax higher and see what happens. I'm not sure if we want it to be a regular part of the game on Reg.
Title: Re: Race Roulette and other new features
Post by: Yellow Eyes on March 06, 2011, 10:23:56 AM
I think it would be a great part of the game, regular or turbo. It gives the emperor a lot more power, could even help them run turns, and gives everyone in the game a reason to go after the emperor. I think it would become an interesting strategy, and even out the races even more, by adding that little unknown factor of what the emperor could charge you. It would definitely have to be thought long and hard about before put into play though.

And even so that the emperor doesn't get 100% of the tax you could always add in some random event such as "as your workers were bringing you your tax money, a rat stole 10% of it". So that way he's not going to be getting $20 mill every 10 turns. And you could even have, for example that "cloak networth" (fox?), adjust the amount of tax he has to pay by falsifying the money he has to tax.

This could be really interesting.
Title: Re: Race Roulette and other new features
Post by: Shadow on March 06, 2011, 10:25:37 AM
The idea definitely has potential. However, if you had seen the emp we created not too long ago, you would not have wanted to have to pay Holby tax ^_^


see here (http://www.redwallwarlords.com/forums/index.php?topic=12277.0)