The idea is pretty self-explanatory. After last round I think it might be an idea to get rid of mercenaries and have a player-driven economy instead, because it makes for more interesting diplomatic and economic relations with other empires. Plus, with the random events Shadow's working on I you could occasionally encounter mercenaries when running turns.
eg. "you are approached by a band of mercenaries and traders, offering to sell you food or be employed as troops."
Maybe a few changes would have to be made to the market if mercenaries was removed, such as troops entering the market slightly quicker then they do now, maybe 4hours compared to 6hours. Thoughts?
eg. "you are approached by a band of mercenaries and traders, offering to sell you food or be employed as troops."
Maybe a few changes would have to be made to the market if mercenaries was removed, such as troops entering the market slightly quicker then they do now, maybe 4hours compared to 6hours. Thoughts?