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Messages - Scorpion

Pages: [1]
1
Reg Discussion / Re: Great news!
« on: April 14, 2021, 02:57:00 AM »
Excellent. What happens to the empire belongings and potential public market goods?

...asking for a friend.

2
General Discussion / Re: Has Promisance all but disappeared??
« on: March 29, 2021, 05:42:36 AM »
Welcome back. Make sure to make an emipre..

3
Reg Discussion / Re: What a joke.
« on: March 25, 2021, 03:34:53 PM »
Hi Windhound, thanks for your quick response.

Nutshell; Someone can only be killed when in a clan. Also, if someone does not have a sufficient amount of loyalty saved up, killing someone is next to impossible. I had Scorpion send me loyalty in order to heal, after my run I only had approx 100 turns left. Which means that if I had to loot or scoot or forage to get health up, it would not have been enough.

To remedy this, perhaps make grabs under 500 50% more difficult. That would mean you would require at least to people actively hitting in order to kill.

Still I think killing someone that is clanned "needs" to be possible. That's the risk of being clanned and having the benefit of indef. landgrabs, aiding etc.

Anyway. hope a dialogue can be opened. At least we know Dark and Charlie would have been killed ;)

Agreed, the problem at the time was a few members were running a training clan with a group of newbies, which was needed to get around the aid credit restrictions and it was nice for them to be grouped together.   
Then someone got bored and started shooting fish in a barrel. 

tbh kill runs become pretty easy with three+ players, 's how they were typically coordinated in the past.  No need for extra loyalty, just hand off the torch. 

We have 'Standards under 500' coded in, I don't remember why it was turned off. 
It forces you to use Standard (all unit) attacks on empires under 500 acres, this would have made your kill runs today significantly more difficult, unless I'm mistaken on Ryu's net makeup (I haven't looked as I have a playing account this round).     

If most of yall want kills re-enabled, with or without 'Standards under 500', I don't mind.     

[wash my mouth out!!!] this
I was also planning to revisit the word filter

just remove it

Naaah, we aint an oldschool promi, I saw those old boards. 
Went through real quick and just made some quick adjustments, it's just not as in-your-face now.

Should be fair to make killing not to easy, but standard attacks below 500 lands is a pretty crappy option. It would make indy's, or even worse; aiding indy's- near-impossible to kill. at least a to much of an investment.

Maybe get more old skool to get more active players. In addition; communication is very much decided on how someone receives communication. Nobody was born a p*ssy..

4
Reg Discussion / Re: What a joke.
« on: March 25, 2021, 02:57:04 PM »
[wash my mouth out!!!] this
I was also planning to revisit the word filter

just remove it

5
Reg Discussion / Re: What a joke.
« on: March 25, 2021, 02:52:06 PM »
I can think of a few different ways to remedy, again noone has tried for a kill in a while so it hasn't come up.
I'm open to revisiting.

good.

6
Reg Discussion / Re: What a joke.
« on: March 25, 2021, 02:49:23 PM »
duck this

7
General Discussion / Re: My return
« on: March 08, 2021, 12:12:49 AM »
16 years already?

[wash my mouth out!!!] me..

You mean Mawerick?

8
Reg Discussion / Re: Dec 2020 Round Results
« on: January 07, 2021, 06:32:14 AM »
Congratulations Gier! Even after that merc mishap Marten is quite powerful  :P
I see Scorpion deleted after failing hits on me. I had 3 million rats so I wasn't trying to lock by any means. Thanks Barret for the food.  I did a food public market stock and sell to mercs finish. $5 food isn't the worst thing for a finish but Marten out values it considerably.

wasnt going to be online last week, might as well give the top guy some run for his money.

9
Reg Discussion / Cluny's hut
« on: December 11, 2020, 01:01:15 AM »
What happens with the cash in Cluny's hut?

Once cash is stored in savings (or after market sale) it seems to send it back to the regular account when something occurs in the empire, either under attack or when Networth drops? And how is this calculated?
Can someone please shine some light upon this?

10
Reg Discussion / Re: Oct 2020 Round Results
« on: November 26, 2020, 11:35:07 PM »
I dont like mondays (#6)
Turns (?)   100 (max 550)
Turns Stored (?)   0 (max 150)
Rank (?)   #2
Workers (?)   153,255
Acres (?)   74,897
Cash (?)   $37,659,503,440
Food (?)   213,931,980
Loyalty (?)   65,888,269
Networth (?)   $850,835,570
Location (?)   Mossflower
Race (?)   Wolf
Health (?)   100%
Tax Rate (?)   11%
Rats (?)   171,357,483
Weasels (?)   65,980,190
Stoats (?)   65,395,690
Skiffs (?)   30,776,771
Leaders (?)   7,686,862

or this one..

11
Reg Discussion / Re: Oct 2020 Round Results
« on: November 26, 2020, 07:42:33 AM »
Ghost Norman (#7)
Turns (?)   101 (max 550)
Turns Stored (?)   0 (max 150)
Rank (?)   #1
Workers (?)   196,211
Acres (?)   104,931
Cash (?)   $96,054,274,845
Food (?)   154,684,786
Loyalty (?)   30,552,006
Networth (?)   $1,037,867,129
Location (?)   Mossflower
Race (?)   Marten
Health (?)   100%
Tax Rate (?)   11%
Rats (?)   75,424,944
Weasels (?)   70,223,298
Stoats (?)   71,314,545
Skiffs (?)   63,807,319
Leaders (?)   10,662,687

can someone do some damage? And also limit the aid possibility? gosh

12
Reg Discussion / Re: Oct 2020 Round Results
« on: November 02, 2020, 12:11:09 AM »
Would be nice if we could see a news/empire status before reset.

13
Reg Discussion / Re: Aug 2020 Round Results
« on: October 01, 2020, 10:56:04 PM »
Can someone please reset?

14
Reg Discussion / Re: Aug 2020 Round Results
« on: September 10, 2020, 03:44:12 AM »
Much respect to Martin and Scorpion for a calm and peaceful round.

We'll see how that goes in September...

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