Redwall: Warlords

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Game Guide

Basic Tutorial

Game Basics
First 200 Turns
First Run Basics
Entering the Battlefield

General Info

Races Guide
Army Status
Scores
Warlord Info
Clan Crier

Use Turns

Earn
Forage
Loot
Scout
Construct

Finances

Mercenaries
Market
Cluny's Hut
Gamble

Diplomacy

Aid
Clans
Warlord's Hut
General's Hut
Attacking Guide

Management

Messages
Manage Army
Delete Account

Race Bonuses

Offense: Your offensive power while attacking other warlords.
Defense: Your defensive power when being attacked by other warlords.
Build: How quickly you can construct (and demolish) structures.
Costs: The amount of money you must pay for upkeep on your troops.
Loyalty: Affects your leader ratio, and the cost of missions.
Training: Your ability to produce troops.
Income: Your Per Capita Income, how much your troops make each turn.
Scouting: How much land you gain per turn spent scouting.
Mercenaries: The prices of mercenaries.
Food: How much food your troops consume each turn.
Leadership: Your ability to receive loyalty per turn.
Foraging: How much food your foragers find each turn.


Race Offense Defense Build Costs Loyalty Training Income Scouting Mercenaries Food Leadership Foraging
Rat +25% -5% +15% -25% -10% +25% +0% -15% +25% +30% -10% +5%
Painted One +0% +0% +10% -10% +0% +0% +0% +25% +0% -10% +0% +0%
Stoat +25% -5% +25% +10% +0% +5% +10% -10% +10% +20% +15% +10%
Fox +0% +15% -5% +20% +0% -5% +15% +20% -15% +10% +15% -20%
Wildcat +10% +10% +20% +0% -10% +5% -10% +10% +10% +0% +20% -10%
Lizard -5% +25% +0% -15% -10% +15% +0% -15% +20% +0% -15% +20%
Wolf +0% +10% -10% +25% +15% -10% +0% +0% +15% -5% +25% +15%
Marten -10% -10% +10% +0% +10% -5% +10% +15% -5% +20% +15% -10%
Magpie +10% -5% +20% -15% +0% +0% +25% +0% -15% +10% -10% -10%
Ferret -5% +10% +20% +10% +0% +0% -10% +0% -15% -15% -10% +25%

Green = beneficial, Red = harmful

Race Abilities

Rat: Battlefield Healers You will lose 10% less troops when attacking for 6 hours.
Painted One: Pay Tribute A combination of the Feast and Loot missions, but less output.
Stoat: Academy Produces more leaders. (10*huts per spell)
Fox: Cloak/Uncloak Hides your true networth value by lowering it by a small percentage each time spell is cast. Also disguises your espionages by a random percentage.
Wildcat: Pressgang Conscription Recruits 10% of your workers into your troops, based on your training settings.
Lizard: Fortify Raises your military defense by 10% for the next 12 hours.
Wolf: Enrich Feast for 5% more food, and clanmates to feast for 2% more food for the next 12 hours.
Marten: Goldmine A double-powered version of the Loot spell.