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Author Topic: Interesting  (Read 74 times)

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« on: April 06, 2021, 09:34:55 AM »

I have the feeling we are in for an interesting round :D


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« Reply #1 on: April 06, 2021, 11:31:56 AM »

Sevz is a Pinata


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Re: Interesting
« Reply #2 on: April 06, 2021, 12:40:54 PM »



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Re: Interesting
« Reply #3 on: April 06, 2021, 03:00:10 PM »

The only thing that should be remembered of this set is that this experiment (kills enabled and limited attacks) highly favors the leader strategy, mildly favors farmers and most importantly makes solo indy obsolete.


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Re: Interesting
« Reply #4 on: April 06, 2021, 03:36:10 PM »

I figured indy would be hurt more than leader, but you know, 'Sevz' is a Rat and currently holding first by a good margin. 
We can always adjust the number of attacks you can make as well, what's a reasonable number?

Am a little surprised noone is clanning up. 
Wat up West?  Thought you wanted kills back in.

btw, the changes were added with our theme system so we can swap back to the old maxing system, add additional attacks, and/or turn kills on/off as needed. 
Had an idea of implementing a 'Reinvigorate' spell along the lines of 'Open Attack Op', would prob just need to be relatively high cost like Heal.   

I have zero attachment to this, yall just let me know what makes the game work best. 
A Goldfish has an attention span of 3 seconds...  so do I
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There are only 10 types of people in the world: Those who understand binary, and those who don't


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Re: Interesting
« Reply #5 on: April 07, 2021, 01:25:11 AM »

Clan created  >:D

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  • windhound: Round reset, signups off for a min.  I have most of the round changes written but 's probably a good idea to test it
    March 31, 2021, 05:10:28 PM
  • Uiblis: ya balance is for sure something im looking to tackle
    March 31, 2021, 06:04:18 PM
  • Uiblis: though I also think the game is pretty daunting and unintuitive to pick up for a new player
    March 31, 2021, 06:05:26 PM
  • Uiblis: i personally feel like one of the toughest parts is the lack of cohesiveness that drives any feeling of improvement
    March 31, 2021, 06:05:50 PM
  • Uiblis: you just kind of fritter away turns until someone teaches you some basic strategies, but I want that to lead to more interactive, emergent gameplay
    March 31, 2021, 06:06:47 PM
  • JesterAverageJoe: I know this has been something a number of very intelligent, & exceedingly perceptive developers have been trying to figure out for years. Makes me wish there wasn't so much bad blood between the different communities & circles, so that maybe a mature discussion could be shared~
    March 31, 2021, 06:21:29 PM
  • windhound: One of the coolest thing about RWL in the beginning was there was no meta.
    March 31, 2021, 06:24:12 PM
  • windhound: Everyone was sorta flailing around, so it didn't take much to be average at the game when most everyone was terrible at it.
    March 31, 2021, 06:24:18 PM
  • windhound: Now it's basically like joining a CS or Halo server that's been up for years, those left playing have super optimized strats and it's tougher to just jump in. 
    March 31, 2021, 06:25:35 PM
  • JesterAverageJoe: in a way, I feel like one of the only ways to marry the Prom functions w/ mobile interfaces would be to have some 3rd party/intermediary java program... Certainly not ideal where entry is concerned~
    March 31, 2021, 06:28:21 PM
  • Uiblis: nahh
    March 31, 2021, 09:21:48 PM
  • Uiblis: prob just rebuild the whole ui from scratch in react/react native and overhaul the look while im at it
    March 31, 2021, 09:22:30 PM
  • Uiblis: never liked the ui, it was messy af and didnt distill the important info out
    March 31, 2021, 09:22:55 PM
  • Uiblis: been writing a lot of rust recently so might give that a shot for the backend
    March 31, 2021, 09:23:23 PM
  • Uiblis: either way theres 0 chance i use any existing code
    March 31, 2021, 09:23:59 PM
  • Ryu: You should sign up this round Uiblis. You run a pretty mean wolf from what I remember.
    April 01, 2021, 12:07:48 AM
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    April 01, 2021, 09:52:52 AM
  • Uiblis: it's been a while, ill give it q shot
    April 01, 2021, 12:57:04 PM
  • windhound: woot
    April 01, 2021, 07:45:41 PM
  • JesterAverageJoe: How exciting a month this is for Promisance! :D
    April 03, 2021, 09:48:06 AM