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Are your Leaders dancing in the rain? Try out the Ferret race on Turbo!

Author Topic: Reg. Themes  (Read 212 times)

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Briar

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Reg. Themes
« on: April 05, 2017, 12:10:13 PM »

(See Shadow)

Reg Themes I think would be interesting are:

Mystery Land:
 There's no way to tell how much land someone has except by attacking them. Sure you could do NW math and such, but the scores page, warlord page, and info page all fail to tell you how much land a person has.

Race Ladder:
Same as the Turbo theme.
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Gen. Volkov

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Re: Reg. Themes
« Reply #1 on: April 06, 2017, 02:20:40 PM »

I like the mystery land idea.
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Re: Reg. Themes
« Reply #2 on: April 06, 2017, 06:20:11 PM »

where does land show up. Let me know if I'm forgetting any.

scores
warlord search
history search
warlords info
espy
scores dropdown
recent attacks
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Briar

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Re: Reg. Themes
« Reply #3 on: April 07, 2017, 08:37:40 AM »

I think the only place land would be shown would be recent attacks.

Obviously a warlord could see their own land in the Main Menu and Army Status.
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Firetooth

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Re: Reg. Themes
« Reply #4 on: April 12, 2017, 11:17:32 AM »

Mystery land is an interesting idea, but it just sounds annoying in practice...not the kind of thing I think would add to the round. It'd be busywork having to spend a portion of every run guestimating land from probing strikes, and I think I'd lose interest considering it's a busy time of year anyway.
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Refresh History
  • Briar: And stealing is generally frowned upon (unless you are capturing leaders....or sacking)
    July 21, 2017, 08:56:32 AM
  • Graceclaw: So the game is basically just trading land with other people constnatlyt
    July 21, 2017, 11:04:32 AM
  • Graceclaw: *constantly
    July 21, 2017, 11:04:35 AM
  • windhound: Essentially.  Mostly comes down to how much land you can scrounge up and how efficiently you use it
    July 21, 2017, 11:27:06 AM
  • windhound: Used to be a more RP element to it, with attacking more than 5x being highly frowned on..  but yeah, been a while
    July 21, 2017, 11:29:00 AM
  • Briar: It's a competition of who can use the land they grab the best/who can successfully lock land
    July 21, 2017, 11:50:03 AM
  • Graceclaw: What exactly does the tower  building do?
    July 26, 2017, 01:46:54 PM
  • Uiblis: purely for defence points against attack, usually not worth constructing in most situations
    July 27, 2017, 08:17:49 AM
  • Uiblis: who's still active these days! might join next round if life doesn't keep kicking my [Behind]
    July 27, 2017, 08:19:25 AM
  • windhound: 17 players so far this round, 10 have broken protection
    July 27, 2017, 06:50:21 PM
  • Graceclaw: So towers count as defense points towards whatever attack is thrownat you? Rats during guerilla, etc?
    July 28, 2017, 06:34:23 AM
  • Briar: Yes, but you have t
    July 28, 2017, 08:30:36 AM
  • Briar: to have rats for them to be effective.
    July 28, 2017, 08:31:07 AM
  • Graceclaw: Interesting. Is there a resource somewhere that explains the ratio/info on it?
    August 02, 2017, 11:18:03 AM
  • Durza: on the main landing page near the top right there is an arrow which expands to links for the Turbo Guide, Regualr Guide, and a link to this page.
    August 04, 2017, 01:22:19 AM
  • Durza: The reg Guide would probably be what you want
    August 04, 2017, 01:22:31 AM
  • Graceclaw: Anyone aware of an issue with getting past 90% health? I spent 100 turns at 90% health and it didn't go up at all.
    August 07, 2017, 07:27:30 AM
  • Kilkenne: What's your tax rate?
    August 07, 2017, 05:38:34 PM
  • Shadow: your max health goes down 1% for every 2% (?) above 10% tax rate
    August 10, 2017, 06:52:29 AM
  • Graceclaw: Ah, that'll do it.
    August 15, 2017, 06:50:46 AM