Redwall: Warlords

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 1 
 on: May 03, 2021, 07:44:47 AM 
Started by windhound - Last post by windhound
I mean, you're the one who broke Standards Under 500  :P     
Can put it back, with the provision that if it's abused I'll just revoke it mid-round.   

 2 
 on: May 01, 2021, 10:40:32 AM 
Started by windhound - Last post by Ryu
I was Sevz. The idea was to bait him into playing by using his name. And the few turns he did play were pretty impressive, suffice to say he still knows how to play.

I believe the lock was allowed to go on for so long was because of the limited attack limit which prevented players to grow too large to break me. It wasn't until West broke with skiffs that the rest of the server caught up. Getting killed was pretty funny though. Thanks for the fresh restart package Windy!

I ended up burning many turns because Jester and my schedules were difficult to align. Also mobile runs with Indy plainly suck, being more of a chore to run. As usual well done Gier. I think Marten is too OP with it's Merc bonus 😉

 3 
 on: May 01, 2021, 10:23:00 AM 
Started by windhound - Last post by Ryu
Single line killing (like GS or FA) with no Standard Attacks makes killing far too effortless. With Heal Mission also makes it easier.  I would recommend the city check defense and last 200 acres must be Standard Attacks.

Hated the 21 hit limit personally. Thankfully war slot allowed unlimited hits.

 4 
 on: May 01, 2021, 08:38:08 AM 
Started by Peace Alliance - Last post by Krowdon
I really love your new avatar though! It's a nice change from the pony.

I change my avatar on websites pretty frequently. I like my current one a lot though so it's still my icon most places.

 5 
 on: May 01, 2021, 12:31:22 AM 
Started by windhound - Last post by Gier
The hit limit definitely helped the leader players in the last 2 weeks. With scraping land impossible, you can just sit back and spend loyalty. Hopefully 36 balances things out more.

I'm not really a big fan of the kills. It seems you need 2 - 3 warlords to do a kill. 2 - 3 warlords teaming up already have a huge advantage in this fairly passive netting game. Killing someone's hard work helps them even more.


 6 
 on: May 01, 2021, 12:24:54 AM 
Started by windhound - Last post by Gier
It was a fun set and honestly it could have gone anyone's way. Things started of with a good lock from Ryu. I tried to break it on 2 occasions but failed, making me spend all my loyalty and cash twice. I think it was West who eventually broke the lock. This rivalry would keep all of them (Ryu, Jester, West and ?) busy for the remainder of the set, making it tough for them to generate decent cash or networth.

With all that free land it was time for the leaders to start making loyalty. I was definitely behind on Windy and Ubilis at that point and didn't think I would catch up with the 21 hit limit. I did caught up though playing very aggressive (hence most offenses). Daily runs to scrape whoever had most land at that point, making loyalty with all remaining turns. It seems everybody sticked to 550 turn runs and nobody but me got any decent land to make loyalty on.

Spying around a lot I kind of knew where I was at. I think Ubilis could have passed me in the last week. It seems he burned some turns at times and started looting too late. He had enough loyalty to pass me but Wolf converts loyalty too slow to cath up. Windy was ahead of me too but I had the luck to hold on to 40k land a few times making a ton of loyalty.

 7 
 on: April 30, 2021, 09:11:35 PM 
Started by windhound - Last post by Uiblis
I see it now, my brain just totally never bothered to parse it.

Definitely on me haha

 8 
 on: April 30, 2021, 08:51:48 PM 
Started by windhound - Last post by windhound
Indeed.

Uiblis - I know noone really reads the signup message, but I did put a countdown timer in the banner as well :P   
Seems like it goes weird at the end, but it's almost correct. 

Congrats on having the most cash!

 9 
 on: April 30, 2021, 08:46:22 PM 
Started by windhound - Last post by Uiblis
didn't realize that reg resets were now monthly oops

 10 
 on: April 30, 2021, 07:17:06 PM 
Started by windhound - Last post by JesterAverageJoe
I was definitely feeling that limiter early on, but perhaps that increase should be good for balance, land distribution was in a curious phase of homeostasis for a bit there~

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