Redwall: Warlords
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Mercenary cost off?
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West
RWL Member
Posts: 19
Mercenary cost off?
«
on:
March 22, 2021, 09:38:38 AM »
Hi guys,
Quick question.
Comparing the cost of troops in the mercenary tab... How come a Wolf has (a lot) cheaper prices than a Rat... A Rat is supposedly +25% cheaper than the average and a Wolf 15% more expensive.
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Ryu
RWL Member
Posts: 20
HADOUKEN!!!
Re: Mercenary cost off?
«
Reply #1 on:
March 22, 2021, 12:57:48 PM »
The race chart is confusing on this but the red/green is referring to the 'sell' mercenaries prices.
So +25% is good for rat when selling as they are making army not buying them. The wolf +15 is actually considerably bad for buying. Marten has -5 for mercenaries resulting in significantly higher buying power.
tldr: plus merc bonus good for indy/selling. minus merc bonus is good for buying/leader.
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JesterAverageJoe
Enthusiast
Posts: 45
Advocate of Abandonware
Re: Mercenary cost off?
«
Reply #2 on:
March 22, 2021, 01:16:32 PM »
Nice hot take there, far more eloquent than my assumption that was about the color coding being off~
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Redwall: Warlords
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Mercenary cost off?
Shoutbox
windhound
:
Round reset, signups off for a min. I have most of the round changes written but 's probably a good idea to test it
March 31, 2021, 05:10:28 PM
Uiblis
:
ya balance is for sure something im looking to tackle
March 31, 2021, 06:04:18 PM
Uiblis
:
though I also think the game is pretty daunting and unintuitive to pick up for a new player
March 31, 2021, 06:05:26 PM
Uiblis
:
i personally feel like one of the toughest parts is the lack of cohesiveness that drives any feeling of improvement
March 31, 2021, 06:05:50 PM
Uiblis
:
you just kind of fritter away turns until someone teaches you some basic strategies, but I want that to lead to more interactive, emergent gameplay
March 31, 2021, 06:06:47 PM
JesterAverageJoe
:
I know this has been something a number of very intelligent, & exceedingly perceptive developers have been trying to figure out for years. Makes me wish there wasn't so much bad blood between the different communities & circles, so that maybe a mature discussion could be shared~
March 31, 2021, 06:21:29 PM
windhound
:
One of the coolest thing about RWL in the beginning was there was no meta.
March 31, 2021, 06:24:12 PM
windhound
:
Everyone was sorta flailing around, so it didn't take much to be average at the game when most everyone was terrible at it.
March 31, 2021, 06:24:18 PM
windhound
:
Now it's basically like joining a CS or Halo server that's been up for years, those left playing have super optimized strats and it's tougher to just jump in.
March 31, 2021, 06:25:35 PM
JesterAverageJoe
:
in a way, I feel like one of the only ways to marry the Prom functions w/ mobile interfaces would be to have some 3rd party/intermediary java program... Certainly not ideal where entry is concerned~
March 31, 2021, 06:28:21 PM
Uiblis
:
nahh
March 31, 2021, 09:21:48 PM
Uiblis
:
prob just rebuild the whole ui from scratch in react/react native and overhaul the look while im at it
March 31, 2021, 09:22:30 PM
Uiblis
:
never liked the ui, it was messy af and didnt distill the important info out
March 31, 2021, 09:22:55 PM
Uiblis
:
been writing a lot of rust recently so might give that a shot for the backend
March 31, 2021, 09:23:23 PM
Uiblis
:
either way theres 0 chance i use any existing code
March 31, 2021, 09:23:59 PM
Ryu
:
You should sign up this round Uiblis. You run a pretty mean wolf from what I remember.
April 01, 2021, 12:07:48 AM
windhound
:
Sorry if the site's a little flakey today guys, ASO is having issues with their nameservers. I've put a fix in, but DNS propogation can take a few hours.
April 01, 2021, 09:52:52 AM
Uiblis
:
it's been a while, ill give it q shot
April 01, 2021, 12:57:04 PM
windhound
:
woot
April 01, 2021, 07:45:41 PM
JesterAverageJoe
:
How exciting a month this is for Promisance!
April 03, 2021, 09:48:06 AM