Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Uiblis

#1
General Discussion / Promi design discussion
April 10, 2021, 07:41:16 PM
All opinions welcome!

Would like to hear the reasons everyone is still playing this game, especially what aspects of it trump what newer games have to offer, as well as it's pros and cons

Pros:
Strategy aspect of promis are rewarding. Learning and implementing basic strategies are extremely effective and seeing that translate to in game resources, troops, and other successes feels good to a player

Slower pace means you can play for < 5 minutes a day and be done with a run and put it aside

Forced interaction with other players (land) is supposed to result in unpredictable, always changing landscapes

Diplomacy/coordinate aspects extremely rewarding. A turn is a turn, how you use it, especially in conjunction with others, results in interesting and diversified gameplay

Cons:
Now optimized strategies doesn't lead to emergent gameplay. Leaders are broken, solo indy is impossible, and those are really the only two strats.

Gameplay is repetitive and honestly boring when nothing is happening. Hard to hop into and immediately feel like part of the playerbase without heavy investment. Can be somewhat alleviated with better designed UI/tutorials

Honestly I feel like the emergent gameplay bit is probably the worst part. In my experience 95% of rounds is just stacking resources and then the last week or so is the only interesting part. But that's just a result of the round ending, which provides incentive for interaction. The game doesn't incentivize interaction outside of that, which leads to stagnation.

Game doesn't give you much of an identity. Your only "personal attribute" is your race and that just provides passive stats. There isn't much in the way of you feeling like you can insert yourself into the game anywhere.

Please contribute thoughts!

#2
General Discussion / I HAVE A FUTURE
December 18, 2013, 06:28:16 PM


Really happy with this. Could've been MIT or Princeton, but the extra stress wasn't worth it, and not getting in would mean writing a lot of other essays for other apps.

Now I have an extra month to celebrate.

:DDDDDDDDDDDDDDDDDDDDDD

Really want to thank RWL, you guys have been a huge part of my life. I actually based some of my essays off the lessons/experiences gained here, heh.
#3
Spa Room 101 / i am uiblis ama
November 02, 2013, 08:44:40 PM
HI EVERYONE

bored, dropping in, also earlys for college apps DONE! mit plz y u no use common app

AMA
#4
General Discussion / Back from sci o nats
May 20, 2013, 01:02:53 AM
Just came home after a decent showing at this years national competition

Our team made a decent run, placed inside top 25, though somewhat disappointing because we've consistently placed inside top 15 for the past couple years.

If you wanna get really stalkerish go ahead and try to figure out what school I'm from.

I didn't make any particularly grand achievements but we had a couple good scores and a first in the nation. My friend who won it literally gave 0 fs, his face literally did not change throughout the entire presenting. lawl.
#5
General Discussion / shiny shiny
May 12, 2013, 08:05:04 PM
dextrose + AgNO3 + NH4OH + KOH + glass container= swag



hopefully the guys in charge won't be too mad about how I spent my time in the lab. XD

also they hopefully won't notice that they're one 100 ml volumetric flask short...

Also, whoever comes up with a genius way to mass produce approximately 30 of these in two days gets cookies.
#6
Reg Discussion / Land
April 24, 2013, 04:52:41 PM
I think I can safely say that there is far too much land in the game at the moment.

While intentionally abusing the vacation function to withhold large amounts of land is clearly unacceptable, so too is the number of acres accessible to an active playerbase of 10-20 people. This is pretty ridiculous.

Any plans to scale this down eventually?
#7
Turbo Discussion / turbo
December 11, 2012, 07:59:19 PM
Whoever came up with the idea of no mercs. I hate you. So. Much.

Especially since you know the playerbase is as small as it is.

Rats   31,555,919   $   On Sale for 16.7 hour(s)   
Rats   3,303,016   $   On Sale for 16.8 hour(s)   
Weasels   4,212,309   $   On Sale for 49 hour(s)   
Weasels   1,610,238   $   On Sale for 75.4 hour(s)   
Weasels   520,960   $   On Sale for 92.9 hour(s)   
Weasels   175,618   $   On Sale for 49 hour(s)   
Stoats   6,410,960   $   On Sale for 16.8 hour(s)   
Stoats   3,386,487   $   On Sale for 49 hour(s)   
Stoats   2,560,359   $   On Sale for 75.4 hour(s)   
Stoats   2,172,043   $   On Sale for 139.5 hour(s)   
Stoats   1,670,935   $   On Sale for 92.9 hour(s)   
Stoats   555,606   $   On Sale for 139.6 hour(s)   
Skiffs    1,553,895   $   In Transit, 5.8 hour(s) remaining   
Skiffs    1,001,060   $   On Sale for 75.4 hour(s)   
Skiffs    762,551   $   On Sale for 49 hour(s)   
Skiffs    349,348   $   On Sale for 92.9 hour(s)   
Skiffs    155,000   $   On Sale for 16.8 hour(s)

Nobody has any freaking cash to buy this [garbage].

Round's either going to end up with a few people tossing armies the whole time, or with Sevz coming out of nowhere and buying everything at the last second.

Yeah, most of it is probably due to the small playerbase, but screw logic, I'll still be mad anyway.

/rant
#8
Help / Bugs / 3.0
December 08, 2012, 12:16:18 PM
more topics, more posts

army status lists offensive points and defensive points in 3.0, then adds the totals together

the defensive points for each race individually includes towers, but the total does not
offensive seems fine however

for example a page might look like this...(numbers are just made up)

military:

troops        number                offense           defense         towers

rats             1000000              1000000         2000000         25%
weasels       1000000              1000000         2000000         25%
stoats          1000000              1000000         2000000         25%
skiffs           1000000              1000000         2000000         25%
total                                     4000000         4000000          8%
                                                ^                   ^                ^
                                                |                   |                 ?
                                                |                   |
                                            accurate       less than actual

defensive total seems to exclude tower defense, but I'm too lazy to crunch the numbers...I don't know the exact points per race for 3.0 anyway

and why is the percentage for total so low

is this intentional? also could you list the offensive/defense stats per race, and how do the percentages work?

tl;dr bug? offense/defense statistics for each race? how do tower percentages work?
#9
Bugs / clan size
December 07, 2012, 05:32:19 PM
makin topics like a boss

in turbo half the server is in a single clan, iirc should not happen

probably because warlords in protection are included in the "active" count, allowing clan size to be larger than normal

or i could be wrong.

bug?

#10
Turbo Discussion / Market Taxes
December 06, 2012, 10:05:13 PM
What determines the percentage?

It's pretty annoying to see those profits going down the drain...
#11
Turbo Discussion / Espys
December 05, 2012, 06:51:39 PM
I seem to recall that espys were saved somewhere...but that was the old layout

does this new skin not save espys?

EDIT: nvm, found it buried in diplomacy.
#12
Spa Room 101 / sleeping
November 29, 2012, 07:51:02 PM
http://en.wikipedia.org/wiki/Polyphasic_sleep#Scheduled_napping_to_achieve_more_time_awake

i basically run an "everyman" sleep schedule

= 3 hours a night and naps throughout the day

apparently I'll have a heart attack and die before I'm 30 (according to people)

but apparently you sleep more efficiently if sleep deprived

from my experience it works XD

how much sleep do u guys get

btw uberman too hard, i tried it and died
#13
Bugs / Turbo Land Discrepancy
January 07, 2012, 08:52:19 PM
says  46,649 acres at top of page

but on construct page:

Markets (?)   0   0   
Tents (?)   0   0   
Barracks (?)   0   0   
Camps (?)   0   0   
Huts (?)   44,802   0   
Foragers (?)   0   0   
Towers (?)   0   0   
City (?)   0   0   -----
Free Land   0   
#14
Strategy / camps
December 08, 2011, 07:41:05 PM
what equations show how camps affect merc price/time to put troops on market?
#15
Help / Bugs / Health
November 17, 2011, 01:22:05 PM
Why do attacks in Turbo take 4% health per attack with troops, yet in Reg attacks take 6%?
#16
Help / Bugs / Emperor bug
November 16, 2011, 04:41:35 PM
Name                                     Rose to Power                                           Defeated                          Total Time on Throne
AL CAPONE (#23)     Wednesday, Nov 16 12:30 PM     Wednesday, Nov 16 2:20 PM                 1.8 hours

"It takes 24 hours for the Emperor to lose their crown if they drop out of rank 1."

might actually be 12, I think, but that's not what I'm trying to point out.

So heads up on that, apparently the timer isn't working correctly.
#17
Strategy / Feast/Loot/Goldmine math
November 10, 2011, 06:09:19 PM
What are the equations/factors for how much you produce?
#18
Strategy / Bank Interest
November 06, 2011, 08:16:04 AM
How does the bank's interest work? 52 turns = 1 apr year. Does this mean the interest gains take place when you use turns? Or just when you gain turns?
#19
Bugs / Atk limit bug?
November 01, 2011, 05:18:40 PM
0.9 hours ago *Troll Face* (#13) attacked you! Your enemy captured 460 Acres of Land and destroyed:
You managed to destroy:
135 Rats

0.9 hours ago *Troll Face* (#13) attacked you! Your enemy captured 947 Acres of Land and destroyed:
You managed to destroy:
130 Rats

0.9 hours ago *Troll Face* (#13) attacked you! Your enemy captured 1133 Acres of Land and destroyed:
You managed to destroy:
115 Rats

0.9 hours ago *Troll Face* (#13) attacked you! Your enemy captured 883 Acres of Land and destroyed:
You managed to destroy:
140 Rats

0.9 hours ago *Troll Face* (#13) attacked you! Your enemy captured 854 Acres of Land and destroyed:
You managed to destroy:
108 Rats

0.9 hours ago *Troll Face* (#13) attacked you! Your enemy captured 991 Acres of Land and destroyed:
You managed to destroy:
67 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 1225 Acres of Land and destroyed:
You managed to destroy:
206 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 1184 Acres of Land and destroyed:
You managed to destroy:
136 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 483 Acres of Land and destroyed:
You managed to destroy:
415 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 721 Acres of Land and destroyed:
You managed to destroy:
10 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 1020 Acres of Land and destroyed:
You managed to destroy:
191 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 145 Acres of Land and destroyed:
You managed to destroy:
262 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 983 Acres of Land and destroyed:
You managed to destroy:
97 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 971 Acres of Land and destroyed:
You managed to destroy:
81 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 1633 Acres of Land and destroyed:
You managed to destroy:
32 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 795 Acres of Land and destroyed:
You managed to destroy:
199 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 322 Acres of Land and destroyed:
You managed to destroy:
99 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 1630 Acres of Land and destroyed:
You managed to destroy:
21 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 1054 Acres of Land and destroyed:
You managed to destroy:
108 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 555 Acres of Land and destroyed:
You managed to destroy:
72 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 682 Acres of Land and destroyed:
You managed to destroy:
41 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 1728 Acres of Land and destroyed:
You managed to destroy:
193 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 2207 Acres of Land and destroyed:
You managed to destroy:
175 Rats

1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 2150 Acres of Land and destroyed:
You managed to destroy:
121 Rats

1.1 hours ago *Troll Face* (#13) attacked you! Your enemy captured 1741 Acres of Land and destroyed:
781 Rats
9,640,863 Food
29,788,938 Cash
You managed to destroy:
3,731 Rats

1.2 hours ago *Troll Face* (#13) attacked you! Your enemy captured 353 Acres of Land and destroyed:
63,545 Rats
9,091,857 Food
28,092,585 Cash
You managed to destroy:
21,753 Rats

1.3 hours ago The Doctor (#25) attacked you! Your enemy captured 1676 Acres of Land and destroyed:
49,330 Leaders
You managed to destroy:
14 Stoats

1.3 hours ago The Doctor (#25) attacked you! Your enemy captured 1428 Acres of Land and destroyed:
56,033 Leaders
You managed to destroy:

1.4 hours ago The Doctor (#25) attacked you! Your enemy captured 1899 Acres of Land and destroyed:
27,571 Leaders
You managed to destroy:
60 Stoats

I'm unclanned. Total of 29 attacks on me.  ???

This a bug?
#20
Turbo Discussion / No mercs
October 29, 2011, 11:56:24 AM
What do you guys think about this round?

Even just a few turns in I can see it's going to be very difficult.

For example, running out of cash could potentially force you to wait 48 hours until something sells on the market before you can run again. Unless you build markets, but then you would be forced to tear down some other structures and have a ton of desertations. Cluny's hut loan might not provide enough if you can only get rid of 25% of your troops to the market, then you'd pay your army through all the turns trying to get out of 0 resources.

Indys would burn through cash and food more quickly and be forced to depend on clans or leader players.

Also not being able to buy troops whenever will force the market to become more active...then everyone could sell things for exorbitant prices and people would still have to buy them. Like the above example, if you run out of food, you can't get more unless you build foragers or buy off market, either way would cost much more.