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Topics - Juska

#81
Polling / Sigs
August 05, 2004, 07:02:18 AM
 I think sigs are too long, example juby and lots of poeple, but I can't remember their names.
#82
Spa Room 101 / Smiles
July 28, 2004, 05:16:23 PM
 In this topic you can only use smilies yet you have to work out a story.

I'll start.

:)  :ph34r:  ::disagrees::  ::help!::   :flags:  :zzz:  :lily:  
#83
Strategy / Your turbo strat.
July 12, 2004, 12:12:36 PM
 We'll this turbo set we went no leaders, which is cool. So I'm wondering how you guys got along. I'm being a indy/gt hound. I'm wondering what Windpaw and Wolf Snare are doing, looks like farming.
#84
Spa Room 101 / QMT Prom
July 02, 2004, 01:13:08 PM
 I've got a clan going over at QMT and I need some more members. I'm wondering if anyone from here would like to join. It's called Con Dar: The Blood Rage. Our goal is to get the most kills ever by one clan, current record is 16. Neways i need members, anyone who joins can get a strat off me to start, just be elf drow dwarve or goblin.

qmt.ath.cx thats the site, qmt is in the redwall credits if that doesn't work.

If this belongs in the clans forum or were not allowed to advertise other sites here, I'm sorry and please move it or delete if you see fit.
#85
General Discussion / Back
June 30, 2004, 11:06:04 AM
 Well, I've decided to come back. I'm looking for a clan in regular. Man the palyer base has really dropped around here, only around 50 active players on regular.
#86
Bugs / Turbo
April 01, 2004, 05:28:30 PM
 I turbo my empire can't use any spells in the gneral's hut besides feast loot my race spell raise defences and heal. Why is that? I can't open a gate or move to attack the most landfat empires in the game and it's getting annoying. I have leaders too.
#87
Development / The game
March 24, 2004, 05:28:55 PM
 The biggest imbalance I've seen is that when you go to buy troops on the black market(or private market) you can buy only the exact same amount of troops for each troops type!!!!! That is very unfair, The Troops amount you should have a higher starting point which would be rats then decrease by half untill skiffs, so like this 5milr 2.5milw 1.25s and arounf .75milsk Instead of this all the same garbage, how are magers suppose to defend rats attacks if we can only buy like 1mil!!!!!!!!!!!!!!!!!!! Secondly murder doesn't work and the admins are slow!!!!!!!!!!
#88
Bugs / Big Problem!!!!!!!!!1
March 21, 2004, 06:34:45 AM
 Today I murdered #41 like 20 times, and he took absolutely no damage, I lost turns and food and cash and loyalty while none of his troops were kill. He did not have a sheild up and I am sure that was who I attacked please look into this and if possible could I regain my turns?
#89
Help / Bugs / The code
February 16, 2004, 04:49:02 PM
 Ok, so I downloaded the code, but when I got to look at it it puts an error up and says "read only file" then it sends me to home publishing, is there a certain i have to save it to when i dlownload it?
#90
Strategy / Rats vs. Stoats
February 13, 2004, 05:42:13 PM
 Ok, well I'm here trying to prove that rats kick stoats behind in every single way.

   First, let look at their stats
                 Rat: 2 off. 1 def. Upkeep:(per unit) $1   .05 food
                Stoat: 5 off. 3 def. Upkeep:(per unit) $4   .02 food
   
  Buildings stats:

1 barrack on 100% rats trains 4 rpt(rats per turn)
1 barrack on 100% stoats trains 1 spt(stoats per turn)
1 forager produces 75 fpt
1 market produces $1,000 cpt

Ok senario 1:

    Two empires have 10,000 land, the rats masser has 4,000,000 rats and the stoats masser has 1,000,000 stoats.

   Rat Masser:

          4,000,000 rats = $4,000,000 and 200,000 food in upt
       
            To break even the rats masser needs 4,000 markets and 2,666 foragers, that leaves 3334 free land acres. If all of those are barracks he can train  13,336 rpt = 26672 off. and 13,336 def.

  Stoat masser:

        1,000,000 stoats = $4,000,000 and 20,000 food in upt

           To break even the stoat masser needs 4,000 markets and 266 foragers, that leaves 5734 free land acres, thats 2400 extra acres, put all into barracks he can train 5734 spt = 28,670 off. and 17,202 def.

Conclusion: The stoats wins in off. and def. coming in per turn and free land acres

But, in scenario 1 the total rats off/def points exceed the stoats.

   Scenario 2:
   
       The SM still has 1,000,000 stoats which = 5mil off. and 3mil def.

       The RM has 2,500,000 rats to equal the SM in off.

RM: 2,500,000 rats = $2,500,000 upt and 125,000 food in upt

        To break even the RM needs 2,500 makrets and 1,666.6... foragers, that leaves 5833 free land acres, put all into the barracks = 23,332 rpt = 46,664 off. and 23,332 def.

SM:   1,000,000 stoats = $4,000,000 and 20,000 food in upt

           To break even the stoat masser needs 4,000 markets and 266 foragers, that leaves 5734 free land acres, thats 2400 extra acres, put all into barracks he can train 5734 spt = 28,670 off. and 17,202 def


Conclusion:  The RM now wins in Free land, off. and def. points, I might add he wins by a very large margin in both those 2 catagories: 17,994 off. and 6,130 def. :o  

Scenario 2a:
   
     Seeing the RM exceeds the SM in o/dppt lets see how many barracks the RM needs to equal the RM in offppt. 17,994 extra off points/ 2/ 4 = 2249.25 barracks which could be excluded.

   Conclusion: The RM now has 2,348.25 more extra land than the SM.

Scenario 2b:

   The RM excceds the SM in def. points too, now lets do the same thing as above, but with def. points. The RM has 6,130 def. pts extra /2/4 = 766.25 barracks which could be excluded.

   Conclusion: The RM now has 865.25 more extra land than the SM + more off. points coming in pt 39,744 vs. 28,670 a total 11,074 more oppt.

That all I'm going to type for now in the coming days/weeks I will  take rats vs. rats and compare them to staots vs. stoats. I will compare the rat with every other troop type, and cover the fact that you lose more rat per attack than stoats per attack, the guard tower siphoning(sp?) and, one more that I can't remember.

All information I used came from personal tests and a post from beatles taking from the last code on upkeep, which should be the same as the current code. If you want I'll find the post.

Some other things: There are better ways to make money than just plain  markets(tents/markets  camps/private market  public market and leaders to name a few)

Edit: Fixed a few spelling errors
#91
Polling / Superbowl
January 20, 2004, 04:34:00 PM
 So who will win and why?
#92
Bugs / Public Market
December 18, 2003, 06:05:15 PM
 Also see: Warlords Guide: Military

Buy Goods Sell Goods
Unit Avail Cost Afford Buy
Rats 18,446,744,073,709,552,000 $700 575  
Weasels  82,352 $1,200 335  
Stoats  801,104 $3,000 134  
Skiffs  14,696 $6,000 67  
Food  817,193,756 $25 16,126  

Who could sell that many rats???

Edit: I go rid of my troops totals so it doesn't look the way it might, this was on regular.
#93
Clans / (A) Anvils of Ice
December 07, 2003, 04:04:01 PM
 (A), Anvils of Ice really could use more members, we are down to 3 including myself and 1 hasn't been active in who knows how long. We are accepting anyone at all who will use turns fequently and try to become a stronger warlord. Any question you might have can be sent to me in-game at #94 Juskabally. I hope you join, you won't regret it. Password is elof.
#94
Help / Bugs / Locations
November 27, 2003, 06:58:12 AM
 What are the bonuses for each different location? The only thing I know is that you gain leaders more slowly in the Northlands and you gain more land when attacking there and lose more if you are attacked. I'd like to know what the other bonuses are.
#95
General Discussion / Suggestion
November 01, 2003, 10:35:24 AM
 It seems that alot of people are just massing huge amounts of food. I propose to drop the worth of food from $3/50 to $2/50 or even $1.5/50 so that more people will fight for networth instead of feasting for 300 turns. QM Promisance did this to stop the exact same problem.
#96
Strategy / Leader-Loot strategy
August 05, 2003, 08:57:04 AM
 If you use the leader-loot strategy on the login page it really hard to get going and it doesnt say what race to be.This is how I got it to work start building like this: 20% barracks 30%farms and 50%huts then after you have made a good run and got lots of land you build like this 10% barracks 20%farms and 70%huts if you biuld some markets in the beginning it helps too. keep looting and saving your money and keep the same building percentage or go full huts.I actually havent tested it in Redwall,but i have in QM Promisance and it worked pretty well.
#97
Strategy / Stratigy Forum
July 29, 2003, 10:16:42 PM
 I would like to say say that the strategy forum on RWL is a joke ive been on RWL maybe a month and the only thing on is that test topic.The only strategies here are the ones on the login page.Im sure theres alot of good strategies out there I think we should sare some if we want RWL to stay.And personally im sick of wolf bite being emporer if we exchange ideas maybe someone can beat him.
#98
Turbo Discussion / Turbo
July 17, 2003, 09:11:03 AM
 Im new, could someone explain turbo to me? Like how is it different from regular and stuff.