Redwall: Warlords

Discussion => General Discussion => Topic started by: Camaclue on October 22, 2011, 04:28:49 PM

Title: Redwall The video Game
Post by: Camaclue on October 22, 2011, 04:28:49 PM
I always thought of a Redwall MMORPG. It would have multiple weapons, many places to visit, and a bunch of other stuff. Say what you think should go into a Redwall game here. I'll start off with the basic thing. THE PLOT. So, it takes place in the not too far future of Redwall. towns are being built, trading flourishes, and gunpowder weapons have been developed. Many beasts have come to Redwall Abbey because of a growing danger spreading through Mossflower. You, the player, must go throughout The Mossflower country to stop the rising threat.

I already have a main town in mind, called Viewport, a town built on the side of a mountain with ships. It's a main trade town and targeted by pirates often, so it's heavily defended. You can buy different types of weapons and ships there, plus the townspeople often have a job for you, from finding a stolen ring to sinking a pirate ship before it lands on the beach.

Another thing is weapons, all seperated into groups depending on how they're used, like swinging, cutting, and stabbing weapons. My two favorite weapons I've made so far are the savage ax, a brutal weapon with curved spikes on the other side of the head, and the Bloody Merie, a claymore with a wicked hooked tip. Both of these weapons can cause targets to bleed, weakening them over time.

Finally, the baddies. Enemies vary from weak lizards who attack in groups, to Wearats with huge battleaxes and thick armor. The Higher your level is, the tougher enemies get. Some, though, you can't reach until a quest is completed. Others, however, must be defeated for a quest, like the one where you need to find the ring as said before.

All in all, I believe a Redwall game would be epic. Post anything that you think would be good in the game.
Title: Re: Redwall The video Game
Post by: Shadow Assassin on October 22, 2011, 07:48:28 PM
I think it would an Awesome game, ive thought about this before and there are some videos of a guy making one on youtube.
But I dont think there should be gunpowder weapons.
Title: Re: Redwall The video Game
Post by: Camaclue on October 22, 2011, 07:56:06 PM
Well, it is set when they were still new, so they don't appear often. And ammo can be expensive.
Title: Re: Redwall The video Game
Post by: Shadow Assassin on October 22, 2011, 08:36:41 PM
Ok then.
Title: Re: Redwall The video Game
Post by: Pippin on October 24, 2011, 04:22:40 PM
i like the idea, maybe you could develop it into some sort of role play

there is a game being made now by a fan, though its been put on hold for a second time recently.
Title: Re: Redwall The video Game
Post by: Rakefur on October 24, 2011, 04:30:35 PM
I don't like the guns thing. I would say a first person shooter/melee would be better. With swords, spears, bows, slings, etc...
Title: Re: Redwall The video Game
Post by: Camaclue on October 24, 2011, 05:49:34 PM
Well, there would be a bunch of melee weapons, some bows, and slings. And crossbows. So many types of crossbows. Like one with a spear tip on the front to double as a spear and a small one that can be reloaded quickly.
Title: Re: Redwall The video Game
Post by: Startail the Wise on November 08, 2011, 11:44:56 AM
I'm kinda divided on the gunpowder ting. For one I think it would make an interesting addition to the Redwall universe, but at the same time it's just kinda not Redwall.

Beyond that, a Redwall MMORPG could be interesting, but I'm not sure how well it would work. Redwall isn't about just killing and fighting, it's about a good story. If you could find a way to get the feel of the redwall word and make non-violent options available, that could be good. Unfortunately most people who play MMO's only care about getting to the next level.

On a side note, what would people think of a RTS? Maybe take control of the Long Patrol in an original story. 
Title: Re: Redwall The video Game
Post by: Durza on November 08, 2011, 12:03:23 PM
A long Patrol RTS could work, and is more possible than and MMORPG.

However an MMORPG could have a flairbuyond the fighting.  Diplomacy to influence events, viraties of skills, etc.  so long as that takes a larger focus than the hack 'n slash path that so many MMOPRG's follow.  This might allow for the greater story focus than the level up.
Title: Re: Redwall The video Game
Post by: Camaclue on November 09, 2011, 06:43:48 PM
Well, my idea was that you don't have to fight. You can take some other paths. You can be a trader, taking goods from place to place. Or even a farmer, growing food in peace. Of course, though, taking the farmer path is slow, but you can level up faster by cooking foods.

An idea I had, but put aside a bit was a story mode, that took place in one of the Redwall stories. Every book was separated into multiple parts, like a puzzle here and there, some cooking challenges that unlock new recipes, and battles that can get you weapons, clothing(that don't affect your character), and armor(that does affect your character).

Something else that may answer questions is that you can choose your species. The ones you can choose are mouse, shrew, mole, hare, squirrel, otter, hedgehog, badger, and vole. Each one has a special trait, like the badger having more health and the hare more stamina(helps for running). I was thinking about having factions(goodbeasts and  vermin), but I feel like it would make this a slash-n-kill kind of game. What do you guys think?
Title: Re: Redwall The video Game
Post by: Rakefur on November 09, 2011, 07:06:41 PM
I like the story mode. Some thoughts:

Paths: Fighter, trader, monk, farmer. You get points, every time you attack someone you get a fighter point, etc...your path can change anytime as you put more effort into one path. It uses a system of + and-. When one path reaches a certain number of points above the other paths, you get a level up in that field.

Species: Four of each good beast and vermin. You will choose one at the start of the game. Probably hare/rat for fighting, shrew/weasel for trading, mouse/fox for monk, and mole/ferret for farming.

Factions: Redwallers, best for monks. Long Patrol Hares, best for fighters. And 2 others that I can't think of right now.

Title: Re: Redwall The video Game
Post by: Durza on November 09, 2011, 07:22:16 PM
That opens up alot.

farmers association and merchants guild
Title: Re: Redwall The video Game
Post by: Rakefur on November 09, 2011, 07:26:04 PM
Yes thanks.

Did you see what I did with the species?

hare/rat for fighting (the fighting species duh)
shrew/weasel for trading (very tricky species...)
mouse/fox for monk (mice are very common at Redwall, also foxes are very superstitious, often fortune tellers.)
mole/ferret for farming (moles are diggers, and ferrets is from RWL :))
Title: Re: Redwall The video Game
Post by: Camaclue on November 09, 2011, 08:09:04 PM
I wrote some ideas for the species' special traits.
Badgers/wildcats: more health than others
Hares/Stoats: Fast runners, so they have more stamina
Mice/rats: Cooks. They can make food to heal any badly injured ally
Shrews/weasels: Traders, they get stuff cheaper
Moles/Ferrets: crafts. They can build things using less items.
Squirrels/foxes: Can climb trees faster than normal beasts.
Otters: Can swim through rivers
Mongoose: Jack-of-all-trades. Only unlockable as an Easter egg after completing all the stories.
Title: Re: Redwall The video Game
Post by: Durza on November 10, 2011, 02:46:28 PM
combine that with a reduced focus on fighting(not removed, reduced) and you have the beginning of a game.  The next part would be generating the basic coding(movement, bounding) while generating the images for static meshes(scenery) and characters.  After that is working you would focus on expanding the bounds of the world while searching for bugs.  Upon completion of that is is periodic updates adding constructing and adding different parts to the world until it is completed.  BOOM a redwall game
Title: Re: Redwall The video Game
Post by: Rakefur on November 10, 2011, 04:13:07 PM
No. Boom is Sevz.
Title: Re: Redwall The video Game
Post by: Durza on November 10, 2011, 05:53:05 PM
it was an Onomatopoeia, a sound.  You know what i mean
Title: Re: Redwall The video Game
Post by: Rakefur on November 10, 2011, 07:52:26 PM
Oh! OK, now I get it.  ;)
Title: Re: Redwall The video Game
Post by: Dark Claws on November 11, 2011, 10:12:10 AM
Maybe a little more focused on strategy than actual fighting. For example, there is the fact that you are at the front lines killing people with your sword, but you could raise an army to help you fight. That army can prove as a strategic advantage even if it is a small force, which would make it a combination of an RTS and a FPS (something people have wanted for a while). Also, the gunpowder thing is a little cross in itself. It would be interesting, but not really Redwall. Maybe develop something like it, but not actually a gun. For example, an arrow with some metal pellets attached to it could substitute if you can find a way for the pellets to fly off. It will give you your comprimise.
Title: Re: Redwall The video Game
Post by: Camaclue on November 11, 2011, 10:43:14 AM
I was thinking about allies, too. You can have normal ones, such as archers and swordsbeasts. You can even get special allies, like a fire archer, who can burn down buildings and cause havoc, or a sleeper, who can hide away and attack enemies who come too close. Of course, there are some allies who are passive and can help with trade or farming.
Title: Re: Redwall The video Game
Post by: Raggon on November 14, 2011, 04:16:52 PM
I think a Redwall game would be AWESOME, but I am not sure about gunpowder. :-\ My idea is that there could be tons of items (like vegetable oil to stop battering rams or the healing power of Redwall food), weapons, and species. But there should also be a way to thrive without war, like trading or farming.
Title: Re: Redwall The video Game
Post by: Rakefur on November 14, 2011, 04:23:14 PM
Quote from: Raggon on November 14, 2011, 04:16:52 PM
there could be tons of items (like vegetable oil to stop battering rams or the healing power of Redwall food)
Hmm. A belt with slots for items. You can get them from traders.
Title: Re: Redwall The video Game
Post by: Dark Claws on November 15, 2011, 04:06:02 PM
Put some mercs up on the list too. You can carry around your items on your personal utility belt, or you can have the option to put them with your army (easier storage, but if the beast holding this is killed, it's just lying in the middle of the field.
Title: Re: Redwall The video Game
Post by: Durza on November 15, 2011, 08:29:13 PM
This is what it takes to start a game, from the ideas point you need someone to develop it
Title: Re: Redwall The video Game
Post by: Camaclue on November 15, 2011, 10:15:08 PM
IDEA!!!

multiplayer games. They vary, from puzzle solving to battles.
Puzzles: Games to challenge your mind. They vary from Riddle solving to Puzzle mazes(It's harder than you think)
Cook-offs: Beat the clock-or your friends- to cook up some vittles. Anything cooked will go into your inventory.
Games: Simple games like Checkers and Mancala, to twists on other games like Redwall Runabout(Pretty much like Sorry, but without that complicated rule about passing home)
Battles: Arenas that range from Redwall Abbey to a ship on the seas. Rewards for victory include weapons and/or money.
Title: Re: Redwall The video Game
Post by: Rakefur on November 16, 2011, 07:15:17 AM
hmm.

I like the battles part.
Title: Re: Redwall The video Game
Post by: Durza on November 16, 2011, 02:40:52 PM
Cam, that would definitly draw the game away from the direct fighting. GENIUS
Title: Re: Redwall The video Game
Post by: Dark Claws on November 16, 2011, 03:51:54 PM
I kinda liked the main fighting part. But I like the battles. So... what are you using to make this?
Title: Re: Redwall The video Game
Post by: Camaclue on November 16, 2011, 05:01:09 PM
Main Fighting isn't needed, but if you're the adventurous type, you can. Main fighting is different from battles because you can leave at any time(unless it's a boss battle). Also, rewards are small, but can still help in getting better weapons. Example: You defeat a small group of wandering vermin, you find a rusty sword. You can sell the sword, save the money and buy a big butt shield(Called the Babylon. It protects you like a wall and you can crush enemies with it, but it's slow as duck and you can't use any weapons while using it) and get more stuff from enemies to get more money to buy an epic sword.

Battles are like Team deathmatch or Free for all games. You and your team/just you battle the other team/everyone else.
Title: Re: Redwall The video Game
Post by: Durza on November 16, 2011, 07:43:53 PM
no one is making, just bouncing ideas.  If it were to be made I think i would recommend either C, C++, of java 3D as use of language.  I am a noob in all, I am taking a Java class in school so I am learning.  Do not expect any thing
Title: Re: Redwall The video Game
Post by: Shadow Assassin on November 16, 2011, 08:43:36 PM
It seems like this is just gona end up like Runescape, no skill involved just how much time you spend on it :(
Title: Re: Redwall The video Game
Post by: Uiblis on November 16, 2011, 09:00:40 PM
Lol, all games basically have an aspect of more time = better.

Even RWL, people who joined earlier have used more turns than new people.

But if I created a game with as large a playerbase as Runescape, I'd be set for life.  :)
Title: Re: Redwall The video Game
Post by: Shadow Assassin on November 16, 2011, 09:12:38 PM
Yea maybe but in RWL skill is better then time.
Title: Re: Redwall The video Game
Post by: Camaclue on November 16, 2011, 09:32:07 PM
Well I had A WoW/RDR style world/game in mind. Not Runescape. Also, skill is necessary to level up. You just can't start slashing away, you need to plan ahead. Plus you can go peaceful.
Title: Re: Redwall The video Game
Post by: Ian2424 on November 20, 2011, 06:30:46 PM
I would play this game every day if you made it.
Title: Re: Redwall The video Game
Post by: Camaclue on November 21, 2011, 09:16:04 AM
8D
ARE U FOR SERIOUS!?!?!?
Oh man I NEED to make this game now!
Title: Re: Redwall The video Game
Post by: Rakefur on November 21, 2011, 09:18:51 AM
Please do.
Title: Re: Redwall The video Game
Post by: Shadow Assassin on November 21, 2011, 02:49:19 PM
Yea man do it :)
Title: Re: Redwall The video Game
Post by: Camaclue on November 21, 2011, 02:52:26 PM
PEER PRESSURE!
Now I'm not gonna do it. :C
Title: Re: Redwall The video Game
Post by: Rakefur on November 21, 2011, 03:03:14 PM
 :'( :'( :'( >:( >:( >:(
Title: Re: Redwall The video Game
Post by: Pippin on November 21, 2011, 03:11:15 PM
weeners

http://redwallthegame.blogspot.com/
Title: Re: Redwall The video Game
Post by: Camaclue on November 21, 2011, 03:12:53 PM
ajsdjiuewhfindsjkvanijvclfdsafjreaiogfhaugvjnhoa.
wut?
is this real life?
Title: Re: Redwall The video Game
Post by: Pippin on November 21, 2011, 03:56:46 PM
could be could be

its on hold for now