All opinions welcome!
Would like to hear the reasons everyone is still playing this game, especially what aspects of it trump what newer games have to offer, as well as it's pros and cons
Pros:
Strategy aspect of promis are rewarding. Learning and implementing basic strategies are extremely effective and seeing that translate to in game resources, troops, and other successes feels good to a player
Slower pace means you can play for < 5 minutes a day and be done with a run and put it aside
Forced interaction with other players (land) is supposed to result in unpredictable, always changing landscapes
Diplomacy/coordinate aspects extremely rewarding. A turn is a turn, how you use it, especially in conjunction with others, results in interesting and diversified gameplay
Cons:
Now optimized strategies doesn't lead to emergent gameplay. Leaders are broken, solo indy is impossible, and those are really the only two strats.
Gameplay is repetitive and honestly boring when nothing is happening. Hard to hop into and immediately feel like part of the playerbase without heavy investment. Can be somewhat alleviated with better designed UI/tutorials
Honestly I feel like the emergent gameplay bit is probably the worst part. In my experience 95% of rounds is just stacking resources and then the last week or so is the only interesting part. But that's just a result of the round ending, which provides incentive for interaction. The game doesn't incentivize interaction outside of that, which leads to stagnation.
Game doesn't give you much of an identity. Your only "personal attribute" is your race and that just provides passive stats. There isn't much in the way of you feeling like you can insert yourself into the game anywhere.
Please contribute thoughts!
Would like to hear the reasons everyone is still playing this game, especially what aspects of it trump what newer games have to offer, as well as it's pros and cons
Pros:
Strategy aspect of promis are rewarding. Learning and implementing basic strategies are extremely effective and seeing that translate to in game resources, troops, and other successes feels good to a player
Slower pace means you can play for < 5 minutes a day and be done with a run and put it aside
Forced interaction with other players (land) is supposed to result in unpredictable, always changing landscapes
Diplomacy/coordinate aspects extremely rewarding. A turn is a turn, how you use it, especially in conjunction with others, results in interesting and diversified gameplay
Cons:
Now optimized strategies doesn't lead to emergent gameplay. Leaders are broken, solo indy is impossible, and those are really the only two strats.
Gameplay is repetitive and honestly boring when nothing is happening. Hard to hop into and immediately feel like part of the playerbase without heavy investment. Can be somewhat alleviated with better designed UI/tutorials
Honestly I feel like the emergent gameplay bit is probably the worst part. In my experience 95% of rounds is just stacking resources and then the last week or so is the only interesting part. But that's just a result of the round ending, which provides incentive for interaction. The game doesn't incentivize interaction outside of that, which leads to stagnation.
Game doesn't give you much of an identity. Your only "personal attribute" is your race and that just provides passive stats. There isn't much in the way of you feeling like you can insert yourself into the game anywhere.
Please contribute thoughts!