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Author Topic: Are you people for real????  (Read 72 times)

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Octavia

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Are you people for real????
« on: December 05, 2017, 12:25:12 PM »

So, if you log in and are being attacked, you are not allowed to attack back until that person is done running turns??  Are you for real?  I mean, nothing like sitting back with your gun and letting the robber take all they can just because their time robbing you was not done yet!!!  Did any of you play back in the day, or this just [poop] you make up as you go along and get annoyed when someone beats your [Behind]?? 

Who am I, a newbie, trying to figure out how messed up this game got along the way.  Wow, no wonder there is only 13 players in here, I've heard, I'm the best, you can't hit me while I'm running turns, ect.  really????  Play with 1000 plus, then you will be true players. 
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Gen. Volkov

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Re: Are you people for real????
« Reply #1 on: December 05, 2017, 11:13:18 PM »

Its not that you are not allowed too, its just that online-attacking another player is generally seen as a very aggressive act, and is frowned upon. This is because while land is a resource that is fairly easy to get and tends to flow around the game, turns are a limited resource that only get replenished with time. Attack someone while they are running turns is essentially wasting the one resource they cannot easily get back, so as a courtesy to each other, players tend not to attack each other when they are online. Not hitting people when they are online has been part of RWL for as long as I can remember, except for maybe very early in the first era, back in 2002 or 2003, when no one knew what they were doing.

Welcome to RWL Octavia.
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Shadow

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Re: Are you people for real????
« Reply #2 on: December 06, 2017, 10:33:41 AM »

There's no rule against it, but it makes people mad when you do.

That said, online attacking is a useful tool sometimes. Just use it for a purpose.

Good luck!
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windhound

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Re: Are you people for real????
« Reply #3 on: December 06, 2017, 11:13:17 AM »

Play with 1000 plus, then you will be true players.
Are there any 1000 player promis left?  ...was there ever one?

Bravado (and pigheadedness) are part of the game as well
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Octavia

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Re: Are you people for real????
« Reply #4 on: December 07, 2017, 07:19:57 AM »

back in 2002 or 2003, when no one knew what they were doing.  Lol, now that would have got you killed back in the day.
Are there any 1000 player promis left?  ...was there ever one? EZ clan, yes, way back when I guess no one knew what they were doing!!

Now, I am not saying attacking someone who is running turns, is the right thing, just when they are attacking your empire you should have the right to stop them, in anyway possible.

Back in the early days, most knew not to hit someone more than 4 times, if they did, they would then be brought to their knees.  Here, people hit 10-20 times on a single empire.

The old code use to allow the surprise attack to generate more buildings, this causing more land in the game, which made a little known thing called land gen possible, which helped players to not over hit constantly, taking land and frustrating other players.  That way, you were not over hitting people. 

Just saying, if you are going to over attack all the time, expect to be hit when you are hitting the person.

:)



« Last Edit: December 07, 2017, 07:21:38 AM by Octavia »
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Holby

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Re: Are you people for real????
« Reply #5 on: December 07, 2017, 10:38:06 PM »

Oh look, a gameplay related post!

RWL has always been different to other Promisance games in terms of playstyle. The vast majority of the membership are from the Redwall Online Community, not from a gaming or Promisance background. We evolved in our own little pond, so to speak.

So while attacking someone more than a handful of times will get you killed anywhere else, it's par for the course here.

Our two most important customs:

1) Online attack at your own peril.
2) Praise Holby for his wisdom, insight, and charm.


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Gen. Volkov

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Re: Are you people for real????
« Reply #6 on: December 08, 2017, 07:16:13 PM »

Quote
back in 2002 or 2003, when no one knew what they were doing.  Lol, now that would have got you killed back in the day.

Yeah, that would have made people quite mad, I agree, but looking back, can you honestly say its not the truth?
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It is said that when Rincewind dies the occult ability of the entire human race will go up by a fraction. -Terry Pratchett

cloud says: I'm pretty sure I'm immune to everything that I can be immune to...brb snorting anthrax.

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Disl

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Re: Are you people for real????
« Reply #7 on: December 08, 2017, 09:34:31 PM »

You should use your turns as you wish. As a resource management game, turns are valuable and the most effective way to hurt the opponent is during the time they run turns. The issue with online attacking is that it leads to players camping all day long just to one up their opponent; whether to snipe their enemy's empire mid-run or safely use turns without getting wrecked. Camping isn't skillful, it is more about who has the most free time to increase their chances for that perfect moment.

Granted for every action there is a reaction. Someone over hit you and you responded with online attacking I presume? Nothing wrong with them over hitting you, nothing wrong with you online attacking. Just that there are consequences for each action for both sides. I would suggest messaging the aggressor letting them know the situation, giving them an ultimatum if they ignore/continue on. Diplomacy is a big part of any of these games.

I have played at earthempires, which has over 1000 players at times. Generally a clan will not allow any harm towards their members, likewise they will enforce their members to not attack other clans. These unspoken rules do exist and dictate the very way an empire plays in a server, you are correct. But players are not banned if they decide to mess someone's empire up or go against clan policies set by other players. These unspoken rules only have clout if the individual(s) or clan(s) can enforce their views on the server. This means doing kill runs, online attacking all that good stuff to hand out their judgment to each offender.

I can say "do not sack me! do not hit me below 10k!" but I cannot realistically expect the entire server, let alone any empire to heed my words. Instead I will do something about it. That is how these games have done things. I remember passive empires getting robbed and yeah they get pretty mad, but if they continue to stay passive they are just blowing steam with indignant words. If some super clan dictates a land grab limit of say, 4 hits then that is just them talking. But if you hit them 5 times and if they do a kill run on your empire then you face the choice of either restarting a new empire to fight back or follow their policy to play in peace. Hey, that kind of sounds like the real world right? 

The notion of being the best is silly in these games. Every reset is different. Winning the last set does not affect your  current empire. You play anew and navigate your turns as the challenge comes all over again. Even if you thrash your enemies last round, you have to do it again the next round. and you get no reward for doing so. Nothing carries over. So the stakes are usually the month or so investment and the payoff is what bragging rights for the day? "Hey man I beat you 10 years ago I am the best!" Is really no different from: "Hey I beat you 5 months ago, you are a scrub!". They both sound equally silly to me. After all in the next round you could play as perfectly that is humanly possible only to get your sandcastle kicked by a really sub-par group of players. I have seen it happen many times the years I have played these games. Truly variance is more important for success from my perspective. If some troll randomly chooses someone to mess up it will hurt their final standings but also their targets. some players play to ruin other empires. That is also a valid way to play however annoying. In real life not everyone wishes to see prosperity of their fellow man, humans are not so uniform!
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