Redwall: Warlords

Discussion => Reg Discussion => Topic started by: windhound on March 20, 2018, 06:08:16 PM

Title: Next Round
Post by: windhound on March 20, 2018, 06:08:16 PM
I'm assuming you guys want the market back.

Just want a standard round?
Title: Re: Next Round
Post by: Shadow on March 20, 2018, 06:18:05 PM
Not that I participated very directly but it seems a lot more warlordy without it. I kind of like the idea of just getting rid of it ^_^.
Title: Re: Next Round
Post by: Gen. Volkov on March 21, 2018, 01:35:38 PM
I am for getting rid of it entirely.
Title: Re: Next Round
Post by: Firetooth on March 22, 2018, 11:25:39 AM
Keep it, but just for troops. The main problem is it's just a food store, butI feel it's quite important for solo indy
Title: Re: Next Round
Post by: Graceclaw on March 22, 2018, 02:04:19 PM
How about a round with a public market, but no mercs?

I feel like that would mess with a lot of playstyles/strategies and make people reconsider their approaches, and would also give troop production more value.

But maybe I'm wrong. I think it would be fun, though.
Title: Re: Next Round
Post by: Sevah on March 22, 2018, 03:12:06 PM
We need an emperor. Also make it so you can store less food on the market since firetooth complained.
Title: Re: Next Round
Post by: Sharptooh on March 22, 2018, 05:21:21 PM
I think unfortunately with such a small player base, the market is probably just going to be abused. Best not to bring it back in my opinion.
Title: Re: Next Round
Post by: Gen. Volkov on March 22, 2018, 06:02:36 PM
QuoteHow about a round with a public market, but no mercs?

I feel like that would mess with a lot of playstyles/strategies and make people reconsider their approaches, and would also give troop production more value.

But maybe I'm wrong. I think it would be fun, though.

We've had a couple no mercs rounds, actually. Don't know if the playerbase is currently large enough to support a no mercs round though.
Title: Re: Next Round
Post by: windhound on March 22, 2018, 08:52:48 PM
How about the RWL3 market where you're not allowed to pull marketed goods, but can sell to mercs whenever you'd like? 
Shouldn't be too hard to copy over. 

If you guys want an emp round I can do that..  figuring out specs will be slightly weird as ideally he'd be unbroken for 2 - 2.5 months, but can probably make that work. 
Emp rounds come with a caveat that the team that breaks him has a great opportunity to lock, but /shrug.  Sometimes they lose it all to another team who were ready to pounce. 
Title: Re: Next Round
Post by: Shadow on March 22, 2018, 08:54:07 PM
Rwl3 market is good too.  Just as long as it's not a storehouse
Title: Re: Next Round
Post by: Sevah on March 23, 2018, 09:27:49 PM
I reckon capping food on the market to sell for $15 each makes a huge difference. And only store half the amount. Markets should be used by all players.

No mercs is a bad idea because half the races rely on it to break my defense.

An emperor would be great fun. The race to badger was possibly the best round ever.
Title: Re: Next Round
Post by: windhound on March 23, 2018, 10:15:36 PM
Quote from: Sevah on March 23, 2018, 09:27:49 PM
An emperor would be great fun. The race to badger was possibly the best round ever.

Appreciate that Sevz, a fair amount of effort went into that round, and while not everything worked I'm glad most seemed to have fun. 


Anyone else thoughts on an emp round?  (standard emp, not badger)

With the market, how about simply setting the price people can sell at or slightly below normal Merc rates? 
At 20% cheaper than standard Mercs that's a cheaper source of troops than most race bonuses give (though prob. not with camps) while still being significantly more cash than you'd get selling to Mercs. 
Noone can store stuff via the market if it's being continually bought out 'cause it's cheaper than mercs, but mercs would be there if there aren't enough troops on the market. 
Prob set food at closer to 10/ea to discourage storage. 
Title: Re: Next Round
Post by: Shadow on March 24, 2018, 08:29:45 AM
Yea, that's a fine idea too. 3.0 market might be less work since it's coded already, but either way is good.
Title: Re: Next Round
Post by: Gen. Volkov on March 24, 2018, 10:32:10 AM
I'm fine with that as well. Just don't want the market to be abuseable.
Title: Re: Next Round
Post by: Wolf Snare on March 24, 2018, 01:27:32 PM
I believe it was still quite abusable unless it's the revised market that only lists the cheapest of each troop type. When we started 3.0, I think the public market listed every market entry in a long list, where allies could simply purchase supplies from clan mates to get around the "no pulling marketed goods" policy.

To avoid abuse, make sure the market anonymously lists only the cheapest available for each unit. This will encourage competitive pricing, allow solo indies to flourish, and prevent potential abuse by clan mates.
Title: Re: Next Round
Post by: Firetooth on March 24, 2018, 06:37:46 PM
^I actually like that idea.
Title: Re: Next Round
Post by: Shadow on March 25, 2018, 12:02:15 PM
That's how the 3.0 market works, yes
Title: Re: Next Round
Post by: Firetooth on March 25, 2018, 02:29:10 PM
Quote from: Shadow on March 25, 2018, 12:02:15 PM
That's how the 3.0 market works, yes
Oh lol, it's been so long since I played 3.0 I don't even remember. Still a good idea and if that's already coded and ready to go that gets my vote.
Title: Re: Next Round
Post by: Sevz on April 03, 2018, 07:34:46 AM
Emperors. Can you make one every month?easy medium and extreme. I want to kill them.
Also you need to bring back the market its gone again.
Title: Re: Next Round
Post by: windhound on April 03, 2018, 10:23:37 AM
Yeah, sorry, been busy. 
Leaky roof repair and car appears to have eaten the #4 exhaust valve's seat, in the same weekend. 

Anyways.
Started poking the RWL3 market last night. 
I didn't write it so I had to go through and see how it works; a few extra db fields and functions that got thrown in funcs, fairly straight forward except for a weird ajax part I might rewrite. 

Should have it working tonight, after I drop the bug's engine and pull the heads. 
Will consider an emp as well.
Title: Re: Next Round
Post by: Firetooth on April 03, 2018, 12:53:43 PM
Thanks Windy! I also think an emp would be a cool idea
Title: Re: Next Round
Post by: windhound on April 03, 2018, 08:55:33 PM
RWL3 market has been ported to Reg, lemme know if you notice any irregularities. 
I turned on anon mode and summary, can always flip it back to where you can see who's listing what, and selective buying, but I do like the anon version. 

The only thing I changed was that RWL3 apparently had brutally low merc prices, 16% of default value. 
I brought it back in line with Reg's current 32% 

I'll look at setting up an emp later
Title: Re: Next Round
Post by: Shadow on April 03, 2018, 10:37:58 PM
Haha I was pretty proud of that Ajax stuff when I wrote it
Title: Re: Next Round
Post by: Shadow on April 04, 2018, 06:59:32 AM
the ajax part of the market is broken atm. It's supposed to update the available amount when you change the price you are willing to pay, but currently changing the price pauses for a second and then takes you back to the landing page and breaks the landing page layout

Title: Re: Next Round
Post by: windhound on April 04, 2018, 07:42:22 AM
...that would be because I forgot it, lol
Interesting failure mode though

Fix'd, and appears to be working, thanks Shads
Title: Re: Next Round
Post by: Shadow on April 04, 2018, 09:03:39 AM
Yea, that seems like a pretty spectacular and very specific way to screw up.

Anyway, looks good now!