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Author Topic: The most underutilized Stategy  (Read 352 times)

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JesterAverageJoe

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The most underutilized Stategy
« on: December 29, 2020, 05:34:48 PM »

This technique which I do recall fondly being one of the most enjoyable aspects of this game (& very likely the only real reason I've ever lingered in the top rank for longer than a couple days), is the more abstract aspect that allows us to interact in-game.
  • Diplomacy
  • Foreign Aid
  • The Mailbox
You'd really be surprised at how much easier a game becomes if you simply find a buddy~
I'll shout out Ryu as an example (not that we gang up much, or anything), who'd up until today, was a completely otherwise anonymous empire/warlord on the roster, but I know if I actually send a message, he'll respond & we can organize some mutually beneficial agreement -if not stated outright.
& I believe this to be true for just about any other warlord, barring inactive vacationing kicks in. But while the flamewars of yesteryears may be long gone, those of us still in there, doing stupid things to make the Land Farm unbreakable or playing a war of attrition, I'd say we're still by & large very approachable & cordial. Any new folks who find themselves here; don't let the oldschool slugfest intimidate you, & If you hit some unbreakable wall, odds are, a solution could really be just a message away~
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windhound

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Re: The most underutilized Stategy
« Reply #1 on: December 31, 2020, 10:28:48 PM »

This is true.   

The one time I took emp on Reg (held #1 for 10 days iirc) was with Nero - who's majority networth (86.08%) was comprised of food (7.6 bil)   
I allied basically everyone and sent out so many bribes aid packets, so many. 

That was 16 years ago........, not too long after the collapse of the Rome-themed coordinated clan.  Fun round, think that was about the time we had around 200 active players;  was only a year from this post, see if I can find some screenshots...

Anyways, yep. 
Plus, you know, the game is more fun when you interact with other players
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  • Uiblis: you just kind of fritter away turns until someone teaches you some basic strategies, but I want that to lead to more interactive, emergent gameplay
    March 31, 2021, 06:06:47 PM
  • JesterAverageJoe: I know this has been something a number of very intelligent, & exceedingly perceptive developers have been trying to figure out for years. Makes me wish there wasn't so much bad blood between the different communities & circles, so that maybe a mature discussion could be shared~
    March 31, 2021, 06:21:29 PM
  • windhound: One of the coolest thing about RWL in the beginning was there was no meta.
    March 31, 2021, 06:24:12 PM
  • windhound: Everyone was sorta flailing around, so it didn't take much to be average at the game when most everyone was terrible at it.
    March 31, 2021, 06:24:18 PM
  • windhound: Now it's basically like joining a CS or Halo server that's been up for years, those left playing have super optimized strats and it's tougher to just jump in. 
    March 31, 2021, 06:25:35 PM
  • JesterAverageJoe: in a way, I feel like one of the only ways to marry the Prom functions w/ mobile interfaces would be to have some 3rd party/intermediary java program... Certainly not ideal where entry is concerned~
    March 31, 2021, 06:28:21 PM
  • Uiblis: nahh
    March 31, 2021, 09:21:48 PM
  • Uiblis: prob just rebuild the whole ui from scratch in react/react native and overhaul the look while im at it
    March 31, 2021, 09:22:30 PM
  • Uiblis: never liked the ui, it was messy af and didnt distill the important info out
    March 31, 2021, 09:22:55 PM
  • Uiblis: been writing a lot of rust recently so might give that a shot for the backend
    March 31, 2021, 09:23:23 PM
  • Uiblis: either way theres 0 chance i use any existing code
    March 31, 2021, 09:23:59 PM
  • Ryu: You should sign up this round Uiblis. You run a pretty mean wolf from what I remember.
    April 01, 2021, 12:07:48 AM
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  • Uiblis: it's been a while, ill give it q shot
    April 01, 2021, 12:57:04 PM
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