Redwall: Warlords

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Messages - JesterAverageJoe

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1
Clans / The Society for Agrarian Supremacy
« on: August 09, 2020, 03:35:28 PM »
Since the first season that beast & bird alike impressed their paws & claws unto Earth, so too has each sought to impugn upon the other. These vermin are not unlike those today, who seek to own the earth they stamp upon, going on to such lengths as to shed blood indiscriminately upon her face to vindicate their claims. This Land, which has bore more Dibbuns than can be named, is so prized in Southsward, that Mossflowerians & Northlanders both encroach upon her with inconceivably expanding territory. However, it is in her power alone to perpetually rematerialize upon this prime material plane. Everybeast will always, in some respect, inevitably come into conflict with other beasts, even kin, for it is this eventuality, this symptom of the corruption, which festers in our vermin hearts.
In spite of our infectious malevolence, the Land Farm remains pure. It is the Land Farm that is divine. In contrast to our verminal hatred, the Land Farm is love, sans condition. Therefore the panacea to disolve our corruption is, quite simply, for us to elevate the true source of life by returning to her bosom, as nature intends. It is the villainous vermin who must, especially, be decomposed by the worms & into worms they shall become fertile soil. And as the evil decays from each bone, so too shall we all become pure as the Land itself: without infirmity, without disease, without the savagery of war.
-Brother, Personæ Dramati

2
General Discussion / Re: A breath of fresh air~
« on: August 07, 2020, 11:25:56 PM »
Game's really rather simple; if you've already made your Warlord, consider clicking the "Help" tab & that'll take you to a page that includes a quick, basic tutorial, wherein a straight forward "First 200 turns" should get you on the right track. From there, peruse the Strategy section for some great pointers &/or PM most of us in-game or in the forums (like for windy :) ) for any helpful suggestions if you get stuck~

3
Reg Discussion / Re: July 2020 Round Results
« on: August 05, 2020, 05:48:00 PM »
I didn't notice a fox revolt; at the end a part of me was still hoping a move to elevate Land Farm meaningfully might catch on :P

4
Polling / Re: The Merits of Redwall
« on: August 04, 2020, 10:35:14 PM »
The problem is most of the themes don't really work all that well with less than 20 active players, and we're lucky to pull five atm.
That is unfortunate, as some of those, like w/ the Badger, sounds like it'd've very much been a fun round~

In the past we've done membership drives, one of our admins even paid for Facebook ads.
It's funny you mention; Facebook was encouraging me to boost the dedicated Promisance page I run (albeit not entirely consistently), but for some reason I haven't been able to effectively use the $10 credit just yet :/
But as an advocate of the game, it is my intent to promote it for as long as willpower & feasibility permit. I do feel all-the-more responsible to see that it doesn't just go extinct online~

But RWL faced the same issue as the other Promis, that when Promi was written there were much fewer online games and now there's a ton of 'em. 
And I think the ROC suffered with Jacques' death, but smaller websites have been mostly abandoned for Facebook, Reddit, etc...
Not that stating simply, there's also more people around the world online than ever, it doesn't negate your point. But in that, I would like to extrapolate that the presence of more diverse, niche communities dedicated to retrogaming, the society for creative anachronism, wildlife rehabilitation, etc... -shouldn't rule out the possibility of player influx (although how many trickle in from that first, relevant, aforementioned example can only speculated), yet I'll admit the numbers won't quite be what they were... but maybe annually, they can be~
Or maybe I'm just a displaced cheerleader trying to back a horse that's content to retire? Can I speak to your manager? :P

5
Polling / Re: The Merits of Redwall
« on: August 03, 2020, 01:46:55 PM »
I’ve always struggled to understand the game
Well, I mean simplistic in that it's visual style harkens back to an era of pc games more populous with the theatre of the mind narrative (at least for me). Despite having played at least as early as 2005, there seems to be always more for me to learn. Like for the leader strategies & missions (seemingly wild magic elsewhere), until very recently I could not make sense of its mechanics but w/ the helpful note under the general's screen, I finally got a sense for the prerequisite ratios in order to use those abilities successfully :)
I don't s'pose you're the literary sort whose strength with the word comes at the cost of mathematic missteps? :P
Quote from: windhound
Many of the other promis shut their doors while they still had a larger playerbase than we do now.
I s'pose I was surprised when QMT halted operations, but I'm inclined to believe that maybe keeping the same game up imposed on his other projects. As it was, I feel like that site had a highly competitive playerbase & that's probably why I never got through a full round there.

I think from browsing some of the events & such, it seems evident that leadership here has a phenomenal capacity to generate hype & make certain games more exciting with those themed events. Not that a policy of "Some rounds are more important than others" is something I would be entirely happy about, maybe that's the way to artificially excite some of us more Adultly Indoctrinated players & perpetuate a little more consistency? Holiday oriented rounds have some RP potential & could be relevant for those whose homes are still amidst community event cancellations, while some rounds like what I'm now anticipating will be more of an open, practice round. To the site's credit, the background Lore concerning Redwall, I think, does allow for a more RP-friendly environment.

Thank you for your respective input; regardless of why we're here (I'm finally coming around to critter-prom, so there's hope :P), there's definitely something special to appreciate & can warrant the occasional return of the other members of the community~

6
Polling / The Merits of Redwall
« on: August 02, 2020, 04:02:37 PM »
Before finally coming here a google search revealed that this were the last playable Promisance anywhere online, but a curious thing I noticed before last round began; 7 active players out of 9 who'd started to play given June 2020's results (which is an improvement over the last site I'd burnt myself out over). It can seem a blur from the last time I was active in the game, but I've experienced the death of Promisance elsewhere whereon the same depressing server(s), populated only by 1-3 jaded players, the admins bore the burden of maintaining & hosting stagnating rounds to little personal benefit. Perhaps there've been declines & negligible rounds here as well, but there seems to be some difference here I'm finding difficult to articulate.
In the last round I was able to enjoy some dialogue between relative strangers who'd given me some hope that the game was not yet extinct. There, I felt inspired to create a thread to explore the concept that maybe the Vanilla themed (default, high fantasy oriented) Promisance so prolific once upon a time wasn't enough to keep it relevant. It has always been my go to theme in other games because I happen to be a fan of Tolkein, Salvatore, et al. and also, different, was at one point scary to me :P
Now that I'm here though & I see that there have been significant surges in activity in more recent history, I wonder if this variant has some quality that better supports this ageing game's shaky legs? There seems to be alot to like here, & while relearning that Leaders were just Wizards w/ a bigger plume in their hat, there seems to also be an otherwise solid community that has kept this beloved game alive. I believe that perhaps if I can understand it better, I can then appropriately promote it elsewhere online & in real life. I figure every little bit counts, but what are the thoughts of others?

7
Clans / Neophyter Knighthood
« on: August 01, 2020, 02:46:31 PM »
The Neophyter Knighthood is a young order, but not unlike, any great order, it is a force to be reckoned with as well as a Fratremity of the Chivalrous. We are not above skirmishes, however, we carefully observe the Code of Retal-Thrice; members are expected, if not at least encouraged to attempt land grabs from other domains in moderation. To clarify, this policy shall not apply to the Farm. To quote the verse therein Chapter 2 of the Book of Armaments:
Quote
"Three shall be the number thou shalt count, and the number of the counting shall be three.
Four shalt thou not count, neither count thou two, excepting that thou then proceed to three.
Five is right out."

Attacks in excess of three, will be met by written warning with subsequent breaches resulting in dishonorable dismissal. Furthermore, if our members are too attacked, according to code, a given Warlord can expect a response in kind; excesses shall be met 1:1 & a follow-up letter of recommendation to avoid unnecessary suffering issued to offending parties. Egregious exercises in wanton belligerence will be met with a bullseye painted upon the hapless antagonist in question in order to bring him or her to heel or until the conflict is resolved via Diplomacy.

Here in our Commandery, those battle-tempered veterans whose code of conduct aligns with that of the Neophyter Knighthood, may consider themselves welcome to apply. However we above all seek to plant & cultivate the seeds of competent, noble, & competitive Warlords all across the land, for it is here that they may begin their training. For now our numbers are small, but they will grow.

Aspiring applicants send your message to our Grand Master, Personæ Dramati

8
Spa Room 101 / Sorry if dead-thread revival is frowned upon here, but...
« on: August 01, 2020, 09:42:41 AM »
As an authority on relevant Proms hosted anywhere, only here &  Shoot's project https://notprom.duckdns.org(developed upon the QMT version) are the last bastions keeping the game as we know it from going completely extinct online~

9
Spa Room 101 / Re: A Request
« on: July 31, 2020, 10:11:37 PM »
"One of these days, I'm gonna win this game & you'll never see it coming, then won't your face be red?!"

10
Clans / Re: Valentine & Boulanger: Private Investigators
« on: July 31, 2020, 10:02:13 PM »
I was very hopeful for a part 3~
Whenever you get the time of course...

11
Reg Discussion / Re: July 2020 Round Results
« on: July 31, 2020, 09:06:41 PM »
Next time I'll commit to a single strategy... that or I'll see if I can boost Land Farm & let that empire win for once :P

12
General Discussion / A breath of fresh air~
« on: July 31, 2020, 08:23:32 PM »
So here I am; long time lurker, first time poster. Hope I'm not too terribly late to the party, as I evidently didn't give this site enough credit upon first discovering. The community seems a stand-up group o' people & I hope to share some dialogue herein as well as in-game soon.

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