Redwall: Warlords

Discussion => Turbo Discussion => Topic started by: Peace Alliance on January 01, 2008, 05:14:51 PM

Title: Turbo Round 6 Immortalization
Post by: Peace Alliance on January 01, 2008, 05:14:51 PM
Redwall: Warlords Turbo
23 of the 76 Warlords in the game are considered active.

7 Warlords have been destroyed, and 25 Warlords have been abandoned.
17 accounts have been disabled by Administration.
There are 0 Warlord protectorates, and 9 active Clans.

1. Marell (#16)
$2,952,915,023 with 70,837 Acres

2. The Purple Dragon (#49)
$2,216,828,753 with 366,002 Acres

3. Ruddertail (#17)
$1,503,892,597 with 309,657 Acres

4. The Hounds of Ulster (#20)
$1,084,099,289 with 110,379 Acres

5. The Obliterator (#22)
$939,762,583 with 466,459 Acres

6. Benkei (#25)
$807,840,572 with 37,938 Acres

7. Shadow II (#8)
$616,313,936 with 127,015 Acres

8. Shade (#9)
$448,830,162 with 15,047 Acres

9. kell (#29)
$427,199,683 with 83,674 Acres

10. I'm Back.. (#50)
$374,190,694 with 310,816 Acres

11. riddick (#24)
$291,748,379 with 81,871 Acres

12. En Francais (#12)
$235,283,355 with 21,228 Acres

13. shadow2 (#21)
$215,461,057 with 12,029 Acres

14. lonewolf1817 (#5)
$188,513,923 with 17,142 Acres

15. We Win!Have lost! (#26)
$173,722,901 with 167,656 Acres

Most Rats
Marell (#16)
450,530,265 Rats

Most Weasels
Marell (#16)
104,297,182 Weasels

Most Stoats
Marell (#16)
306,159,101 Stoats

Most Skiffs
The Hounds of Ulster (#20)
119,408,329 Skiffs

Most Food
The Purple Dragon (#49)
41,898,093,205 Food

Most Cash
kell (#29)
54,888,713,701 Cash

Most Leaders
Ruddertail (#17)
10,529,270 Leaders

Most Loyalty
Benkei (#25)
154,715,976 Loyalty

Most Land
The Obliterator (#22)
466,459 Land

Most Total Offenses
Shadow II (#8)
2,884 Total Offenses

Most Total Defenses
Shadow II (#8)
2,537 Total Defenses


Next round is ladder system!

The ladder system
There is a count down how long people are in the top ten, once someone has proven they can stay in the top ten for 3 days, the game moves them north. The person the furthest north and highest ranks wins.
You cannot prepare raiders.
There will be a land farm in each area.
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 01, 2008, 05:23:17 PM
I stopped playing seriously after the 28th lol

is it going to stay half land?
Title: Re: Turbo Round 6 Immortalization
Post by: Peace Alliance on January 01, 2008, 05:31:05 PM
no.


Just half land until shael gets on
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 01, 2008, 05:41:04 PM
twill be my first indy round at full land. will be interesting
Title: Re: Turbo Round 6 Immortalization
Post by: Peace Alliance on January 01, 2008, 05:52:27 PM
I'm excited to see this round, there should be a lot of indiers, i think
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 01, 2008, 06:33:56 PM
do you need rank 1 to get advanced, or only top 10? I'm pretty sure it's top ten, so it might be too late to suggest this, but how about the higher you are in the top 10 the faster you accumulate time?
Title: Re: Turbo Round 6 Immortalization
Post by: Peace Alliance on January 01, 2008, 08:17:11 PM
That would be tough to program, i reckon. Would certainly take more then the -1 days we have before turbo starts ;)
Title: Re: Turbo Round 6 Immortalization
Post by: Peace Alliance on January 01, 2008, 10:49:40 PM
Let me elaborate on the ladder system description:

The ladder system
There is a count down how long people are in the top ten, once someone has proven they can stay in the top ten for 3 days, the game moves them north. The person the furthest north and highest ranks wins.
You cannot prepare raiders.
There will be a land farm in each area.


(also an unfortunate side note for those of you who signed up as Fox. The cloaked ranking will be the one the game takes into account. So using Cloak to keep yourself out of the top 10 will risk losing out on moving north)


By the way, i managed rank 12 last round without making a single attack (I was En Francais). Thats almost as good as wolf bite does! hehe
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 01, 2008, 11:14:02 PM
5,760 minutes = 96 hours = 4 days?
Title: Re: Turbo Round 6 Immortalization
Post by: Gen. Volkov on January 02, 2008, 10:03:10 AM
Hey cool, 4th place. Crazy round for me.
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 02, 2008, 12:09:44 PM
2 people have already moved north while under protection and not in the top 10, let alone for 3 (4?) days.. bug?

Firetooth (#16)
Networth $3,888,019
Land 5,505 Acres
Race Rat
Location Mossflower
Minutes At Top 0/8,640 (0%)

8640 minutes = 6 days =/ I'm confused
Title: Re: Turbo Round 6 Immortalization
Post by: Firetooth on January 02, 2008, 12:59:53 PM
Quote from: Shadow on January 02, 2008, 12:09:44 PM
2 people have already moved north while under protection and not in the top 10, let alone for 3 (4?) days.. bug?

Firetooth (#16)
Networth $3,888,019
Land 5,505 Acres
Race Rat
Location Mossflower
Minutes At Top 0/8,640 (0%)

8640 minutes = 6 days =/ I'm confused
Very confusing. Also is this a bug or just to do with the fact I havent been a rat before?
35turns and about 2500acres free land, I can only build on like 50acres, then when I've down that I can only build another 50or so acres, or could it just be to do with lack of money or something?
Title: Re: Turbo Round 6 Immortalization
Post by: Ruddertail on January 02, 2008, 01:03:32 PM
Lack of cash, lack of turns, or bug. Take out a bank loan, make sure you have plenty of turns, and see what happens. If it's not that, probably a bug.
Title: Re: Turbo Round 6 Immortalization
Post by: Firetooth on January 02, 2008, 01:10:48 PM
Quote from: Ruddertail on January 02, 2008, 01:03:32 PM
Lack of cash, lack of turns, or bug. Take out a bank loan, make sure you have plenty of turns, and see what happens. If it's not that, probably a bug.
Ill try when I finally get validated, my email plays up sometimes, the last two rounds it recieved the validation code but not this round or the first. Maybe I just typed something wrong?
35turns should easy build 2500acres or so. I have about 1mil cash and it costs about $2000 per structure if I remember right, that could be it.
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 02, 2008, 01:17:41 PM
take out a max loan and build some markets. problem solved.
Title: Re: Turbo Round 6 Immortalization
Post by: Peace Alliance on January 02, 2008, 07:14:00 PM
I'm not entirely sure why they moved north. Shael told me the ladder was set up to move people after only one day (i don't know if she fixed that) but either way there should have been more, as i don't think those two were the only ones to be in the top 10 for 24 straight hours...


Anyway, i moved 'em back, so we good.
Title: Re: Turbo Round 6 Immortalization
Post by: The Obliterator on January 02, 2008, 09:50:32 PM
oops one more
Title: Re: Turbo Round 6 Immortalization
Post by: The Lady Shael on January 02, 2008, 11:36:11 PM
Correction: the code is currently set to check if you've spent 48 hours (2 days) in the top ten before if moves you north. Dunno if it'll stay that way, we shall see.

Also, in case anyone was wondering, there's no penalty if you get knocked out of the top ten...in other words, if you get bumped out, then you manage to get back in, the countdown resumes from where it left off. At least, that's what I see in the code.
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 02, 2008, 11:38:57 PM
why is the minute count counting up to 96 hours?
Title: Re: Turbo Round 6 Immortalization
Post by: Peace Alliance on January 03, 2008, 01:48:28 AM
[edit] It DOES show your "minutes on top"!! It's on your status page! (Yes, i find this quite exciting!).
Title: Re: Turbo Round 6 Immortalization
Post by: Alazar is Back on January 04, 2008, 10:50:06 AM
Thats right shadow2 almost got into the top ten, i taught him! :D

EDIT: By the way he is a fast learner....when he actually runs daily i mean.
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 04, 2008, 10:55:01 AM
Quote from: Alazar is Back on January 04, 2008, 10:50:06 AM
Thats right shadow2 almost got into the top ten, i taught him! :D

EDIT: By the way he is a fast learner....when he actually runs daily i mean.

what a coincidence a friend of yours would have a name that seems designed to provoke me...

honestly, i dont understand why you keep trying lol. If you want to annoy me, do it in game using your own account.
Title: Re: Turbo Round 6 Immortalization
Post by: Firetooth on January 04, 2008, 12:58:34 PM
Yes it also seems fisht that you had been teaching them alazar....and the fact they and you were sackng me...yes its public long time ago alazar...I know you or shade put them up to it since I had even once helped them and only retailated after severl warning a noob wouldnt randomly wreck me for no reason.
EDIT:And the fact I'd politely asked them to stop and never got a reply and being left 5kland was the final insult.
Title: Re: Turbo Round 6 Immortalization
Post by: Peace Alliance on January 04, 2008, 01:14:21 PM
Isn't shade in a feud with shadow? Why would they both conspire against you?
Title: Re: Turbo Round 6 Immortalization
Post by: Firetooth on January 04, 2008, 01:18:27 PM
mainly because I refused to kill shadow for shade and attacked shade, alazar threatened me with death, and near the end of last round shade mocked me when I died and said "thin ice" really cheap fun  :D
Pretty much I got caught up because shade used the armarda to try to kill shadow and they had been helping me out for a while so yeah-thats how it started off. Shade says he only tried to hire me once but he had done so the previous round as well.
Mainly the fact the two other times he hired us(me and bear) once "we got the wrong guy" and the other time with wake we didnt get any pay either. Proarbly to embaressed with his plot failing!Ah well its just fun to sack him really.
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 04, 2008, 09:36:59 PM
Quote from: Peace Alliance on January 04, 2008, 01:14:21 PM
Isn't shade in a feud with shadow? Why would they both conspire against you?

shadow2 is with Shade and Alazar, and is in no way affiliated with the original Shadow. Alazar told his friend to name his account that in an attempt to annoy me, apparently.

Shade would be in a feud with me, only I have a full location headstart on him, so good luck...

Hey what happened? I had anywhere from an hour to a day's lead on everyone, but now everyone in mossflower has the same time count... I WANT MY LEAD BACK :'( waaaaaaaaaaaaaaaaah!
Title: Re: Turbo Round 6 Immortalization
Post by: Firetooth on January 05, 2008, 03:32:56 AM
And southsward landfarm moved north.
Title: Re: Turbo Round 6 Immortalization
Post by: Peace Alliance on January 05, 2008, 03:39:30 AM
omg, thanks for tellin me.

(that shouldn't happen now that enough people have signed up
Title: Re: Turbo Round 6 Immortalization
Post by: Firetooth on January 05, 2008, 03:54:16 AM
oh and I almost got lordreven6 in the top 15 with the help of shadow, maybe this round he'll get a higher rank?
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 06, 2008, 09:19:20 PM
Will there be locations after the northlands?
Title: Re: Turbo Round 6 Immortalization
Post by: Peace Alliance on January 06, 2008, 09:42:04 PM
I'm still considering it
Title: Re: Turbo Round 6 Immortalization
Post by: Ruddertail on January 06, 2008, 11:02:46 PM
What's so great about moving north, anyhow? Do you get production bonuses, or what?
Title: Re: Turbo Round 6 Immortalization
Post by: Peace Alliance on January 06, 2008, 11:03:53 PM
well most the people with the land have moved north
Title: Re: Turbo Round 6 Immortalization
Post by: Alazar is Back on January 07, 2008, 11:02:06 AM
My firend liked the name shadow and i told him their already was one, so he said he wanted to be shadow2....As for him working with me hardly, i explained to him how to play over the phone, he is a family friend of mine, recently his father died at the age of 34, i think he looks up to me seeing as he is only 13 and im nearing 17....whatever i guess im rambling on, but firetooth you need to get a life, i dont know where you grew the balls to all of a sudden start bashing me and shade and everyone affliated with us. Im so sick of your whineing!
Title: Re: Turbo Round 6 Immortalization
Post by: Firetooth on January 07, 2008, 11:39:30 AM
It's sad to hear about his father, however whaddya expect me to think? You'd taught him how to play and I'd asked him if he could stop leaving me under 10k land, and he carried on. I never said he directly worked with you, only suggested you'd been paying him to do it, I sacked back and left him pretty low, so he wouldn't really of carried on unless either he was paid or randomly liked wrecking me. I didn't really bash you, just said what had happened, maybe if he had replied to my message instead of damaging me further this never would've happened. True I sacked shade but had a motive to, I'd never offended shadow2 in any way, they didn't know me and were new, so why would they have a motive. This is proven by the fact I even welcomed him to the game in the reg topic he made saying he was new.
Title: Re: Turbo Round 6 Immortalization
Post by: Alazar is Back on January 08, 2008, 11:05:06 AM
I remember how i was when i was a noob, as soon as you signed up you left him under 5k land everyday and attacked him alot murdering him and such, so you were the one he liked to attack the most....
Title: Re: Turbo Round 6 Immortalization
Post by: Firetooth on January 08, 2008, 11:28:49 AM
Quote from: Alazar is Back on January 08, 2008, 11:05:06 AM
I remember how i was when i was a noob, as soon as you signed up you left him under 5k land everyday and attacked him alot murdering him and such, so you were the one he liked to attack the most....
What do you mean???? He's new to this round, right?Well I hadn't wrecked or murdered him until he did first, if I did when I was a noob he should've told me, instead of giving out the wrong impression to me, yes as a noob I was blodthirsty (some things never change lol!)
Serouisly I dont remeber him as skinner or firetooth until last round. As far as Im concerened there's not much point getting in a big arguement after it's happened, however I only damaged him after warnining and hints I'd retaliate. David even told him to stop.
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 08, 2008, 03:28:47 PM
The game moved everyone north from mossflower after only 4 days when the countdown was for 6. I worked out when i first came to mossflower that I would be in the northlands late january 9th or early on the 10th, but I got moved the morning of the 8th.

suggestion: regardless of whether you add more locations, perhaps the count should continue - the person with the most time wins. right now, the ladder is basically over for half the game.
Title: Re: Turbo Round 6 Immortalization
Post by: The Obliterator on January 08, 2008, 03:32:24 PM
and how does some one attck me from mossflower when im in the northlands
Title: Re: Turbo Round 6 Immortalization
Post by: Wolf Snare on January 08, 2008, 04:54:37 PM
Quote from: Shadow on January 08, 2008, 03:28:47 PM
The game moved everyone north from mossflower after only 4 days when the countdown was for 6. I worked out when i first came to mossflower that I would be in the northlands late january 9th or early on the 10th, but I got moved the morning of the 8th.

suggestion: regardless of whether you add more locations, perhaps the count should continue - the person with the most time wins. right now, the ladder is basically over for half the game.

I find it rather funny that you suggest "person with the most time wins" when you have already stated several times that you have a lead with the time counter.
Really, I don't think anyone is thrilled with this round, mainly because Retto designed it, and it doesnt work how it should.
No one likes planning their strategy by randomly guessing when they will be moved, but not much we can do about it...

Also, incase no one figured this out, the top 10 of each region automatically start the timer to advance, it isnt just the top ten.
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 08, 2008, 04:57:33 PM
QuoteI find it rather funny that you suggest "person with the most time wins" when you have already stated several times that you have a lead with the time counter.
ten.

I only said it once, and that lead is now gone which you can see as well as I. My suggestion was not as self-serving as you think. My idea was that in order to gain an edge, people would have to start actually competing for top spots, although if it is top 10 for each location there really isn't much point.  You always seem to assume the worst about me :-\. Any particular reason?
Title: Re: Turbo Round 6 Immortalization
Post by: Peace Alliance on January 08, 2008, 05:11:17 PM
I think in general people seem to like it better when the person in rank 1 wins....


One thing i think /would/ be cool if we ever do this one again, would be to have the top 10 GAIN minutes, and if you're not in the top 10 LOSES minutes... that way it'd be more of a struggle for the top, right?
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 08, 2008, 05:13:34 PM
Quote from: Peace Alliance on January 08, 2008, 05:11:17 PM
I think in general people seem to like it better when the person in rank 1 wins....

true, myself included, but then what's the point of ladder?
Title: Re: Turbo Round 6 Immortalization
Post by: Peace Alliance on January 08, 2008, 05:14:07 PM
what /isn't/ the point of ladder?!?
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 08, 2008, 05:16:12 PM
Quote from: Peace Alliance on January 08, 2008, 05:14:07 PM
what /isn't/ the point of ladder?!?

having the top rank win :D
Title: Re: Turbo Round 6 Immortalization
Post by: Wolf Snare on January 08, 2008, 05:41:10 PM
It's not that I assume the worst about you, it's just.... That was so obviously suggested in your favour, that I would have called out anyone for it.

Just to make my opinion clear, I've seen you state atleast twice that you have a small lead on everyone minute-wise... Then to see you suggest that, just makes me think, "wow, is he serious?"

Sorry, I don't intentionally pick on you shadow, but if you want to suggest things to better your cause, try to make it a bit more subliminal.  :wink:

Now, what is the point of ladder?

well, the way I see it, It's just another fun setup. Wolf Bite and xenocide invented it, if I remember correctly, in an attempt to spice up the same old repetative turbos that we used to have.
   Remember, under Retto's rule, things were alot slower paced.. Half of the time he wouldnt even reset ontime, let alone have a theme for us.


Once you can get into the northlands, it's all fair game. But, in order to get there /first/ requires the ability to hold down first place from protection.
Sides, with the landfarms pre-stacked with land, I'd say you have an advantage if you are first to advance.
Title: Re: Turbo Round 6 Immortalization
Post by: Shadow on January 08, 2008, 06:48:36 PM
QuoteIt's not that I assume the worst about you, it's just.... That was so obviously suggested in your favour, that I would have called out anyone for it.

But it isn't in my favor, I only had a lead while we were still in southsward - from the moment we moved to mossflower, i have not had a lead (as I said in one of those posts where I mentioned it, although I can't think of the other one). Everyone got started from the same time in mossflower. Check scores minute count if you don't believe me.. If I actually had a lead there is no way I would suggest it right out ::)

QuoteOnce you can get into the northlands, it's all fair game. But, in order to get there /first/ requires the ability to hold down first place from protection.
if it was actually first place for each location rather than top 10 for each location the round would be a lot more interesting. Also dirty.