Redwall: Warlords

Discussion => Turbo Discussion => Topic started by: The Lady Shael on October 27, 2007, 11:14:18 AM

Title: Turbo Round Themes
Post by: The Lady Shael on October 27, 2007, 11:14:18 AM
So we've finally decided to compile a list of all the different themed rounds we've had in Turbo. Here new players can look up what these themes mean, and old players can go through this list and decide which rounds would be cool to do in upcoming months.

Turbo rounds are reset every month, on the 28th. To see the last time we've had a theme, check out the Immortalization Archive. (http://www.redwallwarlords.com/forums/index.php?topic=8758.0)


List of Turbo Themes


No Leaders
Just what it sounds like. Huts are not able to be built, and thus no one in the game can have leaders, and can't perform any leader missions.

No Clans
Clans are not able to be created. Everyone is on their own.

No Mercs
No mercenaries. Income from the market is delayed from being added to your cash until you log in.

No Barracks
No barracks. No troops are able to be created.

Super/Double Turns
More turns are given and able to be accumulated than normal.

Duels
Everyone is divided up into two clans, and you can't leave.

Fire and Ice
Like Duels, except with super-Emperors for each clan.

Forced Clan
Upon sign-up, each player is assigned to a clan. Clan leader voting takes place a week into the round.

Emperor
The admins create a super account with a ton of land, army, and resources, and the players try to take it down before the round ends. The super account won't fight back.

Succeeding Emperor
Like the Emperor round, except whoever kills the Emperor becomes the Emperor, with the power to tax and send messages to everyone in the game. Tax is 0-0.01% of cash and food per turn.

Storehouse
Players are sorted into three or four clans, and each clan has access to a storehouse, where they can store armies and resources. The goods are multiplied by a small percentage each day. A week before the reset, the storehouse is distributed equally throughout the clan and everyone battles it out.

Half-Land
Players are not allowed to build any one building type on more than half their land. No cities, no demolishing to put a building type on more than half your land, and if you get attacked, and a building type ends up on more than half your land, the extra buildings are demolished and the acres are given back as free land.

Ladder
There is a count down how long people are in the top ten, once someone has proved they can stay in the top ten for 3 days, the computer moves them north. The person the furthest north and highest ranks wins.

Race Ladder
Everyone starts as the same race, and revolt is disabled. Every three days, everyone's race will be changed to something a little more powerful, with a different ability.

War of the Shields
Everyone is divided into four clans: Targe, Pavise, Buckler, and Aspis. The object is keep a high attack and defense ratio to increase your clan rating. The clan with the highest clan rating gets a 10% attack/defense bonus, and the clan with the second highest rating gets a 5% attack/defense bonus.

Curse of War
Attacking costs five times as much health for any attack.

Communist
Communist economy set-up, no mercs, and five Emperors. More details (http://www.redwallwarlords.com/forums/index.php?topic=10075.0)

Race to Badger Gold
An emperor account is of the race Badger, with reinforced stats and a ton of gold.

Food Stockpile
For the last 10 days of the round, there is no way to generate food.

Anonymous Attacks
All successful attacks are anonymous.

Custom Race
Upon logging in for the first time, each player sets the stats and name for their own custom race. You are given an amount of race points which you can allocated to different race traits, and choose any race ability. You can edit your stats for as long as you are in protection.

Limited Attacks
Players are given a limited amount of times that they can attack for the entire round.

Race Roulette
Everyone may change their race for free every 72 hours.

Limited Land
No scouting after protection, and land farm does not auto-scout.



Themes based off of Redwall books:

Battle for Mossflower River (Mossflower):
Two clans and two emperors, named Stormfin and Gloomer. Object is to protect your own emperor and kill the other one. New troop type called Sea Serpent with 7000 OP and 5400 DP. Modified locations, River, Woods, and Underground. Every day, someone from the clan with the lowest average networth is kidnapped into the other clan.
Round Details (http://www.redwallwarlords.com/forums/index.php?topic=8258.0)
Background Story (http://www.redwallwarlords.com/forums/index.php?topic=8257.0)

The Return of Ublaz (Pearls of Lutra):
Four locked clans, and two robot accounts. One is the Tears of All Oceans, the other is Emperor Ublaz Madeyes. Each clan attempts to kill the Tears account which moves the whole clan to Pearl Holder, a location with high bonuses. Once they own the Tears, they can drop land to it to protect it from the other clans. Whoever kills Ublaz becomes Emperor of Sampetra and earns the Sampetra tax (up to 0.005% of Sampetra residents' food and cash per turn).
Round Details (http://www.redwallwarlords.com/forums/index.php?topic=9472.0)
Background Story (http://www.redwallwarlords.com/forums/index.php?topic=9468.0)
Title: Re: Turbo Round Themes
Post by: wolf bite on October 27, 2007, 11:53:19 AM
Ladders
By staying in the top 5 continually, the account is slowly kept moving north.  No opening raiders.

Battle of Mossflower river
New locations, new types of armies. Emperors to beat.

Fire and ice
Two admin made emperors and 2 clans to see who can reach the enemy?s king first.

Duels
2 or more clans that battle to the death.


Wolf Bite
Title: Re: Turbo Round Themes
Post by: Shadow on October 28, 2007, 12:10:56 PM
i would like a clanned round. I am very tired of someone being a stoat and simply winning through the foolishness of others who don't know how to take him down.

i like the sound of ladders though...

perhaps a clanned ladder round?
Title: Re: Turbo Round Themes
Post by: taekwondokid42 on October 28, 2007, 08:14:53 PM
hmm, you really wouldn't have to be worried about stoats if we were in a no huts rounds.
Title: Re: Turbo Round Themes
Post by: Shadow on October 28, 2007, 08:51:49 PM
no huts sucks, we've done it before. basically its just a massing race that goes nowhere. most of the fun stuff in this game involves leader missions
Title: Re: Turbo Round Themes
Post by: taekwondokid42 on October 29, 2007, 04:40:07 PM
hmm, I just want a round where I can indy with no fear of being leadered.


Also: Last time we had a no-huts round I joined for the first time about 1/2 way through.
Title: Re: Turbo Round Themes
Post by: windhound on October 29, 2007, 05:08:14 PM
haha
no leader rounds are awesome
sack is worthless, so I can build 85% foragers and 15% markets, keep a small army and just sit there and food mass
atleast, that's what I did last time...  which has been a while for me

...
awesomly easy, amazingly boring
Title: Re: Turbo Round Themes
Post by: Shadow on November 06, 2007, 07:20:45 PM
how about a no leader emp round? the emp would be many times more difficult to break if there were no leaders...
Title: Re: Turbo Round Themes
Post by: wolf bite on November 09, 2007, 07:08:26 PM
(hopes that his new theme game will be up for next round)

No strategy being used now will work!     *evil laugh*


Wolf Bite
Title: Re: Turbo Round Themes
Post by: Alazar is Back on November 13, 2007, 10:48:42 AM
Quote from: Shadow on November 06, 2007, 07:20:45 PM
how about a no leader emp round? the emp would be many times more difficult to break if there were no leaders...

The emp was broken with rats this time not leaders so....yeah, it happenened fast too!
Title: Re: Turbo Round Themes
Post by: Peace Alliance on November 13, 2007, 06:10:40 PM
would have broken him in a few more days with leaders... And we had like bazillions of leaders on him, heh. Next time we should give him 100% towers, more army, probably 3 times as many leaders.......... and 1 stoat. what?
Title: Re: Turbo Round Themes
Post by: Shadow on November 13, 2007, 06:23:43 PM
with no leaders the emp can be 100% towers and have a much bigger army at a smaller net. no leaders emp would be very hard
Title: Re: Turbo Round Themes
Post by: Firetooth on November 15, 2007, 12:18:49 PM
Not hard. Impossible. :-(

Without leaders the game is boring, but with them, everyone steals all my hard-earned cash, but no huts would be boring. :|
Title: Re: Turbo Round Themes
Post by: Peace Alliance on November 17, 2007, 12:13:06 PM
What if the next time we end up doing a no-leaders round. We do a lizards vs rats round where those are the only 2 races you can chose (you still have leaders, but they're both indy races)
Title: Re: Turbo Round Themes
Post by: pippin the mighty on November 17, 2007, 12:17:38 PM
can you explain indy to me please
Title: Re: Turbo Round Themes
Post by: Shadow on November 17, 2007, 12:29:58 PM
lizard vs rat vs wildcat, leaders available. wildcat indy vs conventional indy would be interesting.
Title: Re: Turbo Round Themes
Post by: Peace Alliance on November 17, 2007, 12:38:23 PM
Oh sure.

Basically, you don't build very many huts, and focus mostly on barracks and farms. You sell the army's you gain in Mercenaries so you can pay for barracks to make more army.

Rat and Lizard as best at these strats because they aren't very good with leaders
Title: Re: Turbo Round Themes
Post by: Peace Alliance on November 28, 2007, 04:04:25 PM
*bump*

So is this where we should make suggestions for rounds?


What would you think of a Super-emperor round.

This would be a 2 month long round (so we'd prolly put it in the july-augest months because they're so darn hard to administrate). And the goal would be to break an emp MUCH much higher up then normal.

Like really, i'd be making it so that it's darn near impossible to break the emp, and the round /might/ actually end without the emp being broken?
Title: Re: Turbo Round Themes
Post by: wolf bite on November 28, 2007, 05:57:40 PM
Or a "beat up the admins" game. Peace and I are in a clan and we have a super powered race of X 3 of abilities and all magic spells.  There is no attack limits against us, but we also can't die.  We can not send or receive aid, and have no allies or anyone we will be easy on.  Your mission, to keep us from wining.


Wolf Bite
Title: Re: Turbo Round Themes
Post by: The Lady Shael on November 28, 2007, 05:59:47 PM
Aw, Shael wants to be included. How about I can just randomly press the "Nuke" button on anyone who annoys me?



Yes, I'm kidding.
Title: Re: Turbo Round Themes
Post by: wolf bite on November 28, 2007, 06:01:23 PM
We could give you an account to. Just thought you would be sad at all the attacks against you. hehe.


Wolf Bite
Title: Re: Turbo Round Themes
Post by: The Lady Shael on November 28, 2007, 06:08:55 PM
Heh, it's okay, I'll be fine. *sniff* I was never good at the game anyway....diplomacy was my only tactic. *sigh*
Title: Re: Turbo Round Themes
Post by: Gen. Volkov on November 28, 2007, 11:21:02 PM
Wolf bite just wants an excuse to play again. LOL.
Title: Re: Turbo Round Themes
Post by: Ruddertail on November 28, 2007, 11:23:05 PM
That actually could be pretty fun...
Title: Re: Turbo Round Themes
Post by: kell on November 29, 2007, 04:56:23 AM
yea go for it, could our accounts die? and who will admin the game while your playin?
Title: Re: Turbo Round Themes
Post by: Peace Alliance on November 29, 2007, 02:05:33 PM
shael
Title: Re: Turbo Round Themes
Post by: wolf bite on November 29, 2007, 02:07:20 PM
Or if Shael plays, then maybe windy?


Wolf Bite
Title: Re: Turbo Round Themes
Post by: kell on November 29, 2007, 03:38:02 PM
im game to try take ye on, im sure the others would love the challenge too
Title: Re: Turbo Round Themes
Post by: windhound on November 29, 2007, 04:02:33 PM
Eh, sure.  If wolf and shael want to play a round I dont mind being the admin.
Title: Re: Turbo Round Themes
Post by: Gen. Volkov on November 29, 2007, 04:18:09 PM
Well, if you really want to do this, it could be interesting. Though not being able to kill you could get annoying. However having you two log in at 0 everything everyday could be entertaining.
Title: Re: Turbo Round Themes
Post by: Alazar is Back on November 30, 2007, 08:56:37 AM
I agree this sounds pretty cool i think we should go for it!
Title: Re: Turbo Round Themes
Post by: lonewolf1817 on December 06, 2007, 12:30:37 PM
being able to murder and poision wolfbite for a hole month...... AHHHH = "that was the sound of me having a pleasnt evil thought"
Title: Re: Turbo Round Themes
Post by: pippin the mighty on December 06, 2007, 02:33:45 PM
i would just save up my army for you guys, seeming as shaeal says shes a noob, beware. lol im not very good myself
Title: Re: Turbo Round Themes
Post by: Firetooth on December 06, 2007, 02:47:50 PM
All on the admins!
Title: Re: Turbo Round Themes
Post by: The Obliterator on December 08, 2007, 11:41:34 PM
lets do it
Title: Re: Turbo Round Themes
Post by: Shadow on December 08, 2007, 11:44:24 PM
I am loving this half land theme. We should do a forced clan round at half land.
Title: Re: Turbo Round Themes
Post by: Wolf Snare on December 10, 2007, 02:40:40 AM
LOL. I dunno dude, sure it's fun, and unique and all.... But with half land setup, I can't possibly gain much of an edge over anyone else in the game, and it's too much of a netting game that I can't come out on top of...
Title: Re: Turbo Round Themes
Post by: Shadow on December 10, 2007, 04:13:59 PM
not at all, i find i am doing very little netting this round. I guess you know why though ^_^
Title: Re: Turbo Round Themes
Post by: Alazar is Back on December 12, 2007, 10:40:07 AM
Quote from: Shadow on December 08, 2007, 11:44:24 PM
I am loving this half land theme. We should do a forced clan round at half land.

I kinda like to indy now, if the leaderers werent so strong i would continue to from now on but im not sure thats such a great idea....
Title: Re: Turbo Round Themes
Post by: Peace Alliance on December 16, 2007, 08:26:28 PM
Well alazar last round i indy'd i got 4th place. (wait 5th?) and that was with EVERYONE in the game being the overpowered stoats.

So I'd say you'll have a fighting chance next round ;)

I'm starting to think that most of the balance problems are that people don't know how to properly indy. It truly is a completely different playing style.

But this round has taught a lot of people how it works kind of, so next round i'd expect to see more indy races, heh.
Title: Re: Turbo Round Themes
Post by: The Obliterator on December 16, 2007, 10:32:41 PM
lol it was my fist strat and the only one i know how to do properly
Title: Re: Turbo Round Themes
Post by: Shadow on December 17, 2007, 10:36:55 PM
I am now hooked on indy. I think leader strats are going to stay dead for a while, for me at least. And I still want to work out a way to make wildcat competitive as an indy race but so far the loyalty bonus kills it.

Is pressgang affected by the +/-troops from location bonuses?
Title: Re: Turbo Round Themes
Post by: The Lady Shael on December 19, 2007, 01:53:25 AM
Nope, it isn't.
Title: Re: Turbo Round Themes
Post by: Sharptooh on March 18, 2008, 01:54:39 PM
Just out of curiosity have we decided on a theme for next round?
Title: Re: Turbo Round Themes
Post by: pippin the mighty on March 18, 2008, 03:22:36 PM
You stole my question *mean eyes*
Title: Re: Turbo Round Themes
Post by: Firetooth on March 24, 2008, 04:27:27 PM
I had a good (well in my opinion) idea, like emp reverse. There's an admin who makes a account, there intention is to kill all of us, we can damage them in anyway, but we cant kill them. The aim is to try to survive. Whoever dies the least wins.
Title: Re: Turbo Round Themes
Post by: pippin the mighty on March 25, 2008, 11:23:16 AM
Or, if you die, you are out. But you can have a spectating acount or something like that?
Title: Re: Turbo Round Themes
Post by: Sharptooh on March 25, 2008, 11:55:50 AM
Sounds like a good theme to me maybe two or three admins thoguh cause one on all is a bit harsh even on a real amazing player.
Title: Re: Turbo Round Themes
Post by: Shadow on March 25, 2008, 02:31:17 PM
I would like to see a round where you can sell land on the public market and aid land to people
Title: Re: Turbo Round Themes
Post by: Firetooth on March 25, 2008, 02:44:20 PM
That would be a good theme!Cash massers would hog the land thoguh, lol then have it grabbed off of 'em easy ::)
Title: Re: Turbo Round Themes
Post by: CobyCopper on March 25, 2008, 04:50:53 PM
I'd like to see a that half-land round up for the end of this round.
Title: Re: Turbo Round Themes
Post by: Firetooth on March 28, 2008, 02:22:45 PM
Id like to be able to aid unused land away to allies, that way if you get an allly to send you 200kland 200bilcash and 1.2bilfood when your indying, build all but 2.5k land barreckses (the rest huts) and bam, you have 450 (could be 550 if this round)turns of pure troop earning and no costs except for to build and losses :) Store a ton of the troops on the market then you can't even get murdered down that low.
Title: Re: Turbo Round Themes
Post by: Peace Alliance on April 06, 2008, 01:31:12 AM
Ya we've done land aiding rounds before.

I think it goes along well with putting loyalty on the market.
Title: Re: Turbo Round Themes
Post by: pippin the mighty on April 07, 2008, 12:50:52 AM
Hahaha, thats good. No more huts!
Title: Re: Turbo Round Themes
Post by: Firetooth on April 07, 2008, 02:18:28 AM
no huts is boring ::)
Aiding land and land on market round should happen :)
Title: Re: Turbo Round Themes
Post by: lonewolf1817 on April 07, 2008, 02:48:01 AM
wow..... probably one of the best suggestion's firetooth has made..... but alas as i think about it..... imagine the math involved in switching land like that....
Title: Re: Turbo Round Themes
Post by: Firetooth on April 07, 2008, 03:00:10 AM
Quote from: lonewolf1817 on April 07, 2008, 02:48:01 AM
wow..... probably one of the best suggestion's firetooth has made..... but alas as i think about it..... imagine the math involved in switching land like that....
lol thanks Im not sure if I take that as a compliment or insult ::)  that's a good point though...
Title: Re: Turbo Round Themes
Post by: Sharptooh on April 07, 2008, 05:12:11 AM
I think it would be interesting if you were able to put land in the storehouse, it might persuade people to stay in clans too
Title: Re: Turbo Round Themes
Post by: Firetooth on April 07, 2008, 12:17:43 PM
Yeah, heh, thats a good idea. Seing as how wind are already in the lead so much if I'd dumped all my stuff...
but that leaves one problem, at the end of their runs, clan players would drop all their land into the storehouse, and hey presto no one else can reach it until distibution day.
Title: Re: Turbo Round Themes
Post by: lonewolf1817 on April 08, 2008, 01:17:58 PM
its a double edge sword.... u get that net u just made from the run.... but are forced to either drop it into the store house (and hope ur teamates do the same) and loose ur net.... or keep everything for urself..... but then u become exaclty what u dispized in the first place.
Title: Re: Turbo Round Themes
Post by: Peace Alliance on April 08, 2008, 04:34:27 PM
true, this entire round is a permanent guilt trip
Title: Re: Turbo Round Themes
Post by: Firetooth on April 09, 2008, 02:36:35 AM
Quote from: Peace Alliance on April 08, 2008, 04:34:27 PM
true, this entire round is a permanent guilt trip
Yea  :'(
I might end up aiding a ton of stuff off to members of wind to dump in their storehouse *laughs evily*
Title: Re: Turbo Round Themes
Post by: Peace Alliance on April 09, 2008, 08:47:58 AM
But you were in the Earth clan originally!
Title: Re: Turbo Round Themes
Post by: Firetooth on April 09, 2008, 10:47:19 AM
No I was in Wind originally ask Windy or kell ;)
Title: Re: Turbo Round Themes
Post by: Peace Alliance on April 09, 2008, 01:25:25 PM
ohya
Title: Re: Turbo Round Themes
Post by: Alazar is Back on April 09, 2008, 02:18:27 PM
Quote from: Peace Alliance on April 08, 2008, 04:34:27 PM
true, this entire round is a permanent guilt trip

I like this round!
Title: Re: Turbo Round Themes
Post by: The Lady Shael on April 10, 2008, 10:35:34 AM
Quote from: lonewolf1817 on April 08, 2008, 01:17:58 PM
its a double edge sword.... u get that net u just made from the run.... but are forced to either drop it into the store house (and hope ur teamates do the same) and loose ur net.... or keep everything for urself..... but then u become exaclty what u dispized in the first place.

That's why communication with your clanmates is crucial to this round. Last time clans couldn't even see how much was in their storehouses (done on purpose to force clans to use the clan forums and communicate). Wind failed miserably because they didn't really have experienced players and they barely communicated. Only used their forum in the first week of the game, if I remember correctly.
Title: Re: Turbo Round Themes
Post by: Shadow on April 11, 2008, 02:27:17 PM
How about a round where your net worth is divided by the number of turns you have used?
Title: Re: Turbo Round Themes
Post by: Firetooth on April 11, 2008, 02:32:38 PM
Quote from: Shadow on April 11, 2008, 02:27:17 PM
How about a round where your net worth is divided by the number of turns you have used?
That doesnt sound like a bad idea, it could be hard to program in though...
Title: Re: Turbo Round Themes
Post by: Sharptooh on April 11, 2008, 02:40:15 PM
Quote from: Shadow on April 11, 2008, 02:27:17 PM
How about a round where your net worth is divided by the number of turns you have used?
could be intersting but bad for low ranking plaers they're net would just keep dropping.
Title: Re: Turbo Round Themes
Post by: Peace Alliance on April 14, 2008, 12:51:08 PM
I wouldn't want to discourage turn use... like ever.


Oh, and i would just get a rat to send me NW and use 1 turn every 3 days, hahaha
Title: Re: Turbo Round Themes
Post by: lonewolf1817 on April 14, 2008, 06:42:47 PM
ya the idea is easly prone to ppl "playing the system"
Title: Re: Turbo Round Themes
Post by: Shadow on April 14, 2008, 06:47:10 PM
Quote from: Peace Alliance on April 14, 2008, 12:51:08 PM
I wouldn't want to discourage turn use... like ever.


Oh, and i would just get a rat to send me NW and use 1 turn every 3 days, hahaha

disable aid ;)
Title: Re: Turbo Round Themes
Post by: Wolf Snare on April 15, 2008, 12:58:57 AM
I'd win, I have slacked for a few rounds and only run when viciously prompted.
Title: Re: Turbo Round Themes
Post by: Shadow on May 19, 2008, 04:00:02 PM
Hm, I wonder what a round with a hit limit would be like? I am thinking, max of 1000 offenses for the whole round. Once you max out you can no longer attack.
Title: Re: Turbo Round Themes
Post by: Alazar is Back on May 19, 2008, 07:26:00 PM
It would prompt alot of scouting....It sounds interesting enough although id hate it especially if i indyed...
Title: Re: Turbo Round Themes
Post by: taekwondokid42 on May 20, 2008, 03:25:16 PM
That could be bad, because whoever made the last 30-50 attacks would have a great advantage over all of the other players, and there would be nothing they could do about it.

You could, on the other hand, just say no attacking the whole round...

I don't think that that round would be very interesting though. You would probably have to do something like open markets (put up to 100% of goods on markets) to increase interest. But the current round is open markets, and we don't want to be repetitive.
Title: Re: Turbo Round Themes
Post by: Shadow on May 20, 2008, 03:29:00 PM
Quote from: taekwondokid42 on May 20, 2008, 03:25:16 PM
That could be bad, because whoever made the last 30-50 attacks would have a great advantage over all of the other players, and there would be nothing they could do about it.
exactly, it's all about conserving attacks and being the last one to finish

Quote from: taekwondokid42 on May 20, 2008, 03:25:16 PM
You could, on the other hand, just say no attacking the whole round...

I don't think that that round would be very interesting though. You would probably have to do something like open markets (put up to 100% of goods on markets) to increase interest. But the current round is open markets, and we don't want to be repetitive.

No, that would be incredibly boring
Title: Re: Turbo Round Themes
Post by: thomaskreisman on May 24, 2008, 04:38:11 PM
what is next rounds theme gona be?
Title: Re: Turbo Round Themes
Post by: The Lady Shael on May 24, 2008, 04:58:14 PM
Secret. =p It'll be interesting though...wolf thought it up, hopefully he'll be back in time to see it go up. It might not seem very interesting at the beginning, but it changes. ^_~
Title: Re: Turbo Round Themes
Post by: Alazar is Back on May 24, 2008, 05:23:47 PM
Gosh! I had a really incredible idea that i thought up and i just forgot it...dang it.

Any hints shael? :P
Title: Re: Turbo Round Themes
Post by: thomaskreisman on May 25, 2008, 09:01:02 AM
I just want mercenaries back again!
Title: Re: Turbo Round Themes
Post by: Firetooth on May 30, 2008, 11:48:49 AM
I think for one round you should be forced to be either a stoat or rat.
Title: Re: Turbo Round Themes
Post by: Sharptooh on May 30, 2008, 12:53:23 PM
  Could be interesting, but more potential not to change anything much, the people who normally leader will continue leadering and same with indiers  :-\
Title: Re: Turbo Round Themes
Post by: Firetooth on May 30, 2008, 02:00:52 PM
Or maybe forced indy, that way overpowered leaders wouldn't get all the credit ;) you should still be allowed huts though, but they should only have the wildcat, rat and lizard races.
Title: Re: Turbo Round Themes
Post by: wolf bite on May 30, 2008, 02:12:25 PM
We have had no leader themes. I think at one time or another we have made each styratagy not work and forced people to use something they normally would not have.

PS.... I like both or your guys new-ish avatars. Cool stuff


Wolf Bite
Title: Re: Turbo Round Themes
Post by: Firetooth on May 30, 2008, 02:21:24 PM
Ok. Thanks, I didn't think Sharptooth changed his but I changed mine twice today.

I think a round the opposite of half round would be nice. You have to build all your land on something, it wouldn't work well for tricky strats like wildcat and it would mean indies would have even weaker leader defences.
Title: Re: Turbo Round Themes
Post by: taekwondokid42 on May 31, 2008, 06:33:57 PM
That is interesting. I'm not sure how much you could do with 100% something though.

I would be worried that most everybody would just leader, because indiers would be incredibly vulnerable. And, once you committed to leaders, you would not want to shift because you would lose all of your leaders impossibly quickly.
Title: Re: Turbo Round Themes
Post by: Firetooth on June 01, 2008, 03:29:06 AM
No wait. You don't have to build 100% land, but you get a 20% bonus on whatever your producing if you build one structure 100%, this would give leaders great ratios, cashers great cash and indies great troops. It would however leave indies leader defences vunerable. Once again, just an idea.
Title: Re: Turbo Round Themes
Post by: The Obliterator on June 01, 2008, 08:22:07 AM
why not an unlimited aid round where you can send everything to everyone including land
Title: Re: Turbo Round Themes
Post by: Alazar is Back on June 01, 2008, 04:35:51 PM
Quote from: The Obliterator on June 01, 2008, 08:22:07 AM
why not an unlimited aid round where you can send everything to everyone including land

That wouldnt work because it would be far too easy to make troops and lock land if you could send land...
Title: Re: Turbo Round Themes
Post by: The Obliterator on June 02, 2008, 12:37:59 AM
not if everyone could do it
Title: Re: Turbo Round Themes
Post by: septimus7claw on June 25, 2008, 09:49:04 PM
i would lito do battle of mossflower river
it sounds cool
Title: Re: Turbo Round Themes
Post by: The Lady Shael on June 25, 2008, 09:52:57 PM
We're doing an even cooler round in several days, based off the book Pearls of Lutra. Be sure to stick around!
Title: Re: Turbo Round Themes
Post by: Saladin on July 01, 2008, 03:03:46 PM
You should do an insanely intense turbo round where you gain like 10 turns per minute.
Title: Re: Turbo Round Themes
Post by: Firetooth on July 01, 2008, 03:07:04 PM
They should bring back commanders(you got 500turns a min, only lasted for two days[weekend])
:D
Title: Re: Turbo Round Themes
Post by: The Lady Shael on July 01, 2008, 03:17:17 PM
We actually might have a Commanders round in October to celebrate RWL's 6th birthday on October 14th. Cause the next Redwall book is coming out October 16th.


[edit] SIXTH birthday, not 16th. XD
Title: Re: Turbo Round Themes
Post by: CobyCopper on July 01, 2008, 03:43:10 PM
Quote from: The Lady Shael on July 01, 2008, 03:17:17 PM
We actually might have a Commanders round in October to celebrate RWL's 16th birthday on October 14th. Cause the next Redwall book is coming out October 16th.
How bout this--give us a few days and then hold a Commanders round over Thanksgiving (for us Americans). A weekend round would be fun--I'd definitely try my best to be there. We just have to plan around normal college schedules and pay heed to high school schedules.

What's it? 100 turns per 10 minutes or something? I don't remember--but I do remember you said that the turns stored would increase a LOT, to in the thousands.
Title: Re: Turbo Round Themes
Post by: Saladin on July 06, 2008, 05:28:50 PM
We should do a players vs. Admins round.

Basically, everything would be normal for the players.

However, there is a clan filled with admins (Shael, Peace, wolf, scarwake, and others). The admins start with high troops and lots of land, are located in a place exclusive to them where the bonuses are insane, and earn turns at a faster rate. The players' sole mission is to break and kill all of the admins.
Title: Re: Turbo Round Themes
Post by: thomaskreisman on July 06, 2008, 08:28:10 PM
that would be fun for everyone but the admins, plus they could look into our clan forums and our messages and c what we r planning everthing would fall apart for the players and it would be to easy 4 the admins
Title: Re: Turbo Round Themes
Post by: Alazar is Back on July 06, 2008, 11:44:31 PM
Quote from: thomaskreisman on July 06, 2008, 08:28:10 PM
that would be fun for everyone but the admins, plus they could look into our clan forums and our messages and c what we r planning everthing would fall apart for the players and it would be to easy 4 the admins

That is absurd. They would not abuse their powers first off. And there is no way we could do it for one simple reason. We need at LEAST 1 admin actively being an admin, not playing. I do think it would be an interesting round though.
Title: Re: Turbo Round Themes
Post by: Firetooth on July 10, 2008, 01:15:14 PM
Ive got an idea.

NO SKIFFS ROUND!

You can still clan but you cant aid your clan so solo players stand a chance and clans are a weakness it will also encourage indiers to try to mass diffrent troop types and I think its a decent idea.
Title: Re: Turbo Round Themes
Post by: Scarwake on July 10, 2008, 01:17:46 PM
Hmm...That would be a very very interesting round.  There are five staff members...I'm sure one if not another would not have a problem sitting out and actively be admin.  I think it would be an awesome idea.
Title: Re: Turbo Round Themes
Post by: Firetooth on July 10, 2008, 01:23:03 PM
Thanks, I need to gather followers, I think it wont demote teamwork as you can still clan but solo players still have a good chance I think this could be a good round but it would depened how you viewed it, you could make it even more intresting by making it no-huts
Title: Re: Turbo Round Themes
Post by: thomaskreisman on July 10, 2008, 01:31:02 PM
Quote from: Scarwake on July 10, 2008, 01:17:46 PM
Hmm...That would be a very very interesting round.  There are five staff members...I'm sure one if not another would not have a problem sitting out and actively be admin.  I think it would be an awesome idea.

I hope we could do that
Title: Re: Turbo Round Themes
Post by: Saladin on July 10, 2008, 02:03:50 PM
Quote from: Firetooth on July 10, 2008, 01:23:03 PM
Thanks, I need to gather followers, I think it wont demote teamwork as you can still clan but solo players still have a good chance I think this could be a good round but it would depened how you viewed it, you could make it even more intresting by making it no-huts

Haha I think Scarwake was talking about the admin vs. players round.
Title: Re: Turbo Round Themes
Post by: thomaskreisman on July 10, 2008, 03:20:44 PM
ya I think he was to Firetooth
Title: Re: Turbo Round Themes
Post by: taekwondokid42 on July 10, 2008, 04:52:41 PM
I say that it could work. We could see Wolf Bite in action again.  :)


Or, we could have a no-clans no-huts round to just chill out for a month. I'm not sure how much we need to chill though.
Title: Re: Turbo Round Themes
Post by: Shadow on July 10, 2008, 04:57:45 PM
Quote from: Firetooth on July 10, 2008, 01:15:14 PM
Ive got an idea.

NO SKIFFS ROUND!

You can still clan but you cant aid your clan so solo players stand a chance and clans are a weakness it will also encourage indiers to try to mass diffrent troop types and I think its a decent idea.

I like it
Title: Re: Turbo Round Themes
Post by: The Obliterator on July 11, 2008, 08:21:36 PM
Quote from: Firetooth on July 10, 2008, 01:23:03 PM
Thanks, I need to gather followers, I think it wont demote teamwork as you can still clan but solo players still have a good chance I think this could be a good round but it would depened how you viewed it, you could make it even more intresting by making it no-huts

He was talking about the suggestion before yours...
Title: Re: Turbo Round Themes
Post by: Shadow on July 27, 2008, 10:24:03 AM
Theme idea:

For ages we've had the little buttons on the loot pages and such for stopping turns on negative income, etc, but nobody has ever actually used them (or they shouldnt have:P)

I propose a use for those: a theme where all your little numbers have to stay green, or else you army deserts and takes a chuck of food and cash with it. Think of how difficult it would be! To get any actual net while running so many different building types would be crazy, and normal attacks would take on a whole new level of evilness. Shael, you said you liked chaotic themes. Here it is.
Title: Re: Turbo Round Themes
Post by: The Lady Shael on July 27, 2008, 11:46:14 AM
Ooh, chaos. Shael likes. XD
Title: Re: Turbo Round Themes
Post by: Shadow on July 27, 2008, 11:50:19 AM
This might also help bring defense back into the game a bit, since losing land will mess people up pretty heavily.
Title: Re: Turbo Round Themes
Post by: taekwondokid42 on August 01, 2008, 12:15:16 PM
lo me gusta tambien. You could still mass cash and food for buying troops and whatnot, but every strat we consider good would be reduced to rubble without some intense modifications.
Title: Re: Turbo Round Themes
Post by: Checkerpaw on August 09, 2008, 06:25:37 PM
Quote from: Shadow on July 27, 2008, 10:24:03 AM
Theme idea:

For ages we've had the little buttons on the loot pages and such for stopping turns on negative income, etc, but nobody has ever actually used them (or they shouldnt have:P)

I propose a use for those: a theme where all your little numbers have to stay green, or else you army deserts and takes a chuck of food and cash with it. Think of how difficult it would be! To get any actual net while running so many different building types would be crazy, and normal attacks would take on a whole new level of evilness. Shael, you said you liked chaotic themes. Here it is.

I can't even imagine what it would be like playing this way!  Wouldn't it just turn the game into one big food/cash massing exercise though?  I can't imagine being able to mass much for troops under those conditions.
Title: Re: Turbo Round Themes
Post by: Shadow on August 09, 2008, 08:54:54 PM
That's the whole idea -  to be able to make net while still keeping yourself in the green is a huge challenge.
Title: Re: Turbo Round Themes
Post by: The Obliterator on August 10, 2008, 12:18:40 AM
but even to have workers still in the green
you wouldn't have a hope
Title: Re: Turbo Round Themes
Post by: Shadow on August 10, 2008, 12:30:16 AM
i meant food and cash, not the rest of them

but that might be interesting too...

workers are wasy to keep green though, even without tents
Title: Re: Turbo Round Themes
Post by: taekwondokid42 on August 10, 2008, 07:15:28 PM
yes they are. Or at least not red.
Title: Re: Turbo Round Themes
Post by: The Obliterator on August 14, 2008, 12:49:14 AM
no but they comeonto empty land and when you build on that land they leave
that = workers in the red
Title: Re: Turbo Round Themes
Post by: taekwondokid42 on August 17, 2008, 06:04:57 PM
I know a way. (no, it's not a bug or cheating)


Here's a round idea: Money round. Basically, we tweak several aspects involving money, and see how well they work and maybe even move them to the reg. server. Examples: (you can change the variables for them all)

Lottery: Make tickets cost 1/3 your NW. If you win, you win 100x winning ticket price. It would make the lottery worth playing.

Camps: Make camps 10 times as effective. Not the mercs part, but the expenses part. I don't know of any strat where keeping camps for anything other than mercs is recommended.

Cluny's Hut: double or triple max values.

Market: Lower max prices.

troops and food: change base values.



The first the are the ones I would like to see. The last two were just brain-storming.
Title: Re: Turbo Round Themes
Post by: Scarwake on August 17, 2008, 08:36:09 PM
Hehe, keeping everything in the green is my speciality with my marketing strat.  Though its quite difficult to build up a bunch of networth with it.
Title: Re: Turbo Round Themes
Post by: taekwondokid42 on August 18, 2008, 09:48:12 AM
Quote from: taekwondokid42 on August 17, 2008, 06:04:57 PM
Market: Lower max prices.

I was referring to the public market. But I forgot another one. Raise the amount of cash brought in by (building) markets by 5 or 10x.

I would leave foragers alone though. If you want a foraging strat, make a race for it.
Title: Re: Turbo Round Themes
Post by: The Lady Shael on August 22, 2008, 01:36:53 PM
I just came up with an awesome idea...a Shael round.

In this round, everything is normal, except at random times during the day (whenever Shael feels like it) she randomly gives a random person a random amount of a random resource (food, loyalty, troops, whatever).

/I/ think it'd be interesting to see how it plays out....what would win: my love for chaos, or my helplessly benevolent nature? XD

Okay, okay, I'm just kidding around, but I'm just curious to see who would play a round like this? =p
Title: Re: Turbo Round Themes
Post by: The Obliterator on August 22, 2008, 07:11:00 PM
*sticks hand up*
Can i be the first random person. :D
Title: Re: Turbo Round Themes
Post by: Firetooth on August 23, 2008, 04:50:18 AM
Quote from: The Obliterator on August 22, 2008, 07:11:00 PM
*sticks hand up*
Can i be the first random person. :D
I bags first, you be second :P
Title: Re: Turbo Round Themes
Post by: The Lady Shael on August 23, 2008, 06:58:46 AM
Oblit posted first, so he gets to be the first person. XD

My sister would actually probably win, she knows me best and therefore can bribe me the most effectively. =p
Title: Re: Turbo Round Themes
Post by: Firetooth on August 23, 2008, 07:32:27 AM
dont bribe people threaten them!
eg "I'll delete your forum avi" :D
Title: Re: Turbo Round Themes
Post by: The Obliterator on August 23, 2008, 08:04:21 AM
Wow where accually getting in line to be randomly picked :D
Title: Re: Turbo Round Themes
Post by: Haydee on August 23, 2008, 08:50:15 PM
Quote from: The Lady Shael on August 23, 2008, 06:58:46 AM
My sister would actually probably win, she knows me best and therefore can bribe me the most effectively. =p
Yep. I'd just buy you macaroni and cheese for a month. ^_^
...or I could threaten to post that video of you singing Fergalicious. Bwahahaha!
Title: Re: Turbo Round Themes
Post by: Shadow on August 30, 2008, 12:33:10 PM
I think this has been suggested before, but how about a point system round based on time spent on top? or in the top 10? Say, 10 points per hour in 1st place, 9pts per hour in second, etc. Person with the most points wins.
Title: Re: Turbo Round Themes
Post by: The Obliterator on September 19, 2008, 05:55:48 PM
I have a really chaotic idea. How about we have a backwards health round you gain health by attacking and loose it by using turns.
Title: Re: Turbo Round Themes
Post by: thomaskreisman on September 19, 2008, 06:44:41 PM
Quote from: The Obliterator on September 19, 2008, 05:55:48 PM
I have a really chaotic idea. How about we have a backwards health round you gain health by attacking and loose it by using turns.
That would be interesting but I don't think it would work.
Title: Re: Turbo Round Themes
Post by: Shade on September 19, 2008, 07:28:27 PM
It;d be mildly interesting for old players, would hopelessly confuse the poor newbies
Title: Re: Turbo Round Themes
Post by: Scarwake on October 27, 2008, 07:12:01 PM
Have we had a around with No clans and No Aid at all and to take it one step further no Market so that everybody has to work basically by themselves other than talking.
Title: Re: Turbo Round Themes
Post by: Shadow on October 27, 2008, 07:22:24 PM
That's no fun at all =/
Title: Re: Turbo Round Themes
Post by: windhound on October 27, 2008, 07:34:03 PM
An isolated round?  Eh.  Half the fun is working with people.  Maybe as a half-round.

A modified aid system where you can only send to people who are smaller than you could be interesting.  It would prevent people propping others up.
Not enough for a round theme, but would make a nice addition. 
Title: Re: Turbo Round Themes
Post by: taekwondokid42 on October 28, 2008, 08:49:19 PM
What about a round where all expenses were cut in half? That would include building, using turns, using loyalty, paying loans, ect.

That also includes mercs, and market caps.

Troop losses do not count as expenses.


Fun? Or too overpowered?
Title: Re: Turbo Round Themes
Post by: Peace Alliance on October 28, 2008, 09:14:34 PM
eep, that would have immeasurable consequences. Although it sounds cool, it could easily make for some crazy exploits.
Title: Re: Turbo Round Themes
Post by: Shadow on October 28, 2008, 09:15:52 PM
you could do 2 kills per run...

or you could scrape 90% of the land in the game in a run.

Either way, overpowered doesn't even begin to cut it. The new players would be overwhelmed, and the gap between new and old would get even wider.
Title: Re: Turbo Round Themes
Post by: taekwondokid42 on November 11, 2008, 12:44:49 PM
Quote from: Shadow on August 30, 2008, 12:33:10 PM
I think this has been suggested before, but how about a point system round based on time spent on top? or in the top 10? Say, 10 points per hour in 1st place, 9pts per hour in second, etc. Person with the most points wins.

I would like to see a point round. There are several ways we could do points. The first of which would be 1 pt for every person you are ahead of (so everybody receives points, except last place). Another way is Shadow's.

My favorite would be at each 10 min segment take .0231% of every bodies NW (so that by the end of the round your points should equate to their average NW). Dead accounts would not receive points, but revived accounts would have their old points and multiplier rolled over.

Late-comers should get some sort of bonus, but I don't know a good way to implement one.

This would make having a high NW throughout the round important.
Title: Re: Turbo Round Themes
Post by: TheSpaceman on November 11, 2008, 05:09:35 PM
Quote from: taekwondokid42 on November 11, 2008, 12:44:49 PM
Quote from: Shadow on August 30, 2008, 12:33:10 PM
I think this has been suggested before, but how about a point system round based on time spent on top? or in the top 10? Say, 10 points per hour in 1st place, 9Pt's per hour in second, etc. Person with the most points wins.

I would like to see a point round. There are several ways we could do points. The first of which would be 1 pt for every person you are ahead of (so everybody receives points, except last place). Another way is Shadow's.

My favorite would be at each 10 min segment take .0231% of every bodies NW (so that by the end of the round your points should equate to their average NW). Dead accounts would not receive points, but revived accounts would have their old points and multiplier rolled over.

Latecomers should get some sort of bonus, but I don't know a good way to implement one.

This would make having a high NW throughout the round important.

For a bonus for latecomers you could double their points percentage for the number of ten minute segments missed, kinda like turn storage for points, and if you start after half way you only get double for the rest, kinda like losing turns after maxing out turns stored.  This would make it relatively even, with the same opportunity for everyone.  I.e. its a true indicator or average networth, at least as far as my sleep-deprived brain can work out. (I hate working 2 jobs!!!)
Title: Re: Turbo Round Themes
Post by: Firetooth on November 22, 2008, 10:20:29 AM
I think a good round would be no attacking, but scouting maxs 2 times as much. You can still caln and aid etc. but there's no land farm or attack option, meaning troops are only good for net. It would mean everyone would have to try new techniques. The only problem is, peace would easily win :-X
Title: Re: Turbo Round Themes
Post by: nivek the badger warlord on December 19, 2008, 05:26:59 PM
what about a round where you can only have rats and the admins would be against everyone but the admins would start with 100,000,000 acres of land and everyone else would start with 1000 acres oh and the admins could attack everyone else and gain land...

what do you think of that oh and no land farm or mercenaries
Title: Re: Turbo Round Themes
Post by: TheSpaceman on December 20, 2008, 08:42:31 AM
I dont think it would work unless you seriously revise some of those numbers, i like the idea it just needs tweaking.

Indies with no land against unbreakable ultra-emps (for lack of a better description) without mercenaries to buy troops (if a leaderer makes cash) or land farm to get some land? OUCH!!!!!!
Title: Re: Turbo Round Themes
Post by: Peace Alliance on December 21, 2008, 08:01:50 AM
Would be cool to have a round where it everyone against me, and it's setup so that i cannot know who anyone is. That way i couldn't attack people with a bias, hehe.

Might be even cooler if we made it so that you had to win the round beforehand to be the one who gets to take on everyone else instead of me.
Title: Re: Turbo Round Themes
Post by: Firetooth on December 24, 2008, 04:16:58 AM
I think we should do a round when whover killed the emperor became emperor like with the pearls of lutra round but no tried lol. The main objective should be to become emperor by killing the emp and you should be able to charge up to 5% taxes so people actually try!
Title: Re: Turbo Round Themes
Post by: The Lady Shael on December 24, 2008, 08:47:31 AM
We just had a round like that, Firetooth, Succeeding Emperor in September. Except it was kind of a flop, next I think we will make the taxes up to 5%, cause .01% didn't seem to be big enough of a lure. Shade won, and no one really seemed motivated enough to take him down.
Title: Re: Turbo Round Themes
Post by: Firetooth on December 25, 2008, 05:00:07 AM
I musta forgot :-\ or not been there. Or both.
Title: Re: Turbo Round Themes
Post by: The Obliterator on February 18, 2009, 03:03:59 PM
Iv got an idea for a round.
Its kinda like an assain round.
Everyone gets a target that they have to kill.
If you kill your target you get your their target.
And so on until there is only one person left.
I think if people die they could come back without targets and help with reasourcing and land takeing.
Title: Re: Turbo Round Themes
Post by: Firetooth on February 18, 2009, 03:21:43 PM
You get a server on valhall where whoever kills the most wins. We should have that here :D
Title: Re: Turbo Round Themes
Post by: Shadow on February 23, 2009, 12:27:19 PM
That could be a fun game, but new players might not like it very much. It could be something we organise as players withing a turob round with people who agree to play it.
Title: Re: Turbo Round Themes
Post by: Firetooth on February 23, 2009, 12:30:57 PM
well, it would be called Kill alot or something and would have that it involves vigarous killing :P
Title: Re: Turbo Round Themes
Post by: krazilec on February 25, 2009, 06:55:06 PM
could we get 3 different rounds up?
norm turbo
settings turbo
reg
Title: Re: Turbo Round Themes
Post by: Briar on February 25, 2009, 11:01:53 PM
not really sure where to put this suggestion but....could we get an automatic refresh for both servers?  And an in game chat would be cool too.

I know nothing about coding, so I don't even know how difficult/ not difficult those things would be.  Just suggestions.
Title: Re: Turbo Round Themes
Post by: Marell on February 26, 2009, 04:42:17 AM
Not sure if this has been suggested before, but how bout:

A round where after selecting your race, you can customise and choose your race bonuses and race ability/s.

Make it that the race bonuses (the percentage bonus, positive or negative, upon things such as income, scouting, food production for each race etc) have to total up to 0 as usual, and there is a limit of -100% to +100%, but besides that you can set it as you wish. And also have the option of choosing whatever race ability you want, or even two that you want.

An example may be that you choose to be a stoat, and you set your offense, build, troop production and mercs bonuses really high, at the expense of things like loyalty and leadership  (a kind of super indy setting), and also choose to have the lizard's fortify ability, and the foxes ability to cloak net.
Contrary to common expectations for a stoat, you could then be cloaking the networth of your massive army! Whenever someone is a fox these days, people assume they are cloaking net and espionage them straight away, there isn't really a chance to hide it, whereas you could with this.
And when you revolt to a different race you are able to completely change your race bonus settings and abilities (except revolts would have to be limited to a maximum of 1 every 3 days or something to avoid abuse of being able to change from one super powerful strat to anther).

Optional extras could include:
-At various intervals in the game (maybe 2 or 3 times throughout the round), everyone is given an extra 30% or so to add to their race bonuses, so its kind of like the race ladder where you become more powerful as the round progresses.
- Have several emps of varying strength, and whoever kills them recieves a reward of **% to add to race bonuses.


Perhaps this would be infinitely difficult to program  :P  but I think it would be pretty cool.

Title: Re: Turbo Round Themes
Post by: The Lady Shael on February 26, 2009, 09:10:52 AM
krazilec: The only reason we don't have more than two servers up is because in the past, we've had problems with exceeding our CPU limit, which causes our site to be shut down for several hours. I'm willing to try it again since it's been awhile since we've gotten that message, but I don't think the staff has any motive at this time to add another server (besides Peace, for Commanders =p)


Briar: A game chat has been talked about years....but obviously nothing's been done about it. Hopefully someday. =)

Heh, and an automatic refresh. I would love that too, but that would....hm. Actually now that I think about it I don't think it would be TOO much work. But I'd have to do some research, I'll see what I can do over spring break.


Marell: I don't think that has been suggested before, and don't worry, I love it when people think outside the box. =) That's what I'm here for, to bring people back down to earth. =p

That sounds like a really neat idea though. It might need some tweaking to ensure it won't get out of hand in any way (like keeping the revolt feature in at all makes me uneasy), and it certainly requires slightly more reprogramming than the usual Turbo theme, but it sounds interesting. Can we get another staff member to comment?
Title: Re: Turbo Round Themes
Post by: Firetooth on February 26, 2009, 02:12:53 PM
What about my idea :(
killfeasts obviously still not approved*cries* :'(
Title: Re: Turbo Round Themes
Post by: Ashyra Nightwing on February 26, 2009, 02:55:59 PM
...Was Commanders that round with unlimited/almost unlimited turns? Because that was good. :D

I like Marell's idea, too.
Title: Re: Turbo Round Themes
Post by: Shadow on April 19, 2009, 12:03:23 PM
Over at FAF, we are trying to revamp the game to get activity back up, and a really cool idea came up that might make for a fun turbo theme here. It would take quite a bit of work to set up, but it's something to think about anyway.

Basically, the idea is loans. We make a loan market in the public market section of the game, with the price as the interest rate. People could put their cash on the market, with an interest rate set, and other people could take these loans out and would pay interest and a certain percentage of the loan back automatically each turn. If interest rates were about 5%, you could earn 500 million on a 10 billion loan. There are a few things that would have to be in place so that people won't store cash on here - basically, it should be set up so that you can't take cash off the loan market once it is on there, the only way to get it back is to have someone accept your loan and pay the interest on it.

There is lots more balancing and such, but what do you think? This idea was first put forward by an FAF member and has been revived recently by myself and another member there.

Title: Re: Turbo Round Themes
Post by: Firetooth on April 19, 2009, 12:05:49 PM
I like, it'd be something intresting and new.
Title: Re: Turbo Round Themes
Post by: Red Fang on April 19, 2009, 01:51:44 PM
It sounds good but what if somebody takes out a loan and they died, would the loan die with them?
Title: Re: Turbo Round Themes
Post by: Shadow on April 19, 2009, 02:25:55 PM
Yeah, just like real life - you take a risk by giving out loans, and you are paid for that risk in interest. We worked out a possible credit rating system, where you start at a rating of 100, and for every turn you don't have enough to pay your per turn amount, your rating drops one point, and for every 550 turns you go without losing a point, you gain a point. Then interest would be something like:

(100 * base rate) / your rating

so for example if the asked interest was 5%, and your rating is 75, you pay 500/75 = 6.67%. We could cap it at 50 on the low end and 150 at the high end so we dont get wierd errors as well. Once your rating his 50 you can't take out new loans are are paying double interest on all your current outstanding loans.

Another option for the rating system is to drop one point for every, say, 500 million cash you borrow - that way you sould max out at 25 bil borrowed, but would be paying ridiculously high interest, so most people would probably stop around 10 bil. And you could gain a point for every, i dunno, 50 turns you go without borrowing new cash. Or you could base the specific numbers on net worth - higher net worth means you can borrow more cash with less penalty to your rating.

I would like to stress that this is not entirely my idea - the specifics are mine, but credit for the basic loaning idea goes to FAF.

Actually this could be a really cool way to revitalise the market - if we set it up so that your rating goes up when you spend on marketed goods, people will be much more inclined to buy from the public market. Heck, we could get a flow of cash happening around the game instead of it all being saved up through the round.
Title: Re: Turbo Round Themes
Post by: The Lady Shael on May 04, 2009, 10:15:13 AM
What do you guys think about having a similar round to the one now, with a storehouse, but instead of having a distribution day, the storehouse is always open and the clan leader can remove any amount of resources from the storehouse at any time. There would be a time restriction that prevents them from removing stuff too frequently.
Title: Re: Turbo Round Themes
Post by: Juska on May 04, 2009, 12:05:01 PM
Storehouse that can withdrawn daily is basically a simplified way of good clan teamwork, but much safer and easier. I'd vote no.

I love Marell's idea. Customizable races yes please!
Title: Re: Turbo Round Themes
Post by: Shadow on May 06, 2009, 06:35:54 PM
I like customizable races, but there would need to be a few restrictions:

no more than +/- 80 in any field
Total points add up to 0

And we would have to redefine what we consider positive and negative, because what is bad for one race might be really good for another (ei, merc prices - rats want them high, so they get the most for selling, but leader players want them low so they can buy cheap). So we would have to define positives and negatives based on the race-specific spell you choose.
Title: Re: Turbo Round Themes
Post by: The Obliterator on May 13, 2009, 08:26:30 AM
Do you reckon we could have another super emp round.
The last one was great.
I remember making 2bil net solo that round.
Title: Re: Turbo Round Themes
Post by: Marell on May 13, 2009, 09:36:52 AM
Quote from: The Lady Shael on May 04, 2009, 10:15:13 AM
What do you guys think about having a similar round to the one now, with a storehouse, but instead of having a distribution day, the storehouse is always open and the clan leader can remove any amount of resources from the storehouse at any time. There would be a time restriction that prevents them from removing stuff too frequently.

I'd enjoy another storehouse round. Soon if not straight away. Cos there were too many possiblities to try out in just this one round alone...a number of different ways of approaching the round which would be fun to test.

Ive forgotten all I thought up about the customizable races round now lol...It could be awesome, but could also go horribly wrong - as Shadow said a fair bit of thinking and restrictions will be required for it to work.





On a side note, I was checking some old immorts for some reason, and noticed a few where people had huge amounts of land like:

Most Land
Im Incognito (#7)
26,335,577 Land

which lead to other crazy stats like:

Im Incognito (#7)
552,922,004,599 Food

or

K?nig (#23)
3,163,102,437 Skiffs

Imagine indying with 26mil land lol. That would be fun.
Title: Re: Turbo Round Themes
Post by: Blobfish on May 26, 2009, 02:40:43 AM
A theme idea could be:There's 100k pumped to land farm.
Each time someone gets killed, another 50k land is put into the land farm.
The second time the person is killed, no land is released. This would prevent cheating and just ganging up on one player.
Would be fun :D
Title: Re: Turbo Round Themes
Post by: Briar on May 26, 2009, 02:57:26 AM
No clan round...
Title: Re: Turbo Round Themes
Post by: Mr.Grimm on May 26, 2009, 10:05:41 AM
Quote from: Briar on May 26, 2009, 02:57:26 AM
No clan round...
Why? Didn't you enjoy this round? :P
Title: Re: Turbo Round Themes
Post by: Briar on May 26, 2009, 11:32:41 AM
Quote from: Mr.Grimm on May 26, 2009, 10:05:41 AM
Quote from: Briar on May 26, 2009, 02:57:26 AM
No clan round...
Why? Didn't you enjoy this round? :P

As much as i have enjoy these last few rounds (and trust me I'm not being sarcastic) I think we need around to clean the RWL Palate.
Title: Re: Turbo Round Themes
Post by: Mr.Grimm on May 26, 2009, 01:45:49 PM
Quote from: Briar on May 26, 2009, 11:32:41 AM
Quote from: Mr.Grimm on May 26, 2009, 10:05:41 AM
Quote from: Briar on May 26, 2009, 02:57:26 AM
No clan round...
Why? Didn't you enjoy this round? :P

As much as i have enjoy these last few rounds (and trust me I'm not being sarcastic) I think we need around to clean the RWL Palate.
I think it might be a good idea but it won't stop what has been happening. I think no matter what round there will always going to be wars that blow out of proportion. Like this one and last round's.
Title: Re: Turbo Round Themes
Post by: Briar on May 26, 2009, 03:19:34 PM
I understand that, and the wars what what makes RWL such an awesome game.  I am suggesting a no clan round to see how everyone a) plays on a more individual bases (compared to clans) and b) how well the RWL community works when only using IM and in-game messaging
Title: Re: Turbo Round Themes
Post by: Shadow on May 26, 2009, 03:20:57 PM
I think a no clan round is a really good idea to cool things off.
Title: Re: Turbo Round Themes
Post by: Mr.Grimm on May 26, 2009, 03:27:04 PM
It might. I just know that you will have all these plots and players still working with each other. In the Pearls of Lutra rond, (My frist time playing RWL) Sunflash, Me and Night wolf were in differnet clans and we ended up making a unoffical clan. But it might be a good idea for everyone in all clans to take a break with clans.
Title: Re: Turbo Round Themes
Post by: Briar on May 26, 2009, 03:30:57 PM
Quote from: Mr.Grimm on May 26, 2009, 03:27:04 PM
It might. I just know that you will have all these plots and players still working with each other. In the Pearls of Lutra rond, (My frist time playing RWL) Sunflash, Me and Night wolf were in differnet clans and we ended up making a unoffical clan. But it might be a good idea for everyone in all clans to take a break with clans.
*sigh* of course when Shadow suggests something, it must be a good idea....

Anyways, Unofficial clans are inevitable, but as you kinda stated, that's how you hooked up with Night Wolf which led to the successful creation of F.O.E...who knows what new clan could come out of a no clan round...
Title: Re: Turbo Round Themes
Post by: Mr.Grimm on May 26, 2009, 03:33:48 PM
Quote from: Briar on May 26, 2009, 03:30:57 PM
Quote from: Mr.Grimm on May 26, 2009, 03:27:04 PM
It might. I just know that you will have all these plots and players still working with each other. In the Pearls of Lutra rond, (My frist time playing RWL) Sunflash, Me and Night wolf were in differnet clans and we ended up making a unoffical clan. But it might be a good idea for everyone in all clans to take a break with clans.
*sigh* of course when Shadow suggests something, it must be a good idea....

Anyways, Unofficial clans are inevitable, but as you kinda stated, that's how you hooked up with Night Wolf which led to the successful creation of F.O.E...who knows what new clan could come out of a no clan round...
I think you have good ideas too! I just been so busy plotting to take down your clan I haven't noticed. :P It might be fun do. So yeah, I'm for it!
Title: Re: Turbo Round Themes
Post by: Saladin on May 26, 2009, 03:38:16 PM
   What about a round where you could only have a limited amount of land (ex. no more than 10k at a time)?
Title: Re: Turbo Round Themes
Post by: Mr.Grimm on May 26, 2009, 03:39:35 PM
Quote from: Saladin on May 26, 2009, 03:38:16 PM
  What about a round where you could only have a limited amount of land (ex. no more than 10k at a time)?
It would be way to easy to kill people. And you wouldn't be able to support a large army.
Title: Re: Turbo Round Themes
Post by: Saladin on May 26, 2009, 03:45:24 PM
Quote from: Mr.Grimm on May 26, 2009, 03:39:35 PM
Quote from: Saladin on May 26, 2009, 03:38:16 PM
  What about a round where you could only have a limited amount of land (ex. no more than 10k at a time)?
It would be way to easy to kill people. And you wouldn't be able to support a large army.


That's kinda the point...
Title: Re: Turbo Round Themes
Post by: Mr.Grimm on May 26, 2009, 03:50:19 PM
Quote from: Saladin on May 26, 2009, 03:45:24 PM
Quote from: Mr.Grimm on May 26, 2009, 03:39:35 PM
Quote from: Saladin on May 26, 2009, 03:38:16 PM
  What about a round where you could only have a limited amount of land (ex. no more than 10k at a time)?
It would be way to easy to kill people. And you wouldn't be able to support a large army.


That's kinda the point...
You want to make it easy to kill warlords?
Title: Re: Turbo Round Themes
Post by: Saladin on May 26, 2009, 03:53:26 PM
Quote from: Mr.Grimm on May 26, 2009, 03:50:19 PM
Quote from: Saladin on May 26, 2009, 03:45:24 PM
Quote from: Mr.Grimm on May 26, 2009, 03:39:35 PM
Quote from: Saladin on May 26, 2009, 03:38:16 PM
  What about a round where you could only have a limited amount of land (ex. no more than 10k at a time)?
It would be way to easy to kill people. And you wouldn't be able to support a large army.


That's kinda the point...
You want to make it easy to kill warlords?

The point of the round would be that it would test your ability to function with as little land as possible. Everyone would start with 5k land and there would be no landfarm. So yeah, a lot of warlords would die off due to land scraping, but heck, that's just a fact of life
Title: Re: Turbo Round Themes
Post by: Firetooth on May 26, 2009, 04:04:13 PM
I like Saladin's idea, but I think there should be a no clan no aid round so there's no teamwork what so ever.
Title: Re: Turbo Round Themes
Post by: Briar on May 26, 2009, 04:06:45 PM
Quote from: Firetooth on May 26, 2009, 04:04:13 PM
I like Saladin's idea, but I think there should be a no clan no aid round so there's no teamwork what so ever.

There will still be teamwork,theoretically depending on how people set up,...just not as initially obvious

Hopefully it would also help people on their solo skills
Title: Re: Turbo Round Themes
Post by: Firetooth on May 26, 2009, 04:12:46 PM
Well maybe clans so people can still use the forums for teaching...but no aid? Idk
Title: Re: Turbo Round Themes
Post by: Briar on May 26, 2009, 04:26:18 PM
Hm, true, a no clan round would hurt the teaching aspect of the game....but it might also encourage either a) for their to finally be an in-game chat set up *looks hopefully at admin* or b) for more off game chatter to occur (i.e IM)
Title: Re: Turbo Round Themes
Post by: Shadow on May 26, 2009, 04:50:56 PM
I think a lot of teaching happens on reg right now, but no clans won't necessarily stop teaching, it just means they will have to chat over IM or IGM instead.

And no, just because I suggest it doesn't make it good, nor does the fact that people agree with me sometimes mean that I have some power over them. Although on the flip side, you can usually predict exactly who will disagree with me without fail, so maybe I do have some power over their decisions ;) heh
Title: Re: Turbo Round Themes
Post by: Mr.Grimm on May 26, 2009, 05:01:18 PM
It could work. It might be harder for newer player though. I'm willing to try it.


Why does everyone think that I'm someone else's sidekick? I never worked with Shadow before!
Title: Re: Turbo Round Themes
Post by: Briar on May 26, 2009, 05:20:40 PM
My previous comment was because when I had suggested no clan round, you argued a bit. But when Shadow gave his backing toward the idea, then you thought it was good.
Title: Re: Turbo Round Themes
Post by: Mr.Grimm on May 26, 2009, 05:25:07 PM
I was just pointing out some problems I thought of. You know, I think you and me are going to be best friends! ::)
Title: Re: Turbo Round Themes
Post by: Firetooth on May 28, 2009, 02:45:39 AM
The Shadow thing is old...whenever someone new he trains even supports a post of his forum wise, their called his "sidekick."  I just ignore it lol.
Title: Re: Turbo Round Themes
Post by: Mr.Grimm on May 28, 2009, 11:34:47 AM
Quote from: Firetooth on May 28, 2009, 02:45:39 AM
The Shadow thing is old...whenever someone new he trains even supports a post of his forum wise, their called his "sidekick."  I just ignore it lol.
He didn't even train me.
Title: Re: Turbo Round Themes
Post by: Gen. Volkov on June 26, 2009, 02:01:02 AM
I had an interesting idea for a Turbo round. A WW2 theme. Two clans, Axis and Allies, and then players could choose names of countries. I dunno, just a random thought.
Title: Re: Turbo Round Themes
Post by: Mr.Grimm on June 26, 2009, 12:15:44 PM
I would like to play a round like that. Might be good just to have normal round first though. After that though, I would play it for sure!
Title: Re: Turbo Round Themes
Post by: Marell on June 28, 2009, 09:01:12 AM
Quote from: Gen. Volkov on June 26, 2009, 02:01:02 AM
I had an interesting idea for a Turbo round. A WW2 theme. Two clans, Axis and Allies, and then players could choose names of countries. I dunno, just a random thought.

Yeah that'd be cool, though after a normal round of course.

Another idea - I just saw the second Transformers movie...we should have an Autobots vs Decepticons round lol...dibs on being Optimus Prime  :D
Title: Re: Turbo Round Themes
Post by: The Lady Shael on June 28, 2009, 05:21:07 PM
Ahaha! That IS a great idea....if I had the time, I'd code it up right now in time for the reset tonight....but no such luck. Maybe next month if the hype hasn't died down too much.
Title: Re: Turbo Round Themes
Post by: Mr.Grimm on June 28, 2009, 05:22:55 PM
I call Megatron!
Title: Re: Turbo Round Themes
Post by: David on June 29, 2009, 01:06:32 AM
I REFUSE to play in a stupid round about Transformers.

What could be fun however, is having 3 clans.  Like One clan will have an emp named Saruman, another Gandalf, and another maybe... idk the other guys name, but have those three.

And there is three different locations to play in, Mordor, The Shire, and another place from LOTR.

Just a thought, half brain dead here, but its down for people to comment on!
Title: Re: Turbo Round Themes
Post by: Night Wolf on June 29, 2009, 01:17:07 AM
That would be awesome to have a LOTR theme one round :D and Ideas for other places would be like rohan or Gondor possibly Isenguard if the third clan was a bad guy :-\
Title: Re: Turbo Round Themes
Post by: David on June 29, 2009, 01:28:23 AM
Yeah, Isenguard was 'spose to be the third place I was thinking of.  And Gondor should replace the Shire.
Title: Re: Turbo Round Themes
Post by: Night Wolf on June 29, 2009, 01:33:28 AM
So it would be Isenguard, Mordor and Gondor for locations and then for clan emps it would be saruman saraun and Gandalf/Aragorn
Title: Re: Turbo Round Themes
Post by: David on June 29, 2009, 01:37:56 AM
Aragorn probably over Gandalf.  After all, he DOES become the king of Gondor. :D

And maybe each Emp can mass a specific troop, and the point is to keep the emp alive by aiding him and stuff too.
Title: Re: Turbo Round Themes
Post by: Night Wolf on June 29, 2009, 01:41:45 AM
That does sound kinda interesting
Title: Re: Turbo Round Themes
Post by: Mr.Grimm on June 30, 2009, 05:12:13 PM
I'm not picky and I'll play what ever.  I don't think I'll ever be able to leave.
Title: Re: Turbo Round Themes
Post by: Neobaron on July 08, 2009, 07:40:16 PM
How about a round that involves a lockout for those warlords who are killed?

Another option would be some kind of setup where warlords didnt have an attack cap. In the very least, it would deter the malcontents.
Title: Re: Turbo Round Themes
Post by: SiegeMaster on February 18, 2011, 03:42:34 PM
how bout a round based off a video game like Halo or something
Title: Re: Turbo Round Themes
Post by: The Lady Shael on February 18, 2011, 04:21:22 PM
You like Halo, Siegemaster?
Title: Re: Turbo Round Themes
Post by: SiegeMaster on February 18, 2011, 05:01:15 PM
kinda
Title: Re: Turbo Round Themes
Post by: Krowdon on February 26, 2011, 05:49:46 PM
Quote from: Marell on June 28, 2009, 09:01:12 AM
Quote from: Gen. Volkov on June 26, 2009, 02:01:02 AM
I had an interesting idea for a Turbo round. A WW2 theme. Two clans, Axis and Allies, and then players could choose names of countries. I dunno, just a random thought.

Yeah that'd be cool, though after a normal round of course.

Another idea - I just saw the second Transformers movie...we should have an Autobots vs Decepticons round lol...dibs on being Optimus Prime  :D

I like this! I like this a lot.
Title: Re: Turbo Round Themes
Post by: Night Wolf on February 26, 2011, 06:14:08 PM
Ive always like this idea.  ITs been a while since we had a forced clan round...
Title: Re: Turbo Round Themes
Post by: Firetooth on February 27, 2011, 11:07:44 AM
Quote from: SiegeMaster on February 18, 2011, 03:42:34 PM
how bout a round based off a video game like Halo or something
Two clans, Covenant and UNSC. (is that right? It's been way to long since I played a halo game...)

Also, the races could either be (just a quick draw-up of how the major races would translate):

UNSC

Heretic Elite-Wolf
Human-Rat
Spartan-Stoat
ODST-Marten


Covenant

Elite-Wolf
Brute-Rat
Prophet-Stoat
Jackals-Marten

Troops could obviously go

Covenant
Grunts-Rats
Brutes-Weasels
Elites-Stoats
Phantoms-Skiffs

UNSC
Marines-Rats
ODSTs-Weasels
Spartans-Stoats
Pelican-Skiffs

Obviously Covenant and UNSC would be forced clans. They would also control what race you could be, depending on which one you chose to join. My only worry is people would all flock to one side. I'm not sure. A Halo round might be cool, but it'd need something to make it unique. A lot of the playerbase here probably won't have played Halo, too.

Title: Re: Turbo Round Themes
Post by: The Lady Shael on March 02, 2011, 04:55:39 PM
How about a round with a new resource like "Rubies" or "Diamonds" that had a high networth value like $10/unit? I'm not sure how you would gain them...but basically the object of the round would be to mass this new resource.
Title: Re: Turbo Round Themes
Post by: Firetooth on March 03, 2011, 10:30:38 AM
Quote from: The Lady Shael on March 02, 2011, 04:55:39 PM
How about a round with a new resource like "Rubies" or "Diamonds" that had a high networth value like $10/unit? I'm not sure how you would gain them...but basically the object of the round would be to mass this new resource.
They could be dependant on wokrers, with a mission like scout, forage, spread propaganda etc. called "mine diamonds." You could have a large bonus to how many you mine depending on workers. It would be interesting to make a worker-dependant strat other then casher. (Well, it is a casher of sorts, I suppose.)

You should also give the new item some actual use, maybe in making attacks more sucessful or something, idk, then it could have market value, too.
Title: Re: Turbo Round Themes
Post by: The Lady Shael on March 03, 2011, 10:38:23 AM
I love that idea, workers don't get enough spotlight. Anyone else have any thoughts?
Title: Re: Turbo Round Themes
Post by: SiegeMaster on March 03, 2011, 05:33:31 PM
how about a new race like


Mole
ability: mines 20% more jewels

ETC.
Title: Re: Turbo Round Themes
Post by: Firetooth on March 04, 2011, 09:50:53 AM
Quote from: SiegeMaster on March 03, 2011, 05:33:31 PM
how about a new race like


Mole
ability: mines 20% more jewels

ETC.
Possible, like Wolf's special spell, but I think it should be a vermin race. Raven or crow would be good, we don't have any evil birds.
Title: Re: Turbo Round Themes
Post by: Shadow on March 04, 2011, 09:55:42 AM
It would be neat if the only way to obtain the resource would be to trade in troops/cash/food. No way to spend them, no way to steal them, etc. That way, indies could keep lasting net by using this resource, same way that leaders do.

it would actually be a really excellent measure of race balancing to see that all the races are able to finish around the same level with a resource that is handled this way.
Title: Re: Turbo Round Themes
Post by: Firetooth on March 04, 2011, 11:25:39 AM
Quote from: Shadow on March 04, 2011, 09:55:42 AM
It would be neat if the only way to obtain the resource would be to trade in troops/cash/food. No way to spend them, no way to steal them, etc. That way, indies could keep lasting net by using this resource, same way that leaders do.

it would actually be a really excellent measure of race balancing to see that all the races are able to finish around the same level with a resource that is handled this way.
This also sounds interesting, but I really think we need to introduce some worker-based strats first.
Title: Re: Turbo Round Themes
Post by: Kyrolin Zenyar on April 18, 2011, 01:38:11 PM
Quote from: Firetooth on March 04, 2011, 09:50:53 AM
Quote from: SiegeMaster on March 03, 2011, 05:33:31 PM
how about a new race like


Mole
ability: mines 20% more jewels

ETC.
Possible, like Wolf's special spell, but I think it should be a vermin race. Raven or crow would be good, we don't have any evil birds.

Magpies...
Title: Re: Turbo Round Themes
Post by: Firetooth on April 18, 2011, 04:30:01 PM
Quote from: Kyrolin Zenyar on April 18, 2011, 01:38:11 PM
Quote from: Firetooth on March 04, 2011, 09:50:53 AM
Quote from: SiegeMaster on March 03, 2011, 05:33:31 PM
how about a new race like


Mole
ability: mines 20% more jewels

ETC.
Possible, like Wolf's special spell, but I think it should be a vermin race. Raven or crow would be good, we don't have any evil birds.

Magpies...
Look at the date, there weren't any birds in the game when that was posted. ;)
Title: Re: Turbo Round Themes
Post by: Pac-man on April 25, 2011, 02:59:36 PM
You could do a round where you cannot scout once you're out of protection. Land would be way more valuable.
Title: Re: Turbo Round Themes
Post by: Shadow on April 25, 2011, 03:23:23 PM
whoa, that's a neat idea. Definitely like it.
Title: Re: Turbo Round Themes
Post by: Firetooth on April 25, 2011, 03:40:49 PM
Quote from: Pac-man on April 25, 2011, 02:59:36 PM
You could do a round where you cannot scout once you're out of protection. Land would be way more valuable.
I also think this is a good idea. Would there be a land farm, and would there also be a heavier focus on attacking?

One other issues, some races are better at scouting then others. Arguably, they are slightly punished by this, but then again, I still think this would be an interesting idea.
Title: Re: Turbo Round Themes
Post by: Pac-man on April 27, 2011, 04:12:59 PM
If you took out land farm, land's value would skyrocket because the only source of land would be new warlords.
Title: Re: Turbo Round Themes
Post by: The Lady Shael on April 27, 2011, 04:26:39 PM
That would be interesting. Land farm has been a part of our game for a long time, but it was put in for a reason. The reason isn't severe enough to be cause problems in one round of Turbo though. I really liked your idea of not allowing scouting out of protection too.
Title: Re: Turbo Round Themes
Post by: Kilkenne on April 27, 2011, 04:27:30 PM
No leaders ever. Not a single leader.
Title: Re: Turbo Round Themes
Post by: wolf bite on April 27, 2011, 04:28:00 PM
There is a land farm because without it people could dump the unused land and it would leave the game. The land farm can be made to not scout up land and only take what is dropped by others.


Wolf Bite
(posts at same time as Shael)
Title: Re: Turbo Round Themes
Post by: Kyrolin Zenyar on April 27, 2011, 06:10:51 PM
Friday-themed round?  :P
Title: Re: Turbo Round Themes
Post by: Pac-man on April 30, 2011, 09:57:59 PM
Thanks for using my idea, Shael!  :)
Title: Re: Turbo Round Themes
Post by: Kilkenne on April 30, 2011, 09:58:38 PM
living the dream, not building huts either way, first death here we come
Title: Re: Turbo Round Themes
Post by: Daryn on April 30, 2011, 09:58:52 PM
Quote from: Pac-man on April 30, 2011, 09:57:59 PM
Thanks for using my idea, Shael!  :)

Great idea, btw. It's going to make it all the more interesting...
Title: Re: Turbo Round Themes
Post by: Yellow Eyes on April 30, 2011, 10:01:49 PM
Yeah. I like this a lot. Simple, yet it will be very interesting. Nice thought Pac-man
Title: Re: Turbo Round Themes
Post by: The Lady Shael on April 30, 2011, 10:03:55 PM
Quote from: Pac-man on April 30, 2011, 09:57:59 PM
Thanks for using my idea, Shael!  :)

Still a newbie and already influencing RWL in big ways. ^.^
Title: Re: Turbo Round Themes
Post by: Pac-man on April 30, 2011, 10:08:56 PM
Thanks everybody! I'm glad that you like it. I was suprised that it had never been used before.

Quote from: The Lady Shael on April 30, 2011, 10:03:55 PM
Quote from: Pac-man on April 30, 2011, 09:57:59 PM
Thanks for using my idea, Shael!  :)

Still a newbie and already influencing RWL in big ways. ^.^

Big ways... well, I'm not sure about that, but I'm glad I could help!
Title: Re: Turbo Round Themes
Post by: Firetooth on May 01, 2011, 03:39:41 AM
It's a good idea, but the round will probably not be that good in the end.

Reason? Nobody knows how to scrape land well  :(
Title: Re: Turbo Round Themes
Post by: Neobaron on May 01, 2011, 03:48:19 AM
I think everyone knows how to scrape land.

And with suicides currently iffy, it shouldn't be too difficult for a decent player to lock land and camp on top for a while.

Methinks this round will see a lot more brutality than usual.
Title: Re: Turbo Round Themes
Post by: Firetooth on May 01, 2011, 07:18:37 AM
Quote from: Neobaron on May 01, 2011, 03:48:19 AM
I think everyone knows how to scrape land.

Play reg.

Player 1: 100k
Player 2 runs, end ups on 120k
Player 3 runs and ends up on 80k
Player 4  runs and leaves player 3 on 40k and gathers 50-60k

See the viscous cycle? People waste turns gathering up a ton of land only for others players to not do the same. The end result is lower net for all.
Title: Re: Turbo Round Themes
Post by: SiegeMaster on May 04, 2011, 04:12:37 PM
how bout a round with no attacks none at all!!!
Title: Re: Turbo Round Themes
Post by: Pac-man on May 04, 2011, 05:13:50 PM
I wonder what a round would be like if you weren't allowed to prepare (or recall) raiders.
Title: Re: Turbo Round Themes
Post by: Ashyra Nightwing on May 04, 2011, 05:20:16 PM
I just want Pearls of Lutra back, that's the best theme
Title: Re: Turbo Round Themes
Post by: Twilight Shadow on May 04, 2011, 05:28:26 PM
Quote from: Pac-man on May 04, 2011, 05:13:50 PM
I wonder what a round would be like if you weren't allowed to prepare (or recall) raiders.

Wouldn't work also you add of getting rid of Northlands, Mossflower, and Southwards. Then you would have to get rid of raise defense.
Title: Re: Turbo Round Themes
Post by: Pac-man on May 04, 2011, 05:31:03 PM
I was thinking that you could still move north/south, just not prepare raiders...
Title: Re: Turbo Round Themes
Post by: Kyrolin Zenyar on May 05, 2011, 06:04:49 PM
You know what would really be fun?  A warrior cat themed round?  It wouldn't even have to be forced clans, either.  Just four (and only four) clans set up from the start...
Title: Re: Turbo Round Themes
Post by: Daryn on May 05, 2011, 07:14:48 PM
Quote from: Kyrolin Zenyar on May 05, 2011, 06:04:49 PM
You know what would really be fun?  A warrior cat themed round?  It wouldn't even have to be forced clans, either.  Just four (and only four) clans set up from the start...

Yes.
Title: Re: Turbo Round Themes
Post by: Kyrolin Zenyar on May 05, 2011, 07:21:23 PM
Yeah, I just started reading the series yesterday, I'm already practically done with Fire and Ice (Book 2 for the uneducated)
Title: Re: Turbo Round Themes
Post by: Ruddertail on May 05, 2011, 09:06:16 PM
I doubt we have enough warriors fans to make such a round popular. I suppose that the clan names could be used for clan names in a forced clans round, but I don't see what warrior cats would add to it.  I guess /maybe/ advertising.
Title: Re: Turbo Round Themes
Post by: Kyrolin Zenyar on May 05, 2011, 09:15:18 PM
That was my thought,,,
Title: Re: Turbo Round Themes
Post by: Pac-man on May 05, 2011, 10:23:52 PM
Any thoughts on MY idea?

Not to be selfish, but...  :D
Title: Re: Turbo Round Themes
Post by: Firetooth on May 06, 2011, 12:56:41 PM
I'd like the idea, but it is redwall warlords. Every race being wildcat would be pretty boring, too.

(unless the races were like tabby, torteishell sp? etc)
Title: Re: Turbo Round Themes
Post by: Kyrolin Zenyar on May 06, 2011, 02:57:35 PM
Firetooth: Yep!

Pac-man: Interesting... Makes me think of the "no moving unless you're in top 10 for so long" idea..
Title: Re: Turbo Round Themes
Post by: Twilight Shadow on May 06, 2011, 04:44:40 PM
Except if someone raises defenses you cannot attack them if they are in a different location making land impossible to grab unless you keep switch areas which would suck for both leaders and more importantly indiers
Title: Re: Turbo Round Themes
Post by: Pac-man on May 06, 2011, 04:55:03 PM
That's the point, TS. It would be very challenging to scrape land.
Title: Re: Turbo Round Themes
Post by: Kilkenne on May 06, 2011, 05:01:49 PM
I'm pretty sure that the conversation in this forum has been trying to direct the game in a way that makes indying an acceptable alternative to leader play if you want to win the game. I doubt that we'll see a round that makes it harder to scrape land in the next few rounds. I'm only speculating on this, of course, but the reason I think that is because Turbo is the logical testing ground for any changes to indy that might later be applied to reg.
Title: Re: Turbo Round Themes
Post by: Kyrolin Zenyar on May 06, 2011, 05:03:37 PM
Indeed.  I sure hope Land Farm stays in reg...
Title: Re: Turbo Round Themes
Post by: Twilight Shadow on May 06, 2011, 09:44:43 PM
Quote from: Pac-man on May 06, 2011, 04:55:03 PM
That's the point, TS. It would be very challenging to scrape land.

You just like making land hard to grab don't you ;P
Title: Re: Turbo Round Themes
Post by: Daryn on May 06, 2011, 10:19:38 PM
We can do four emps again?
Title: Re: Turbo Round Themes
Post by: Neobaron on May 06, 2011, 10:21:46 PM
That is a really pretty cat in that picture Daryn.

Everytime you post, I smile.
Title: Re: Turbo Round Themes
Post by: Kilkenne on May 06, 2011, 10:24:13 PM
Please to be linking this in the vampire high school thread for that is the best thread.

Please do not to be linking this in that thread.
Title: Re: Turbo Round Themes
Post by: Kyrolin Zenyar on May 07, 2011, 08:00:57 PM
What?
Title: Re: Turbo Round Themes
Post by: Daryn on May 07, 2011, 11:01:47 PM
Hm...How about separate Clans that give you extra defense, extra attack, extra food production, extra cash production?
Title: Re: Turbo Round Themes
Post by: Neobaron on May 07, 2011, 11:11:04 PM
Because only 2 of them would be used.
Title: Re: Turbo Round Themes
Post by: SiegeMaster on May 16, 2011, 02:03:20 PM
ive got 3 ideas

1  no attacking at all

2 no huts or baracks

3 right when youre out of protection you MUST either join or make a clan
Title: Re: Turbo Round Themes
Post by: Shadow on May 16, 2011, 02:06:29 PM
The second idea might be a good way to test cashing and farming competitively, since they would be the only really viable strategies.
Title: Re: Turbo Round Themes
Post by: Vargarth on May 16, 2011, 04:46:10 PM
I would enjoy a round with 100 turns per 5 minutes. That would be AWESOME!!!!!!!!!!!!!!!
Title: Re: Turbo Round Themes
Post by: Pac-man on May 29, 2011, 08:09:42 AM
Quote from: Vargarth on May 16, 2011, 04:46:10 PM
I would enjoy a round with 100 turns per 5 minutes. That would be AWESOME!!!!!!!!!!!!!!!

Of course it would give an unfair advantage to people who can log in every 30 minutes or so...
Title: Re: Turbo Round Themes
Post by: Daryn on June 08, 2011, 03:31:27 PM
Maybe we could do something based on another Redwall book, like High Rhulain?

It would be like a duel thing, with the Pearls of Lutra aspect as Green Isle. Whoever controls this gets a boost in cashing and farming.
Title: Re: Turbo Round Themes
Post by: The Lady Shael on June 09, 2011, 09:39:30 AM
I really hope we can do another book-themed round soon. It's a lot of fun coming up with new ideas. =) Unfortunately, I have not read any book after Loamhedge, so I'm not really sure what High Rhulain is about (I do own it though, I should probably read it).

Let us know if you guys come up with any cool ideas for other books though. I always thought Marlfox or Taggerung would make cool themes.
Title: Re: Turbo Round Themes
Post by: SiegeMaster on June 09, 2011, 08:23:06 PM
how bout a round where you cant see anyones net.
on the score page the order isnt by net but by what # you are
and there is no esponages
Title: Re: Turbo Round Themes
Post by: Ruddertail on June 09, 2011, 09:37:43 PM
What would be the point? That just seems like it would be annoying. I might just be missing it, though, so please explain.

Also, no espies would be a real pain.
Title: Re: Turbo Round Themes
Post by: Abby The Rat on June 10, 2011, 04:45:36 AM
Ouu, that could be fun, then you have no idea if you're winning or losing and if you're going up against a strong or weak warlord. Although I would have it the espies work slightly differently in this round. As such, it hides a few info.. not sure which, maybe troops, leaders and networth.. but land and food is visible.
Title: Re: Turbo Round Themes
Post by: Ruddertail on June 14, 2011, 01:25:00 AM
What about a solo round? No clans, no aid, no working together. Market is anonymous and prices are set (can't sell really cheap or really expensive, or $1337 stoats) to prevent net passing on the sly. Maybe the best netter win.

For extra fun, add to, say, a no leaders round.
Title: Re: Turbo Round Themes
Post by: Etendue on July 23, 2011, 12:38:36 AM
I would love to have a no leaders round as well.

Or another clanned round. That'll be really great.
Title: Re: Turbo Round Themes
Post by: The Obliterator on July 25, 2011, 07:07:01 PM
how about a mono troop round

where there is only one troop type
Title: Re: Turbo Round Themes
Post by: Ian2424 on September 30, 2011, 03:58:49 PM
I think you should do Custom Race next round.


Title: Re: Turbo Round Themes
Post by: Rakefur on September 30, 2011, 04:33:34 PM
Quote from: Ian2424 on September 30, 2011, 03:58:49 PM
I think you should do Custom Race next round.
That was my idea too. I don't like the idea of a solo round; I work better with a clan.
Title: Re: Turbo Round Themes
Post by: Ian2424 on September 30, 2011, 05:43:22 PM
Anybody wanna join my clan called 2424 W.A.A We are awesome?
Title: Re: Turbo Round Themes
Post by: Ian2424 on September 30, 2011, 05:44:39 PM
It's on Turbo
Title: Re: Turbo Round Themes
Post by: Rakefur on September 30, 2011, 06:10:04 PM
Don't post that on this board Ian. The mods will EAT YOU!!!
Title: Re: Turbo Round Themes
Post by: Uiblis on September 30, 2011, 07:38:08 PM
Slight exaggeration, but yes.

1. Try not to double post.
2. At the top right hand corner when viewing a board should be "create new topic/create new poll." Try using it.
Title: Re: Turbo Round Themes
Post by: Ian2424 on September 30, 2011, 09:09:54 PM
I can't see that thing anywhere and I looked for hours.
Title: Re: Turbo Round Themes
Post by: Shadow on September 30, 2011, 09:25:51 PM
go here (http://www.redwallwarlords.com/forums/index.php?board=25.0) and you should see it. Or in any other subforum. If not, try this direct link (http://www.redwallwarlords.com/forums/index.php?action=post;board=25.0)
Title: Re: Turbo Round Themes
Post by: Ian2424 on September 30, 2011, 10:55:30 PM
Thanks alot I finally found it.
Title: Re: Turbo Round Themes
Post by: Sevah on January 31, 2012, 09:23:50 AM
Spam
Title: Re: Turbo Round Themes
Post by: Vulpes Jarr on June 07, 2013, 09:18:17 PM
I think it would be awesome to have custom race round. Or a round with fox troop type.
Title: Re: Turbo Round Themes
Post by: taekwondokid42 on June 08, 2013, 09:21:20 AM
A no-clans round would be interesting. Currently so much of the gameplay relies on being in a clan.

Not that you can't survive without being in a clan (example: Trigger, doing fantastic and not clanned), but most people choose to be in a clan. It might be interesting to see everybody forced into solo-play. (You can still have teams, there's just no formal clan structure)
Title: Re: Turbo Round Themes
Post by: Firetooth on June 08, 2013, 09:26:52 AM
No clans may be interesting, but I fear the market would just get abused to get past the aid problems.

I think next round should, whatever it is, have a theme relating to the books again. Those are always good for the younger and newer players.
Title: Re: Turbo Round Themes
Post by: taekwondokid42 on June 08, 2013, 03:07:33 PM
That would be awesome. My favourite rounds have always been themed. Pearls of Lutra and whatnot.

A taggerung round might be interesting. Or a redwall abbey something.