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Attack opportunity is a discussion for another time. But just quickly, the reasons people are giving to keep it “that without it would make it hard to take someone down” is exactly the reason it should be gone. If with no intentional maxing someone can withstand 21 attacks, and one more each hour until they have full turns again, they deserve to stay on top.As far as the staff monitoring intentional maxing, NO! I am still catching flack for giving the minimal punishment to someone I personally sent mail to concerning rules.When the one rat attack with loss of land was outlawed, I would normally find out about it a day or so later. By then the person had the benefit of making a few runs on turbo with the land locked and had the game taken over already. Then people would argue that the person making the attacks was new and randomly doing it and the attack-ee did not ask to be attacks. Thus I could only punish the person making the attacks, which left the attack-ee emperor already having destroyed the game for everyone else. On the other had, people were yelling that I should somehow back out whatever the benefit the attack-ee emperor with locked land had made, which is impossible to figure out. So people argue that both the attacker and the attack-ee should be disabled. Gee, then all someone has to do is find a friend to max their enemy and they get their enemy disabled! And finally, when I was enforcing the land loss rule, people were all yelling that because each situation was different and at different points in the games, that I was not treating everyone the same. Geeez ….In short, by the time I learn of a intentional maxing violation, the game has already been destroyed and whatever punishment I dish out I am attacked with some saying it should be more and some saying it should be less.Which bring us back to either the members kill those abusing the rules of good sportsmanship or we program in something.More programming ideas and flaws which will stop intentional maxing?Wolf Bite
QMT came up with this fix, for both eliminating intentional maxing, as well as clan hopping, in one code changewhat they did was abolish hit limits all together, and instead, put in an attack limityou could only attack max 25 times, with 2 additional attacks every hour, unless tagged attacking another tagged empire in warslot.impossible to max someone, since they have no hitlimits, and there is no more clan hopping, since you can still gather enough empires together to gang bang a solo empire
small problem - with no hitlimit, a team could suicide someone unlimited times, effectively removing the possibility of emperorship if the opposition is in any way organized.