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Interesting offer Windy. Regarding Wildcat: The main issue it has is pressgang being a mission. If it costed 1 turn this would bump it's production value 100%- 8 rats per tent with pressgang. But the mission itself is quite expensive. Pressgang has x3 loyalty cost of Raising Defences. So it needs to run huts and earn loyalty in mossflower every so often. My main suggestion would be to change it from mission to passive ability instead.I believe cities are 1000 tents and 500 camp? Perhaps doubling that tent value could help Wildcat and Magpie. They are quite an expensive investment however especially in the first half of the round-The food cost specifically.
I think with it being a leader mission that has to be done it makes sense that it has increased output. However it does run the risk of being OP being able to have leader defence and massive production of troops. Mind you I have always thought that leader strikes were overpowered and had an unfair advantage against Indy or forager strats. You just can’t defend especially when they can open unlimited attacks on you and basically poison and murder. I know this is a massive change but what if there were separated troop and leader attacks. Opening troop attacks would work in the same way but opening leader attacks would involve using a troop mission like chaos (no idea what most of these do anymore anyway, it’s been a while, I just drive out of habit). It’s seems like that would give Indy players a bit more of a defence especially against a concerted attack. Cause at the moment it’s raise defences and hope for the best XD.
Passive ability- Pressgang: Workers are converted into horde for 'x' amount of hours. (Allocation based on management settings). Keep the tent gimmick. This would remove the leader turn cost altogether. Or double the output of workers into horde with press gang mission. Reduce loyalty cost. Likely the easier change.