Redwall: Warlords

Announcements => News / Updates => Topic started by: Shadow on October 05, 2012, 05:07:06 PM

Title: Couple of game loopholes closed
Post by: Shadow on October 05, 2012, 05:07:06 PM
Items on the public market being sold by dead or disabled players, or by players on vacation will no longer be listed for sale. If the player becomes active again, their goods will reappear on the market.

On turbo, you will no longer idle out after 7 days.

Suddenly the reg market looks like barren place.
Title: Re: Couple of game loopholes closed
Post by: Sevz on October 06, 2012, 12:23:22 AM
wow that's bad that you did this. I actually think I'll quit this stupid game and your an idiot.
Title: Re: Couple of game loopholes closed
Post by: Firetooth on October 06, 2012, 04:49:39 AM
Quote from: Sevz on October 06, 2012, 12:23:22 AM
wow that's bad that you did this. I actually think I'll quit this stupid game and your an idiot.
Nice C&C as usual.

Though I can't get my hopes up, I think you've quit more times then I can remember.
Title: Re: Couple of game loopholes closed
Post by: Shadow on October 06, 2012, 08:43:45 AM
Quote from: Sevz on October 06, 2012, 12:23:22 AM
wow that's bad that you did this. I actually think I'll quit this stupid game and your an idiot.
I'm sorry. Were you in the middle of using the public market to store up cash on a vacationed player?
Title: Re: Couple of game loopholes closed
Post by: Sevz on October 06, 2012, 11:43:01 AM
Quote from: Shadow on October 06, 2012, 08:43:45 AM
Quote from: Sevz on October 06, 2012, 12:23:22 AM
wow that's bad that you did this. I actually think I'll quit this stupid game and your an idiot.
I'm sorry. Were you in the middle of using the public market to store up cash on a vacationed player?
Were you in the middle of reading messages about you being a cheat?
Title: Re: Couple of game loopholes closed
Post by: Shadow on October 06, 2012, 12:09:26 PM
No lol.

We've been meaning to close that loophole for a while now, but it was never really a problem til now so it kept getting back-burnered.
Title: Re: Couple of game loopholes closed
Post by: Gen. Volkov on October 06, 2012, 05:19:15 PM
QuoteWere you in the middle of reading messages about you being a cheat?

Funny stuff. Sevah is the one abusing the vacation and market codes, but Shadow is the cheat. LOLOL.
Title: Re: Couple of game loopholes closed
Post by: windhound on October 06, 2012, 06:01:18 PM
I want to say items listed by dead/disabled/vacationed players did disappear from the market at some point in the past.
Can't think of any good reason for them to stay.

Same with any form of vacation from turbo, the loopholes it opens seem to vastly outweigh any positives. 

Quote from: Sevz's sig
Quote from: windhound on March 31, 2012, 05:10:16 PM
Coding out holes in the game is the best way to do things. 
Relying an the admins to patrol is a) time consuming for the admins in question b) unreliable c) only invites conflict
There is no conflict or "I didn't know any better!" excuses with a coded in rule.

If you can give some solid reasons for not implementing those changes I'd be glad to hear them.
Kicking, screaming, and calling Shadow an idiot cheater isn't very productive if you'd like to see the changes reverted.
Title: Re: Couple of game loopholes closed
Post by: Sevz on October 07, 2012, 04:19:38 AM
myself and the player in question were discussing that Shadow has made some very convenient changes. The other guy is the most experienced coder of any code online. He is the best and I can't speak for him but he will 80% agree that Shadow is shady
I think the market should be left open so when people legitimately idle out they have a few positives to come back to. You got farmed to 4k land but your goods sold so at least you can finance a run with full turns. I talked Shoot out of deleting from Reg he deleted from turbo because the game isn't worth his time. Go against me all you want but that's the best admin i've ever known turning his back on the place
Convenient loopholes all over the place
Title: Re: Couple of game loopholes closed
Post by: Shadow on October 07, 2012, 08:17:08 AM
Explain to me how storing cash on people on vacation is not cheating.

The reason it was never fixed before now is because nobody ever tried it before. People try to find loopholes all the time, but usually they are a grey area and they can argue their way out, like vacationing for defense. There really is no context in which this is not objectively a bad thing.

They actually left this open over at FaF for a while. While that game was winding down, several players repeatedly abused it. They would mass up on the market, go into vacation mode, and then come back with a boatload of cash and lock the game down solo for weeks at a time. Most of the rest of the game got wise to it and did it; the result was 50% of the game was on vacation all the time and the few who were out were locking without competition.

Ask volk, he was around for some of it iirc.

Sorry to hear that Shoot doesn't like the game. Judging from this responses in the reg thread, though, he is assuming some stuff about our code without asking questions first, so there's not much we can do to change his mind if he won't actually tell us what he doesn't like.
Title: Re: Couple of game loopholes closed
Post by: Sevz on October 07, 2012, 02:42:51 PM
The dude's a legend of all time. He's the Michael Jordan of promisance. You idiots disrespect him like you know better he's just seen the way things are and not liked it maybe half the stuff everyone said in the past would of helped but keep making changes to directly benefit yourself and ruin the playerbase.
Yeah you might not have the turbo code in reg yet but it's a matter of time til you make changes so you can waste peoples time even playing.
I'll say nothing and run your plans better than you can
Title: Re: Couple of game loopholes closed
Post by: windhound on October 07, 2012, 02:58:52 PM
We've never really been one of the more typical promis Sevz, nor do we aspire to be.

I skimmed Shoot's 17 posts and never saw any real disrespect or animosity given or taken.  There's differing opinions on how to handle balancing.  RWL has tended to allow the more destructive tactics necessary to take people down if they manage to gain a heavy lead.  The option is there, its just the tactics aren't normally used except in takedowns.
I'd be happy to discuss how other promis have worked around this, some may work for us and some simply wont. 
Title: Re: Couple of game loopholes closed
Post by: Shadow on October 07, 2012, 04:07:47 PM
Prom is a pretty simple game, Sevs. There really isn't much to it, once you get the hang of things, so Legend of Prom is a pretty silly distinction, IMO.

Shoot is more than welcome to share his ideas, but he should take the time to understand what he is talking about beforehand - the one post he made regarding balance was woefully misinformed. If he still disagrees now that he knows how things work, I'd be more than happy to hear his ideas. Again, though, the point is academic in 3.0 - the point of 3.0 was to address (among others) exactly the issues he discusses.

You still haven't answered my question. If the changes listed in this thread are "bad" then there must be a reason for keeping vacation market in that outweighs the potential for abuse. Please tell us what it is.
Title: Re: Couple of game loopholes closed
Post by: Kilkenne on October 07, 2012, 05:33:36 PM
The whole notion that RWL is part of some greater promisance bloc has always been pretty funny to me. Not very many of the new people find their way here via the promisance "scene", which hasn't really existed since ~2006 outside of a few places. It hit its zenith in like '04.
Title: Re: Couple of game loopholes closed
Post by: Raggon on October 08, 2012, 02:16:40 PM
Alright, who bought like a hundred stoats from me one by one? >:(
Title: Re: Couple of game loopholes closed
Post by: Sevz on October 14, 2012, 04:16:05 PM
Quote from: windhound on October 07, 2012, 02:58:52 PM
We've never really been one of the more typical promis Sevz, nor do we aspire to be.

I skimmed Shoot's 17 posts and never saw any real disrespect or animosity given or taken.  There's differing opinions on how to handle balancing. 
He's a respectful guy and his experience can deem him a legend. I put him up there with Paul Purgett and Quietust.
If you log onto the site Shootme admins you'd see things differently. NWOpromisance it's called. Almost derived from the original codes before redwalls time 10 years ago but very unique and well balanced.
Not that many of you know the history of promisance or his role.
Lots of things need fixing around here. Sack and capture is 2 of them. Focusing on a destructive server becomes monotonous and tiresome for the players. More players hang around if they have a goal to work for not soon as they get up top Shadow our local admin comes along suicides them 40 times then murders their stuff whether they attacked him or not.
After hundreds of times random teams get destroyed in cycles by someone who has next to nothing then when everyone quits he starts building up.
Well the last few days have been rough for him in beta. He got his land smashed by volkov then I stole 80% of the food he built up. 8 or 9 billion out of his 13 before sacking him down to 2k with the stunt doubles help.

Sorry for the textwall rant, many of my suggestions in the past or present are overlooked deliberately told to be reformatted before taken serious. I know what's happening around here. When I see Shadow being corrupt I work against it. I'm top spot both servers even after many subtle adjustments he's made to throw me off so this is spoken in truth towards the benefit of all warlords.
Remove Leader suicides from the game for a 3 month trial
If you think it's only to benefit myself I'll destroy myself and start again just do it
Title: Re: Couple of game loopholes closed
Post by: Shadow on October 14, 2012, 04:24:14 PM
Suicides used to be much easier than they are now. They killed more leaders, and an indier with 100 leaders could do it, and open attack op opened 3 hits every time, without the attacker losing any leaders. Every change I've ever made to suicides has been to make them harder to use, easier to defend.

You have a victim mentality, Sevs. It's old.
Title: Re: Couple of game loopholes closed
Post by: Gen. Volkov on October 14, 2012, 05:44:12 PM
QuoteIf you think it's only to benefit myself I'll destroy myself and start again just do it

That wouldn't prove anything you know. Any good player can be back in the top ten in a matter of days, and back in the top spot in a week or two at the outside.
Title: Re: Couple of game loopholes closed
Post by: Shadow on October 15, 2012, 08:31:41 AM
QuoteMore players hang around if they have a goal to work for not soon as they get up top Shadow our local admin comes along suicides them 40 times then murders their stuff whether they attacked him or not.
There could be some truth to this, but it is a very tricky balance to achieve in a small player base. In a very large base, as RWL was years ago, there was always another player willing to put in that extra effort, and the game was very competitive. Now, if we remove destructive options, people get discouraged because there is nothing they can do on their own to catch up.

The thing that has changed (about reg in particular) over the years is not the code, since we've barely touched that except to make suicides harder to use. It's that many of the players aren't motivated to join into the big teams as they used to. This is natural - we are all growing up. Most of the early players are now in grad school, or around that point in their lives. Priorities change, and as a text-based game in a world of immersive 3D graphics, attracting the next generation is difficult, to say the least.

If RWL's player base were large enough to support it, or if I thought that changing the focus in this way would attract enough new players to make it work, then I would agree with you. But as things have stood for the past few years, I don't think it will really work.
Title: Re: Couple of game loopholes closed
Post by: Sevz on October 15, 2012, 10:58:58 AM
Offenses: 1771 (78%)
Defenses: 1349 (1%
That's your ratings as a warlord Shadow. 22% of the times you've attacked you've failed and 99% of the time when someone attacks you they win. around 14 times out of 1349. 2from9
Volkovs is a bit better, he doesn't suicide
Offenses: 1569 (91%)
Defenses: 1192 (6%)
He's blocked about 80 attacks 20 of those were me being dirty the other day
Then my attacks are terrible for my standards
Offenses: 4601 (94%)
Defenses: 3036 (25%) Blocked around 757 of the attacks thrown at me.
~~~~~~~~~~~~~~~~~~~~~~~~~~~
When I suicided Volkov I disgraced my warlord. The only person who has the right to judge are those who agree it's dishonourable and aim for 100% attacks like a true warlord.

I think you being in charge of things is ridiculous. Take your role with a part time professional approach. Give the game a bit of soul
Title: Re: Couple of game loopholes closed
Post by: Shadow on October 15, 2012, 11:34:38 AM
It's ok, don't bother addressing any of the completely reasonable points I made in favor of bringing up something unrelated and irrelevant.