Achievements

Started by Firetooth, August 18, 2011, 12:50:50 PM

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taekwondokid42

I'm normally not a fan of achievements, but I'm not against it if they are used to help get people over the learning curve. Basically, some structure to suggest various strategies. I think it would be best if achievements worked on only turbo. For example:

1. Get 100 mil rats
2. Get 100 mil weasels
3. Get 50 mil stoats
4. Get 50 mil skiffs
5. Get 25 bil $ in one sale at the mercs
6. Get 20 bil food
7. Get 5 mil workers (or something like that)
8. Possess 70% of the land in the game
9. Finish your run with 50k towers
...
stuff like that. We'd categorize it by major strategy and suggest that they could get a whole group all at once. Maybe have tiers so there's nobody getting discouraged (level 1: 50k stoats. level 2: 500k stoats. level 3: 5 mil stoats. level 4: 50 mil stoats. Maybe even a 500 mil stoats category, to give the veterans something to reach for too)