Redwall: Warlords

  • May 20, 2019, 04:08:32 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  

News:

RWL Home Page
Don't forget to check out the RWL Facebook page! Stay updated with current RWL news and events.

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Shadow

Pages: [1] 2 3 ... 603
1
Reg Discussion / Re: Reset
« on: May 02, 2019, 07:07:48 AM »
I can reset tonight if windy doesn't get it before then

2
Reg Discussion / Re: March 2019 Round Results
« on: April 04, 2019, 12:18:31 PM »
Most people who are still playing are not doing it competitively, I think. The game doesn't work when only one or two people are playing to win.

3
Reg Discussion / Re: March 2019 Round Results
« on: April 03, 2019, 07:51:19 AM »
Thanks for getting the reset, windy

Not sure about turbo. I don't plan on playing much going forward, I just played to mess with the new market system the last couple of sets.

There's a reasonable argument to be made for shuttering the game at this point, but if people want to keep it running then it's not much of a drain on server resources (right?).

4
Spa Room 101 / Re: Last Word
« on: March 31, 2019, 07:14:15 AM »
Thanks, guys!

5
Spa Room 101 / Re: Last Word
« on: March 29, 2019, 09:00:01 AM »
Thanks Krowdon!

I'm 29 this year, I guess I need to get some champagne

6
Spa Room 101 / Re: Last Word
« on: March 25, 2019, 05:20:43 PM »
2003 checking in. More than half my life now

7
Spa Room 101 / Re: Last Word
« on: March 22, 2019, 07:22:04 AM »
Which is about what you'd expect from the car (assuming cruising at 100 kph), 200,000 km is around where a small fraction of cars start to die, and with good maintenance you can get more out of them.
That would be a very small fraction., I'd say. Every car-engine giving up at 200k km is a piece of junk, especially if it was only used for driving 100km/h.

Yes - but in aviation, small fractions are too big. If your car's engine fails you coast to a stop. If your plane's engine fails, you pray you're somewhere you can land safely, or else you coast to a really, really abrupt stop. So the aviation laws preempt it by calling engines dead well before they actually are. Enforced more by insurance companies than actual law enforcement.

You can get 3000 hours of of most Lycoming engines, if you are proactive with maintenance, but their resale value drops to 0 at 2000 hours. I've never seen a Cessna engine listed past 3000, not because they fail, but because even a cheap pilot won't take that chance.

8
Spa Room 101 / Re: Last Word
« on: March 21, 2019, 07:18:13 PM »
looks a bit overcooked

9
Spa Room 101 / Re: Last Word
« on: March 21, 2019, 11:38:37 AM »
Most small aircraft engines are rated for 2000 hours of run time. You can squeeze 3000 out of some, but generally you're doing a full overhaul every 2000 hours or so.

Which is about what you'd expect from the car (assuming cruising at 100 kph), 200,000 km is around where a small fraction of cars start to die, and with good maintenance you can get more out of them. Aircraft regulations tend to be extremely conservative when it comes to reliability, so it makes sense they would call an engine "dead" pretty early compared to what it is probably capable of.

Most of the planes I have access to currently use the Lycoming O-320: https://en.wikipedia.org/wiki/Lycoming_O-320. 4 cylinders, no gears, real simple. Overhauling one of these costs about 25k.

10
Spa Room 101 / Re: Last Word
« on: March 21, 2019, 07:05:30 AM »
shiny

looks like a mini aircraft engine, which it probably is, more or less.

I love the old engine styles, pre computer controlled everything. Precision engineering does amazing things.

11
Spa Room 101 / Re: Last Word
« on: February 15, 2019, 05:43:23 AM »
[darn], that looks great

12
Reg Discussion / Re: Dynamic Market
« on: February 14, 2019, 07:52:28 AM »
Yea, there's an element of supply management to the food market in particular. A ferret who dumped a crapload of food on the market all at once would crash the price. But if you dump the same amount in 5 shipments over 5 days, the price basically stays stable the whole time. OPEC but for food.

But yea, I'm the other one selling food, and people are buying it even at 19. Crazy.

13
Reg Discussion / Re: Dynamic Market
« on: February 13, 2019, 10:47:00 AM »
Given the inability of the food market to get off the ground this set, I have tweaked it so that prices will not start to drop until at least 5 billion food are on the market. Price will always be above average as long as less than 5 billion food is present.

This will be a gradual change over the next two days or so as the market equilibrates.

Kind of clumsy, but let's see how it shapes up.

Seems like it might be overtuned?

There's a pretty big opening for someone to play my Ferret strategy from last round and forage their way to huge profits atm.

14
Reg Discussion / Re: What's up
« on: February 12, 2019, 03:56:23 PM »
oh hi

15
Reg Discussion / Re: Dynamic Market
« on: February 05, 2019, 08:11:23 PM »
You can't remove stuff from the market anymore. Instead you can sell directly to mercs.

Pages: [1] 2 3 ... 603