This was the idea I had regarding different clan types, although I think it'd be too complex to implement (and possibly understand), and even though there are almost definitely multiple flaws within. I thought I might as well post it anyway, I suppose it could be tweaked to decrease the complexity/increase feasibility.
The names for the different types are only placeholders:
Alliance
- can't attack other alliance member
- Moderate to low aid limit
- Very small alliance bank (storehouse or whatever you want to call it, this obviously relies on it being implemented)
- Can share a very small portion of troops between alliance members
- Alliance forums (clan forums) exist
- Leadership structure works as with current clans
Democratic collective
- Can't attack other alliance members.
- Very high aid limit
- Medium sized clan bank
- Can share a medium portion of troops between alliance members
- Alliance forums exist
- small decrease in cost of fellow clan members goods on the market (1-2% maybe?)
- Small decrease (1-2%?) in production due to bureaucracy
- Laws (e.g. who the clan is at war with, whether everyone has to share their troops or not, the tax rate for the clan bank and possibly more) have to be decided by a vote, this obviously makes democratic collectives a lot less maneuverable than other clan types, a leader exists in the clan but their role is largely symbolic, if the vote is a tie, the clan leaders vote counts for two.
- Voting for laws is not anonymous, and last 48 hours, if a majority is reached before the time limit the law is passed.
Non-democratic collective
- very High aid limit
- medium alliance bank
- Clan forums (although the clan leader can turn these on or off)
- Can share a large portion of troops for defence
- Clan leader has final say in everything, no assistant or diplomats exist (or if they do, they don't have power to change anything within the clan)
On reflection the clan types are quite unbalanced, I hashed this together a while back and put it on paper, the different clan types are meant to fill different roles, e.g. Democratic collective is great for supporting other clan member and trying to keep everyone in the clan happy, however they can be rather unmaneuverable in difficult situations, and tensions could rise over decision making. Whilst the Non-democratic collective is incredibly flexible with arguably worse economic benefits and the normal alliance acting as a sort of imbetween.
Obviously the bonuses for being in said clan type could be changed.
The names for the different types are only placeholders:
Alliance
- can't attack other alliance member
- Moderate to low aid limit
- Very small alliance bank (storehouse or whatever you want to call it, this obviously relies on it being implemented)
- Can share a very small portion of troops between alliance members
- Alliance forums (clan forums) exist
- Leadership structure works as with current clans
Democratic collective
- Can't attack other alliance members.
- Very high aid limit
- Medium sized clan bank
- Can share a medium portion of troops between alliance members
- Alliance forums exist
- small decrease in cost of fellow clan members goods on the market (1-2% maybe?)
- Small decrease (1-2%?) in production due to bureaucracy
- Laws (e.g. who the clan is at war with, whether everyone has to share their troops or not, the tax rate for the clan bank and possibly more) have to be decided by a vote, this obviously makes democratic collectives a lot less maneuverable than other clan types, a leader exists in the clan but their role is largely symbolic, if the vote is a tie, the clan leaders vote counts for two.
- Voting for laws is not anonymous, and last 48 hours, if a majority is reached before the time limit the law is passed.
Non-democratic collective
- very High aid limit
- medium alliance bank
- Clan forums (although the clan leader can turn these on or off)
- Can share a large portion of troops for defence
- Clan leader has final say in everything, no assistant or diplomats exist (or if they do, they don't have power to change anything within the clan)
On reflection the clan types are quite unbalanced, I hashed this together a while back and put it on paper, the different clan types are meant to fill different roles, e.g. Democratic collective is great for supporting other clan member and trying to keep everyone in the clan happy, however they can be rather unmaneuverable in difficult situations, and tensions could rise over decision making. Whilst the Non-democratic collective is incredibly flexible with arguably worse economic benefits and the normal alliance acting as a sort of imbetween.
Obviously the bonuses for being in said clan type could be changed.