Quote from: windhound on January 27, 2018, 09:12:50 AMI failed to mention indy is virtually unplayable without unlimited FA credits due to troop costs imploding the empire sooner or later. Perhaps all non-leader races have unlimited FA but leader races only get 5 credits? Leader(magic) is incredibly overpowered as is. They can still be FA spammed for defense/holding, but they themselves cannot aid everything out with 5 credits, so they take a larger loss if they want to run by using mercenaries to sell (exactly like it was last round). Also indy can FA spam to other non-leader players as usual but without the leader safeguard of being impregnable unless another leader decides to do a takedown. It is not problem this round at this moment, but most locks are achieved in these games with unlimited aid credits. The war slot is a penalty assuming 5 other members step up to fight as the war slot goes both ways. Otherwise they are more like suicide empires throwing away their set by merely slowing down 5 empires with their 550 turns vs 2750 turns every ~2 days in this scenario.
Gotta have some benefits to joining a clan tho, the war status is a pretty big negative.
Though not so bad without a major rival (I see you 'None' :P)
Quote from: Shadow on January 27, 2018, 12:13:02 AMLast round clanmates did not have unlimited credits very true, we played with 5 credits (or 6 with :59 minute turnover). During the final week we discovered that clans set to "ally" gave unlimited credits.
There is no unlimited aid. Clanmates can only send to people less than 5x their own networth.
QuoteIf we sack you a whole bunch will you try to lock land again?I will personally treat sacks as a declaration of war.