Redwall: Warlords

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Messages - Uiblis

Pages: [1] 2 3 ... 41
1
General Discussion / Re: Promi design discussion
« on: April 11, 2021, 02:17:38 PM »
I really like the weather idea. Been playing around with the idea of skill trees for different races

Wonder how adding a few additional civ style elements would translate to promisance? Like a world map? might/probably would feel like a different game entirely. Though again I think the pure numbers based aspect of promis is  a weakness rather than a strength

10 year younger Uiblis felt differently :)

I'm so old

2
General Discussion / Promi design discussion
« on: April 10, 2021, 05:41:16 PM »
All opinions welcome!

Would like to hear the reasons everyone is still playing this game, especially what aspects of it trump what newer games have to offer, as well as it's pros and cons

Pros:
Strategy aspect of promis are rewarding. Learning and implementing basic strategies are extremely effective and seeing that translate to in game resources, troops, and other successes feels good to a player

Slower pace means you can play for < 5 minutes a day and be done with a run and put it aside

Forced interaction with other players (land) is supposed to result in unpredictable, always changing landscapes

Diplomacy/coordinate aspects extremely rewarding. A turn is a turn, how you use it, especially in conjunction with others, results in interesting and diversified gameplay

Cons:
Now optimized strategies doesn't lead to emergent gameplay. Leaders are broken, solo indy is impossible, and those are really the only two strats.

Gameplay is repetitive and honestly boring when nothing is happening. Hard to hop into and immediately feel like part of the playerbase without heavy investment. Can be somewhat alleviated with better designed UI/tutorials

Honestly I feel like the emergent gameplay bit is probably the worst part. In my experience 95% of rounds is just stacking resources and then the last week or so is the only interesting part. But that's just a result of the round ending, which provides incentive for interaction. The game doesn't incentivize interaction outside of that, which leads to stagnation.

Game doesn't give you much of an identity. Your only "personal attribute" is your race and that just provides passive stats. There isn't much in the way of you feeling like you can insert yourself into the game anywhere.

Please contribute thoughts!


3
General Discussion / Re: Server change, slight downtime upcoming
« on: June 28, 2018, 11:51:11 AM »
<3

planning on being around next round

also can you link me somewhere I can throw money at you

4
Return to Redwall / Re: Woof = Drama
« on: October 08, 2016, 08:06:00 AM »
Gonna have to back the tooth brothers on this one

Might be biased cuz I've worked with them extensively over the years, specially sharpy, but game drama aside there's some very clear personal attacks going on.

living in your mom's basement might be a joke, but it's not one that has a very good connotation, especially paired with the direct insinuation that firetooth is cheating with a multi. imo that's straight up in bad taste, especially as an admin who should be held to higher standards. Shadow has had plenty of spats with Sevz and every time he conducts himself perfectly.

5
Return to Redwall / Re: Announcement: The Badger Lord is coming
« on: October 03, 2016, 05:12:37 PM »
[Soon a giant emperor will appear in game which can only be beaten and raided should all the game work together.]

Soon a giant emperor will appear

Soon

lol

6
Polling / Re: RPG video games
« on: September 22, 2016, 10:11:53 PM »
most normal path first

most unethical second

if I like the game enough to play it again afterward I'll be an angel

only exception is Undertale which I did in reverse order lmao

7
Return to Redwall / Re: Returning warlord introduction.
« on: August 03, 2016, 10:07:27 AM »
My tag is Uiblis, I've been around since 2008 but didn't make a forum account til far later. I'm a lot younger than many of the true veterans like shadow, volky, windy, etc. Started when I was 13 or 14, currently 20, so RWL has honestly been a pretty big part of my life.

Like everyone else, I started out as a newbie but later became one of the more formidable leaderers on either server.
Suppose my claim to fame is being the first "official" emperor of the new era in reg after that feature was coded in. Post food networth nerf too hehe

Started going inactive a little bit after 3.0 dropped and reg started to stagnate after sevz and co gave up on it. Super excited to get back into the swing of things. The days where I would schedule runs at like 3 in the morning so I would optimize turn use and not waste any past the cap...feels so long ago.

Special shoutouts to Shadow for answering my questions and giving me code/math for various game mechanics, as well as sharptooth for being a fantastic teammate in our many adventures in various turbo rounds.

8
Return to Redwall / Re: Return to Redwall --- Sign In
« on: August 02, 2016, 08:50:05 AM »
any idea approx when it's starting?

9
Return to Redwall / Re: Return to Redwall --- Sign In
« on: July 07, 2016, 09:42:05 AM »
hmu

10
General Discussion / Re: abandoned? :(
« on: June 30, 2016, 09:45:43 PM »
Oh darn if this is gonna be a thing I'll make sure I'll be there. Glad to see y'all are still around.

11
Polling / Re: What do non-Americans think of America?
« on: August 25, 2015, 05:23:52 PM »
I've lived in the U.S for most of my life, so I probably couldn't give you an accurate answer.

However, the general tone/outlook that I get from most of my family members (big-city China) is that the United States is respected for its obvious economic status and political power, and envy the higher salaries and quality of living. However, they look down on most Americans and see most of them as sheep/uneducated/racist/etc. They also believe that the political system is corrupt and unfair, though if you push them hard enough they'll acknowledge that China's as [screwed] up, if not more [screwed] up than, the U.S's.

tl;dr pro - cleaner air con - white people :P

12
Turbo Discussion / Re: Favorite past themes
« on: August 22, 2015, 06:45:58 PM »
FORGOT ABOUT STOREHOUSE ROUNDS darn THOSE WERE FUN

13
Strategy / Re: Balance
« on: August 20, 2015, 09:11:43 AM »
You'll almost always be a target. Holding into land and slowly getting bigger typically doesn't work out.

The basic gist of most strats is to grab as much land as possible in your first 50 or so turns and then generate the crap out of as much resources as possible, knowing full well you'll lose the land later, but still keep everything you made during that time.

There's a lot of ways to optimize a run, so if yiu're like me you'll eventually build up a massive collection of equations and resource optimization calculations to get the most out of every turn, lmao

 but overall don't worry about land, it comes and goes and that's fine for your growth

14
Spa Room 101 / Re: No more car :c
« on: June 15, 2015, 06:37:04 PM »
^

yeah there's always the possibility of getting into some small fender bender and then magical back problems start arising

but eh

money

15
Spa Room 101 / Re: No more car :c
« on: June 13, 2015, 12:28:22 PM »
also lol words every time I see your picture I somehow assume you're alazar
something about the colors

and then I check the name

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