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Messages - The Obliterator

#31
Help / Bugs / Re: Indy Help
September 05, 2012, 07:45:41 AM
So your saying that i can get the most workers by having tax set to 20% ?
Also what part of the code influences troop output?
Is there a set formulae?
Is the worker gain an exponential in relation to worker capacity?

Thanks for the quick reply!
#32
Help / Bugs / Indy Help
September 05, 2012, 06:12:07 AM
Hey i was just wondering if anyone knows a couple things that may help me with developing my indy strat in 3.0

First of all how do barracks change workers into troops?
Like what percentage land built into barracks turns what percentage of workers into troops?
Also how many workers can each of the different lands hold?
Also are there any other factors that affect troop production other than race benifits?

Thanks a bunch :D
Oblit
#33
Turbo Discussion / Re: indy duel
September 05, 2012, 05:52:29 AM
im up mabey next round :D
#34
Help / Bugs / Re: Moveing
May 02, 2012, 09:46:52 PM
Nvm it worked and i didn't know it
#35
Help / Bugs / Moveing
May 02, 2012, 09:42:16 PM
I cant move my account into my forum account and im not sure why
I have tried migrating the account but it didn't work
#36
Turbo Discussion / Re: Like Birds
April 19, 2012, 11:39:16 PM
Ah man i missed a good battle.
I had exams so i was gone for a bit but now im back :D
I think that a reduction to consumption would be good for indy. However more so for the cash consumption than the food. And yes a troop production boost would be good.
#37
Reg Discussion / Re: Some stats
April 11, 2012, 08:53:01 PM
You can get even more.

I got more than 300k one run a while back :D
#38
Wouldn't ya like to know :D

:'( And what did i do to deserve that...
On second thoughts i probably do deserve it after what iv been doing this round :D
#39
When did i ever jump on the band wagon? Im just calling things as i see them.

If you are talking about on the forums look under development i tried to get ideas from sevz looked at and i am generally just trying to keep the peace.

If you are talking about ingame i saw that you guys had won the last few rounds and i didn't think you needed any help so i joined another team. Iv been working with snowy and it was snowy who recruited shadow to our team.

Also i have been able to keep a 70%+ ratio with leaders. Although it takes your whole run and if the person you are attacking has sheilds up it takes a whole run of yours wasted to harm them and you can nearly never do it by yourself.

Come on snare you know me i wouldn't do this just to jump on the bandwagon. I am simply just stating my opinions like i always have. We are still bros and im sure we will still work together in the future.
#40
He is being sarcastic.

Well the diference between when sevz and snare were locking and now is that there are two of us constantly on the alert and waiting for a chance to murder and takedown anyone that remotely has a chance of breaking. ie anyone who is massing troops.... that is why we have maintained out lead for so long
#41
News / Updates / Re: The Official RWL Photo Album
April 08, 2012, 08:40:22 AM
Thank goodness im not bald.....:D

I actually look quite a bit younger without the beard (though when the pic was taken it was running wild and needed to be trimmed). I have had the beard since i got outa school and so far i like it :D

Also i should really find a pic that isn't of me looking disheveled after spending nearly 2 days in be sick....
#42
Development / Re: Hardcore Turbo
April 06, 2012, 10:57:27 PM
Once after an emp round where there was not enough time to reset turbo peace just changed it to 50 turns every 10 minutes and out the turn limit to 1000 turns with 500 stored turns. That was pretty epic and awsomely fun. Speaking of which an emp round would have to be very different now. Because net grows a whole lot slower.
#43
Development / Re: 3.0 suggestions from Sevz
April 06, 2012, 09:16:10 AM
:D sounds awsome
#44
Development / Re: 3.0 suggestions from Sevz
April 06, 2012, 09:01:18 AM
Cash would have to stay with the person to avoid banking on the market. And or another idea is that you could only do this with money in cluny's hut.

Reguarding not having enough cash on hand a thought i had is to implement the same system of the market whereby a partial transaction could be made. So if i want 100 stoats but only have enough cash for 50 a message would come up like the buyer has run out of cash a partial transaction has been completed.

Also i thought we could have a transit time for goods from the market sent by orders. Say mabey 2 hours or so. That way you could not get swamped by troops midway during a run unless you were not careful. I would say that you would be able to see incoming transactions in the buy page of the market and or have a notification on the main page.

I think that addresses most of the issues but let me know your thoughts
#45
General Discussion / Re: Dear Sevah,
April 05, 2012, 10:05:10 PM
Haha good answer