Redwall: Warlords

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Messages - Gier

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1
Reg Discussion / Re: Amount of offensive actions remaining
« on: April 07, 2021, 11:26:55 AM »
Thanks! Fast service.

2
Reg Discussion / Amount of offensive actions remaining
« on: April 07, 2021, 11:11:14 AM »
The amount of offensive actions remaining seems to be influenced by the hits someone took in a negative way. I used all my credits at one point and didn't attack for 24 hours. My assumption is I should have a full batch of attack credits again then. Still, I was only able to do 4 attacks. I did get hit plenty of times and my Warlord's Hut even said "MINUS 7 offensive actions remaining" at one point.

3
Reg Discussion / Re: Interesting
« on: April 06, 2021, 03:00:10 PM »
The only thing that should be remembered of this set is that this experiment (kills enabled and limited attacks) highly favors the leader strategy, mildly favors farmers and most importantly makes solo indy obsolete.

4
Reg Discussion / Re: Mar 2021 Round Results
« on: April 01, 2021, 07:53:38 AM »
It was a fun round trying to exploit the current market to the maximum. Always a pleasure to work with Ryu. A very reliable partner with a great understanding of the game. It all looked quiet and peaceful until that attempt to kill him but we already built up our markets by then. Not much that could have been done after that point. Unfortunately we didn't really think the buy out through so we missed out on several 100 million networth.
I'm curious to see what the new guys got planned for next set. They seem eager and motivated to stick around for a while.

5
Reg Discussion / Re: Market / Clunys hut / Steal
« on: March 26, 2021, 11:27:38 AM »
Buying out someone's market is a viable option. Ryu and I did it very successfully a while back. It takes a lot of preparation making the cash though and it is very high risk when doing it against people that log in every few hours. If you get caught, you end up with not much.

6
Reg Discussion / Re: What a joke.
« on: March 26, 2021, 06:27:15 AM »
It is a good thing people are finally clanning up and coordinating. It is the first time that's happening since I started playing here a few years ago. Bringing back kills would unbalance the current game's state in favor of the solo leader strategies. That got kind of boring, to be honest.

Just sit back, hold your jaw and enjoy the show for now.

7
Reg Discussion / Re: Dec 2020 Round Results
« on: January 01, 2021, 03:13:45 PM »
Thanks, Ryu. Buying out max in all 4 lines instead of selling out max to mercs was a costly >200bil misclick in the middle of the round. I had 300bil at that moment and dropped below 100bil. Felt like the win was definitely gone. I was hoping to recover 50bil but I actually recovered 80bil because of increased selling prices when I had all those camps.

By the way, how is the winning lottery ticket picked? I had at least 6 or 7 lotto wins. It feels like it gets picked only out of the tickets that were bought, however there are days where there is no winner.

8
Reg Discussion / Re: July 2019 Round Results
« on: August 07, 2019, 04:11:40 AM »
It was less than 75 bil. More like 50 bil. Besides, I never asked for it. I asked why you onlined me for no particular reason and you sent me all that cash for no reason. I signed up 2  weeks into the set just to fool around and all of a sudden you aided me. Is that good play on my part or bad play on your part?

9
Reg Discussion / Re: July 2019 Round Results
« on: August 02, 2019, 07:32:39 AM »
An easy win since it was me versus the aussie boys. Maybe I should start challenging entire clans.

10
Bugs / Re: Messaging Bot?
« on: April 22, 2019, 11:28:55 AM »


11
Reg Discussion / Re: March 2019 Round Results
« on: April 02, 2019, 09:50:08 PM »
Firstly, I find the 3 month sets way too long. People give up if they get a beating halfway in the set. Eventhough there's often still time enough to catch up. Basicly most people lose motivation and interest when they see someone doing well. 1 month sets might keep people motivated longer. I've played two sets here now and midset I often find myself demotivated because it's another month.

Secondly, I find the game too landfat. Check last few sets. Numbers are insane. People won't sign  up halfway in the set when there's already 200k land in the game of if they see someone with 1 bil networth.

12
Spa Room 101 / Re: Last Word
« on: April 02, 2019, 01:11:15 PM »
When does the new set start?

13
Spa Room 101 / Re: Last Word
« on: March 22, 2019, 02:14:41 AM »
Which is about what you'd expect from the car (assuming cruising at 100 kph), 200,000 km is around where a small fraction of cars start to die, and with good maintenance you can get more out of them.
That would be a very small fraction., I'd say. Every car-engine giving up at 200k km is a piece of junk, especially if it was only used for driving 100km/h.

14
Reg Discussion / Re: Dynamic Market
« on: February 02, 2019, 04:11:47 PM »
It's indeed working as it should now. A few hours ago both me and someone else were having the exact same issue.

15
Reg Discussion / Re: Dynamic Market
« on: February 02, 2019, 10:22:11 AM »
Kind of clumsy, but let's see how it shapes up.
There seems to be some kind of bug. It currently is impossible to buy food. Clicking the purchase button does nothing. Troops are working fine.

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