So we've finally decided to compile a list of all the different themed rounds we've had in Turbo. Here new players can look up what these themes mean, and old players can go through this list and decide which rounds would be cool to do in upcoming months.
Turbo rounds are reset every month, on the 28th. To see the last time we've had a theme, check out the
Immortalization Archive.List of Turbo ThemesNo LeadersJust what it sounds like. Huts are not able to be built, and thus no one in the game can have leaders, and can't perform any leader missions.
No ClansClans are not able to be created. Everyone is on their own.
No MercsNo mercenaries. Income from the market is delayed from being added to your cash until you log in.
No BarracksNo barracks. No troops are able to be created.
Super/Double TurnsMore turns are given and able to be accumulated than normal.
Duels Everyone is divided up into two clans, and you can't leave.
Fire and IceLike Duels, except with super-Emperors for each clan.
Forced ClanUpon sign-up, each player is assigned to a clan. Clan leader voting takes place a week into the round.
EmperorThe admins create a super account with a ton of land, army, and resources, and the players try to take it down before the round ends. The super account won't fight back.
Succeeding EmperorLike the Emperor round, except whoever kills the Emperor becomes the Emperor, with the power to tax and send messages to everyone in the game. Tax is 0-0.01% of cash and food per turn.
StorehousePlayers are sorted into three or four clans, and each clan has access to a storehouse, where they can store armies and resources. The goods are multiplied by a small percentage each day. A week before the reset, the storehouse is distributed equally throughout the clan and everyone battles it out.
Half-LandPlayers are not allowed to build any one building type on more than half their land. No cities, no demolishing to put a building type on more than half your land, and if you get attacked, and a building type ends up on more than half your land, the extra buildings are demolished and the acres are given back as free land.
LadderThere is a count down how long people are in the top ten, once someone has proved they can stay in the top ten for 3 days, the computer moves them north. The person the furthest north and highest ranks wins.
Race LadderEveryone starts as the same race, and revolt is disabled. Every three days, everyone's race will be changed to something a little more powerful, with a different ability.
War of the ShieldsEveryone is divided into four clans: Targe, Pavise, Buckler, and Aspis. The object is keep a high attack and defense ratio to increase your clan rating. The clan with the highest clan rating gets a 10% attack/defense bonus, and the clan with the second highest rating gets a 5% attack/defense bonus.
Curse of WarAttacking costs five times as much health for any attack.
CommunistCommunist economy set-up, no mercs, and five Emperors.
More detailsRace to Badger GoldAn emperor account is of the race Badger, with reinforced stats and a ton of gold.
Food StockpileFor the last 10 days of the round, there is no way to generate food.
Anonymous AttacksAll successful attacks are anonymous.
Custom RaceUpon logging in for the first time, each player sets the stats and name for their own custom race. You are given an amount of race points which you can allocated to different race traits, and choose any race ability. You can edit your stats for as long as you are in protection.
Limited AttacksPlayers are given a limited amount of times that they can attack for the entire round.
Race RouletteEveryone may change their race for free every 72 hours.
Limited LandNo scouting after protection, and land farm does not auto-scout.
Themes based off of Redwall books:Battle for Mossflower River (Mossflower):Two clans and two emperors, named Stormfin and Gloomer. Object is to protect your own emperor and kill the other one. New troop type called Sea Serpent with 7000 OP and 5400 DP. Modified locations, River, Woods, and Underground. Every day, someone from the clan with the lowest average networth is kidnapped into the other clan.
Round DetailsBackground StoryThe Return of Ublaz (Pearls of Lutra):Four locked clans, and two robot accounts. One is the Tears of All Oceans, the other is Emperor Ublaz Madeyes. Each clan attempts to kill the Tears account which moves the whole clan to Pearl Holder, a location with high bonuses. Once they own the Tears, they can drop land to it to protect it from the other clans. Whoever kills Ublaz becomes Emperor of Sampetra and earns the Sampetra tax (up to 0.005% of Sampetra residents' food and cash per turn).
Round DetailsBackground Story