Race by Race Strategy Compilation

Started by Neobaron, May 06, 2011, 11:20:22 PM

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Neobaron

ITT, I would like to compile basic strategys for all races into one metathread.

Right now, most strategy talks go something like "yeah I do stuff, but I'm bad at it so talk to X person."

With this, I think we can get at least basic strats for all races in one place for everyone to view.

You don't have to give your end game secrets or even anything overwhelmingly complicated, just a short rundown of the objective you set as the race you are playing, the way runs are structured, numbers on buildings, etc.

As turbo is in flux right now, this will be really centered towards reg.

Post away guys. Theorycraft to your hearts content, and lets get some basic stuff laid out for the newbies (and old folks who like trying new things.) You also don't have to post a strat for everything. At some point in the future, im going to put together a concensus list for all races and edit them in here. If you only play one thing - wolf or rat for instance, then thats all you need to post.

---

RAT;

PAINTED ONE;

STOAT;

FOX;

WILDCAT;

LIZARD;

WOLF;

MARTEN;
Neobaron, first among the lords of the south and captain of the flying skiff

Quote from: Death on February 08, 2010, 09:40:29 PM
oh lawd the drama done begun yo

Quote from: HolbyI am writing a post explaining how lame you are.

Kilkenne

#1
Quote from: Neobaron on May 06, 2011, 11:20:22 PM
ITT, I would like to compile basic strategys for all races into one metathread.

Right now, most strategy talks go something like "yeah I do stuff, but I'm bad at it so talk to X person."

With this, I think we can get at least basic strats for all races in one place for everyone to view.

You don't have to give your end game secrets or even anything overwhelmingly complicated, just a short rundown of the objective you set as the race you are playing, the way runs are structured, numbers on buildings, etc.

As turbo is in flux right now, this will be really centered towards reg.

Post away guys. Theorycraft to your hearts content, and lets get some basic stuff laid out for the newbies (and old folks who like trying new things.)

---

RAT;

PAINTED ONE;

STOAT;

FOX;

WILDCAT;

LIZARD;

WOLF;

MARTEN;

get out forever

rat: you're fat

painted one: you're ugly

stoat: your parents never appreciated you

fox: you're a turd, get out before you register

wildcat: get out forever

wolf: leaders are for jerks and fat people, you're probably a fat jerk

marten: stop now what are you doing

hello thread this is a topic

edit: drunk post best post

Gen. Volkov

#2
RAT; Rat is for indying. Obviously. With the changes to food consumption, a rather minimal number of farms can support really massive armies. I typically only have about 10-20k in farms, even on really high land or NW. I spend the majority of the run attacking, in the process building up an army, and when I have run out of decent land sources, I spend the remainder of my turns foraging, until I run out of turns or cash.

PAINTED ONE; Haven't played it much, but it's basically good for any strat, but doesn't do any of them particularly well.

STOAT; Used to be the best race for leaders, but since the change to academy, has been overshadowed by Wolf. Still good for other things, and can be used to set up an effective defense for an emp. If I'm a stoat, I'll spend the first part of my run attacking, then using tents and academy, I'll build up my leader ratio to a high level, then spend the last 200 turns generating resources. Alternatively, I'll earn loyalty to build up leaders, to build that up so I can use academy at a later date. Academy really burns loyalty.

FOX; Great for hiding net, but not a particularly powerful leader race otherwise. I don't play it often though.

WILDCAT; As far as I'm concerned, this race sucks. It doesn't leader as well as Stoat, Marten, Wolf or Fox, and it's pressgang spell gives nowhere near the troop production of an indy.

LIZARD; Another indy race, but with a big bonus to farming, so while it's not as productive as rat, it maintains an army better. Also good for defense from troop attacks, but in the current leader-friendly environment, that doesn't mean so much.

WOLF; Probably the best overall race for leadering. Doesn't have academy, but has bigger bonuses to loyalty production and leadership. Also has Feast, which is a very useful spell. I spend my turns much like I do with stoat, except I don't have to build up loyalty for academy, instead I can build up loyalty so I can make runs where I don't attack at all, or just attack for land, and build up leaders as I'm casting spells for resources.

MARTEN; Much like Wolf, at one point was actually better than Wolf at leader missions on Turbo. Not sure if that is still true. Has goldmine spell, which is insane. If you have a good amount of loyalty, you can make a lot of cash in a hurry. With this race, I usually do minimal runs that are focused on building up loyalty, then go insane with goldmine.
It is said that when Rincewind dies the occult ability of the entire human race will go up by a fraction. -Terry Pratchett

cloud says: I'm pretty sure I'm immune to everything that I can be immune to...brb snorting anthrax.

Sticker334 says(Peace Alliance): OMG! HOBOES

Firetooth

I did a basic write up of most of the races for new players a month or two ago...lemme find it.
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

Firetooth

NOTE: This is missing ferret and magpie as they weren't in the game when it was wrote.

Rat
Rat is the best race in the game in terms of its ability to produce troops. A typical strategy based on this race involves tons of attacking others for land, and using that land to build barracks and foragers. In order to get cash, rats just sell part of their army in order to fund the production of more, while food comes primarily from buying it on the market, or from foragers if needed. To be successful, a rat needs to attack a lot, so this race is not for players who prefer a peaceful round.

Wolf
Wolves specialize in producing food, along with having strong leader defence. Most strategies for Wolves focus on attacking for land, then building all of this land into huts. Using these huts, they produce leaders, which allow them to perform specialist missions in the general's hut. Using these missions, they can produce cash and food, as well as race the food production for them and their clan. A wolf has to earn loyalty before it can perform these missions, and the more huts a wolf has, the more loyalty it can earn. A wolf is difficult at the beginning, but great for more peaceful players who prefer a stable source of net worth.

Painted One
Painted ones have lower expenses then every other race, as well as being able to scout land more easily. Painted one is very balanced, forsaking high production for security and ease of use; however it is better for new players to get to grips with the game then for making masses of net worth. It has a very useful special mission in its generals hut, allowing it to produce food and cash at the same time. Painted one is a good all around race for beginners.

Lizard
Lizard's specialise in defence, and are also good for producing troops. They also feature a foraging bonus, allowing them to produce food and troops at the same time with ease. Lizard works similar to rat, focusing on gathering land and producing troops, however they are good to defend the land you gather with, especially using towers, due to their defence bonus. Their special mission also allows them to gain a 10% boost to defence for 12 hours. This race is good for those who want to not only gain land, but keep hold of it.

Marten

Marten is the best race in the game for cash. Like Wolf, Martens work best using huts to create leaders to perform special missions. Marten has one very special mission called goldmine. Goldmine is similar to loot, but with twice as much input. This mission is very powerful, but is balanced by the fact it costs a lot of loyalty, and Marten has the poorest leader defence, meaning their net is venerable to enemy leader missions. Marten is a more risky race to play then wolf, but the end results can be better. This race is suited best for those who love having money to spend.

Fox
Fox is nearly entirely centred about its unique value to cloak its net worth. Whilst holding more net worth then the top player, you can appear as a lower player with little net worth. It is great for making net without having to fear it being destroyed, or holding net for somebody else. Even when a player espionages a fox, there is a chance they will receive faulty results, helping cloak your true net. Fox runs best as a leader race like Wolf or Marten, and is great for those who like to conceal their true power and rank until the end.

Wildcat
Wildcat is a very unique race. It combines elements of races such as rat and Wolf. Like Fox, Marten and Wolf, Wildcat works best when you build huts to gain loyalty. However, Wildcat has a unique and potent power called Pressgang conscription. This special ability allows it to change its workers into troops! You get workers from troops. Workers increase the money you gain, and help you build buildings faster. If you want to run Wildcat effectively, you have to regularly switch your land distribution. Wildcat is challenging to many players, but it is fun and can be very effective if played right.

Stoat

Stoat is a very powerful and very unique race. Stoat performs best using huts, like Wolf and Marten, however it has a powerful special mission called Academy. Academy allows stoat, similarly to Wildcat, to translate workers not to troops, but to leaders. This takes many turns, but gives Stoat huge leader numbers, allowing their leader missions to be very effective, and offering great leader defence. Stoat is a tricky race, but is excellent for defending large sums of net worth, or for getting the best use out of your generals hut.
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.

Ashyra Nightwing

#5
Quote from: Kilkenne on May 07, 2011, 12:02:35 AM
get out forever



all in favour of RWL switching to the something awful emoticon system say 'aye'



I play Marten usually and  I do all my loyalty and cash production in one run, I don't like carrying a lot of resources when I'm offline. I might start doing the whole 'one run for loyalty, one for production' thing again and see how it compares with my current cash production - I used to run like that but I got impatient :P

Genevieve wrote the best 'how to indy' description I've ever seen in the Corsair clan forum last turbo round, I'd pretty much forgotten how to do it and it really helped me out - I'll leave that to Genevieve to post though.

Wolf is the only race for sustained solo netting. But that's boring.


Firetooth


Quote from: Ashyra Nightwing on May 07, 2011, 05:21:28 PM
Quote from: Kilkenne on May 07, 2011, 12:02:35 AM
get out forever


all in favour of RWL switching to the something awful emoticon system say 'aye'
---
I play Marten usually and  I do all my loyalty and cash production in one run, I don't like carrying a lot of resources when I'm offline. I might start doing the whole 'one run for loyalty, one for production' thing again and see how it compares with my current cash production - I used to run like that but I got impatient :P
Aye

Yeah, atm in turbo by the time I've gathered land, I already have enough to do my resource run if I drop to 175 as marten. I'm not sure if it's a bi-product of the theme making land take longer to get meaning I have more loyalty. I used to always do the runs separately, but atm I only need to do a proper loyalty run every few runs.
Quote from: Sevah on January 02, 2018, 03:51:57 PM
I'm currently in top position by a huge margin BUT I'm intentionally dropping down to the bottom.