Redwall: Warlords

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Messages - The Obliterator

Pages: [1] 2 3 ... 65
1
Reg Discussion / Re: Current Strats
« on: February 17, 2021, 03:56:37 AM »
What about a scout attack option for troop players. I'm not sure about how it would work but maybe it would be a standard attack variant. If you succeed the standard attack you get scouting information. How does this sound?

2
Reg Discussion / Re: Current Strats
« on: February 12, 2021, 07:24:45 PM »
Oh thanks. Hahaha I have been playing this game for how long and only just figured that out hahahaha

3
Reg Discussion / Re: Current Strats
« on: February 11, 2021, 09:10:50 PM »
Maxing on the attackers side is actually very interesting. I would be keen to give it a go. Nothing worse than logging in to run and seeing all the land on 1 leader player with no way to get it all off them XD

The races stat page is also a bit confusing sometimes especially on the merc tab. There are both positive and negative bonuses both green and red

4
Reg Discussion / Re: Current Strats
« on: February 10, 2021, 09:49:10 PM »
I think with it being a leader mission that has to be done it makes sense that it has increased output. However it does run the risk of being OP being able to have leader defence and massive production of troops.

Mind you I have always thought that leader strikes were overpowered and had an unfair advantage against Indy or forager strats. You just canít defend especially when they can open unlimited attacks on you and basically poison and murder. I know this is a massive change but what if there were separated troop and leader attacks. Opening troop attacks would work in the same way but opening leader attacks would involve using a troop mission like chaos (no idea what most of these do anymore anyway, itís been a while, I just drive out of habit). Itís seems like that would give Indy players a bit more of a defence especially against a concerted attack. Cause at the moment itís raise defences and hope for the best XD.

5
Reg Discussion / Re: Current Strats
« on: February 08, 2021, 04:12:42 AM »
Itís seems like a lot of people are using the ferret strat and I had never seen it before 😆. So thanks for the explanation.

Yeah haha solo Indy is difficult until you get a good market presence going. Indy has been my main strat but like you said itís hard to finish well if unless you add food. So I normally go 60-70% barracks and the rest in foragers with a few huts for loyalty so I can raise defences. Itís so easy to get wiped as an Indy player.

I have never tried cashier or market but I thought it got buffed a bit in rwl 3.0 but that was a long time ago.

6
Reg Discussion / Current Strats
« on: February 07, 2021, 04:56:29 AM »
So I just finished my first run back and apparently I still somewhat remember how to play  :D

I am playing an indy strat because it's what I remember! What other strategies are people playing at the moment? Im noticing a lot of people are playing ferret does this mean that market is a realistic strat at the moment?

Anyways just checking up on whats happening.

See ya round!

7
General Discussion / Re: Its been a while
« on: February 05, 2021, 04:55:27 PM »
Haha I havenít played any promisance games in quite a while so Iím sure Iíll be quite rusty. Iím sad to see that turbo is gone but the faster rate in reg is nice!


8
General Discussion / Its been a while
« on: February 04, 2021, 10:59:55 PM »
Hi All,

Its been a while since I have popped my head in here. How are things going? I can see a few new faces are there still any older faces around?

Looking forward to playing with you people!

Sincerely,
The Future Emperor of Mossflower
The Obliterator

9
General Discussion / Re: Wrecking stuff
« on: August 23, 2015, 04:37:23 AM »
Yeah I saw it had the shock of my life and then just went with it

10
Turbo Discussion / Re: Turbo Indy
« on: August 21, 2015, 07:15:54 PM »
Is that the same for leaders ie does leader production compete with troop production

11
General Discussion / Re: Wrecking stuff
« on: August 21, 2015, 07:04:04 PM »
Apparently when I left last I was a fan fn fox cloaked solo indy.
And so that's what I came back to :D

12
Turbo Discussion / Re: Turbo Indy
« on: August 21, 2015, 07:01:29 PM »
How do workers affect troops production?
I thought that had been made a part of it

13
Turbo Discussion / Re: Favorite past themes
« on: August 20, 2015, 10:49:35 PM »
I love the storehouse rounds
Nothing beats being able to be overpowered as an indy for once
And the bit where we all destroyed each others stuff was fun as well.

14
Turbo Discussion / Turbo Indy
« on: August 20, 2015, 10:47:58 PM »
Well i have been away for a while but thought i would pop in and see whats up.
One of the things that has bothered me a bit is that there is no readily accessible information about turbo.
ie i couldnt see the race chart till i had already signed up.
However its still fun so i thought i would try a little indy however im not sure how it has changed in turbo since i was here last. Would someone be able to give me a quick rundown of how it goes?
Thanks and i look forward to meeting you on the battlefield :D

15
Reg Discussion / Re: Roll Call
« on: August 17, 2013, 05:26:45 AM »
All citizens of the Regular server.
It has come to my attention that reg is currently being oppressed by the emperor Gen Volkov.
As i have recently returned i have one question and then a message.
Is this reg as i remembered it or has it been updated to 3.0? (Hehe if I can Indy with that much land $.$)
Now for the message... I request that all people requiring the release of the land currently held join me and together we can liberate the lands of moss flower from their evil hands. No really i will fail on my own. All persons wishing to take part in this endeavour should message The Obliterator on reg to form a plan. I will be leading this strike however experienced leaderlers would be much appreciated as i seem to have forgotten how to do it :(.
Rally to the cause and let's liven this game up. Well that's all from me and let's have a great time ^.^
Seamless transitions between IC and OOC.
Uh yeah can you expand the acronyms for the dummies out there. Sorry havn't seen them before.

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