Redwall: Warlords

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How to Help Develop RWL Peace Alliance 5 1,890 Last post April 23, 2012, 02:25:48 PM
by abartell
Shael's To Do List: Developments (last updated 6/22/11) The Lady Shael 0 1,763 Last post October 25, 2007, 06:37:36 AM
by The Lady Shael
Fixing maxing « 1 2 » wolf bite 26 7,886 Last post October 27, 2018, 11:35:21 AM
by Gorak
Public Market addition: Loyalty Disl 1 715 Last post February 05, 2018, 03:35:18 PM
by Shadow
Opportunity Attack Proxy 3 1,113 Last post December 17, 2017, 11:56:48 PM
by Willsonjamee1
Playing with Races taekwondokid42 1 1,065 Last post December 06, 2017, 02:39:39 AM
by Tedosiamay
So Much Potential Bounty Frog 6 1,590 Last post December 18, 2014, 12:09:21 PM
by Bounty Frog
An idea I've been playing with in my head Shadow 8 2,189 Last post June 08, 2014, 03:22:11 PM
by Shadow
3.0 death? Twilight Shadow 3 1,002 Last post June 06, 2014, 05:15:31 PM
by Gen. Volkov
Marketing « 1 2 » Vulpes Jarr 15 2,254 Last post April 11, 2014, 03:57:44 PM
by iman361
Game Guide taekwondokid42 7 1,414 Last post July 11, 2013, 04:51:27 PM
by Ruddertail
Taeks second opinions on rwl 3.0 « 1 2 » taekwondokid42 15 3,340 Last post June 30, 2013, 02:45:34 PM
by taekwondokid42
Shields Firetooth 5 1,393 Last post June 27, 2013, 02:44:44 PM
by taekwondokid42
Change the rat death equation taekwondokid42 9 1,583 Last post June 23, 2013, 05:14:38 PM
by taekwondokid42
RWL: 3.0 "Worker's Paradise" Development Thread « 1 2 3 ... 6 » Kilkenne 80 10,729 Last post June 13, 2013, 06:14:39 PM
by taekwondokid42
Make some way to take land from someone who is undefended taekwondokid42 9 2,000 Last post June 13, 2013, 06:10:27 PM
by taekwondokid42
The market hurts my brain taekwondokid42 7 1,350 Last post June 12, 2013, 01:13:01 PM
by Shadow
Implement in reg Raggon 2 973 Last post June 07, 2013, 02:44:45 PM
by Raggon
Handy Stuff in my Sidebar by default? Sharptooh 3 1,273 Last post June 03, 2013, 11:59:14 PM
by Sharptooh
Analyzing and Correcting the Ease of Locking Land in 3.0 taekwondokid42 9 1,841 Last post June 03, 2013, 04:14:31 PM
by taekwondokid42
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  • windhound: Round reset, signups off for a min.  I have most of the round changes written but 's probably a good idea to test it
    March 31, 2021, 05:10:28 PM
  • Uiblis: ya balance is for sure something im looking to tackle
    March 31, 2021, 06:04:18 PM
  • Uiblis: though I also think the game is pretty daunting and unintuitive to pick up for a new player
    March 31, 2021, 06:05:26 PM
  • Uiblis: i personally feel like one of the toughest parts is the lack of cohesiveness that drives any feeling of improvement
    March 31, 2021, 06:05:50 PM
  • Uiblis: you just kind of fritter away turns until someone teaches you some basic strategies, but I want that to lead to more interactive, emergent gameplay
    March 31, 2021, 06:06:47 PM
  • JesterAverageJoe: I know this has been something a number of very intelligent, & exceedingly perceptive developers have been trying to figure out for years. Makes me wish there wasn't so much bad blood between the different communities & circles, so that maybe a mature discussion could be shared~
    March 31, 2021, 06:21:29 PM
  • windhound: One of the coolest thing about RWL in the beginning was there was no meta.
    March 31, 2021, 06:24:12 PM
  • windhound: Everyone was sorta flailing around, so it didn't take much to be average at the game when most everyone was terrible at it.
    March 31, 2021, 06:24:18 PM
  • windhound: Now it's basically like joining a CS or Halo server that's been up for years, those left playing have super optimized strats and it's tougher to just jump in. 
    March 31, 2021, 06:25:35 PM
  • JesterAverageJoe: in a way, I feel like one of the only ways to marry the Prom functions w/ mobile interfaces would be to have some 3rd party/intermediary java program... Certainly not ideal where entry is concerned~
    March 31, 2021, 06:28:21 PM
  • Uiblis: nahh
    March 31, 2021, 09:21:48 PM
  • Uiblis: prob just rebuild the whole ui from scratch in react/react native and overhaul the look while im at it
    March 31, 2021, 09:22:30 PM
  • Uiblis: never liked the ui, it was messy af and didnt distill the important info out
    March 31, 2021, 09:22:55 PM
  • Uiblis: been writing a lot of rust recently so might give that a shot for the backend
    March 31, 2021, 09:23:23 PM
  • Uiblis: either way theres 0 chance i use any existing code
    March 31, 2021, 09:23:59 PM
  • Ryu: You should sign up this round Uiblis. You run a pretty mean wolf from what I remember.
    April 01, 2021, 12:07:48 AM
  • windhound: Sorry if the site's a little flakey today guys, ASO is having issues with their nameservers.  I've put a fix in, but DNS propogation can take a few hours.
    April 01, 2021, 09:52:52 AM
  • Uiblis: it's been a while, ill give it q shot
    April 01, 2021, 12:57:04 PM
  • windhound: woot
    April 01, 2021, 07:45:41 PM
  • JesterAverageJoe: How exciting a month this is for Promisance! :D
    April 03, 2021, 09:48:06 AM